1 00:00:08,000 --> 00:00:08,000 Okay. 2 00:00:08,000 --> 00:00:09,000 So hatching. 3 00:00:09,000 --> 00:00:12,000 Hatching is fairly self-explanatory. 4 00:00:12,000 --> 00:00:17,000 You should have gone over that in the core module and that would have given you most of what you need 5 00:00:17,000 --> 00:00:18,000 to know. 6 00:00:18,000 --> 00:00:21,000 This example, we're just going to hatch our walls. 7 00:00:22,000 --> 00:00:24,000 We'll do that because these are individual lines. 8 00:00:24,000 --> 00:00:26,000 We don't have a clear boundary. 9 00:00:26,000 --> 00:00:33,000 So the best way of doing this would be with pick points, and that will mean we can select a solid hatch. 10 00:00:33,000 --> 00:00:34,000 Okay. 11 00:00:34,000 --> 00:00:35,000 Now, I don't. 12 00:00:37,000 --> 00:00:41,000 For me, it's my preference not to pick too many things in terms of color and that before you set it, 13 00:00:41,000 --> 00:00:43,000 you can always change those. 14 00:00:43,000 --> 00:00:47,000 I just generally like to get the hatch in there in the correct place. 15 00:00:47,000 --> 00:00:50,000 So I'm going to click these pick points. 16 00:00:50,000 --> 00:00:50,000 Okay. 17 00:00:50,000 --> 00:00:53,000 And I'm going to leave it on that white color. 18 00:00:55,000 --> 00:00:57,000 Remember, everything can be changed. 19 00:00:58,000 --> 00:01:00,000 And then I'm going to right click. 20 00:01:00,000 --> 00:01:08,000 And once the hatch is in, then I'm going to click the hatch itself and I'm going to put that onto a 21 00:01:08,000 --> 00:01:10,000 color and I'm going to put that onto. 22 00:01:10,000 --> 00:01:12,000 I'm going to use one of these grays down here. 23 00:01:12,000 --> 00:01:13,000 Okay? 24 00:01:16,000 --> 00:01:21,000 And I do that generally just because sometimes you can click the wrong thing in hatch and you have to 25 00:01:21,000 --> 00:01:22,000 redo the hatch. 26 00:01:22,000 --> 00:01:26,000 And if you've set up all your options and then you need to redo it, you gotta do it every time. 27 00:01:26,000 --> 00:01:33,000 It's easier to just get the hatch in and then mess about with the options later. 28 00:01:33,000 --> 00:01:38,000 So this one is going to be these internal walls again with pick points. 29 00:01:47,000 --> 00:01:49,000 Oh, so you can see there. 30 00:01:51,000 --> 00:01:51,000 I made a mistake. 31 00:01:51,000 --> 00:01:53,000 Now what you can do? 32 00:01:53,000 --> 00:01:54,000 You don't have to do it all again. 33 00:01:54,000 --> 00:01:54,000 You can just type. 34 00:01:55,000 --> 00:01:56,000 So you got undo down here. 35 00:01:56,000 --> 00:02:01,000 You can either type, you enter, or you can just click that and it'll undo your last selection. 36 00:02:02,000 --> 00:02:05,000 Okay, So you see, it keeps doing that. 37 00:02:05,000 --> 00:02:08,000 This is a clue to me that something is wrong here. 38 00:02:08,000 --> 00:02:10,000 I've got hatch leaking out. 39 00:02:10,000 --> 00:02:11,000 Oh, there we go. 40 00:02:12,000 --> 00:02:13,000 It's an AutoCAD thing. 41 00:02:15,000 --> 00:02:22,000 So what AutoCAD wants to see is it wants to be able to make this boundary like that. 42 00:02:22,000 --> 00:02:23,000 But if you're. 43 00:02:24,000 --> 00:02:28,000 If you pan off the screen, AutoCAD can find that difficult. 44 00:02:28,000 --> 00:02:29,000 In this case, it did it. 45 00:02:29,000 --> 00:02:30,000 It's one of those things. 46 00:02:31,000 --> 00:02:32,000 Sometimes it's trial and error. 47 00:02:32,000 --> 00:02:37,000 But when we try to do it up here, because that line was off the screen, it was leaking out and filling 48 00:02:37,000 --> 00:02:37,000 the whole room. 49 00:02:37,000 --> 00:02:42,000 So if you get that funny behavior, just zoom out. 50 00:02:42,000 --> 00:02:48,000 So you've got the actual whole pick point area in your screen. 51 00:02:48,000 --> 00:02:51,000 If you zoom out too much, you'll find it hard to pick points. 52 00:02:51,000 --> 00:02:51,000 Okay. 53 00:02:51,000 --> 00:02:53,000 And I will. 54 00:02:56,000 --> 00:02:59,000 I'll clip that there and then right click and that's done. 55 00:03:00,000 --> 00:03:04,000 And you can see now if I click this, it selects all. 56 00:03:04,000 --> 00:03:13,000 Even though these could be classed as separate kind of boundaries, it selected all of them as one object. 57 00:03:13,000 --> 00:03:15,000 So if I change the colour. 58 00:03:17,000 --> 00:03:22,000 And I make this into a just a lighter gray there. 59 00:03:24,000 --> 00:03:25,000 Everything changes. 