1 00:00:08,000 --> 00:00:12,000 Okay, so let's look at the steps now, and we go back here. 2 00:00:12,000 --> 00:00:20,000 So the staircase itself is 2.6 meters or 2600 millimeters by 1.2 meters. 3 00:00:21,000 --> 00:00:22,000 Also, 800 mm. 4 00:00:22,000 --> 00:00:26,000 And the individual steps to save the 200 steps. 5 00:00:26,000 --> 00:00:31,000 OK, so let's have a look on our first floor. 6 00:00:31,000 --> 00:00:39,000 First thing I'm going to do is just draw a rectangle, so it's going to be 12 200, and we press the 7 00:00:39,000 --> 00:00:44,000 top to switch between X and Y to 600. 8 00:00:44,000 --> 00:00:44,000 OK. 9 00:00:48,000 --> 00:00:57,000 I'm going I'm going to draw a line and then I'm going to draw a line on on top of that line there, 10 00:00:59,000 --> 00:01:01,000 which I'm going to offset through 200. 11 00:01:04,000 --> 00:01:06,000 I'm in Toledo, so that will be our step. 12 00:01:06,000 --> 00:01:10,000 OK, so we want steps all the way along, we can just offset. 13 00:01:11,000 --> 00:01:16,000 It's just it's quite quick to do that, but I'm going to show you never again just because we can't. 14 00:01:16,000 --> 00:01:18,000 So I'm going to choose. 15 00:01:18,000 --> 00:01:18,000 We don't. 16 00:01:18,000 --> 00:01:19,000 We've got different rides here. 17 00:01:19,000 --> 00:01:27,000 I'm going to choose Rectangular Array to select that line, right click on it, ask him rows and columns. 18 00:01:27,000 --> 00:01:29,000 So we I'm going to say columns we won't want. 19 00:01:32,000 --> 00:01:34,000 And Rose, we want. 20 00:01:35,000 --> 00:01:43,000 So this is between 200, OK, and I'm going to say we want time. 21 00:01:48,000 --> 00:01:53,000 I'm going to work out and I'm going to screw it up, and it ends up being 12, OK, so that's our that's 22 00:01:53,000 --> 00:01:54,000 an array. 23 00:01:55,000 --> 00:01:59,000 Again, it was such a simple thing it would have probably been just as quick to offset a few times, 24 00:01:59,000 --> 00:02:00,000 but I wanted to show you that. 25 00:02:00,000 --> 00:02:11,000 So within a rectangular Arriva and I'm going to move into position, which is twelve hundred from this 26 00:02:11,000 --> 00:02:11,000 wall. 27 00:02:14,000 --> 00:02:18,000 So I'm going to sweat the whole thing, right click use up base point. 28 00:02:18,000 --> 00:02:19,000 I'm going to put it there. 29 00:02:20,000 --> 00:02:26,000 I'm going to say Move, I'm going to type and stuff a previous selection, right click. 30 00:02:26,000 --> 00:02:28,000 I'm going to start anyway as a base point. 31 00:02:29,000 --> 00:02:33,000 Push it way up further, it needs to be just in the direction I want to go and type in. 32 00:02:34,000 --> 00:02:34,000 Twelve hundred. 33 00:02:35,000 --> 00:02:37,000 And that's all staircase on the first floor. 34 00:02:38,000 --> 00:02:39,000 Okay, now. 35 00:02:42,000 --> 00:02:44,000 Normally what you would you would do something like. 36 00:02:49,000 --> 00:02:55,000 I'll draw a line, and I'm just going to draw this kind of squiggle by using off off and off on and 37 00:02:55,000 --> 00:03:00,000 just by, I'm just going to draw something like, OK, I'm going, I'm going to trim. 38 00:03:02,000 --> 00:03:05,000 I won't be able to trim because it's a right. 39 00:03:05,000 --> 00:03:08,000 So what I can do is I can go to this explode button here. 40 00:03:10,000 --> 00:03:15,000 And that's explodes taking all these objects out of there, right, so that individual objects, now 41 00:03:16,000 --> 00:03:22,000 I'm now I can use trim, so outline right click and select those. 42 00:03:26,000 --> 00:03:28,000 And delete those, OK? 43 00:03:32,000 --> 00:03:36,000 And what you would actually end up with, you would probably have her, I imagine. 44 00:03:39,000 --> 00:03:40,000 A landing like that. 45 00:03:42,000 --> 00:03:46,000 On a staircase, it would be that kind of thing. 46 00:03:46,000 --> 00:03:50,000 OK, so you don't need to show because we're on the first floor plan. 47 00:03:51,000 --> 00:03:55,000 We're not interested in the bottom stairs because I'm on the ground floor that would be on the ground 48 00:03:55,000 --> 00:03:56,000 floor plan. 49 00:03:57,000 --> 00:04:00,000 What we're interested in is how it's going to look on the first floor. 