1 00:00:00,940 --> 00:00:01,630 Hi everyone. 2 00:00:01,990 --> 00:00:08,740 In this video we are going to review this menu or you're the menu that you can bring up with Shift eight. 3 00:00:09,520 --> 00:00:14,440 And I'm going to explain all these options or here of these options over here. 4 00:00:15,640 --> 00:00:20,590 So you may use them in your modeling and your creative creation. 5 00:00:20,710 --> 00:00:23,650 So let's get into this by eating Chef. 6 00:00:24,280 --> 00:00:30,220 If you are before before starting, if you are not to be, you know, you're going to skip this video. 7 00:00:30,730 --> 00:00:37,750 Well, even if you're if you know your way around blender and these options but these are not like curve 8 00:00:37,750 --> 00:00:48,430 or metal walls or lattice or the lights probe anything here I'm going to show you the basics. 9 00:00:48,790 --> 00:00:55,990 So this is start by the mesh menu or here the first thing we can make is a plain. 10 00:00:55,990 --> 00:01:03,700 As you can see, this is a plane and this plane has four vertex or four vertices. 11 00:01:03,940 --> 00:01:12,040 Or here, as you can see, if I go over here and right click on the since statistics, I can see that 12 00:01:12,040 --> 00:01:17,170 I have four vertices in my statistics or here you might see right now. 13 00:01:17,740 --> 00:01:24,430 So let's deal with this by hitting X and then let's actually make a plane. 14 00:01:24,430 --> 00:01:32,470 Again, I want to show you this many over here, the adjustments menu which we discussed in the last 15 00:01:32,480 --> 00:01:33,040 with you. 16 00:01:33,040 --> 00:01:36,610 If you go to view here, this is the adjust last operation. 17 00:01:36,700 --> 00:01:40,030 You get this menu by creating any of the primary shapes. 18 00:01:40,840 --> 00:01:47,050 And in this menu, if you click anywhere on the seen, this menu will disappear and you can get this 19 00:01:47,050 --> 00:01:47,290 menu. 20 00:01:47,290 --> 00:01:48,550 So be aware of that. 21 00:01:48,670 --> 00:01:56,130 The first thing is size for the plane is which you can do actually s to a scale or scale it is. 22 00:01:56,140 --> 00:02:02,680 Kelly And then for every primary so we have location and rotation which you can adjust or he has something 23 00:02:02,680 --> 00:02:12,250 we had y pressing and this this menu over here this bar menu and you can set the scale rotation and 24 00:02:14,350 --> 00:02:24,860 location rotation on the skip so you can do this also by s by it s there's another adjustment just last 25 00:02:24,880 --> 00:02:28,000 operation wheel here which you can use as well. 26 00:02:28,000 --> 00:02:31,570 So we have this for every every primary show we make. 27 00:02:31,570 --> 00:02:40,690 So if I make a Q the and if I make a cup here and I can see I can adjust the size and rotation rotation 28 00:02:40,840 --> 00:02:48,280 a Q has as you can see 12 is just an eight versus the next thing is a circle. 29 00:02:48,280 --> 00:02:55,030 As you can see it, we only have a circle so we don't have a kind of a measure anything. 30 00:02:55,030 --> 00:02:56,920 We we only have vertices. 31 00:02:57,580 --> 00:03:03,370 But in the next video I'm going to show you how to use the edit menu. 32 00:03:04,300 --> 00:03:13,540 But if you press E and then you will extrude and you get a shape like this and we have 22 vertices or 33 00:03:13,930 --> 00:03:19,470 64 vertices in total and 32 vertices selected on top of. 34 00:03:19,630 --> 00:03:20,680 And so right here. 35 00:03:22,030 --> 00:03:31,000 So you can use a circle like this and you can scale it or do anything you like. 36 00:03:33,040 --> 00:03:33,730 Rotate it. 37 00:03:35,330 --> 00:03:37,820 And those those those things. 38 00:03:38,840 --> 00:03:42,530 The nice thing you have in a union sphere, you use sphere. 39 00:03:43,070 --> 00:03:48,530 The default value is 32, but if you decrease it, let's watch what happens. 40 00:03:50,140 --> 00:03:52,120 The lowest value is tree. 41 00:03:52,920 --> 00:03:53,170 Right. 