60 00:03:25,000 --> 00:03:31,000 But we've got kind of a subtle gray difference in color between the internal walls and the external 61 00:03:31,000 --> 00:03:32,000 walls. 62 00:03:32,000 --> 00:03:34,000 And this would actually be classed. 63 00:03:37,000 --> 00:03:42,000 There's two objects, so we've got two hatches, but there's many there's actually many different boundaries 64 00:03:42,000 --> 00:03:42,000 here. 65 00:03:42,000 --> 00:03:44,000 This is a boundary, um. 66 00:03:46,000 --> 00:03:48,000 The external walls. 67 00:03:48,000 --> 00:03:49,000 This is one boundary. 68 00:03:49,000 --> 00:03:50,000 That's a boundary. 69 00:03:51,000 --> 00:03:52,000 That's a boundary. 70 00:03:52,000 --> 00:03:53,000 There is an option. 71 00:03:54,000 --> 00:03:56,000 If I delete this hatch. 72 00:03:57,000 --> 00:04:00,000 When we go to Hatch, we can say. 73 00:04:03,000 --> 00:04:05,000 Well, it's under options. 74 00:04:05,000 --> 00:04:08,000 Create separate hatches. 75 00:04:08,000 --> 00:04:09,000 Okay. 76 00:04:09,000 --> 00:04:15,000 And with that selected, we're actually going to become separate objects. 77 00:04:18,000 --> 00:04:18,000 Now. 78 00:04:20,000 --> 00:04:21,000 It all depends. 79 00:04:22,000 --> 00:04:25,000 So if I click that, you'll see it doesn't select the other hatches, it just select. 80 00:04:25,000 --> 00:04:28,000 And all these now are separate objects. 81 00:04:28,000 --> 00:04:33,000 It all depends what you think you might be doing with them in the future. 82 00:04:33,000 --> 00:04:39,000 I would say with this external wall you would usually want to change the whole thing. 83 00:04:39,000 --> 00:04:43,000 If you change the color of it, something like you'd want to be able to select the whole thing in one 84 00:04:43,000 --> 00:04:44,000 go. 85 00:04:44,000 --> 00:04:50,000 So I'm going to redo that and I'm going to go, I'm not going to have create separate hatches, okay? 86 00:04:50,000 --> 00:04:52,000 I'm going to do it all as one. 87 00:05:03,000 --> 00:05:04,000 Like so. 88 00:05:05,000 --> 00:05:08,000 And now when I click one of them, it selects a whole lot. 89 00:05:08,000 --> 00:05:09,000 So I can change. 90 00:05:11,000 --> 00:05:13,000 I'll put it on that gray there. 91 00:05:14,000 --> 00:05:16,000 Now you can use grips on hatches. 92 00:05:16,000 --> 00:05:20,000 So say if this wall moved a bit, I could drag this hatch. 93 00:05:21,000 --> 00:05:25,000 Move it about to put it on different wall point and snap. 94 00:05:25,000 --> 00:05:29,000 So you do still have the ability to edit them individually with the grips. 95 00:05:29,000 --> 00:05:32,000 But things like colors and properties, you can change all in one go. 96 00:05:33,000 --> 00:05:36,000 So the next thing I'm going to do, I'm going to put this. 97 00:05:38,000 --> 00:05:42,000 And I'm going to put it on the hatch layer. 98 00:05:44,000 --> 00:05:47,000 And I actually assigned these to different colors. 99 00:05:47,000 --> 00:05:49,000 So these are not by layer. 100 00:05:49,000 --> 00:05:52,000 These are assigned individual colors. 101 00:05:53,000 --> 00:05:55,000 Which you can see up here. 102 00:05:57,000 --> 00:06:00,000 So that's Hatch. 103 00:06:02,000 --> 00:06:08,000 It's fairly simple, fairly self-explanatory, and there's not much more to say about that, really. 104 00:06:08,000 --> 00:06:10,000 It's one of those things you play about with it. 105 00:06:10,000 --> 00:06:11,000 You get the hatch you want. 106 00:06:11,000 --> 00:06:16,000 Please don't think you need to do a side hatch, an internal wall. 107 00:06:16,000 --> 00:06:19,000 It could be that kind of pattern. 108 00:06:20,000 --> 00:06:22,000 So you don't have to follow this course. 109 00:06:22,000 --> 00:06:23,000 Exactly. 110 00:06:24,000 --> 00:06:24,000 Let's see. 111 00:06:24,000 --> 00:06:26,000 Let's get hatch within millimeters. 112 00:06:26,000 --> 00:06:30,000 So maybe you wanted that to show it was some kind of brickwork. 113 00:06:30,000 --> 00:06:33,000 Or maybe this one was. 114 00:06:36,000 --> 00:06:39,000 So you could show it like that if you prefer. 115 00:06:41,000 --> 00:06:42,000 It's entirely up to you. 116 00:06:42,000 --> 00:06:47,000 Again, this course I encourage you to just play about do things your own way. 117 00:06:47,000 --> 00:06:51,000 I'm just showing you how to do them, but get it looking however you want. 118 00:06:51,000 --> 00:06:53,000 You don't even have to use these same dimensions. 119 00:06:53,000 --> 00:06:56,000 But yeah, that's hatch.