50 00:04:00,000 --> 00:04:05,000 And in our case, we're just going off this handrail kind of landing here with the steps coming up. 51 00:04:06,000 --> 00:04:07,000 So this would be London. 52 00:04:08,000 --> 00:04:09,000 This would be a void. 53 00:04:09,000 --> 00:04:12,000 And the steps that we only show the top half is usually how it's done. 54 00:04:12,000 --> 00:04:18,000 You just shove a top off because that's all that's associated with the first floor plan, right? 55 00:04:20,000 --> 00:04:27,000 So what else is were the last thing to do in terms of addressing geometry is will change these lights. 56 00:04:28,000 --> 00:04:31,000 So all lights to be free 100 times, it's around lights. 57 00:04:31,000 --> 00:04:33,000 So sort of a strip lights, we're going to use round lights. 58 00:04:35,000 --> 00:04:44,000 Now the easiest way to do this is we could we've got two ways we could edit the block, which would 59 00:04:44,000 --> 00:04:48,000 change them all or we could create a new block. 60 00:04:48,000 --> 00:04:55,000 Now it all depends if we were to edit this block, and I'll show you that now, if I select one of these 61 00:04:55,000 --> 00:05:00,000 blocks, I can double this as light. 62 00:05:01,000 --> 00:05:05,000 A Ed, I can just draw a circle. 63 00:05:07,000 --> 00:05:11,000 On that point, I'll type D diameter and Typekit 300. 64 00:05:12,000 --> 00:05:17,000 And now I'm going to move using that base point midpoint. 65 00:05:17,000 --> 00:05:19,000 So now it's in the center. 66 00:05:20,000 --> 00:05:25,000 I'm going to match properties when I'm going to delete the original geometry. 67 00:05:26,000 --> 00:05:33,000 And if I close up, look at it to say safe changes to light, but I'll all it automatically. 68 00:05:33,000 --> 00:05:38,000 OK, I'm presuming they are staying in the same positions now. 69 00:05:39,000 --> 00:05:39,000 That's fine. 70 00:05:40,000 --> 00:05:45,000 And it's a quick way of doing it, and you'll see it's even updated in our paper space. 71 00:05:45,000 --> 00:05:51,000 A whole drawing is updated, but the block might have been named strip light. 72 00:05:52,000 --> 00:05:57,000 So what we've done here, we've changed the block strip light to around light, which isn't totally 73 00:05:57,000 --> 00:05:58,000 correct. 74 00:05:58,000 --> 00:06:04,000 And also, if it were of a strip lights from a drum wanted to stay now, they would all change. 75 00:06:04,000 --> 00:06:05,000 So it's not. 76 00:06:05,000 --> 00:06:06,000 It's a quick quit doing it. 77 00:06:07,000 --> 00:06:14,000 And depending on your circumstances, you might choose to do that in the work place, but probably wouldn't 78 00:06:14,000 --> 00:06:17,000 appreciate their strip light blocks all being changed to real one. 79 00:06:17,000 --> 00:06:20,000 So another way you can do it is to replace the block. 80 00:06:43,000 --> 00:06:45,000 So I'm going to show you a better way of doing it. 81 00:06:45,000 --> 00:06:48,000 OK, I'm going to cut the light first. 82 00:06:52,000 --> 00:06:56,000 Now, one thing that's important to note is where the base of the block is. 83 00:06:56,000 --> 00:07:00,000 If you click on a block, you'll see this blue square that's telling you where the base point is. 84 00:07:00,000 --> 00:07:02,000 It never was, it's the insertion point of a block. 85 00:07:03,000 --> 00:07:05,000 So I'm going to create this light. 86 00:07:05,000 --> 00:07:08,000 I'm just going to draw a circle with Type D for diameter. 87 00:07:10,000 --> 00:07:11,000 I'm going to call it 300 88 00:07:14,000 --> 00:07:15,000 and I'm going to put a circle. 89 00:07:18,000 --> 00:07:21,000 On that midpoint, so it's on the insertion point. 90 00:07:24,000 --> 00:07:30,000 OK, so we've got a 300 diameter light, and it's on this line here, so the center point of light, 91 00:07:30,000 --> 00:07:34,000 which is what I'm going to use as a base point, is on the original insertion point of origin and you'll 92 00:07:34,000 --> 00:07:36,000 see you see what I'm doing. 