1 00:00:09,000 --> 00:00:12,000 OK, so we've created our survey layout. 2 00:00:12,000 --> 00:00:19,000 The survey is going to be staked out aside now we need to start actually creating our proposed site 3 00:00:19,000 --> 00:00:25,000 layout design and in your recent sources folder, you have a markup. 4 00:00:25,000 --> 00:00:30,000 So this has come from the fact that, again, it isn't cut here. 5 00:00:31,000 --> 00:00:33,000 We're going to pretend this is a sketch with some dimensions on. 6 00:00:35,000 --> 00:00:43,000 And this is the kind of thing the client or the designer or the actor might have given you as the cut 7 00:00:43,000 --> 00:00:46,000 designer to flush out and also cut. 8 00:00:47,000 --> 00:00:53,000 So you could say we've got these eight rectangle surveys are our building layout. 9 00:00:54,000 --> 00:00:57,000 So these are the same dimension as a building we've already created. 10 00:00:57,000 --> 00:00:59,000 And it is going to be eight offices. 11 00:00:59,000 --> 00:01:02,000 Obviously, the main dogs will face towards the car part. 12 00:01:03,000 --> 00:01:05,000 We're going to have a turn off from the road, which will be created. 13 00:01:06,000 --> 00:01:09,000 And there's going to be a main car park area. 14 00:01:10,000 --> 00:01:13,000 And you'll notice it's kind of just cut off the pavement. 15 00:01:13,000 --> 00:01:18,000 We'll do that in a landscape, enjoy and will actually come up with our own pathways and landscape design. 16 00:01:18,000 --> 00:01:19,000 We'll do that later. 17 00:01:19,000 --> 00:01:24,000 But the first thing is just to put in these building. 18 00:01:26,000 --> 00:01:32,000 Rectangles just to represent where our buildings are going to go and our well office car park area with 19 00:01:32,000 --> 00:01:33,000 this island in the middle. 20 00:01:34,000 --> 00:01:39,000 So let's get started with that and I'm going to begin, I'm going to be going up here. 21 00:01:40,000 --> 00:01:43,000 We know our building dimensions. 22 00:01:43,000 --> 00:01:46,000 We can check those they were. 23 00:01:46,000 --> 00:01:52,000 That was 10 meters by 20 meters, so that was 20 meters by 10 meters. 24 00:01:55,000 --> 00:01:59,000 So we'll draw one of those first, and then we'll. 25 00:02:00,000 --> 00:02:08,000 Do some cop in to space them out on May five metres apart, and it is so. 26 00:02:08,000 --> 00:02:15,000 So the first of all, before 0.7 meters from a back fence and three point three meters in. 27 00:02:16,000 --> 00:02:21,000 And I'm yep, they are symmetrical. 28 00:02:21,000 --> 00:02:26,000 So if you want to ascend to line down the middle of here. 29 00:02:29,000 --> 00:02:30,000 That is going to be symmetrical. 30 00:02:34,000 --> 00:02:42,000 So we're going to add these eight buildings here, and we know the size we can get that from our building 31 00:02:42,000 --> 00:02:42,000 layout. 32 00:02:42,000 --> 00:02:47,000 The problem we've got and what I'm going to do, I'm going to go to. 33 00:02:48,000 --> 00:02:50,000 Also, survey, OK. 34 00:02:59,000 --> 00:03:00,000 So I'm going to go to a site survey. 35 00:03:02,000 --> 00:03:03,000 Now this is a drawing. 36 00:03:04,000 --> 00:03:05,000 It's for the coordinates, for the surveys. 37 00:03:05,000 --> 00:03:10,000 We're going to say this, which is our survey drawing and we want to keep it just like that, just how 38 00:03:10,000 --> 00:03:10,000 it is. 39 00:03:10,000 --> 00:03:15,000 And if ever anyone comes along in future wants to get any more coordinates anyway or plot someone, 40 00:03:15,000 --> 00:03:17,000 we can use this drawing. 41 00:03:17,000 --> 00:03:20,000 We cannot infer lights are on, but this is OK for now, just as it is. 42 00:03:20,000 --> 00:03:25,000 So we're going to create a new drawing for our site layout and by doing that. 43 00:03:27,000 --> 00:03:30,000 So we don't have to impose new types of blocking everything. 44 00:03:31,000 --> 00:03:34,000 Again, it's easier just to do this joint and go save us. 45 00:03:34,000 --> 00:03:41,000 And I'm going to go, I'm going to call it Jeff site layout. 46 00:03:41,000 --> 00:03:43,000 You can feel free to call it whatever you want. 47 00:03:44,000 --> 00:03:45,000 But now is it safe? 48 00:03:45,000 --> 00:03:54,000 Does it's a site layout, and I'm going to turn off the survey references and survey points. 49 00:03:55,000 --> 00:03:59,000 So we just have our outline here and let's go into model space. 50 00:04:00,000 --> 00:04:05,000 So we know we're going to put eight office blocks for Riverside. 