The next thing I want to show you are kept safe.
You could curves and then the first thing is a busier.
You get this chair over here.
All right.
This is a curve.
You can't do much in the object knowledge and just it.
All right.
Well, what if I didn't want you to go here?
I did not.
Or by pressing tab, then you have these vertices or not the vertices here, like directions or anything
you want to call them.
Then you can manipulate these curves manually.
You can extruded and have let me disabled overlays.
Or that made it worse.
If you see the the lines of the knife, you see the little recording.
But these are the lines.
And if I press a click on, I have these spines, these arms to manipulate my curve.
All right, I have this curve now that I've made the.
I did not.
Okay.
The next curve is a circle.
Pretty simple.
It's just a circle.
If you go to edit mode, I can adjust that as well with these splits.
The next curve or the nip curves.
Okay.
And the next curve is a path curve.
So I usually use this.
This is one curve.
The path curves curve because it's just the straight line.
All right.
And I can just move these around and make my own care.
Okay.
But the main thing about curve is that these are not meshes.
So if I make them making up a sphere, this is a mesh that we can manipulate.
Like, if I could sculpt more.
I can draw on it.
All right.
Okay.
More about sculpting in the next chapter of this course.
But tariffs are not measures.
So if I go to over here and if I select that, you can see I only have objects more and I didn't want
I don't have other things.
I have a mesh like sculpt numbers, experience with paint or texture thing.
And so we can use this curve in a sculpt mode.
So how do you use these curve?
The main the main thing we can use is that by going here.
So it is object that the properties of this curve.
If I go here, I have some options over here.
So I have I can see that resolution, these options.
And this is not important.
Well, I have a the path animation is for camera mainly.
Well, I have this many over here, the geometry, which is what I'm interested in.
So if I go here, I have these options, extrude offsets and all that.
I can extrude it.
Let me go back now.
We discussed this later, but this option over here, Bevel, is what I'm interested in.
If I go here below, I have this curve of a made.
You know, I can adjust it more like this and then increase the depth.
Watch what happens.
Like I get this very interesting shaped like cable, right?
And this is very useful and modeling and yeah, very useful in modelling.
And if I select these full caps, it will fill this gap for me.
But still, this is a curve.
So if I go up here.
All right.
If I go up here, I want to have object more.
I did.
So I made this objects.
But I want to use it in other modes as well.
I want to texture it.
I want to sculpt it on all those good stuff.
So what you need to do is to go to objects.
Over here.
And then go all the way down to converts.
And if you click on mesh, it will convert this curve into mesh.
Or the easiest way is to just right click.
Then we have the convert to option over here as well and then hit select the mesh.
So I'm going to select it at first.
You don't see any changes, but if I go again up here, you can see that I have those nice options right
now.
So if I enabled the wireframe, now you can see the blender has converted my curve into a mesh very
nicely.
Like this is a great geometry I can use for my modeling and all this stuff.
All right.
So another good thing that you can use for curves.
Let me make another curve.
And so showed you the geometry, the ball.
You can use this and also increase the resolution.
Okay.
But we also need to.
Zero.
So we also have this option objects.
So I go here, I have this menu object and I can select.
So what this means that if I make another care like a circle.
All right.
And then if I go to the properties of my tariff or here and then in the objects menu or here, I select
my.
Other curves that I made, which I can do by selecting right here or with the eyedropper.
Go over here and select my business.
Then I have this shape.
I have my curve shaped based.
It is my curve, right?
I mean, added back to object, shaped based on the other curve that I made.
Oh, that's not too confusing.
But if I flew up here and if I got my to my other curve and then I go to eight more and then watch what
happens if I edit this?
If I manipulate this curve like this, this other curve will change accordingly.
So I can get this these interesting shapes.
And this is pretty awesome because imagine you want to make a bill and you do this and then you just
execute and get a very nice geometry, right?
Have a very nice shape and very nice geology.
All you have to do after finishing is to right click convert to uncover to mesh.
And then you have all these geometry that you can use to sculpt or do anything you want.