1 00:00:10,000 --> 00:00:14,000 OK, so now we're going to start looking at crates and layouts and our separate drawings. 2 00:00:14,000 --> 00:00:20,000 And if you've done any of my courses before, you know how I like to work one model create layers, 3 00:00:21,000 --> 00:00:24,000 extra effort, that kind of thing, we can create all our drawings from this one model. 4 00:00:24,000 --> 00:00:25,000 OK, it's the best way to work. 5 00:00:25,000 --> 00:00:31,000 It means any changes you don't have to change once it reduces so many errors of seeing so many errors 6 00:00:31,000 --> 00:00:32,000 in the work place. 7 00:00:32,000 --> 00:00:38,000 When I've gone into jobs and you find out every different drawing, whether it five a building, that 8 00:00:38,000 --> 00:00:43,000 landscape in the road markings were all based on all of different models, a model for each thing. 9 00:00:43,000 --> 00:00:46,000 And when one thing changes, it's been forgotten on some drawings. 10 00:00:46,000 --> 00:00:52,000 Some things don't line up when you just create so much work and so much hassle when you can just do 11 00:00:52,000 --> 00:00:54,000 it this way, so much easier. 12 00:00:55,000 --> 00:00:58,000 So we'll go for it now and what we're going to do, we're going to create all our different drawings. 13 00:00:58,000 --> 00:01:00,000 Is layout something this same model? 14 00:01:01,000 --> 00:01:09,000 OK, so our initial we initially created this when we did the site boundary, the first thing we did 15 00:01:09,000 --> 00:01:12,000 we use for survey drawing we'd already created. 16 00:01:12,000 --> 00:01:19,000 So if I go to the first layout Typekit paper space, we have our chance of blocking it still. 17 00:01:19,000 --> 00:01:20,000 So setting out details. 18 00:01:20,000 --> 00:01:22,000 But that's because we used a drawing its base. 19 00:01:22,000 --> 00:01:24,000 We didn't start from a blank file. 20 00:01:24,000 --> 00:01:29,000 If for any reason you don't have it, maybe you've deleted it or you started from a different place 21 00:01:30,000 --> 00:01:36,000 in the resources folder, you can just bring in the A1 title block and then when you've brought it and 22 00:01:36,000 --> 00:01:38,000 you create a viewport. 23 00:01:39,000 --> 00:01:47,000 So under the layout top, just go to rectangular and create a rectangular viewport from that corner 24 00:01:47,000 --> 00:01:47,000 to that corner. 25 00:01:48,000 --> 00:01:51,000 Now also sets it out. 26 00:01:51,000 --> 00:01:51,000 Join. 27 00:01:56,000 --> 00:01:58,000 It was to scale. 28 00:02:00,000 --> 00:02:06,000 So he's got a slight lead, but it was soon now because we're in meters. 29 00:02:07,000 --> 00:02:08,000 OK. 30 00:02:08,000 --> 00:02:10,000 The scale would have been something like. 31 00:02:12,000 --> 00:02:21,000 Went to 50, I think it was so if we go Z for Zoom, I went up to for an XP, which means it's a it's 32 00:02:21,000 --> 00:02:25,000 kind of a code when you're doing scales, you Typekit XP after it and it means I'm not sure what it 33 00:02:25,000 --> 00:02:27,000 means to be honest, but it is. 34 00:02:28,000 --> 00:02:29,000 It gives it the scale reference anyway. 35 00:02:31,000 --> 00:02:37,000 So but now he's wanted 250 because it's in meters, everything has to be divided by a thousand. 36 00:02:37,000 --> 00:02:42,000 So all you do is you divide a thousand by whatever you want. 37 00:02:43,000 --> 00:02:45,000 We want one to 250. 38 00:02:46,000 --> 00:02:49,000 So we divide 1000 by four. 39 00:02:50,000 --> 00:02:56,000 It's one to 250, which means we zoom by we zoom and we Typekit for XP, and that will give us this 40 00:02:56,000 --> 00:02:58,000 is just because we're working in meters. 