1 00:00:09,000 --> 00:00:14,000 So I'm going to copy this, but it sucks, and I'm going to put it in here, and this is going to say 2 00:00:17,000 --> 00:00:18,000 what's going to a key? 3 00:00:18,000 --> 00:00:19,000 OK? 4 00:00:19,000 --> 00:00:21,000 You can call it a legend, you can call it a K. It's the same thing. 5 00:00:22,000 --> 00:00:27,000 People call it different things, and then I'm going to put a rectangle. 6 00:00:32,000 --> 00:00:39,000 So what we're going to do, we're going to put some items in here just to refer to them, so people 7 00:00:39,000 --> 00:00:44,000 know the obvious that you would do this if you were creating something like, well, any layout really. 8 00:00:44,000 --> 00:00:49,000 It's done a lot in the building services with electrical symbols, that kind of thing anyway, where 9 00:00:49,000 --> 00:00:55,000 you've got multiple items and you've shown them kind of indicative when you want to kind of describe 10 00:00:55,000 --> 00:00:56,000 what that is. 11 00:00:57,000 --> 00:00:57,000 Do OK. 12 00:00:57,000 --> 00:01:00,000 And this is where the C space you used earlier comes in really well. 13 00:01:01,000 --> 00:01:08,000 This is the main reason I use it because again, if I was to just copy this, so I want to show these 14 00:01:08,000 --> 00:01:17,000 little conifer trees in the K, if I was to copy one, go back to Pope space and paste it. 15 00:01:17,000 --> 00:01:20,000 And you see it comes in a different size. 16 00:01:20,000 --> 00:01:20,000 So it doesn't. 17 00:01:20,000 --> 00:01:27,000 Actually, I'm trying to say that this refers to a conifer tree, but it's a different size to how it 18 00:01:27,000 --> 00:01:30,000 will appear from the viewport. 19 00:01:30,000 --> 00:01:36,000 So I would run off to try and scale up and match it, and that kind of a far better to just use the 20 00:01:36,000 --> 00:01:36,000 create space. 21 00:01:37,000 --> 00:01:42,000 So what I do is I double click into the this top model space. 22 00:01:43,000 --> 00:01:46,000 I click items that I want to put in my case. 23 00:01:46,000 --> 00:01:53,000 I mean, make sure you do a copy and do a copy, just this kind of copy, and I just move them out into 24 00:01:53,000 --> 00:01:53,000 an area. 25 00:01:54,000 --> 00:01:58,000 So all the items I want to put McKay, I've got this kind of outside area. 26 00:01:58,000 --> 00:02:09,000 I went up in C-H space, so let the objects right click and you'll see now it looks like nothing's happened, 27 00:02:09,000 --> 00:02:15,000 but it has actually gone to paper space and these are in paper space so I can move them over and you'll 28 00:02:15,000 --> 00:02:17,000 see they are actually exactly the same size. 29 00:02:19,000 --> 00:02:21,000 So I'm going to put these into our key. 30 00:02:25,000 --> 00:02:29,000 Actually, well, I'm also going to do I'm going to do about going to work now, I'm going to copy one 31 00:02:29,000 --> 00:02:29,000 of these. 32 00:02:33,000 --> 00:02:34,000 Bits of glass. 33 00:02:34,000 --> 00:02:40,000 OK, we're going to touch base quick, right quick. 34 00:02:40,000 --> 00:02:44,000 And again, it's a paper space now. 35 00:02:44,000 --> 00:02:48,000 Actually, it's great for this because if I do, if I have a piece of it for such scale would have been 36 00:02:48,000 --> 00:02:48,000 off. 37 00:02:48,000 --> 00:02:50,000 It definitely wouldn't have looked right. 38 00:02:50,000 --> 00:02:54,000 As it is, it looks exactly the same as the models, but the ones in model space. 39 00:02:55,000 --> 00:03:00,000 OK, so what I'm going to do now, I'm going to go to hunch. 40 00:03:01,000 --> 00:03:03,000 I'm going to select that. 41 00:03:03,000 --> 00:03:05,000 OK, I'm going. 42 00:03:05,000 --> 00:03:06,000 I'm going to match properties. 