1 00:00:07,000 --> 00:00:11,000 So I'm going to go back to our home menu and I'm going to I'm going to select the polyline. 2 00:00:11,000 --> 00:00:12,000 Okay. 3 00:00:12,000 --> 00:00:15,000 Now, let's just draw by eye roughly. 4 00:00:15,000 --> 00:00:19,000 I'm going to draw a region like that. 5 00:00:19,000 --> 00:00:20,000 Okay. 6 00:00:20,000 --> 00:00:23,000 So if we were to try and hatch this, this is open. 7 00:00:23,000 --> 00:00:24,000 This doesn't the ends don't meet. 8 00:00:24,000 --> 00:00:26,000 So we've got an open area here. 9 00:00:27,000 --> 00:00:32,000 So let's look at hatching again and we'll select this diagonal line. 10 00:00:32,000 --> 00:00:32,000 Okay. 11 00:00:32,000 --> 00:00:34,000 Now I'm going to go select. 12 00:00:35,000 --> 00:00:37,000 I'm going to select that object and you can see what it does. 13 00:00:37,000 --> 00:00:38,000 It kind of. 14 00:00:40,000 --> 00:00:41,000 This is all okay, but where? 15 00:00:41,000 --> 00:00:42,000 It's got an opening. 16 00:00:43,000 --> 00:00:44,000 It just. 17 00:00:44,000 --> 00:00:46,000 It'll kind of ignore that line. 18 00:00:46,000 --> 00:00:47,000 It'll just go from here to there. 19 00:00:47,000 --> 00:00:53,000 And it what it's done basically is create a diagonal line between these two points and just fill in 20 00:00:53,000 --> 00:00:56,000 that area, which you're probably never going to want to do. 21 00:00:57,000 --> 00:01:05,000 So if I undo that, you always want and I'll do this with a simple fill it. 22 00:01:09,000 --> 00:01:15,000 You always want to make sure your areas are closed off. 23 00:01:18,000 --> 00:01:22,000 And now when we select a hatch, we'll do that again. 24 00:01:22,000 --> 00:01:26,000 You can see we get this nice trimmed out corner there. 25 00:01:28,000 --> 00:01:31,000 So try to always close the boundary line. 26 00:01:31,000 --> 00:01:34,000 Okay, now let me delete that. 27 00:01:36,000 --> 00:01:41,000 If this was in fact, I'll do that and I'll show you a solid hatch. 28 00:01:41,000 --> 00:01:43,000 So a solid hatch. 29 00:01:45,000 --> 00:01:47,000 Which we've seen before. 30 00:01:47,000 --> 00:01:50,000 If I was to select this line here and right click, it just wouldn't do it. 31 00:01:50,000 --> 00:01:51,000 Okay. 32 00:01:52,000 --> 00:01:55,000 Whereas with a pattern, it can kind of bridge this a solid hatch. 33 00:01:56,000 --> 00:01:58,000 It's just going to it's just going to leak through it. 34 00:01:58,000 --> 00:02:02,000 It's imagine if you were trying to fill this with paint in the real world, it's just going to pour 35 00:02:02,000 --> 00:02:02,000 out. 36 00:02:02,000 --> 00:02:03,000 Think of it that way. 37 00:02:03,000 --> 00:02:04,000 That's an easy way to think of it. 38 00:02:05,000 --> 00:02:10,000 So if ever you do a solid hatch and it just won't work such as that, that kind of is a clue that you've 39 00:02:10,000 --> 00:02:16,000 probably got an opening in your line somewhere and to look around and just make sure it's all closed 40 00:02:16,000 --> 00:02:16,000 out. 41 00:02:16,000 --> 00:02:17,000 Okay. 42 00:02:22,000 --> 00:02:28,000 So if I close that again by filleting it and there was this other option under hatch, so as well as 43 00:02:28,000 --> 00:02:30,000 select an object to hatch it. 44 00:02:30,000 --> 00:02:35,000 Okay, we can have pick points. 45 00:02:35,000 --> 00:02:38,000 So what pick points allows you to do? 46 00:02:38,000 --> 00:02:40,000 It's just saying fill this area. 47 00:02:41,000 --> 00:02:46,000 So rather than select the object, I can just click inside an area and it will hatch it. 48 00:02:47,000 --> 00:02:47,000 Okay. 49 00:02:48,000 --> 00:02:54,000 Now a thing to remember with this method it requires. 50 00:02:54,000 --> 00:02:55,000 This is very simple. 