41 00:02:59,000 --> 00:03:04,000 So and I'll try to block here is scaled in millimeters. 42 00:03:06,000 --> 00:03:11,000 Oh, no, such an outcry, and we were working in absolute corners because they were going to say we 43 00:03:11,000 --> 00:03:16,000 needed our coordinate dimensions to give the correct dimension if we'd have used our use. 44 00:03:17,000 --> 00:03:22,000 That we created to make this aligned when we put those dimension coordinates on, they would have come 45 00:03:22,000 --> 00:03:30,000 out based on a 00. of here and X and Y being similar in size, so it wouldn't work. 46 00:03:30,000 --> 00:03:33,000 So we kept our sets out drawn in this orientation. 47 00:03:33,000 --> 00:03:38,000 Now I'm going to change this site layout to be as we have a model space. 48 00:03:38,000 --> 00:03:45,000 So if we double click here to view port and you can see you've got the same pull down menu and we saved 49 00:03:45,000 --> 00:03:51,000 all use this so we can just click and now I'm going to click Top View and I'm going to scale again. 50 00:03:51,000 --> 00:03:56,000 So I'm going to Type Z for Zoom and I'm going to talk for XP. 51 00:03:58,000 --> 00:04:02,000 OK, now because it's no longer on the diagonal. 52 00:04:02,000 --> 00:04:09,000 We might get away with one to 200 sort of 250 so thousand divided by 205. 53 00:04:09,000 --> 00:04:11,000 So I'm going to Typekit for Zoom. 54 00:04:14,000 --> 00:04:17,000 5X pay and not looks much better. 55 00:04:17,000 --> 00:04:22,000 I want to tell us what we're going to go for and you'll say it's five down here, so. 56 00:04:25,000 --> 00:04:26,000 I'm going to do a quick outside of. 57 00:04:26,000 --> 00:04:28,000 We're now back in paper space. 58 00:04:30,000 --> 00:04:31,000 One thing we need to make sure we do here. 59 00:04:33,000 --> 00:04:40,000 So when looking at this, if you look at a site layout, you need to know North if there's no no fire 60 00:04:40,000 --> 00:04:43,000 unless it's always anything like this, there should always be no fire. 61 00:04:43,000 --> 00:04:49,000 Even if an awful straight to a page, a site layout, you didn't need it on the office hours because 62 00:04:49,000 --> 00:04:51,000 they vary, obviously. 63 00:04:51,000 --> 00:04:53,000 But a site layout should always have no fire. 64 00:04:54,000 --> 00:04:57,000 But we want our Navarro obviously to point to North. 65 00:04:57,000 --> 00:05:00,000 So what can we do about? 66 00:05:00,000 --> 00:05:00,000 Well. 67 00:05:03,000 --> 00:05:04,000 We'll save this. 68 00:05:07,000 --> 00:05:07,000 OK. 69 00:05:09,000 --> 00:05:13,000 I'm going to double quick buck, and I'm going to go back to world coordinates. 70 00:05:15,000 --> 00:05:16,000 And now. 71 00:05:17,000 --> 00:05:23,000 I have I'm not going to click on, I don't want to change my view, but now my cursor is to the world 72 00:05:23,000 --> 00:05:26,000 coordinate so I can now draw. 73 00:05:28,000 --> 00:05:31,000 And I turn also on who's should draw a line like that. 74 00:05:32,000 --> 00:05:33,000 That's all I'm going. 75 00:05:33,000 --> 00:05:42,000 I'm going to type C h space and what this will do, it will bring it from mobile space. 76 00:05:43,000 --> 00:05:47,000 When I right-click now, it's brought into focus both. 77 00:05:49,000 --> 00:05:51,000 So I can't let any of us because we're in paper space. 78 00:05:51,000 --> 00:05:57,000 I can only select my final blow, but I can select this line because of CIA space brings it into paper 79 00:05:57,000 --> 00:05:58,000 space. 