43 00:03:15,000 --> 00:03:21,000 And the only thing I was done it as a guard is the orientation, because in here we've got a different 44 00:03:22,000 --> 00:03:26,000 orientation with our this as much. 45 00:03:26,000 --> 00:03:34,000 But that's easy because all we need to do is click it and we look for the rotation, the angle you see, 46 00:03:34,000 --> 00:03:34,000 it's free. 47 00:03:34,000 --> 00:03:38,000 First, it will change up to zero and then it will go so. 48 00:03:41,000 --> 00:03:48,000 We've got our hunch, we've got all small conifer tree and we've got a huge tree here. 49 00:03:48,000 --> 00:03:50,000 And I'm just going to copy this text. 50 00:03:52,000 --> 00:03:55,000 So this is just how I like to do the legend of the key. 51 00:03:56,000 --> 00:03:57,000 I'm going to say 52 00:04:00,000 --> 00:04:04,000 area to the grass seeded. 53 00:04:05,000 --> 00:04:08,000 OK, we'll take off the underlining. 54 00:04:14,000 --> 00:04:18,000 And when I go down, I'm going to say. 55 00:04:21,000 --> 00:04:21,000 Portrayed. 56 00:04:25,000 --> 00:04:26,000 Pop, too 57 00:04:30,000 --> 00:04:34,000 many conifer 58 00:04:36,000 --> 00:04:37,000 and 59 00:04:40,000 --> 00:04:43,000 few trees now do. 60 00:04:46,000 --> 00:04:49,000 So now this is how we do kind of. 61 00:04:50,000 --> 00:04:51,000 I'm not as our landscape plan. 62 00:04:52,000 --> 00:04:55,000 And if you want, it might be you didn't want to show the road markings here. 63 00:04:55,000 --> 00:04:59,000 So maybe double clicking here and you do a bit more like a control. 64 00:04:59,000 --> 00:05:00,000 So we've got two layers. 65 00:05:00,000 --> 00:05:07,000 We can click on road markings and remember it's not frozen is free. 66 00:05:07,000 --> 00:05:11,000 Viveport freeze not just normal freeze parking space. 67 00:05:13,000 --> 00:05:17,000 And we can turn those off, which gives us a bit of a clearer display. 68 00:05:17,000 --> 00:05:24,000 After all, the guy doing the landscape contractors doesn't need to know about, and we just need to 69 00:05:24,000 --> 00:05:26,000 change this to site 70 00:05:30,000 --> 00:05:31,000 landscaping. 71 00:05:32,000 --> 00:05:35,000 Maybe this is to blow to. 72 00:05:40,000 --> 00:05:42,000 I mean, this one that. 73 00:05:45,000 --> 00:05:45,000 OK. 74 00:05:45,000 --> 00:05:46,000 And then this one. 75 00:05:48,000 --> 00:05:54,000 What we will do here, we will just have some dimensions. 76 00:05:57,000 --> 00:06:04,000 To show a single space and mean, I'm going to copy some notes, so we'll take one of these. 77 00:06:07,000 --> 00:06:10,000 Every one of these, and we'll take our building notes. 78 00:06:17,000 --> 00:06:17,000 Copper. 79 00:06:21,000 --> 00:06:21,000 Paste. 80 00:06:26,000 --> 00:06:28,000 Well, changes to say 81 00:06:32,000 --> 00:06:37,000 traffic, direction, arrows. 82 00:06:39,000 --> 00:06:40,000 Fact. 83 00:06:41,000 --> 00:06:41,000 I'm going to do this. 84 00:06:42,000 --> 00:06:44,000 What was a legend again, I'll say. 85 00:06:50,000 --> 00:06:51,000 Let's call this. 86 00:06:53,000 --> 00:06:58,000 Site entrance road markings. 87 00:07:04,000 --> 00:07:06,000 One could just do it well, this is a. 88 00:07:10,000 --> 00:07:15,000 As a demonstration of going to space because it is a good command, so this case will just say 89 00:07:18,000 --> 00:07:19,000 traffic. 90 00:07:21,000 --> 00:07:32,000 I shouldn't arose to be paying painted on surface. 91 00:07:33,000 --> 00:07:34,000 Okay. 92 00:07:36,000 --> 00:07:37,000 And again, we click in here. 93 00:07:37,000 --> 00:07:38,000 I'm going to lock it. 94 00:07:38,000 --> 00:07:40,000 I'm going to copy one of these. 95 00:07:43,000 --> 00:07:44,000 Typekit space. 96 00:07:46,000 --> 00:07:49,000 So the object, right click, it's in space. 