1 00:00:01,020 --> 00:00:03,570 Welcome to character creation. 2 00:00:03,570 --> 00:00:04,200 Of course. 3 00:00:04,680 --> 00:00:05,820 My name is Sandra. 4 00:00:05,850 --> 00:00:12,690 In this course, I'm going to teach you all the basics about splendor, about modeling, about the sculpting 5 00:00:13,440 --> 00:00:22,210 and the ways of workflows that you can use to make great characters all in when there is free mazing 6 00:00:22,230 --> 00:00:22,810 seltzer. 7 00:00:22,830 --> 00:00:26,550 So with that, anything else, let's get into this, shall we? 8 00:00:26,880 --> 00:00:33,780 So first of all, let's go to the settings, the preferences of Blender. 9 00:00:35,040 --> 00:00:38,160 You go there by edit preference. 10 00:00:38,970 --> 00:00:41,850 And there are some important settings that I want to show you here. 11 00:00:43,170 --> 00:00:49,950 First of all, in seven note, as you can see, the separations is set to one by default. 12 00:00:50,430 --> 00:00:57,300 It means whenever you save your blender file, it makes another file by the name of Blender one. 13 00:00:57,720 --> 00:01:04,349 And if you change it to a two, it makes another two versions of your blender scenes. 14 00:01:06,060 --> 00:01:11,370 This will quickly make your disk space full. 15 00:01:11,370 --> 00:01:16,290 So I usually tend to set it to zero. 16 00:01:16,410 --> 00:01:20,160 So I only have one version of Blender. 17 00:01:20,160 --> 00:01:29,250 But you need to keep track of your saving saving your funds constantly so you don't lose your work. 18 00:01:29,460 --> 00:01:40,140 But fortunately, Blender has a very Bernard does a very good job at saving your scene as it automatically 19 00:01:40,140 --> 00:01:40,950 saves your scene. 20 00:01:40,950 --> 00:01:51,050 So if you lost if you if your blender crashed and the more you go to file, it will recover and also 21 00:01:51,100 --> 00:01:51,510 save. 22 00:01:51,900 --> 00:01:56,340 And you can see here the auto saves that blender did for you. 23 00:01:56,340 --> 00:02:01,140 And the time that it saved the blender saved your scene. 24 00:02:02,560 --> 00:02:06,130 So I tend to keep that on the zero. 25 00:02:06,490 --> 00:02:10,360 So I don't have a lot of funds and all that. 26 00:02:10,800 --> 00:02:16,660 So if you go to system by default, the cycle run device is set to none. 27 00:02:17,020 --> 00:02:24,160 When you install Blender, if you have a G6, if you have a great graphics card, you have to set it 28 00:02:24,160 --> 00:02:26,850 to each one of these options. 29 00:02:26,860 --> 00:02:31,300 If you have a card on CUDA, as I did. 30 00:02:31,600 --> 00:02:35,800 If you have an artist card card, just set it on optics. 31 00:02:36,730 --> 00:02:37,150 All right. 32 00:02:37,480 --> 00:02:46,930 And then when you go to this panel, the same panel, the renders and their properties, you see that 33 00:02:47,260 --> 00:02:48,940 we have Emmy and then we have cycles. 34 00:02:48,940 --> 00:02:52,330 And by default, it is set to keep you. 35 00:02:52,330 --> 00:02:53,890 If you go, there are now a default. 36 00:02:53,890 --> 00:02:56,700 You can see that it is set to see you. 37 00:02:56,710 --> 00:02:58,690 So change it to GP. 38 00:02:58,740 --> 00:03:06,880 You remember that and if you want to keep this in GPU, whenever you open your blender scene you need 39 00:03:06,880 --> 00:03:11,980 to go to file and then defaults and then save as sort of for it. 40 00:03:12,310 --> 00:03:16,810 Save everything here, even your camera rotation. 41 00:03:16,810 --> 00:03:22,510 So if you save it like this, like if your view is like this and you go to fine and defaults, it is 42 00:03:22,510 --> 00:03:27,160 sort of file it will save like this and whenever you open your blender it will be like this. 43 00:03:27,160 --> 00:03:28,450 So keep that in mind. 44 00:03:28,460 --> 00:03:35,110 But if you want to always cycle the use your graphic card, you have to do that. 45 00:03:35,110 --> 00:03:40,930 And graphic cards like usually if you have a good graphic card is usually faster than CPU. 46 00:03:42,070 --> 00:03:45,820 Let's go back to preferences here. 47 00:03:45,820 --> 00:03:55,930 We have on the steps by default it is set to 32 and that's called loop for what we were doing, specially 48 00:03:55,930 --> 00:03:57,260 when you were sculpting. 49 00:03:57,290 --> 00:04:04,630 There are a lot of times that you need to go back, undo you need you made a mistake and you need to 50 00:04:04,630 --> 00:04:08,410 go back and get your previous results. 