1 00:00:09,000 --> 00:00:14,000 We have a mirror command, so we'll use this as an example. 2 00:00:14,000 --> 00:00:19,000 I'm going to say we want to mirror this and we want it down here as well. 3 00:00:20,000 --> 00:00:20,000 Okay. 4 00:00:22,000 --> 00:00:27,000 So we'll click mirror and it's asking to select the objects. 5 00:00:27,000 --> 00:00:29,000 We're going to select these two and right click. 6 00:00:29,000 --> 00:00:32,000 And now it's going to ask for first point of the mirror line. 7 00:00:32,000 --> 00:00:34,000 So the mirror line. 8 00:00:34,000 --> 00:00:42,000 The way to think of this is just think if you were to place a mirror down kind of on its end, where 9 00:00:42,000 --> 00:00:42,000 would that be? 10 00:00:43,000 --> 00:00:47,000 And the first point of a mirror line would be here and the second point would be there. 11 00:00:47,000 --> 00:00:48,000 Okay. 12 00:00:49,000 --> 00:00:51,000 And that will create this mirror image. 13 00:00:51,000 --> 00:00:53,000 And if you right click to finish it. 14 00:00:55,000 --> 00:00:56,000 It will create a mirror image there. 15 00:00:56,000 --> 00:00:57,000 And you could do that again. 16 00:00:57,000 --> 00:00:58,000 So we could select these two. 17 00:00:58,000 --> 00:01:05,000 Now, right click, we'll select our first point of our mirror line there by left clicking. 18 00:01:05,000 --> 00:01:05,000 Okay. 19 00:01:05,000 --> 00:01:12,000 Our second point is on this end left click and what you do get, you get this option erase source objects. 20 00:01:12,000 --> 00:01:19,000 So sometimes you want to change something by mirroring it, in which case you would erase the object. 21 00:01:19,000 --> 00:01:20,000 Click Yes. 22 00:01:20,000 --> 00:01:22,000 And now it's changed. 23 00:01:23,000 --> 00:01:27,000 But other times you want to mirror something and add it. 24 00:01:27,000 --> 00:01:28,000 Okay. 25 00:01:29,000 --> 00:01:30,000 So you will select? 26 00:01:30,000 --> 00:01:30,000 No. 27 00:01:30,000 --> 00:01:34,000 And then you would get the original would stay and the new part. 28 00:01:34,000 --> 00:01:35,000 And that's mirror. 29 00:01:36,000 --> 00:01:39,000 So Mirror is just creating a mirror image. 30 00:01:41,000 --> 00:01:42,000 And then we have scale. 31 00:01:43,000 --> 00:01:50,000 So with scale, you you just change the size of an object. 32 00:01:50,000 --> 00:01:52,000 So I'm going to select this whole thing. 33 00:01:52,000 --> 00:01:54,000 I'm going to right click finish selection. 34 00:01:54,000 --> 00:01:57,000 The base point is the point you want to scale it up from. 35 00:01:58,000 --> 00:02:00,000 I'm going to go with this bottom left corner. 36 00:02:00,000 --> 00:02:06,000 And now if you drag your cursor, you can see you actually it looks like you're zooming in. 37 00:02:06,000 --> 00:02:08,000 You're actually scaling that object in size. 38 00:02:11,000 --> 00:02:14,000 I'd say most of the time you type in a reference for. 39 00:02:14,000 --> 00:02:15,000 Okay. 40 00:02:16,000 --> 00:02:22,000 So the way it would work if let's put a line there. 41 00:02:24,000 --> 00:02:24,000 All right. 42 00:02:25,000 --> 00:02:30,000 Okay, so let's say I have this rectangle, these rectangles here. 43 00:02:31,000 --> 00:02:32,000 They need to be bigger. 44 00:02:32,000 --> 00:02:33,000 How big do they need to be? 45 00:02:33,000 --> 00:02:36,000 Well, this line needs to go from from where it is now. 46 00:02:36,000 --> 00:02:39,000 But instead of ending here, it needs to end at this point. 47 00:02:40,000 --> 00:02:42,000 So we'll go scale. 48 00:02:42,000 --> 00:02:42,000 We'll select them. 49 00:02:42,000 --> 00:02:44,000 All right, click. 50 00:02:45,000 --> 00:02:46,000 That will be our base point. 