97 00:07:50,000 --> 00:07:51,000 I'm going to move it. 98 00:07:56,000 --> 00:07:57,000 Move a note, 99 00:08:02,000 --> 00:08:08,000 although, again, very, very basic, you would generally have way more, you'd have more notes but 100 00:08:08,000 --> 00:08:09,000 need to know. 101 00:08:09,000 --> 00:08:14,000 All sorts of things, like the colour colour of these markings, that kind of thing is, you know, 102 00:08:14,000 --> 00:08:21,000 to do that now, show me as an example so that we have free drawings, landscaping markings, maybe 103 00:08:21,000 --> 00:08:22,000 on this one, we don't want the rooms again. 104 00:08:23,000 --> 00:08:25,000 So we do same layer control. 105 00:08:26,000 --> 00:08:34,000 We go and we find our extra F, which refers to the roof plant, and we can turn the extra off off in 106 00:08:34,000 --> 00:08:35,000 this very park. 107 00:08:37,000 --> 00:08:38,000 So we just have our buildings. 108 00:08:40,000 --> 00:08:47,000 So that's how you create multiple drawings to give to different people from the same model. 109 00:08:48,000 --> 00:08:50,000 And the beauty of this is if for whatever reason. 110 00:08:53,000 --> 00:08:58,000 Someone decided they want a big circle painted in that car. 111 00:08:58,000 --> 00:09:00,000 Don't ask me why I would do that. 112 00:09:00,000 --> 00:09:03,000 We just did OK. 113 00:09:03,000 --> 00:09:05,000 We've had it in model space. 114 00:09:07,000 --> 00:09:09,000 It's in each drawing. 115 00:09:11,000 --> 00:09:15,000 We don't need to worry, but we have an update on the drones and that's where all these arrows come 116 00:09:15,000 --> 00:09:16,000 in. 117 00:09:16,000 --> 00:09:20,000 Things change and you would maybe change it slightly forgot to change on the landscaping drawing. 118 00:09:21,000 --> 00:09:22,000 It can cause all sorts of things. 119 00:09:22,000 --> 00:09:27,000 So by having one model, you cut down on that by having access. 120 00:09:27,000 --> 00:09:30,000 You also cut down on the size of these buildings change. 121 00:09:30,000 --> 00:09:31,000 They would automatically update. 122 00:09:32,000 --> 00:09:36,000 And when you open the door and maybe you open the landscape and drawn, you would say hold on a minute. 123 00:09:36,000 --> 00:09:40,000 It's come up with a cloud of red symbol showing what's changed. 124 00:09:40,000 --> 00:09:44,000 And now the building is to our conifers are appearing in the buildings. 125 00:09:44,000 --> 00:09:46,000 We need landscaping drones. 126 00:09:46,000 --> 00:09:55,000 So by having this kind of access and layout control and just using a single model, it cuts down on 127 00:09:55,000 --> 00:09:59,000 so much time and so much errors and not just errors, but the time itself. 128 00:09:59,000 --> 00:10:04,000 You imagine every time you've got to send something out, you've got to send a collection of maybe eight 129 00:10:04,000 --> 00:10:06,000 or more files. 130 00:10:06,000 --> 00:10:08,000 You've all got to be the same. 131 00:10:08,000 --> 00:10:13,000 Every time something changes, you've got to change eight different drawings instead of just one so 132 00:10:13,000 --> 00:10:15,000 much better way of working. 133 00:10:15,000 --> 00:10:17,000 And that's our site layout. 134 00:10:17,000 --> 00:10:27,000 So we would have as part of our drawing package, we would have our ground floor layout, our first 135 00:10:27,000 --> 00:10:30,000 floor layout, our roof layout. 136 00:10:32,000 --> 00:10:38,000 And then I'll cite layouts, and you can see now we've put together a whole Jarrin package of this office 137 00:10:38,000 --> 00:10:39,000 park project. 138 00:10:40,000 --> 00:10:45,000 In reality, there will be lots more things, lots of details for how the gates is going to work, what 139 00:10:45,000 --> 00:10:47,000 the drainage drawings you would have. 140 00:10:47,000 --> 00:10:49,000 You would have all sorts of things streetlights enjoy. 141 00:10:50,000 --> 00:10:51,000 We don't need to go outside. 142 00:10:51,000 --> 00:10:52,000 This is just an example. 143 00:10:53,000 --> 00:10:55,000 It's the same process he used to create as many drawings as you want.