80 00:06:00,000 --> 00:06:06,000 And you might think, why can't you just copy and paste if I undo, if I go to copy? 81 00:06:08,000 --> 00:06:11,000 And I go about the pope space, and I post. 82 00:06:14,000 --> 00:06:14,000 You'll say. 83 00:06:16,000 --> 00:06:17,000 What's happened? 84 00:06:18,000 --> 00:06:27,000 It's in the wrong orientation for a start, but also its size, its different size because it's it's 85 00:06:27,000 --> 00:06:28,000 going to work with the scales. 86 00:06:28,000 --> 00:06:31,000 It's probably five times because we've got this scale of five. 87 00:06:31,000 --> 00:06:35,000 It's going to be five times too small, not a major issue at five times. 88 00:06:35,000 --> 00:06:39,000 If you're working at larger scales, if this was a millimeters, we were looking at one 2000. 89 00:06:40,000 --> 00:06:42,000 It is a tiny, tiny dot. 90 00:06:42,000 --> 00:06:45,000 Or sometimes it is even brown that comes in huge. 91 00:06:45,000 --> 00:06:47,000 So you mess up all your scales. 92 00:06:47,000 --> 00:06:55,000 And this is good when you're doing a legend or something because you want your blocks to look the same 93 00:06:55,000 --> 00:06:58,000 if you've got the whole part of a legend is to show. 94 00:06:58,000 --> 00:07:03,000 This item refers to this object, and if the scales are all different, it's not. 95 00:07:03,000 --> 00:07:04,000 People might not realize it's the same. 96 00:07:05,000 --> 00:07:11,000 We'll do a bit of that when we get into the landscape, but for now, I'm just going to undo that. 97 00:07:14,000 --> 00:07:20,000 And I'm going to do it, and I'm going to type in C-H space, so that line right click and it keeps 98 00:07:20,000 --> 00:07:24,000 it looking exactly as it did, but brings it into paper space. 99 00:07:26,000 --> 00:07:32,000 And now I'm going to put it up here, and I'm going to know if I know you can again, as you do with 100 00:07:32,000 --> 00:07:36,000 blocks, you can go online and you can download a block of north out and align it to a slide. 101 00:07:37,000 --> 00:07:40,000 It's there's nothing complicated about an. 102 00:07:41,000 --> 00:07:43,000 By the time you found online, you could have drawn it. 103 00:07:43,000 --> 00:07:44,000 So I'm just going to do that. 104 00:07:44,000 --> 00:07:46,000 I'm going to withdraw base. 105 00:07:46,000 --> 00:07:47,000 It will. 106 00:07:47,000 --> 00:07:49,000 No, you can get some nice looking ones. 107 00:07:50,000 --> 00:07:54,000 It all depends what you want, but it will be just something like that. 108 00:07:56,000 --> 00:07:57,000 And. 109 00:08:00,000 --> 00:08:01,000 Do often begin on it. 110 00:08:03,000 --> 00:08:04,000 Give us a height. 111 00:08:04,000 --> 00:08:10,000 25 and close big. 112 00:08:11,000 --> 00:08:14,000 Let's go with five 10 113 00:08:17,000 --> 00:08:18,000 and I'll move up. 114 00:08:19,000 --> 00:08:24,000 I mean, what I'm going to do, I'm going to create a layer. 115 00:08:26,000 --> 00:08:29,000 I'm going to call it an off leave. 116 00:08:29,000 --> 00:08:29,000 And why? 117 00:08:29,000 --> 00:08:32,000 Just so I'm the to turn it on and off if I want. 118 00:08:35,000 --> 00:08:37,000 I'm going to put on that layer. 119 00:08:43,000 --> 00:08:44,000 OK. 120 00:08:44,000 --> 00:08:51,000 I mean, also, I'm going to I'm not going to make a block, I'm just going to group, but so I know 121 00:08:51,000 --> 00:08:58,000 if I grow, I'm not now is pointing to North, even though we've aligned our drawing to be nice on our 122 00:08:58,000 --> 00:08:58,000 sheet. 123 00:08:59,000 --> 00:09:01,000 We've got our north are aligned to north.