All right.
The next thing in this menu is text.
So if I clicked on text, you have this option over here already, the properties for text.
And again, you can increase resolution or decrease it.
But the main thing here is the geometry.
You can use it for manipulating the text like this.
You can extrude it like this.
And again, with like exactly like curves, you can use it to give a round edges to your texts like
this.
And then here you have fonts so you can select your phone by clicking on this and then select your fonts
in your computer so I can select anything over like, like these ones.
And I have this fonts for my fonts.
And with texts, then you can manipulate the size of your text.
The sheer.
The position.
And then they're spacing the spacing between each character and you can adjust them as well.
The spacing between wards and the spacing between lines then.
All right.
But you might say that how to write a text.
Well is it is have to go to edit note by person top and then you get this box like in like wards or
any typing program hits backspace to delete your that is your characters and then type anything you
want like blender and then go to go out of edit mode by a game person type.
Then you have the text like this.
That's the whole thing about text you can use in there.
The next thing is volume one is used to make like make a shape and then use it as a volume.
So this is mostly for like making clouds and all those things.
So I think that's very useful in this course.
The use pencil number are useful for us as well, but I will use GRIEZMANN so I will show you in the
next parts.
Next chapter in the sculpting chapter how to use grease pencil to make base meshes.
So I will be explaining about this later on and the armature is how you reach your character.
So if you haven't heard about the term rigging, it's how you add forms to your character.
And then you can use these bonds to move and pose your character.
So let's make a quick, quick creature, like with cubes like creature Minecraft creature with cubes
like this.
I'll make this and then shift, duplicate or to rotate as to scale and then shift again or to rotate.
I make a thing like this and then shift again here and as Z to scale it down like this and make a quick
circular here.
All right, this thing over here.
Now, I'm not going to make the let's actually make the legs as well so you can see both.
So.
I have this character only with cubes.
Only use cubes to make this one.
Now, if I shift if I press shift a and click armature, I have an armchair.
But because it's hidden and is hidden inside these cubes.
All right.
So to fix that, we go to object properties.
Viewport display and shake the font options so we see boom all the time.
So if I'm I have this bone focus element by type and then I click on this sphere over here e to screw
to extrude another e extrude and then E over here to extrude the gain.
E or here and then e here.
Again, E.
E and e.
So I have this shape over here.
These are the bones I have.
And then I can adjust them like this.
So my bones be inside the mesh.
I have.
Right.
And I have bones inside these cubes that I make.
Okay.
And what I have to do is to join these cubes.
So I selected these cubes and inside this one as the active one and then control G to join them.
So Control plus J is to join up, join objects together, join them.
And now it's only one cube.
As you can see, or here is only one cube.
So I made this armature.
And then what I have to do is to first select my character, then select my armature, actually first
select them both, and then control a and then a skill.
And so you don't need you don't see any errors later on.
So select your character.
So that's your armature control.
Oh, and then you have control P to parents console control pizza parents and then you have these options,
but you have to select with automatic weights.
So you select automatic weights and now something has happened.
But you'll see it's but see what happens is that whenever you move your armature or here are these bonds,
the character will move as well as if I select the whole armature and press g to move.
As you can see, the character is moving with armature, but the armature has another extra option over
here and it is called pose mode.
All right.
And the shortcut for pause mode is control tap.
So shortcut for pause note is control.
And so all right.
So by pressing control tap, you go to pause mode or you're an imposed mode.
If you click any of the bonds and then you move them, can see that.
The connector mesh here will move as well.
So every connector mesh from here, like from this area, will move with bone.
All right.
So I can move it widget.
I can rotate it with R and that's it.
And I can even scale it.
And this way I can pause my characters if I rotate head like this, or to this arm like this, and then
rotate, disarm like this, and then maybe rotate the legs like this.
Control, tap.
And then I can hide my armature and I get my character into a pose.
And that is what we will use when we get the reading of and character in the later chapters.
Okay.
That's all about armature.
Later on, we are going to use an addon in Blender called Reify Fire to make a very more advanced rigging
blender.