1 00:00:00,940 --> 00:00:01,270 That's it. 2 00:00:01,300 --> 00:00:07,480 With curves Chief C to reset the 3D cursor. 3 00:00:09,550 --> 00:00:12,490 These these are not really useful for us. 4 00:00:12,490 --> 00:00:18,580 But if you make a surface narrative, you can also manipulate these curves as well. 5 00:00:18,610 --> 00:00:19,490 Not very useful. 6 00:00:19,510 --> 00:00:26,110 I think the main curves are much more useful and you can manipulate them much better. 7 00:00:26,110 --> 00:00:32,950 But you get these these vertices for the curves you make that you can make interesting shapes in edit 8 00:00:32,950 --> 00:00:33,220 mode. 9 00:00:34,150 --> 00:00:36,670 But honestly, I don't use them all. 10 00:00:37,360 --> 00:00:43,380 I think the combination between the measures and curves just do the job very, very good. 11 00:00:44,770 --> 00:00:47,110 The next option you have is metal balls. 12 00:00:47,320 --> 00:00:47,780 All right. 13 00:00:47,800 --> 00:00:52,780 If I click on metal was and make a ball, we get this shape. 14 00:00:53,680 --> 00:00:53,970 Okay. 15 00:00:53,980 --> 00:00:55,510 I can adjust it here as well. 16 00:00:56,590 --> 00:00:59,910 But again, this is not the mesh. 17 00:00:59,920 --> 00:01:04,500 So if I go here, you see, just to view only how object mode and it not. 18 00:01:05,200 --> 00:01:11,080 So we can do the same thing like we have this ball right click or no, we can do that, right? 19 00:01:11,890 --> 00:01:15,100 So we can convert this to mesh. 20 00:01:15,130 --> 00:01:16,060 We only can. 21 00:01:19,420 --> 00:01:20,170 Have this. 22 00:01:21,760 --> 00:01:22,330 Oh, I'm sorry. 23 00:01:22,880 --> 00:01:23,680 We can't convert. 24 00:01:23,710 --> 00:01:25,420 I was confused for a minute. 25 00:01:26,440 --> 00:01:31,540 Like I was using them as opposed to making base machines. 26 00:01:31,810 --> 00:01:34,030 They really need to make base measures. 27 00:01:34,780 --> 00:01:40,960 We are going to use them some bank base missions in the next chapter when we are reviewing how to sculpts 28 00:01:40,960 --> 00:01:41,590 in blender. 29 00:01:42,490 --> 00:01:45,130 So by right clicking on convert it to can make a match. 30 00:01:45,430 --> 00:01:52,290 So we go to that didn't you can see I get a match like this this is not a very good match like like 31 00:01:52,300 --> 00:01:54,600 the curves and conversion to mesh. 32 00:01:54,610 --> 00:01:58,090 It gave us a very good geometry. 33 00:01:58,090 --> 00:02:02,440 But this will never, almost never give us a good geometry. 34 00:02:02,440 --> 00:02:08,139 So you have to manipulate the geometry, like remixing tools and all that that I will explain later 35 00:02:08,139 --> 00:02:12,940 in the course so you can match missile balls. 36 00:02:13,810 --> 00:02:20,290 These are the options of missiles ball capsule, plane, ellipsoid and cubes. 37 00:02:20,830 --> 00:02:21,880 So this is a ball. 38 00:02:24,550 --> 00:02:25,870 This is a capsule. 39 00:02:30,560 --> 00:02:31,580 This is a plane. 40 00:02:32,690 --> 00:02:34,520 This is a ellipsoid. 41 00:02:34,580 --> 00:02:36,650 And this is a cute. 42 00:02:37,040 --> 00:02:38,600 So we have these missile balls. 43 00:02:39,380 --> 00:02:49,860 The main thing you can do is that if you if you move them and get close to each other, they will, 44 00:02:49,860 --> 00:02:52,070 like, stick to each other, as you can see. 45 00:02:53,060 --> 00:02:56,930 And yeah, that's the whole thing about metal. 46 00:02:57,380 --> 00:03:00,930 They are sticking to each other and you can get these shapes. 47 00:03:00,950 --> 00:03:04,330 So if I do this with these two walls, I think. 48 00:03:06,080 --> 00:03:06,800 On this. 49 00:03:08,270 --> 00:03:17,000 And then move it over here, and then this one over here, and then get the cute little wall. 50 00:03:17,600 --> 00:03:19,910 You have to select the circle around that. 51 00:03:20,420 --> 00:03:20,810 All right. 52 00:03:21,510 --> 00:03:24,290 I don't always select it. 53 00:03:24,680 --> 00:03:34,970 Pretty weird, but you get this shape like this and you can go further, like you can shift to duplicate 54 00:03:34,970 --> 00:03:41,720 it or shift the this one and duplicate it and make any shape you want. 55 00:03:42,110 --> 00:03:51,710 And after you finish, you just select them all and control J and make a shape and then right click 56 00:03:51,890 --> 00:03:53,240 and then convert to mesh. 57 00:03:53,240 --> 00:04:00,050 And you get the mesh like this, which again doesn't have a good geometry, but you can use it in a 58 00:04:00,050 --> 00:04:07,610 sculpts, mold, remissions and do anything you want, any shape you want, which is which might prove 59 00:04:07,610 --> 00:04:08,270 useful to you.