51 00:04:08,680 --> 00:04:17,410 So I recommend you to just increase this amount to the limit, which is which is 256. 52 00:04:18,250 --> 00:04:25,960 And by doing that, it takes a lot of more memory, blender uses a lot of lots more memory. 53 00:04:27,010 --> 00:04:33,670 And when you have a lot of geometry in your scene, when you're sculpting maybe and you have a lot of 54 00:04:33,670 --> 00:04:37,450 geometry, it might get slow for you. 55 00:04:37,450 --> 00:04:44,620 It depends on your computer, on how powerful your computer is, but it might get slower. 56 00:04:44,620 --> 00:04:54,190 So if it if it did get slower by any time in the future, when you're doing your work, go here again, 57 00:04:54,190 --> 00:04:58,660 preferences system and on the steps decrease these amounts. 58 00:04:58,870 --> 00:04:59,230 All right. 59 00:04:59,500 --> 00:05:03,040 I'm just going to put it on 256. 60 00:05:04,180 --> 00:05:06,150 The other options are fine. 61 00:05:06,250 --> 00:05:14,680 If you go to Kmart, you can see that the default mouse bottom two for selection is on left. 62 00:05:15,040 --> 00:05:20,590 It means if you click on your left mouse button, it will select your object. 63 00:05:20,590 --> 00:05:29,200 And if you click on the right mouse button, it will it will bring up the context menu. 64 00:05:29,740 --> 00:05:32,380 If you don't want it, you can change it to right. 65 00:05:32,380 --> 00:05:43,150 So without the mouse, the selection will be the right amount sponsor by default, the space for action 66 00:05:43,150 --> 00:05:44,230 is set to play. 67 00:05:44,230 --> 00:05:56,140 It means whenever you press on your space keyboard, on your keyboard, as you can see, animation will 68 00:05:56,140 --> 00:05:56,680 be played. 69 00:05:56,800 --> 00:05:58,330 This piece is shown here. 70 00:05:59,500 --> 00:06:08,230 But as this is character creation, of course, and you want to make characters, you don't need animations, 71 00:06:08,230 --> 00:06:12,520 you may need them when you're done with the character and you want to animate it. 72 00:06:12,520 --> 00:06:15,760 But for now we don't need the animation part, right? 73 00:06:16,150 --> 00:06:21,580 So I set it on search the means. 74 00:06:21,580 --> 00:06:30,130 Whenever I press space, this search menu will come up and I can search whatever I want in the ads on 75 00:06:30,130 --> 00:06:33,130 any object I have and the setting that I want. 76 00:06:33,490 --> 00:06:34,600 I can search that. 77 00:06:34,600 --> 00:06:41,650 And for example, I usually use this match rename to quickly rename my objects. 78 00:06:41,650 --> 00:06:44,680 I have my C and that is very useful. 79 00:06:45,010 --> 00:06:53,320 The other option tools allows you to when you press space to bring up these tools that we have over 80 00:06:53,320 --> 00:07:01,210 here on the other menu, it is difference in screen object more it is this toolbar and if you go to. 81 00:07:02,160 --> 00:07:02,850 Sculpts molds. 82 00:07:02,850 --> 00:07:04,800 How do you press space? 83 00:07:04,830 --> 00:07:10,260 You can see that all the brushes are shown here and that can be useful. 84 00:07:10,260 --> 00:07:23,730 But I use another method to use shortcuts in my in my sculpt mode, which I will show you. 85 00:07:24,330 --> 00:07:25,920 So I started on search. 86 00:07:26,620 --> 00:07:28,920 Now those things are good. 87 00:07:28,920 --> 00:07:34,910 For now, we can move on to navigation by default is set on turntable. 88 00:07:34,920 --> 00:07:36,660 What if you change it to triangle? 89 00:07:36,660 --> 00:07:40,530 It will be it will be like this if you like. 90 00:07:40,530 --> 00:07:42,810 Could be considered to track books. 91 00:07:43,260 --> 00:07:47,580 I don't like to use the default one on your turntable. 92 00:07:48,660 --> 00:07:56,940 If you check this box or box or installation as the name implies in your mind you have objects like 93 00:07:57,120 --> 00:08:02,370 objects, and you select this object that it will be orbiting around this. 94 00:08:02,370 --> 00:08:07,320 Obviously, if you move this object here, then you orbit around your viewport. 95 00:08:07,470 --> 00:08:11,340 You can see that I'm going around my solution over here. 96 00:08:12,180 --> 00:08:20,280 I tend to turn this off because it may make things messy when you have old objects and you want just 97 00:08:20,850 --> 00:08:26,010 to rotate it around your ward or region or your 3D cursor. 