/*------------------------------------------------------------- name.h -- functions for determining the name of a title Copyright (C) 2009 MrClick Unless other credit specified This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1.The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2.Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3.This notice may not be removed or altered from any source distribution. -------------------------------------------------------------*/ #ifndef _NAME_H_ #define _NAME_H_ #include "detect_settings.h" // Load the database from SD card s32 loadDatabase(char filename[]); // Free the database on exit void freeDatabase(); // Get the number of entries in the database s32 getDatabaseCount(); // Get the name of database file s32 addTitleToDatabase(char *tid, char *name); // Get the name of a title s32 getTitle_Name(char* name, TITLE *curTitle); // Get the name of a title from the database located on the SD card s32 getNameDB(char *name, char* id); // Get the name of a title from its banner.bin in NAND s32 getNameBN(char *name, u64 id, bool silent); // Get the name of a title from its 00000000.app in NAND s32 getName00(char *name, u64 id); // Print the content of the title's content directory s32 printContent(u64 id); // Get the name of the selected mode char *getNamingMode(); // Change naming mode void changeNamingMode(); // Get the number of the dispay mode u8 getDispMode(); // Get the name of the dispay mode char *getDispModeName(); // Change diplay mode void changeDispMode(); // Get string representation of lower title id char *titleText(u32 kind, u32 title); // Converts a 16 bit Wii string to a printable 8 bit string s32 __convertWiiString(char *str, u8 *data, u32 cnt); #endif