51 00:04:06,000 --> 00:04:07,000 The problem we've got. 52 00:04:08,000 --> 00:04:13,000 If we start creating rectangles, I'll just do this. 53 00:04:14,000 --> 00:04:15,000 Let me do. 54 00:04:17,000 --> 00:04:19,000 And remember, we're in meters. 55 00:04:20,000 --> 00:04:28,000 In this join the site layout, Jared is going to be meters rather mm, so it will be 20 topic time. 56 00:04:29,000 --> 00:04:31,000 So that is the size of a building layout. 57 00:04:31,000 --> 00:04:32,000 OK. 58 00:04:33,000 --> 00:04:39,000 But you can say in terms of orientation, it's not aligned with the site and we obviously want our buildings 59 00:04:39,000 --> 00:04:41,000 to be aligned with the site. 60 00:04:41,000 --> 00:04:44,000 So yes, all we need to do is rotate it. 61 00:04:44,000 --> 00:04:50,000 We could maybe put that corner, but use as a base point. 62 00:04:50,000 --> 00:04:56,000 Let me turn on and point midpoint in section can turn off the node now. 63 00:04:56,000 --> 00:05:01,000 So I'll use these and point mid point intersection and perpendicular. 64 00:05:01,000 --> 00:05:05,000 OK, so I could move this to that corner. 65 00:05:05,000 --> 00:05:07,000 I could rotate it using. 66 00:05:09,000 --> 00:05:13,000 Those appointments are all clicked down here for reference. 67 00:05:15,000 --> 00:05:19,000 And I could say, OK, well, that line to be rotated there. 68 00:05:21,000 --> 00:05:22,000 That's one way of doing it. 69 00:05:24,000 --> 00:05:25,000 It's a bit long winded. 70 00:05:25,000 --> 00:05:29,000 And also now every time we do something, we need to rotate it. 71 00:05:29,000 --> 00:05:36,000 Also, the main problem with drawing like is if we want to have any lines or geometry and we turn on 72 00:05:36,000 --> 00:05:43,000 also by pressing, if it's it's not the right angle. 73 00:05:43,000 --> 00:05:46,000 So it's going to be very awkward to draw like this. 74 00:05:46,000 --> 00:05:49,000 And this is where our Yousef's comes in. 75 00:05:50,000 --> 00:05:56,000 If you begin this course, you've learned about the u.s.'s, we're going to just put it into practice 76 00:05:56,000 --> 00:05:56,000 now. 77 00:05:59,000 --> 00:06:02,000 If you do it, it would be against cost and you have some experience of use, yes, it's going to be 78 00:06:02,000 --> 00:06:05,000 good practice if you don't really understand the u.s.'s. 79 00:06:05,000 --> 00:06:07,000 Hopefully this will make it clearer. 80 00:06:15,000 --> 00:06:21,000 All the beginner's costs will give you more information, but basically at the moment when we put our 81 00:06:21,000 --> 00:06:25,000 coordinates in, we're using this default coordinate system. 82 00:06:27,000 --> 00:06:29,000 OK, so. 83 00:06:31,000 --> 00:06:37,000 Where on world coordinate system here, which is kind of auto cut the fault and was there, is there 84 00:06:37,000 --> 00:06:46,000 a point is what's down here and where our coordinates that we used on the set are drawn, but I was 85 00:06:46,000 --> 00:06:48,000 going to make it very awkward. 86 00:06:49,000 --> 00:06:55,000 North in the real world is going to be straight up so that let me put an arrow on. 87 00:06:58,000 --> 00:07:00,000 So that will be north in the real world. 88 00:07:00,000 --> 00:07:03,000 And that's why our road is at an angle because it's running north east. 89 00:07:05,000 --> 00:07:06,000 But we don't want to draw a line. 90 00:07:06,000 --> 00:07:11,000 So we're going to create a UCSC based on this, these lines with geometry here. 91 00:07:11,000 --> 00:07:12,000 And to do that? 92 00:07:13,000 --> 00:07:14,000 OK. 93 00:07:22,000 --> 00:07:25,000 To do that, I make sure you escape out of any commands that you're in. 94 00:07:25,000 --> 00:07:30,000 And you see where it says you see WCCO here is a little arrow next to it. 95 00:07:30,000 --> 00:07:33,000 If we clip that we can say new, you see? 96 00:07:33,000 --> 00:07:36,000 So what's a new user coordinate system? 97 00:07:37,000 --> 00:07:41,000 We're going to click and you'll see down here, we get all sorts of options, and these are asking is 98 00:07:42,000 --> 00:07:44,000 basically how do you want to create this coordinate system? 99 00:07:44,000 --> 00:07:46,000 What geometry do want to use? 100 00:07:46,000 --> 00:07:49,000 We could select objects and we could click on one of these objects. 101 00:07:51,000 --> 00:07:53,000 We could click a face of something. 102 00:07:54,000 --> 00:08:00,000 You can click a view, so if you if you've got a tasty view and you like that angle, we could use a. 103 00:08:02,000 --> 00:08:04,000 So I'm going to click this object here. 104 00:08:05,000 --> 00:08:09,000 And it will say, OK, I slipped an object to a line, the sister. 