1 00:00:00,840 --> 00:00:03,400 The next thing I want to show you are kept safe. 2 00:00:03,469 --> 00:00:08,220 You could curves and then the first thing is a busier. 3 00:00:08,940 --> 00:00:10,770 You get this chair over here. 4 00:00:11,550 --> 00:00:11,910 All right. 5 00:00:12,810 --> 00:00:13,740 This is a curve. 6 00:00:13,860 --> 00:00:17,610 You can't do much in the object knowledge and just it. 7 00:00:18,980 --> 00:00:19,280 All right. 8 00:00:19,730 --> 00:00:22,400 Well, what if I didn't want you to go here? 9 00:00:22,790 --> 00:00:23,220 I did not. 10 00:00:23,330 --> 00:00:35,420 Or by pressing tab, then you have these vertices or not the vertices here, like directions or anything 11 00:00:35,420 --> 00:00:36,170 you want to call them. 12 00:00:36,950 --> 00:00:40,730 Then you can manipulate these curves manually. 13 00:00:40,940 --> 00:00:45,500 You can extruded and have let me disabled overlays. 14 00:00:45,770 --> 00:00:47,450 Or that made it worse. 15 00:00:48,920 --> 00:00:52,640 If you see the the lines of the knife, you see the little recording. 16 00:00:52,640 --> 00:00:54,350 But these are the lines. 17 00:00:54,350 --> 00:01:02,960 And if I press a click on, I have these spines, these arms to manipulate my curve. 18 00:01:03,440 --> 00:01:07,210 All right, I have this curve now that I've made the. 19 00:01:07,250 --> 00:01:07,780 I did not. 20 00:01:08,990 --> 00:01:09,380 Okay. 21 00:01:09,410 --> 00:01:11,630 The next curve is a circle. 22 00:01:12,050 --> 00:01:12,860 Pretty simple. 23 00:01:13,100 --> 00:01:14,510 It's just a circle. 24 00:01:14,870 --> 00:01:22,340 If you go to edit mode, I can adjust that as well with these splits. 25 00:01:22,940 --> 00:01:26,450 The next curve or the nip curves. 26 00:01:30,530 --> 00:01:30,980 Okay. 27 00:01:31,040 --> 00:01:33,070 And the next curve is a path curve. 28 00:01:34,190 --> 00:01:36,080 So I usually use this. 29 00:01:36,080 --> 00:01:37,080 This is one curve. 30 00:01:37,100 --> 00:01:42,470 The path curves curve because it's just the straight line. 31 00:01:43,010 --> 00:01:43,420 All right. 32 00:01:43,430 --> 00:01:50,570 And I can just move these around and make my own care. 33 00:01:51,950 --> 00:01:52,170 Okay. 34 00:01:52,970 --> 00:01:56,840 But the main thing about curve is that these are not meshes. 35 00:01:56,850 --> 00:02:01,880 So if I make them making up a sphere, this is a mesh that we can manipulate. 36 00:02:01,890 --> 00:02:03,350 Like, if I could sculpt more. 37 00:02:04,940 --> 00:02:06,200 I can draw on it. 38 00:02:06,500 --> 00:02:06,920 All right. 39 00:02:08,030 --> 00:02:08,330 Okay. 40 00:02:08,720 --> 00:02:12,050 More about sculpting in the next chapter of this course. 41 00:02:12,830 --> 00:02:17,460 But tariffs are not measures. 42 00:02:17,480 --> 00:02:24,230 So if I go to over here and if I select that, you can see I only have objects more and I didn't want 43 00:02:24,870 --> 00:02:28,210 I don't have other things. 44 00:02:28,220 --> 00:02:34,100 I have a mesh like sculpt numbers, experience with paint or texture thing. 45 00:02:34,100 --> 00:02:39,320 And so we can use this curve in a sculpt mode. 46 00:02:40,310 --> 00:02:42,140 So how do you use these curve? 47 00:02:42,920 --> 00:02:48,290 The main the main thing we can use is that by going here. 48 00:02:48,470 --> 00:02:51,890 So it is object that the properties of this curve. 49 00:02:52,700 --> 00:02:55,300 If I go here, I have some options over here. 50 00:02:55,310 --> 00:03:01,160 So I have I can see that resolution, these options. 51 00:03:01,520 --> 00:03:04,790 And this is not important. 52 00:03:05,150 --> 00:03:09,570 Well, I have a the path animation is for camera mainly. 53 00:03:10,940 --> 00:03:16,010 Well, I have this many over here, the geometry, which is what I'm interested in. 54 00:03:16,910 --> 00:03:22,200 So if I go here, I have these options, extrude offsets and all that. 55 00:03:22,220 --> 00:03:23,540 I can extrude it. 56 00:03:24,500 --> 00:03:25,430 Let me go back now. 57 00:03:27,740 --> 00:03:32,020 We discussed this later, but this option over here, Bevel, is what I'm interested in. 58 00:03:32,030 --> 00:03:35,090 If I go here below, I have this curve of a made. 59 00:03:35,090 --> 00:03:42,200 You know, I can adjust it more like this and then increase the depth. 