Welcome to character creation.
Of course.
My name is Sandra.
In this course, I'm going to teach you all the basics about splendor, about modeling, about the sculpting
and the ways of workflows that you can use to make great characters all in when there is free mazing
seltzer.
So with that, anything else, let's get into this, shall we?
So first of all, let's go to the settings, the preferences of Blender.
You go there by edit preference.
And there are some important settings that I want to show you here.
First of all, in seven note, as you can see, the separations is set to one by default.
It means whenever you save your blender file, it makes another file by the name of Blender one.
And if you change it to a two, it makes another two versions of your blender scenes.
This will quickly make your disk space full.
So I usually tend to set it to zero.
So I only have one version of Blender.
But you need to keep track of your saving saving your funds constantly so you don't lose your work.
But fortunately, Blender has a very Bernard does a very good job at saving your scene as it automatically
saves your scene.
So if you lost if you if your blender crashed and the more you go to file, it will recover and also
save.
And you can see here the auto saves that blender did for you.
And the time that it saved the blender saved your scene.
So I tend to keep that on the zero.
So I don't have a lot of funds and all that.
So if you go to system by default, the cycle run device is set to none.
When you install Blender, if you have a G6, if you have a great graphics card, you have to set it
to each one of these options.
If you have a card on CUDA, as I did.
If you have an artist card card, just set it on optics.
All right.
And then when you go to this panel, the same panel, the renders and their properties, you see that
we have Emmy and then we have cycles.
And by default, it is set to keep you.
If you go, there are now a default.
You can see that it is set to see you.
So change it to GP.
You remember that and if you want to keep this in GPU, whenever you open your blender scene you need
to go to file and then defaults and then save as sort of for it.
Save everything here, even your camera rotation.
So if you save it like this, like if your view is like this and you go to fine and defaults, it is
sort of file it will save like this and whenever you open your blender it will be like this.
So keep that in mind.
But if you want to always cycle the use your graphic card, you have to do that.
And graphic cards like usually if you have a good graphic card is usually faster than CPU.
Let's go back to preferences here.
We have on the steps by default it is set to 32 and that's called loop for what we were doing, specially
when you were sculpting.
There are a lot of times that you need to go back, undo you need you made a mistake and you need to
go back and get your previous results.
So I recommend you to just increase this amount to the limit, which is which is 256.
And by doing that, it takes a lot of more memory, blender uses a lot of lots more memory.
And when you have a lot of geometry in your scene, when you're sculpting maybe and you have a lot of
geometry, it might get slow for you.
It depends on your computer, on how powerful your computer is, but it might get slower.
So if it if it did get slower by any time in the future, when you're doing your work, go here again,
preferences system and on the steps decrease these amounts.
All right.
I'm just going to put it on 256.
The other options are fine.
If you go to Kmart, you can see that the default mouse bottom two for selection is on left.
It means if you click on your left mouse button, it will select your object.
And if you click on the right mouse button, it will it will bring up the context menu.
If you don't want it, you can change it to right.
So without the mouse, the selection will be the right amount sponsor by default, the space for action
is set to play.
It means whenever you press on your space keyboard, on your keyboard, as you can see, animation will
be played.
This piece is shown here.
But as this is character creation, of course, and you want to make characters, you don't need animations,
you may need them when you're done with the character and you want to animate it.
But for now we don't need the animation part, right?
So I set it on search the means.
Whenever I press space, this search menu will come up and I can search whatever I want in the ads on
any object I have and the setting that I want.
I can search that.
And for example, I usually use this match rename to quickly rename my objects.
I have my C and that is very useful.
The other option tools allows you to when you press space to bring up these tools that we have over
here on the other menu, it is difference in screen object more it is this toolbar and if you go to.
Sculpts molds.
How do you press space?
You can see that all the brushes are shown here and that can be useful.
But I use another method to use shortcuts in my in my sculpt mode, which I will show you.
So I started on search.
Now those things are good.
For now, we can move on to navigation by default is set on turntable.
What if you change it to triangle?
It will be it will be like this if you like.
Could be considered to track books.
I don't like to use the default one on your turntable.
If you check this box or box or installation as the name implies in your mind you have objects like
objects, and you select this object that it will be orbiting around this.
Obviously, if you move this object here, then you orbit around your viewport.
You can see that I'm going around my solution over here.
I tend to turn this off because it may make things messy when you have old objects and you want just
to rotate it around your ward or region or your 3D cursor.
So I turn that off, but you can turn them on.
It's a good option when you're like been have problems orbiting around you.
We put another option we have here which is off by default is zooms or mouse position in means.
If I turn this on whenever I have a couple of objects then I like, I'm here and I'm zooming.
It will zoom based on this objects I have.
It becomes very helpful in Scott's model, for example, when we're in a sculpt sculpting.
Well, drawing.
It will only zoom in on my cursor here.
So if I'm drawing here, if only if I will zoom in this area.
And if I'm drawing here and then I zoom, it will zoom to this area.
So it will become very helpful.
And I try.
I tend to turn this on, so keep that in mind.
But going to inputs, if you have a keyboard in Numpad you can by default is off.
So let it be off.
But if you don't have a keyboard with Numpad, for example, if you're using a laptop that doesn't have
a number, you can turn this on by tying the dots on your numbers on your keyboard will act like how
the numbers do in Blender.
The numpad will change your view, so if you click on one, it will go to France view and you can see
the view here.
France, if you go three, you will go to the side view.
If you hit seven, it will go to top view.
So those are the we use.
That's the key.
Plus a coupon we can go to very quickly.
So if you don't have a numpad, you can take that on.
Check that box right here.
And if you don't have a mouse, the three button mouse, like if you have a tube, two button mouse
or if you lose.
And that's so I was saying you can turn this on, but that option gives you the ability to by holding
alt as you can see below my mouse but hold the alt so you can go around and clicking on the screen,
you can go around and that will be useful when you don't have to put too much.
All right.
I think that's all the other ones or there are a lot of add ons here they can use.
We usually use just a few, maybe the mesh of two we will use it and the Wi-Fi, we will probably use
it, but we'll discuss those later in the course.
All right.
I think that's it for the preferences.
Okay.
In the next video, we are going to take a look at the one that you are in all these options.
We're going to I'm going to explain them to you so you have a better idea to how to use them into your
advantage.
I recommend I recommend you to watch both the UI with you, because even if you even if you're not a
beginner, if you know your stuff, you know, like how they do and how the options do, how the menus
do it all.
It's always good to do a review and make sure that the foundation of how you understand the 3D walks
in the sun, how in the works, it helps a lot.
So and so.
Next with you.
Goodbye.