42 00:03:53,440 --> 00:04:05,770 And you get this shape which you might find useful and then you can adjust these segments and gets another 43 00:04:05,770 --> 00:04:08,890 sphere like this and then you can adjust the rings. 44 00:04:09,160 --> 00:04:12,370 These are the rings or you can adjust them. 45 00:04:12,400 --> 00:04:16,899 Let me make you a sphere and you can adjust how many you want. 46 00:04:17,019 --> 00:04:23,560 So you may want very lower as a sphere. 47 00:04:24,250 --> 00:04:32,230 You might want something like this, or you don't care about the geometry so you can increase it like 48 00:04:32,800 --> 00:04:33,250 this. 49 00:04:34,810 --> 00:04:38,830 And if you go to L.A., you can see how the geometry looks like. 50 00:04:41,250 --> 00:04:42,000 The radius. 51 00:04:42,000 --> 00:04:44,820 You can change that on all the other things. 52 00:04:45,840 --> 00:04:47,920 The next thing we have here is ecosphere. 53 00:04:47,940 --> 00:04:51,630 So I consider what's the difference between orchestra and us? 54 00:04:51,900 --> 00:05:00,270 Well, if you make a useful and you go to what you can see or you enable the wireframe here in the overlays. 55 00:05:01,590 --> 00:05:09,270 You can see that US sphere is consists of quartz or here. 56 00:05:09,330 --> 00:05:11,100 So this is quartz. 57 00:05:11,820 --> 00:05:12,150 All right. 58 00:05:12,780 --> 00:05:16,830 These are quartz which you get with us here. 59 00:05:17,760 --> 00:05:23,520 But if you make a ecosphere, these are all triangles. 60 00:05:24,260 --> 00:05:26,970 You can use this like a sphere. 61 00:05:26,980 --> 00:05:29,820 Like the subdivision is little, you know, by default. 62 00:05:30,330 --> 00:05:32,790 If it's exquisite, you can get a shape like this. 63 00:05:32,790 --> 00:05:42,750 If you increase it, you get a shape like this sphere, which is consists consisted of only shrines. 64 00:05:44,550 --> 00:05:47,940 The next thing you have a cylinder, you get a cylinder like this. 65 00:05:48,250 --> 00:05:50,130 The default vertices is 32. 66 00:05:50,160 --> 00:05:53,340 You can decrease the vertices and get the shape like this. 67 00:05:53,940 --> 00:06:00,870 Or if you increase it and if you hold down shift, it will increase or decrease the more precisely. 68 00:06:01,470 --> 00:06:01,950 So. 69 00:06:03,280 --> 00:06:05,140 You can get shapes like this. 70 00:06:05,740 --> 00:06:07,450 The radius and depth. 71 00:06:07,810 --> 00:06:11,350 You can also manipulate the depth. 72 00:06:12,600 --> 00:06:12,930 All right. 73 00:06:15,100 --> 00:06:24,240 The nice thing we have and the also very important thing, if you do an adjustment, like if you change 74 00:06:24,240 --> 00:06:28,350 the adjustment here, then Blender will remember this adjustment. 75 00:06:28,860 --> 00:06:38,550 So, for example, if I go back and make a cylinder, you can see that our cylinder now has nine vertices 76 00:06:38,940 --> 00:06:42,930 instead of 32, which was the default value so far. 77 00:06:43,140 --> 00:06:44,640 Increase it to all of them. 78 00:06:45,330 --> 00:06:48,510 And then I'm like walking around and modelling. 79 00:06:48,510 --> 00:06:48,790 And so. 80 00:06:48,960 --> 00:06:57,790 If I make another cylinder, one remembers the last and they're all made and it has 12 boxes. 81 00:06:57,810 --> 00:07:05,100 So keep that in mind when we can, because you can see the subdivision level is very high and fixing 82 00:07:05,430 --> 00:07:13,800 us or that's the US will get safer if you want to reset it to default, right click on the segments. 83 00:07:14,160 --> 00:07:16,680 Reset the default value for both. 84 00:07:18,090 --> 00:07:18,390 All right. 85 00:07:19,080 --> 00:07:21,570 So the next thing is a cone. 86 00:07:21,810 --> 00:07:30,240 You get the shape like this, and if I change the vertices, you can see how the shape changes the radius 87 00:07:30,240 --> 00:07:30,410 there. 88 00:07:30,450 --> 00:07:36,990 This one changes the radius of the bottom, the radius to change the radius of the top one. 89 00:07:38,070 --> 00:07:42,480 We have the depth and the last one here of the prime is shapes. 90 00:07:42,480 --> 00:07:47,550 These are the primary shapes from plane to Taurus is the source. 