105 00:08:10,000 --> 00:08:16,000 We have to rotate the vessel could use this could have also used that line that you'll see as you move 106 00:08:16,000 --> 00:08:16,000 along it. 107 00:08:18,000 --> 00:08:20,000 You're X and Y. 108 00:08:22,000 --> 00:08:29,000 Your origin symbol will show you where this axis is running, so if I was just quit line, that is exactly 109 00:08:29,000 --> 00:08:29,000 what want. 110 00:08:31,000 --> 00:08:38,000 OK, but if I was to click one of those of as you'll see, the origin isn't quite, although it would 111 00:08:38,000 --> 00:08:40,000 be aligned correctly and also would work. 112 00:08:41,000 --> 00:08:46,000 X will be rolling down this way and Y will be really it makes sense to me looking at this that we have 113 00:08:46,000 --> 00:08:50,000 this line here as our X on this line, as our Y. 114 00:08:50,000 --> 00:08:54,000 So if I click on something like this, for instance, there. 115 00:08:56,000 --> 00:08:59,000 Now it's moved our X and our Y. 116 00:09:00,000 --> 00:09:08,000 And now you can see just by our cursor that we're all aligned correctly, and if we draw a line and 117 00:09:08,000 --> 00:09:12,000 turn on all foe, Ofo now is in line with us. 118 00:09:12,000 --> 00:09:15,000 So this is going to make it much easier to draw. 119 00:09:18,000 --> 00:09:24,000 There may be a requirement to keep switching backwards between Eve, the world coordinate system, the 120 00:09:24,000 --> 00:09:24,000 default. 121 00:09:25,000 --> 00:09:26,000 So yes, I'm the user. 122 00:09:26,000 --> 00:09:29,000 You don't want to be setting it up all the time like this. 123 00:09:30,000 --> 00:09:32,000 You don't want to be changing it all the time. 124 00:09:33,000 --> 00:09:38,000 You can see we have under here now, as well as with two options we have before, will coordinate a 125 00:09:38,000 --> 00:09:40,000 new way of this unnamed. 126 00:09:40,000 --> 00:09:45,000 That's the coordinate system we've just set up, but it's unnamed, so it's not really saved. 127 00:09:45,000 --> 00:09:48,000 OK, now if I type, use this. 128 00:09:53,000 --> 00:09:56,000 And we get our same options here we go to names. 129 00:09:56,000 --> 00:09:56,000 OK. 130 00:09:57,000 --> 00:10:03,000 What I can do now is I can click on safe and say okay and to name to safer current use. 131 00:10:03,000 --> 00:10:06,000 So I'm going to call this site zero one. 132 00:10:06,000 --> 00:10:07,000 Doesn't matter what you call it. 133 00:10:08,000 --> 00:10:10,000 It's one of the name, but you can save it. 134 00:10:10,000 --> 00:10:15,000 And now under here, we have to use this site. 135 00:10:15,000 --> 00:10:16,000 Zero one. 136 00:10:16,000 --> 00:10:17,000 New users. 137 00:10:17,000 --> 00:10:29,000 So if we switch back to W, you said yes and we're not default here, although it works the normal way 138 00:10:29,000 --> 00:10:36,000 we can easily go back to site zero one where the origin is the bottom left of our site and we're all 139 00:10:36,000 --> 00:10:37,000 in line. 140 00:10:38,000 --> 00:10:46,000 So if that's made it much easier not only to draw in this kind of orientation, but to switch between 141 00:10:46,000 --> 00:10:47,000 the two. 142 00:10:48,000 --> 00:10:56,000 The only other thing now is our we are looking at it at an angle which isn't the most comfortable thing. 143 00:10:56,000 --> 00:11:03,000 So what would be good is if we could switch our view to also be at this alignment? 144 00:11:03,000 --> 00:11:03,000 Well, we can't. 145 00:11:03,000 --> 00:11:10,000 If you look up here, your view cube, where we have our top view, it's changed. 146 00:11:10,000 --> 00:11:18,000 So it's orientated to the UK's the square, but shows your view orientation is orientated to the UK's. 147 00:11:19,000 --> 00:11:25,000 If I go back to world, you'll say it's it's kind of level or in line aligned. 148 00:11:26,000 --> 00:11:31,000 But if I go back to site, it goes changes like our see, obviously. 149 00:11:31,000 --> 00:11:37,000 So if all I need to do is click top and the view, that's changed. 150 00:11:37,000 --> 00:11:41,000 So now I can comfortably work in this orientation. 151 00:11:41,000 --> 00:11:46,000 It's just much easier and much nicer to work in and you can do that with any orientation. 152 00:11:46,000 --> 00:11:53,000 You want the chances of you having a site when you come to do site layouts that actually aligned nicely. 153 00:11:53,000 --> 00:11:57,000 East, west or north south is fairly slim, but with this it doesn't matter. 154 00:11:58,000 --> 00:12:01,000 So I'm going to save up to save those settings. 155 00:12:03,000 --> 00:12:05,000 And now we have something we can use.