93 00:07:36,000 --> 00:07:43,000 So when I'm going to replace this block with this one and I want these certain points to be in the same 94 00:07:43,000 --> 00:07:43,000 place. 95 00:07:44,000 --> 00:07:47,000 First, I'm going to make sure it's on the light layer 96 00:07:50,000 --> 00:07:52,000 and now I'm going to go to this and the block. 97 00:07:52,000 --> 00:07:53,000 I'm going to go create block. 98 00:07:54,000 --> 00:07:55,000 I'm going to call it free 99 00:07:58,000 --> 00:08:01,000 dial for diameter light. 100 00:08:01,000 --> 00:08:02,000 OK, base point. 101 00:08:02,000 --> 00:08:04,000 I'm going to say pick point. 102 00:08:04,000 --> 00:08:12,000 I'm going to choose the center objects, select objects on right click, OK, I'm going, I'm going 103 00:08:12,000 --> 00:08:12,000 to click OK. 104 00:08:14,000 --> 00:08:19,000 So now on the block, if I go insert block, we have this free diameter light and we have our light. 105 00:08:21,000 --> 00:08:28,000 How actually going to delete that and I'm going to go up in this menu, but here we have expressed tools 106 00:08:28,000 --> 00:08:36,000 and express tools are little icons just know commands don't necessarily fit under anywhere else. 107 00:08:36,000 --> 00:08:39,000 Sometimes there are things that we know just before the software is released. 108 00:08:40,000 --> 00:08:46,000 When that happens, I tend to leave them in the express tools even in the next future versions, just 109 00:08:46,000 --> 00:08:48,000 because everyone knows where they are and where to find them. 110 00:08:49,000 --> 00:08:54,000 But there's another blocks top here, and it's different to your main block. 111 00:08:54,000 --> 00:09:00,000 This can be said about the basic commands for block express tools, these little little helpers and 112 00:09:00,000 --> 00:09:02,000 little extra tools. 113 00:09:02,000 --> 00:09:05,000 So on the blocks, we've got this replace block. 114 00:09:05,000 --> 00:09:06,000 OK. 115 00:09:07,000 --> 00:09:09,000 It's a lot to be replaced. 116 00:09:10,000 --> 00:09:11,000 So we're going to replace light. 117 00:09:12,000 --> 00:09:13,000 OK. 118 00:09:13,000 --> 00:09:17,000 Select a bloc to replace light 300m. 119 00:09:17,000 --> 00:09:23,000 It's like, OK, I'll say, do you want to purge non-reference items when finished? 120 00:09:23,000 --> 00:09:23,000 What that means is. 121 00:09:26,000 --> 00:09:33,000 If you know, if you load up a drone, if you start a drone, it's just got basic items in there, all 122 00:09:33,000 --> 00:09:38,000 your blocks can be loaded in as you leave them, but they don't. 123 00:09:38,000 --> 00:09:41,000 Every bloke you're ever going to use obviously isn't loaded into your home. 124 00:09:41,000 --> 00:09:46,000 When you start to every line type you're going to use isn't loaded into a drone, but the file size 125 00:09:46,000 --> 00:09:47,000 will be too big. 126 00:09:47,000 --> 00:09:55,000 So what this is basically asking is when I what I've replaced v strip lights, do you want me to delete 127 00:09:55,000 --> 00:09:56,000 it from the drawer in? 128 00:09:57,000 --> 00:10:02,000 So it's not taken up final space in this case, the file size will be so minuscule, doesn't really 129 00:10:02,000 --> 00:10:05,000 matter, but I'm going to say yes anyway. 130 00:10:06,000 --> 00:10:06,000 OK? 131 00:10:07,000 --> 00:10:13,000 And you'll see it has replaced those lines and it looks like it's done the same as we did earlier when 132 00:10:13,000 --> 00:10:14,000 we added to the block. 133 00:10:14,000 --> 00:10:17,000 But it's not because of a block has remained a fringe diameter light. 134 00:10:17,000 --> 00:10:18,000 You're not. 135 00:10:19,000 --> 00:10:22,000 You've replaced the block in the joint, but you haven't edited it. 136 00:10:22,000 --> 00:10:24,000 So it's a it's a much better way of doing that. 137 00:10:25,000 --> 00:10:29,000 And now we've got our circular lights and you can see they are in paper space. 138 00:10:33,000 --> 00:10:34,000 OK, so that was blocks. 139 00:10:36,000 --> 00:10:40,000 No, my next lesson, we're going to look at doing some text amendments on the paper space drawing.