91 00:07:47,820 --> 00:07:55,350 So if I change this, as you can see, we can get an interesting shape like this one. 92 00:07:55,350 --> 00:07:57,870 This is the lowest amount of segments. 93 00:07:58,350 --> 00:08:06,180 If I increase it like a shape like this and a month, I might it might be really useful in modelling 94 00:08:07,050 --> 00:08:09,120 something like belts or something. 95 00:08:09,300 --> 00:08:18,810 So this is very useful or making a donut, you know, so you can change the minor segments and all that, 96 00:08:19,980 --> 00:08:24,210 the radius and he can play around with these values. 97 00:08:24,210 --> 00:08:30,180 So let's reset to default and then we have a green and then a monkey. 98 00:08:30,270 --> 00:08:40,200 The agreed is actually if I turn off the water frame, if you make a grid, it looks like a plane, 99 00:08:41,130 --> 00:08:48,930 but it's actually if you go to element, it's actually a plane that is subdivided. 100 00:08:49,680 --> 00:08:59,070 So you get the exact same thing like let me make another green here and move it here and then let's 101 00:08:59,070 --> 00:08:59,790 make it plane. 102 00:09:00,240 --> 00:09:00,570 All right. 103 00:09:00,900 --> 00:09:05,910 So if I enable wireframe, you can see that this plane has four resonances. 104 00:09:07,200 --> 00:09:07,530 All right? 105 00:09:07,980 --> 00:09:16,650 And this grid has a lot of subdivision, like a lot of birds, the figure two out of this plane. 106 00:09:17,460 --> 00:09:23,640 And if I select everything with a so so everything I want with a. 107 00:09:25,830 --> 00:09:30,690 And then if I right click, I have an option here, the first option to subdivide. 108 00:09:30,780 --> 00:09:36,870 So if I subdivide, subdivide my mesh and here you have the number of costs. 109 00:09:36,870 --> 00:09:42,870 So for increasing number of calls, I can see that my mesh is getting subdivided. 110 00:09:43,800 --> 00:09:48,840 I get the same results with just making it great. 111 00:09:49,170 --> 00:09:51,300 So that's one thing I wanted to show you. 112 00:09:51,610 --> 00:09:54,090 You can do this with any objects as well. 113 00:09:54,090 --> 00:10:00,150 So I did moderately subdivide and then subdivide and you get more geometry. 114 00:10:01,770 --> 00:10:02,100 All right. 115 00:10:02,460 --> 00:10:07,260 And the last thing here for our meshes is Monki or the name of Suzanne. 116 00:10:07,530 --> 00:10:11,340 So, yeah, it's it's just a monkey. 117 00:10:12,270 --> 00:10:13,380 Nothing else to explain. 118 00:10:13,470 --> 00:10:14,370 It's just a monkey. 119 00:10:14,370 --> 00:10:17,670 And this monkey also has these adjustments. 120 00:10:18,890 --> 00:10:22,650 And then you can subdivide with subdivisions. 121 00:10:22,650 --> 00:10:30,570 So phase by hand in this or by control and a number of your keyboard some hold in control. 122 00:10:30,570 --> 00:10:32,100 And number one. 123 00:10:35,220 --> 00:10:41,550 And as a subdivision level, in no way number one level, one subdivision level. 124 00:10:44,610 --> 00:10:48,660 That's the measures we can use as measures to live the life we can make it. 125 00:10:48,900 --> 00:10:58,110 Q Then scale it and maybe make a sphere, move it around like this and then, 126 00:11:01,140 --> 00:11:09,390 I don't know, make a cylinder, then move it around like this and then move and then use this primary 127 00:11:09,390 --> 00:11:14,550 objects, primary measures for our modelling purposes. 128 00:11:14,700 --> 00:11:22,680 All right, so I'm going to reset my theory recursive back to the word origin. 129 00:11:22,680 --> 00:11:30,360 I can do this by shift s cursor toward origin or let me change the location by shift right click it 130 00:11:30,360 --> 00:11:37,200 and change the location of the to the cursor with shifts where I click or I can reset my tuning cursor 131 00:11:37,350 --> 00:11:39,030 with shift C. 132 00:11:39,420 --> 00:11:47,950 So if I hold the shift and the key C is set to recursion and also reset my camera. 133 00:11:50,010 --> 00:11:50,910 She's pretty healthy.