60 00:03:42,470 --> 00:03:43,730 Watch what happens. 61 00:03:44,870 --> 00:03:50,300 Like I get this very interesting shaped like cable, right? 62 00:03:51,260 --> 00:03:57,680 And this is very useful and modeling and yeah, very useful in modelling. 63 00:03:58,340 --> 00:04:04,100 And if I select these full caps, it will fill this gap for me. 64 00:04:05,540 --> 00:04:07,480 But still, this is a curve. 65 00:04:07,490 --> 00:04:09,260 So if I go up here. 66 00:04:12,650 --> 00:04:12,980 All right. 67 00:04:13,520 --> 00:04:16,959 If I go up here, I want to have object more. 68 00:04:17,660 --> 00:04:17,930 I did. 69 00:04:18,980 --> 00:04:22,040 So I made this objects. 70 00:04:22,310 --> 00:04:25,310 But I want to use it in other modes as well. 71 00:04:25,310 --> 00:04:26,650 I want to texture it. 72 00:04:26,660 --> 00:04:29,480 I want to sculpt it on all those good stuff. 73 00:04:30,290 --> 00:04:34,280 So what you need to do is to go to objects. 74 00:04:35,930 --> 00:04:36,440 Over here. 75 00:04:37,310 --> 00:04:40,430 And then go all the way down to converts. 76 00:04:41,000 --> 00:04:46,220 And if you click on mesh, it will convert this curve into mesh. 77 00:04:46,880 --> 00:04:49,790 Or the easiest way is to just right click. 78 00:04:50,480 --> 00:04:57,790 Then we have the convert to option over here as well and then hit select the mesh. 79 00:04:57,800 --> 00:05:00,440 So I'm going to select it at first. 80 00:05:00,470 --> 00:05:10,940 You don't see any changes, but if I go again up here, you can see that I have those nice options right 81 00:05:10,940 --> 00:05:11,360 now. 82 00:05:11,780 --> 00:05:21,440 So if I enabled the wireframe, now you can see the blender has converted my curve into a mesh very 83 00:05:21,440 --> 00:05:22,010 nicely. 84 00:05:22,020 --> 00:05:28,820 Like this is a great geometry I can use for my modeling and all this stuff. 85 00:05:29,300 --> 00:05:29,810 All right. 86 00:05:29,930 --> 00:05:34,310 So another good thing that you can use for curves. 87 00:05:34,550 --> 00:05:36,230 Let me make another curve. 88 00:05:37,280 --> 00:05:40,580 And so showed you the geometry, the ball. 89 00:05:40,850 --> 00:05:45,800 You can use this and also increase the resolution. 90 00:05:47,270 --> 00:05:47,660 Okay. 91 00:05:49,880 --> 00:05:53,360 But we also need to. 92 00:05:55,200 --> 00:05:55,620 Zero. 93 00:05:55,860 --> 00:05:58,350 So we also have this option objects. 94 00:05:58,770 --> 00:06:03,680 So I go here, I have this menu object and I can select. 95 00:06:03,990 --> 00:06:08,310 So what this means that if I make another care like a circle. 96 00:06:08,760 --> 00:06:09,150 All right. 97 00:06:10,200 --> 00:06:19,440 And then if I go to the properties of my tariff or here and then in the objects menu or here, I select 98 00:06:19,620 --> 00:06:20,280 my. 99 00:06:22,070 --> 00:06:28,820 Other curves that I made, which I can do by selecting right here or with the eyedropper. 100 00:06:29,210 --> 00:06:31,090 Go over here and select my business. 101 00:06:32,150 --> 00:06:33,470 Then I have this shape. 102 00:06:34,250 --> 00:06:36,920 I have my curve shaped based. 103 00:06:37,190 --> 00:06:38,450 It is my curve, right? 104 00:06:38,480 --> 00:06:45,650 I mean, added back to object, shaped based on the other curve that I made. 105 00:06:46,850 --> 00:06:48,170 Oh, that's not too confusing. 106 00:06:48,170 --> 00:06:55,760 But if I flew up here and if I got my to my other curve and then I go to eight more and then watch what 107 00:06:55,760 --> 00:06:57,890 happens if I edit this? 108 00:06:58,490 --> 00:07:05,660 If I manipulate this curve like this, this other curve will change accordingly. 109 00:07:07,070 --> 00:07:10,840 So I can get this these interesting shapes. 110 00:07:13,000 --> 00:07:22,450 And this is pretty awesome because imagine you want to make a bill and you do this and then you just 111 00:07:22,450 --> 00:07:29,080 execute and get a very nice geometry, right? 112 00:07:29,590 --> 00:07:32,380 Have a very nice shape and very nice geology. 113 00:07:32,380 --> 00:07:36,910 All you have to do after finishing is to right click convert to uncover to mesh. 114 00:07:36,910 --> 00:07:45,230 And then you have all these geometry that you can use to sculpt or do anything you want.