51 00:02:55,000 --> 00:02:56,000 This is a very simple join. 52 00:02:56,000 --> 00:02:57,000 It's a simple object. 53 00:02:57,000 --> 00:03:03,000 If you've got a complex drawing, maybe an architectural layout or a mechanical layout, lots of things 54 00:03:03,000 --> 00:03:03,000 going on. 55 00:03:03,000 --> 00:03:04,000 You've got text, you've got lines. 56 00:03:05,000 --> 00:03:09,000 AutoCAD has to actually analyze that and say, Where will he want this? 57 00:03:09,000 --> 00:03:10,000 What does he want filling? 58 00:03:10,000 --> 00:03:13,000 And it's actually more complicated than you think. 59 00:03:13,000 --> 00:03:16,000 Although you might know this is just a room outline to AutoCAD. 60 00:03:16,000 --> 00:03:17,000 It's just a line. 61 00:03:18,000 --> 00:03:19,000 So it has to go for an analyze. 62 00:03:19,000 --> 00:03:26,000 And if you've got a complex drawing, this can be quite resource hungry and it can use quite a bit of 63 00:03:26,000 --> 00:03:27,000 memory. 64 00:03:27,000 --> 00:03:29,000 It can even cause crashes if it's a large drawing. 65 00:03:29,000 --> 00:03:32,000 I just I don't really like using this anymore. 66 00:03:32,000 --> 00:03:38,000 I prefer to actually draw a boundary if there's not one already, I can use and use the select command. 67 00:03:38,000 --> 00:03:39,000 Okay. 68 00:03:39,000 --> 00:03:40,000 But pick points. 69 00:03:40,000 --> 00:03:41,000 That's how it works. 70 00:03:41,000 --> 00:03:46,000 You basically just so if I was let me demonstrate if I had some circles. 71 00:03:48,000 --> 00:03:49,000 Like that. 72 00:03:49,000 --> 00:03:50,000 Okay. 73 00:03:50,000 --> 00:03:52,000 And I was to hatch. 74 00:03:52,000 --> 00:03:57,000 If I was to select that circle, it's going to hatch all the circle. 75 00:03:58,000 --> 00:03:58,000 Okay. 76 00:03:59,000 --> 00:04:03,000 This is where pick points will come in handy if maybe you didn't want this middle part. 77 00:04:05,000 --> 00:04:11,000 If you select pick points, it's going to select the enclosed area and it will count that line as part 78 00:04:11,000 --> 00:04:12,000 of the enclosure. 79 00:04:13,000 --> 00:04:13,000 Okay. 80 00:04:15,000 --> 00:04:19,000 So maybe you just want it to hatch where these overlapped. 81 00:04:19,000 --> 00:04:22,000 So that's where you would use pick points over select. 82 00:04:26,000 --> 00:04:33,000 But usually you would want to hatch an enclosed area, in which case I tend to use the select option. 83 00:04:34,000 --> 00:04:42,000 Now, one thing you can do with Hatch, which does come in very handy, is you can trim, you can use 84 00:04:42,000 --> 00:04:44,000 the trim command on a hatch. 85 00:04:45,000 --> 00:04:48,000 So if I was to do a solid hatch. 86 00:04:48,000 --> 00:04:53,000 Actually, let's do a line hatch and select this object. 87 00:04:54,000 --> 00:04:56,000 Actually, I didn't want this portion hatched. 88 00:04:56,000 --> 00:04:57,000 Okay. 89 00:04:57,000 --> 00:04:58,000 I wanted it. 90 00:04:59,000 --> 00:05:00,000 I wanted just this one. 91 00:05:00,000 --> 00:05:02,000 I should have used pick points, but maybe I didn't. 92 00:05:02,000 --> 00:05:06,000 Or maybe it was a complex join and pick points would have would have messed up AutoCAD. 93 00:05:06,000 --> 00:05:07,000 It might have. 94 00:05:07,000 --> 00:05:08,000 It's too resource hungry. 95 00:05:08,000 --> 00:05:10,000 There's lots going on in my drawing. 96 00:05:10,000 --> 00:05:15,000 For whatever reason, I didn't use pick points, but now I want to get rid of this hatched area. 97 00:05:15,000 --> 00:05:19,000 You can just use a trim command and like you do with a line. 98 00:05:19,000 --> 00:05:26,000 We'll select the object to trim right click or enter and then select the hatch and it will trim that 99 00:05:26,000 --> 00:05:27,000 hatch out. 100 00:05:27,000 --> 00:05:28,000 So. 101 00:05:29,000 --> 00:05:31,000 You can use trim on a hatch you can't use extend on it. 102 00:05:31,000 --> 00:05:33,000 That's asking a bit too much. 103 00:05:33,000 --> 00:05:35,000 That would be that would be a nightmare. 