51 00:02:46,000 --> 00:02:51,000 And now instead of just putting something down here, you get this option reference. 52 00:02:51,000 --> 00:02:55,000 If we click that, it's saying specify reference length. 53 00:02:55,000 --> 00:02:59,000 So we want the reference length is the length. 54 00:02:59,000 --> 00:03:00,000 Now the existing length. 55 00:03:00,000 --> 00:03:08,000 So the length now is that and now it's a specify new length for the length we want is from there. 56 00:03:09,000 --> 00:03:11,000 To there and there you go. 57 00:03:11,000 --> 00:03:14,000 So you didn't quite get that. 58 00:03:14,000 --> 00:03:15,000 You might need to watch that again. 59 00:03:15,000 --> 00:03:19,000 But that's basically that's how I mainly use scale. 60 00:03:19,000 --> 00:03:20,000 I use it with a reference. 61 00:03:20,000 --> 00:03:23,000 So you scale something up to fit a certain size. 62 00:03:23,000 --> 00:03:30,000 Sometimes you can type in scale too, which would be to double it in size five would be times five. 63 00:03:30,000 --> 00:03:34,000 So you can type in a digit like that if you go to scale. 64 00:03:35,000 --> 00:03:36,000 Use that as a base point. 65 00:03:36,000 --> 00:03:40,000 You'll see it's asking you for a scale factor you can type to enter. 66 00:03:41,000 --> 00:03:43,000 It's just doubled it in size so you can do it that way. 67 00:03:43,000 --> 00:03:46,000 But mainly I'm using a reference. 68 00:03:47,000 --> 00:03:54,000 Now, one of the simplest ways to do quick edits on an object is to use what are known as grips. 69 00:03:55,000 --> 00:04:02,000 So if I just left click this rectangle here, you'll see we get these blue squares in the corners and 70 00:04:02,000 --> 00:04:08,000 there's also a little bit harder to see, but there's a blue square in the midpoint of each line. 71 00:04:08,000 --> 00:04:13,000 We can actually left click these and just drag them around. 72 00:04:13,000 --> 00:04:17,000 And you'll see we get input boxes to input the dimension if we wanted. 73 00:04:17,000 --> 00:04:21,000 But you can edit objects by by grabbing these blocks. 74 00:04:21,000 --> 00:04:22,000 Okay. 75 00:04:22,000 --> 00:04:25,000 And you can grab the middle ones to move the whole line. 76 00:04:25,000 --> 00:04:27,000 Or you can move the corners. 77 00:04:27,000 --> 00:04:30,000 And harvest is usually used is just to drag it. 78 00:04:30,000 --> 00:04:35,000 If you wanted to drag this corner, for instance, onto the corner of another object, you would just 79 00:04:35,000 --> 00:04:35,000 do that. 80 00:04:35,000 --> 00:04:38,000 And don't worry about how I selected that corner. 81 00:04:38,000 --> 00:04:39,000 It's something called Oh, snap. 82 00:04:39,000 --> 00:04:42,000 You look at that later in the course if you haven't already. 83 00:04:42,000 --> 00:04:50,000 But I just want to show that you can use these kind of points to move objects about and to change the 84 00:04:50,000 --> 00:04:50,000 geometry. 85 00:04:50,000 --> 00:04:54,000 Okay, so we use those a lot grips. 86 00:04:54,000 --> 00:04:55,000 And it's not just rectangles. 87 00:04:55,000 --> 00:04:57,000 All objects have them in some form. 88 00:04:57,000 --> 00:05:04,000 A circle, for instance, will have its center point so you can move where it is and then you can change 89 00:05:04,000 --> 00:05:06,000 the diameter with these. 90 00:05:06,000 --> 00:05:06,000 Okay. 91 00:05:06,000 --> 00:05:08,000 And same with arcs. 92 00:05:08,000 --> 00:05:12,000 When you create an arc, you can use grips to move that. 93 00:05:13,000 --> 00:05:14,000 And change the radius. 94 00:05:15,000 --> 00:05:20,000 So all things kind of have grips and you'll get used to using those. 95 00:05:20,000 --> 00:05:23,000 It's a very fast way of changing objects. 