So I'm going to copy this, but it sucks, and I'm going to put it in here, and this is going to say
what's going to a key?
OK?
You can call it a legend, you can call it a K. It's the same thing.
People call it different things, and then I'm going to put a rectangle.
So what we're going to do, we're going to put some items in here just to refer to them, so people
know the obvious that you would do this if you were creating something like, well, any layout really.
It's done a lot in the building services with electrical symbols, that kind of thing anyway, where
you've got multiple items and you've shown them kind of indicative when you want to kind of describe
what that is.
Do OK.
And this is where the C space you used earlier comes in really well.
This is the main reason I use it because again, if I was to just copy this, so I want to show these
little conifer trees in the K, if I was to copy one, go back to Pope space and paste it.
And you see it comes in a different size.
So it doesn't.
Actually, I'm trying to say that this refers to a conifer tree, but it's a different size to how it
will appear from the viewport.
So I would run off to try and scale up and match it, and that kind of a far better to just use the
create space.
So what I do is I double click into the this top model space.
I click items that I want to put in my case.
I mean, make sure you do a copy and do a copy, just this kind of copy, and I just move them out into
an area.
So all the items I want to put McKay, I've got this kind of outside area.
I went up in C-H space, so let the objects right click and you'll see now it looks like nothing's happened,
but it has actually gone to paper space and these are in paper space so I can move them over and you'll
see they are actually exactly the same size.
So I'm going to put these into our key.
Actually, well, I'm also going to do I'm going to do about going to work now, I'm going to copy one
of these.
Bits of glass.
OK, we're going to touch base quick, right quick.
And again, it's a paper space now.
Actually, it's great for this because if I do, if I have a piece of it for such scale would have been
off.
It definitely wouldn't have looked right.
As it is, it looks exactly the same as the models, but the ones in model space.
OK, so what I'm going to do now, I'm going to go to hunch.
I'm going to select that.
OK, I'm going.
I'm going to match properties.
And the only thing I was done it as a guard is the orientation, because in here we've got a different
orientation with our this as much.
But that's easy because all we need to do is click it and we look for the rotation, the angle you see,
it's free.
First, it will change up to zero and then it will go so.
We've got our hunch, we've got all small conifer tree and we've got a huge tree here.
And I'm just going to copy this text.
So this is just how I like to do the legend of the key.
I'm going to say
area to the grass seeded.
OK, we'll take off the underlining.
And when I go down, I'm going to say.
Portrayed.
Pop, too
many conifer
and
few trees now do.
So now this is how we do kind of.
I'm not as our landscape plan.
And if you want, it might be you didn't want to show the road markings here.
So maybe double clicking here and you do a bit more like a control.
So we've got two layers.
We can click on road markings and remember it's not frozen is free.
Viveport freeze not just normal freeze parking space.
And we can turn those off, which gives us a bit of a clearer display.
After all, the guy doing the landscape contractors doesn't need to know about, and we just need to
change this to site
landscaping.
Maybe this is to blow to.
I mean, this one that.
OK.
And then this one.
What we will do here, we will just have some dimensions.
To show a single space and mean, I'm going to copy some notes, so we'll take one of these.
Every one of these, and we'll take our building notes.
Copper.
Paste.
Well, changes to say
traffic, direction, arrows.
Fact.
I'm going to do this.
What was a legend again, I'll say.
Let's call this.
Site entrance road markings.
One could just do it well, this is a.
As a demonstration of going to space because it is a good command, so this case will just say
traffic.
I shouldn't arose to be paying painted on surface.
Okay.
And again, we click in here.
I'm going to lock it.
I'm going to copy one of these.
Typekit space.
So the object, right click, it's in space.
I'm going to move it.
Move a note,
although, again, very, very basic, you would generally have way more, you'd have more notes but
need to know.
All sorts of things, like the colour colour of these markings, that kind of thing is, you know,
to do that now, show me as an example so that we have free drawings, landscaping markings, maybe
on this one, we don't want the rooms again.
So we do same layer control.
We go and we find our extra F, which refers to the roof plant, and we can turn the extra off off in
this very park.
So we just have our buildings.
So that's how you create multiple drawings to give to different people from the same model.
And the beauty of this is if for whatever reason.
Someone decided they want a big circle painted in that car.
Don't ask me why I would do that.
We just did OK.
We've had it in model space.
It's in each drawing.
We don't need to worry, but we have an update on the drones and that's where all these arrows come
in.
Things change and you would maybe change it slightly forgot to change on the landscaping drawing.
It can cause all sorts of things.
So by having one model, you cut down on that by having access.
You also cut down on the size of these buildings change.
They would automatically update.
And when you open the door and maybe you open the landscape and drawn, you would say hold on a minute.
It's come up with a cloud of red symbol showing what's changed.
And now the building is to our conifers are appearing in the buildings.
We need landscaping drones.
So by having this kind of access and layout control and just using a single model, it cuts down on
so much time and so much errors and not just errors, but the time itself.
You imagine every time you've got to send something out, you've got to send a collection of maybe eight
or more files.
You've all got to be the same.
Every time something changes, you've got to change eight different drawings instead of just one so
much better way of working.
And that's our site layout.
So we would have as part of our drawing package, we would have our ground floor layout, our first
floor layout, our roof layout.
And then I'll cite layouts, and you can see now we've put together a whole Jarrin package of this office
park project.
In reality, there will be lots more things, lots of details for how the gates is going to work, what
the drainage drawings you would have.
You would have all sorts of things streetlights enjoy.
We don't need to go outside.
This is just an example.
It's the same process he used to create as many drawings as you want.