98 00:08:26,550 --> 00:08:30,930 So I turn that off, but you can turn them on. 99 00:08:31,290 --> 00:08:38,039 It's a good option when you're like been have problems orbiting around you. 100 00:08:38,370 --> 00:08:45,510 We put another option we have here which is off by default is zooms or mouse position in means. 101 00:08:45,510 --> 00:08:55,410 If I turn this on whenever I have a couple of objects then I like, I'm here and I'm zooming. 102 00:08:55,530 --> 00:08:59,070 It will zoom based on this objects I have. 103 00:08:59,640 --> 00:09:09,000 It becomes very helpful in Scott's model, for example, when we're in a sculpt sculpting. 104 00:09:11,360 --> 00:09:12,200 Well, drawing. 105 00:09:12,260 --> 00:09:15,440 It will only zoom in on my cursor here. 106 00:09:16,130 --> 00:09:21,940 So if I'm drawing here, if only if I will zoom in this area. 107 00:09:21,950 --> 00:09:28,010 And if I'm drawing here and then I zoom, it will zoom to this area. 108 00:09:28,250 --> 00:09:29,780 So it will become very helpful. 109 00:09:30,230 --> 00:09:31,280 And I try. 110 00:09:31,310 --> 00:09:35,390 I tend to turn this on, so keep that in mind. 111 00:09:35,630 --> 00:09:42,230 But going to inputs, if you have a keyboard in Numpad you can by default is off. 112 00:09:42,230 --> 00:09:43,970 So let it be off. 113 00:09:43,970 --> 00:09:51,260 But if you don't have a keyboard with Numpad, for example, if you're using a laptop that doesn't have 114 00:09:51,260 --> 00:09:59,870 a number, you can turn this on by tying the dots on your numbers on your keyboard will act like how 115 00:09:59,870 --> 00:10:01,840 the numbers do in Blender. 116 00:10:01,850 --> 00:10:12,530 The numpad will change your view, so if you click on one, it will go to France view and you can see 117 00:10:12,530 --> 00:10:13,360 the view here. 118 00:10:13,370 --> 00:10:16,760 France, if you go three, you will go to the side view. 119 00:10:17,150 --> 00:10:20,440 If you hit seven, it will go to top view. 120 00:10:20,660 --> 00:10:22,790 So those are the we use. 121 00:10:22,790 --> 00:10:23,900 That's the key. 122 00:10:23,900 --> 00:10:26,660 Plus a coupon we can go to very quickly. 123 00:10:26,990 --> 00:10:29,420 So if you don't have a numpad, you can take that on. 124 00:10:29,780 --> 00:10:31,400 Check that box right here. 125 00:10:31,790 --> 00:10:37,790 And if you don't have a mouse, the three button mouse, like if you have a tube, two button mouse 126 00:10:38,570 --> 00:10:39,680 or if you lose. 127 00:10:39,690 --> 00:10:48,050 And that's so I was saying you can turn this on, but that option gives you the ability to by holding 128 00:10:48,050 --> 00:10:57,650 alt as you can see below my mouse but hold the alt so you can go around and clicking on the screen, 129 00:10:57,650 --> 00:11:03,100 you can go around and that will be useful when you don't have to put too much. 130 00:11:03,500 --> 00:11:03,770 All right. 131 00:11:04,070 --> 00:11:10,490 I think that's all the other ones or there are a lot of add ons here they can use. 132 00:11:10,490 --> 00:11:18,110 We usually use just a few, maybe the mesh of two we will use it and the Wi-Fi, we will probably use 133 00:11:18,110 --> 00:11:22,580 it, but we'll discuss those later in the course. 134 00:11:23,990 --> 00:11:24,320 All right. 135 00:11:24,440 --> 00:11:26,810 I think that's it for the preferences. 136 00:11:26,930 --> 00:11:27,440 Okay. 137 00:11:27,950 --> 00:11:35,120 In the next video, we are going to take a look at the one that you are in all these options. 138 00:11:35,120 --> 00:11:43,010 We're going to I'm going to explain them to you so you have a better idea to how to use them into your 139 00:11:43,010 --> 00:11:43,760 advantage. 140 00:11:44,090 --> 00:11:53,000 I recommend I recommend you to watch both the UI with you, because even if you even if you're not a 141 00:11:53,000 --> 00:11:58,040 beginner, if you know your stuff, you know, like how they do and how the options do, how the menus 142 00:11:58,040 --> 00:11:59,540 do it all. 143 00:11:59,540 --> 00:12:11,360 It's always good to do a review and make sure that the foundation of how you understand the 3D walks 144 00:12:11,400 --> 00:12:14,420 in the sun, how in the works, it helps a lot. 145 00:12:14,960 --> 00:12:15,830 So and so. 146 00:12:15,900 --> 00:12:16,520 Next with you. 147 00:12:16,610 --> 00:12:17,030 Goodbye.