Okay, so let's look at the steps now, and we go back here.
So the staircase itself is 2.6 meters or 2600 millimeters by 1.2 meters.
Also, 800 mm.
And the individual steps to save the 200 steps.
OK, so let's have a look on our first floor.
First thing I'm going to do is just draw a rectangle, so it's going to be 12 200, and we press the
top to switch between X and Y to 600.
OK.
I'm going I'm going to draw a line and then I'm going to draw a line on on top of that line there,
which I'm going to offset through 200.
I'm in Toledo, so that will be our step.
OK, so we want steps all the way along, we can just offset.
It's just it's quite quick to do that, but I'm going to show you never again just because we can't.
So I'm going to choose.
We don't.
We've got different rides here.
I'm going to choose Rectangular Array to select that line, right click on it, ask him rows and columns.
So we I'm going to say columns we won't want.
And Rose, we want.
So this is between 200, OK, and I'm going to say we want time.
I'm going to work out and I'm going to screw it up, and it ends up being 12, OK, so that's our that's
an array.
Again, it was such a simple thing it would have probably been just as quick to offset a few times,
but I wanted to show you that.
So within a rectangular Arriva and I'm going to move into position, which is twelve hundred from this
wall.
So I'm going to sweat the whole thing, right click use up base point.
I'm going to put it there.
I'm going to say Move, I'm going to type and stuff a previous selection, right click.
I'm going to start anyway as a base point.
Push it way up further, it needs to be just in the direction I want to go and type in.
Twelve hundred.
And that's all staircase on the first floor.
Okay, now.
Normally what you would you would do something like.
I'll draw a line, and I'm just going to draw this kind of squiggle by using off off and off on and
just by, I'm just going to draw something like, OK, I'm going, I'm going to trim.
I won't be able to trim because it's a right.
So what I can do is I can go to this explode button here.
And that's explodes taking all these objects out of there, right, so that individual objects, now
I'm now I can use trim, so outline right click and select those.
And delete those, OK?
And what you would actually end up with, you would probably have her, I imagine.
A landing like that.
On a staircase, it would be that kind of thing.
OK, so you don't need to show because we're on the first floor plan.
We're not interested in the bottom stairs because I'm on the ground floor that would be on the ground
floor plan.
What we're interested in is how it's going to look on the first floor.
And in our case, we're just going off this handrail kind of landing here with the steps coming up.
So this would be London.
This would be a void.
And the steps that we only show the top half is usually how it's done.
You just shove a top off because that's all that's associated with the first floor plan, right?
So what else is were the last thing to do in terms of addressing geometry is will change these lights.
So all lights to be free 100 times, it's around lights.
So sort of a strip lights, we're going to use round lights.
Now the easiest way to do this is we could we've got two ways we could edit the block, which would
change them all or we could create a new block.
Now it all depends if we were to edit this block, and I'll show you that now, if I select one of these
blocks, I can double this as light.
A Ed, I can just draw a circle.
On that point, I'll type D diameter and Typekit 300.
And now I'm going to move using that base point midpoint.
So now it's in the center.
I'm going to match properties when I'm going to delete the original geometry.
And if I close up, look at it to say safe changes to light, but I'll all it automatically.
OK, I'm presuming they are staying in the same positions now.
That's fine.
And it's a quick way of doing it, and you'll see it's even updated in our paper space.
A whole drawing is updated, but the block might have been named strip light.
So what we've done here, we've changed the block strip light to around light, which isn't totally
correct.
And also, if it were of a strip lights from a drum wanted to stay now, they would all change.
So it's not.
It's a quick quit doing it.
And depending on your circumstances, you might choose to do that in the work place, but probably wouldn't
appreciate their strip light blocks all being changed to real one.
So another way you can do it is to replace the block.
So I'm going to show you a better way of doing it.
OK, I'm going to cut the light first.
Now, one thing that's important to note is where the base of the block is.
If you click on a block, you'll see this blue square that's telling you where the base point is.
It never was, it's the insertion point of a block.
So I'm going to create this light.
I'm just going to draw a circle with Type D for diameter.
I'm going to call it 300
and I'm going to put a circle.
On that midpoint, so it's on the insertion point.
OK, so we've got a 300 diameter light, and it's on this line here, so the center point of light,
which is what I'm going to use as a base point, is on the original insertion point of origin and you'll
see you see what I'm doing.
So when I'm going to replace this block with this one and I want these certain points to be in the same
place.
First, I'm going to make sure it's on the light layer
and now I'm going to go to this and the block.
I'm going to go create block.
I'm going to call it free
dial for diameter light.
OK, base point.
I'm going to say pick point.
I'm going to choose the center objects, select objects on right click, OK, I'm going, I'm going
to click OK.
So now on the block, if I go insert block, we have this free diameter light and we have our light.
How actually going to delete that and I'm going to go up in this menu, but here we have expressed tools
and express tools are little icons just know commands don't necessarily fit under anywhere else.
Sometimes there are things that we know just before the software is released.
When that happens, I tend to leave them in the express tools even in the next future versions, just
because everyone knows where they are and where to find them.
But there's another blocks top here, and it's different to your main block.
This can be said about the basic commands for block express tools, these little little helpers and
little extra tools.
So on the blocks, we've got this replace block.
OK.
It's a lot to be replaced.
So we're going to replace light.
OK.
Select a bloc to replace light 300m.
It's like, OK, I'll say, do you want to purge non-reference items when finished?
What that means is.
If you know, if you load up a drone, if you start a drone, it's just got basic items in there, all
your blocks can be loaded in as you leave them, but they don't.
Every bloke you're ever going to use obviously isn't loaded into your home.
When you start to every line type you're going to use isn't loaded into a drone, but the file size
will be too big.
So what this is basically asking is when I what I've replaced v strip lights, do you want me to delete
it from the drawer in?
So it's not taken up final space in this case, the file size will be so minuscule, doesn't really
matter, but I'm going to say yes anyway.
OK?
And you'll see it has replaced those lines and it looks like it's done the same as we did earlier when
we added to the block.
But it's not because of a block has remained a fringe diameter light.
You're not.
You've replaced the block in the joint, but you haven't edited it.
So it's a it's a much better way of doing that.
And now we've got our circular lights and you can see they are in paper space.
OK, so that was blocks.
No, my next lesson, we're going to look at doing some text amendments on the paper space drawing.