96 00:05:23,000 --> 00:05:28,000 When you get into actually creating something in the course, you'll see us using those in more detail, 97 00:05:29,000 --> 00:05:32,000 but that is another modifying method. 98 00:05:39,000 --> 00:05:45,000 Now, the last modified method we use a lot is copy and paste. 99 00:05:45,000 --> 00:05:51,000 And you might be thinking, Well, we've already learned about copying this in this chapter, but there 100 00:05:51,000 --> 00:05:57,000 are actually two different versions of copy in AutoCAD and I'll show you the differences. 101 00:05:57,000 --> 00:06:01,000 Now I'm just going to draw a again, don't worry about how I did it. 102 00:06:01,000 --> 00:06:03,000 I'm just going to create a rectangle. 103 00:06:04,000 --> 00:06:05,000 And we've looked at this copy here. 104 00:06:05,000 --> 00:06:12,000 So within our drawing, if I want multiple instances of this rectangle, I can do a copy like that. 105 00:06:12,000 --> 00:06:19,000 But what if I wanted to if I had another drawing here and I wanted this rectangle in another drawing? 106 00:06:19,000 --> 00:06:20,000 Okay. 107 00:06:20,000 --> 00:06:23,000 And this is something we actually do all the time in AutoCAD. 108 00:06:24,000 --> 00:06:30,000 It's rare when you work in industry that you will start each drawing with a blank screen every time. 109 00:06:30,000 --> 00:06:37,000 What tends to happen is you find a drawing that's something like what you're about to create. 110 00:06:37,000 --> 00:06:45,000 You save that as a new copy and then you edit that to the new however you want the new design to be, 111 00:06:45,000 --> 00:06:46,000 if that makes sense. 112 00:06:46,000 --> 00:06:51,000 So you don't always go back and start with a new drawing and set up it, set it all up from scratch 113 00:06:51,000 --> 00:06:59,000 most of the time we created and we're editing existing drawings and Matt and you might want to pull 114 00:06:59,000 --> 00:07:02,000 in things you've already drawn so you don't have to draw them again. 115 00:07:02,000 --> 00:07:08,000 If you were creating an object that you've drawn many times, you wouldn't draw it again from scratch. 116 00:07:08,000 --> 00:07:11,000 You'd just go to that drawing, you'd copy it and you bring it in. 117 00:07:11,000 --> 00:07:12,000 And that is the other form of copy. 118 00:07:12,000 --> 00:07:15,000 So we've looked at this copy here. 119 00:07:16,000 --> 00:07:17,000 Copying within a drawing. 120 00:07:17,000 --> 00:07:19,000 But we've also got under this clipboard tab. 121 00:07:19,000 --> 00:07:25,000 We've got our copy which will be familiar from any other type of software. 122 00:07:25,000 --> 00:07:27,000 Really, it just does the same thing, copy. 123 00:07:27,000 --> 00:07:30,000 And we can copy the object and right click. 124 00:07:30,000 --> 00:07:34,000 So it looks like nothing's happened here, but now it's on our clipboard. 125 00:07:34,000 --> 00:07:37,000 We can paste it into the new drawing, okay? 126 00:07:37,000 --> 00:07:40,000 And it will bring in any kind of layer. 127 00:07:40,000 --> 00:07:44,000 If it's on a layer, it will bring that in and insert it in the draw and it will bring in line types. 128 00:07:44,000 --> 00:07:45,000 It will bring in colors. 129 00:07:45,000 --> 00:07:48,000 So it is actually a good way of bringing in things as well. 130 00:07:49,000 --> 00:07:50,000 If we haven't looked at those yet. 131 00:07:50,000 --> 00:07:53,000 You don't know what I mean by layers, line types, that kind of thing. 132 00:07:53,000 --> 00:07:55,000 Don't worry, it will make sense later on. 133 00:07:56,000 --> 00:08:00,000 And if we look at this pace, we have a few options. 