104 00:05:35,000 --> 00:05:40,000 And it would certainly if it did work, it would certainly crash most drawings, but you can use trim 105 00:05:42,000 --> 00:05:47,000 and yeah, that's that's pretty much the basics of hatch. 106 00:05:47,000 --> 00:05:52,000 The rest you will there's not much else to learn, but the rest you'll learn just by using it. 107 00:05:52,000 --> 00:05:58,000 But the other things to note about Hatch is we have this associative hatch option. 108 00:06:00,000 --> 00:06:02,000 So what does that mean? 109 00:06:02,000 --> 00:06:03,000 Well, if I was to. 110 00:06:05,000 --> 00:06:10,000 If I was to change, if I've hatched this object here and now, that object changes. 111 00:06:11,000 --> 00:06:15,000 It stands to reason the hatch usually would want to change with it. 112 00:06:15,000 --> 00:06:22,000 So if I click this rectangle and I use the grips, I just left click and I drag it, Let's turn off 113 00:06:22,000 --> 00:06:23,000 or off. 114 00:06:23,000 --> 00:06:24,000 Maybe that's up there. 115 00:06:24,000 --> 00:06:26,000 You'll see the hatch moves with it as well. 116 00:06:27,000 --> 00:06:30,000 And the reason that hatch is moved with it is because it's associative. 117 00:06:32,000 --> 00:06:36,000 Okay, so if I was to create another hatch. 118 00:06:38,000 --> 00:06:41,000 And I turn this associative command off. 119 00:06:44,000 --> 00:06:44,000 There. 120 00:06:47,000 --> 00:06:49,000 And now I'm going to move this rectangle. 121 00:06:49,000 --> 00:06:52,000 You'll see the hatch doesn't move with it. 122 00:06:53,000 --> 00:06:59,000 But what you do get with a non associative hatch is you can click the hatch and you get grips for the 123 00:06:59,000 --> 00:07:00,000 actual hatch itself. 124 00:07:00,000 --> 00:07:01,000 So. 125 00:07:02,000 --> 00:07:06,000 You can always edit the hatch separately. 126 00:07:09,000 --> 00:07:11,000 And you can also do more with it. 127 00:07:12,000 --> 00:07:15,000 And it's just standard grips you'll get if it was with a rectangle. 128 00:07:15,000 --> 00:07:21,000 So you don't get those grips with an associative hatch because it's tied to the grips of the object. 129 00:07:21,000 --> 00:07:24,000 So really, it depends what you're doing. 130 00:07:24,000 --> 00:07:32,000 Most cases I'd say you want it associative, but sometimes you might want your hatch to be different. 131 00:07:32,000 --> 00:07:38,000 If you've done it associative and you want to change it, you can just select the hatch, go up here 132 00:07:39,000 --> 00:07:41,000 and click that and it will turn that associativity off. 133 00:07:41,000 --> 00:07:44,000 And you'll see now we've got grips for our hatch. 134 00:07:44,000 --> 00:07:45,000 Okay. 135 00:07:47,000 --> 00:07:54,000 You can't then turn it back on because once you've once you've kind of untied that, it's gone. 136 00:07:54,000 --> 00:08:01,000 But you can switch it also, you could right click go to properties and a lot of that stuff you can 137 00:08:01,000 --> 00:08:04,000 change under the normal properties box, including associative. 138 00:08:04,000 --> 00:08:05,000 So associative. 139 00:08:05,000 --> 00:08:07,000 Yes, you can just change that to No. 140 00:08:07,000 --> 00:08:08,000 Okay. 141 00:08:10,000 --> 00:08:11,000 There you go. 142 00:08:15,000 --> 00:08:16,000 So that's hatch. 143 00:08:16,000 --> 00:08:17,000 That's the basics. 144 00:08:17,000 --> 00:08:19,000 Again, have a play about with it, get used to those commands. 145 00:08:19,000 --> 00:08:24,000 But just putting it into practice in other chapters, you'll it will soon become second nature.