134 00:08:00,000 --> 00:08:07,000 As always in AutoCAD, you have options we can paste, we can paste as a block a hyperlink to original 135 00:08:07,000 --> 00:08:09,000 coordinates, paste special. 136 00:08:09,000 --> 00:08:10,000 Don't worry about them yet. 137 00:08:10,000 --> 00:08:12,000 They will make sense later on. 138 00:08:12,000 --> 00:08:16,000 We might start using them depending on what course you're doing and it will make more sense. 139 00:08:16,000 --> 00:08:21,000 But I just want to show you these how to get something from one drawing to another. 140 00:08:21,000 --> 00:08:26,000 You can copy cut if you actually want to remove it from that drawing and put it in. 141 00:08:26,000 --> 00:08:32,000 Don't use that very often, but copy and paste between drawings I use all the time. 142 00:08:32,000 --> 00:08:35,000 So that's just one thing to bear in mind. 143 00:08:35,000 --> 00:08:41,000 There is two ways of copying, but this one should be pretty self-explanatory because it's the same 144 00:08:41,000 --> 00:08:47,000 kind of process you go through in anything, whether it be word processing. 145 00:08:47,000 --> 00:08:53,000 Um, you know, Photoshop, most software has a copy and cut and paste function and that's all it is 146 00:08:53,000 --> 00:08:53,000 in this case. 147 00:08:53,000 --> 00:08:58,000 So this is taking things from one drawing to another in separate files. 148 00:09:01,000 --> 00:09:02,000 And. 149 00:09:03,000 --> 00:09:10,000 You can see there's other tools in the Modify panel, but they are the basic ones to remember now for 150 00:09:10,000 --> 00:09:11,000 this lesson. 151 00:09:11,000 --> 00:09:13,000 That is your basic toolbox. 152 00:09:13,000 --> 00:09:13,000 If you can. 153 00:09:13,000 --> 00:09:19,000 If you imagine you were a builder or someone, you had a whole cabinet full of tools. 154 00:09:19,000 --> 00:09:20,000 Okay. 155 00:09:20,000 --> 00:09:26,000 Most of them you wouldn't use day in, day out, but you would have a tool belt with a hammer, a screwdriver, 156 00:09:26,000 --> 00:09:28,000 a saw which you took everywhere and you used all the time. 157 00:09:28,000 --> 00:09:30,000 That's what these commands I've just shown you are. 158 00:09:30,000 --> 00:09:33,000 That is your tool belt that you carry with you. 159 00:09:33,000 --> 00:09:38,000 Most of these others are tools that are going to sit in your cupboard and be shiny and possibly never 160 00:09:38,000 --> 00:09:39,000 even get used. 161 00:09:39,000 --> 00:09:40,000 Yeah. 162 00:09:40,000 --> 00:09:49,000 So yeah, we've learnt the main tools on our tool belt and now we can go forward and learn a few more 163 00:09:49,000 --> 00:09:55,000 and now we can start putting them into practice and then gradually bringing a few more as we're needed. 164 00:09:57,000 --> 00:10:03,000 But as with anything, the best way to get to know these and get to learn them is just create, you 165 00:10:03,000 --> 00:10:04,000 know, how to create objects. 166 00:10:04,000 --> 00:10:06,000 You now know how to modify them. 167 00:10:06,000 --> 00:10:06,000 Just do that. 168 00:10:06,000 --> 00:10:11,000 Just sit there doing some objects, modify them, copy them, move them, rotate them, mirror them, 169 00:10:11,000 --> 00:10:12,000 just do it. 170 00:10:12,000 --> 00:10:17,000 And then it will become The more you do it, the easier it will become and the more of that kind of 171 00:10:17,000 --> 00:10:22,000 left click, right click will get second nature as well, because that because that really speeds things 172 00:10:22,000 --> 00:10:22,000 up. 173 00:10:26,000 --> 00:10:30,000 The only other main tool I want to show you now is the trim and extend. 174 00:10:30,000 --> 00:10:32,000 But that's going to be a chapter of itself.