1 00:00:00,960 --> 00:00:01,410 All right. 2 00:00:01,859 --> 00:00:04,740 The next thing in this menu is text. 3 00:00:04,920 --> 00:00:11,790 So if I clicked on text, you have this option over here already, the properties for text. 4 00:00:11,790 --> 00:00:15,510 And again, you can increase resolution or decrease it. 5 00:00:17,010 --> 00:00:19,200 But the main thing here is the geometry. 6 00:00:19,200 --> 00:00:25,560 You can use it for manipulating the text like this. 7 00:00:25,560 --> 00:00:28,200 You can extrude it like this. 8 00:00:29,570 --> 00:00:42,290 And again, with like exactly like curves, you can use it to give a round edges to your texts like 9 00:00:42,290 --> 00:00:42,620 this. 10 00:00:43,370 --> 00:00:51,050 And then here you have fonts so you can select your phone by clicking on this and then select your fonts 11 00:00:51,710 --> 00:00:56,030 in your computer so I can select anything over like, like these ones. 12 00:00:56,690 --> 00:01:00,110 And I have this fonts for my fonts. 13 00:01:02,710 --> 00:01:06,850 And with texts, then you can manipulate the size of your text. 14 00:01:07,780 --> 00:01:08,440 The sheer. 15 00:01:11,680 --> 00:01:12,910 The position. 16 00:01:15,350 --> 00:01:20,870 And then they're spacing the spacing between each character and you can adjust them as well. 17 00:01:22,430 --> 00:01:26,990 The spacing between wards and the spacing between lines then. 18 00:01:27,740 --> 00:01:28,230 All right. 19 00:01:28,280 --> 00:01:33,350 But you might say that how to write a text. 20 00:01:33,620 --> 00:01:41,930 Well is it is have to go to edit note by person top and then you get this box like in like wards or 21 00:01:41,930 --> 00:01:51,830 any typing program hits backspace to delete your that is your characters and then type anything you 22 00:01:51,830 --> 00:01:59,570 want like blender and then go to go out of edit mode by a game person type. 23 00:02:00,470 --> 00:02:03,140 Then you have the text like this. 24 00:02:04,310 --> 00:02:08,190 That's the whole thing about text you can use in there. 25 00:02:10,100 --> 00:02:20,660 The next thing is volume one is used to make like make a shape and then use it as a volume. 26 00:02:20,660 --> 00:02:29,030 So this is mostly for like making clouds and all those things. 27 00:02:29,030 --> 00:02:33,050 So I think that's very useful in this course. 28 00:02:33,830 --> 00:02:39,800 The use pencil number are useful for us as well, but I will use GRIEZMANN so I will show you in the 29 00:02:39,800 --> 00:02:40,490 next parts. 30 00:02:40,880 --> 00:02:46,610 Next chapter in the sculpting chapter how to use grease pencil to make base meshes. 31 00:02:46,610 --> 00:02:55,760 So I will be explaining about this later on and the armature is how you reach your character. 32 00:02:55,760 --> 00:03:02,600 So if you haven't heard about the term rigging, it's how you add forms to your character. 33 00:03:02,600 --> 00:03:10,760 And then you can use these bonds to move and pose your character. 34 00:03:10,770 --> 00:03:20,630 So let's make a quick, quick creature, like with cubes like creature Minecraft creature with cubes 35 00:03:20,630 --> 00:03:21,260 like this. 36 00:03:22,550 --> 00:03:33,590 I'll make this and then shift, duplicate or to rotate as to scale and then shift again or to rotate. 37 00:03:34,460 --> 00:03:46,970 I make a thing like this and then shift again here and as Z to scale it down like this and make a quick 38 00:03:47,510 --> 00:03:48,920 circular here. 39 00:03:50,930 --> 00:03:54,170 All right, this thing over here. 40 00:03:54,590 --> 00:04:00,880 Now, I'm not going to make the let's actually make the legs as well so you can see both. 41 00:04:00,890 --> 00:04:01,100 So. 42 00:04:13,620 --> 00:04:16,110 I have this character only with cubes. 43 00:04:16,769 --> 00:04:19,440 Only use cubes to make this one. 44 00:04:20,600 --> 00:04:27,550 Now, if I shift if I press shift a and click armature, I have an armchair. 45 00:04:27,570 --> 00:04:34,260 But because it's hidden and is hidden inside these cubes. 46 00:04:34,680 --> 00:04:35,130 All right. 47 00:04:36,560 --> 00:04:40,760 So to fix that, we go to object properties. 48 00:04:42,170 --> 00:04:49,130 Viewport display and shake the font options so we see boom all the time. 49 00:04:49,880 --> 00:05:00,540 So if I'm I have this bone focus element by type and then I click on this sphere over here e to screw 50 00:05:00,860 --> 00:05:09,230 to extrude another e extrude and then E over here to extrude the gain. 51 00:05:09,950 --> 00:05:14,450 E or here and then e here. 52 00:05:15,430 --> 00:05:16,360 Again, E. 53 00:05:18,250 --> 00:05:20,710 E and e. 54 00:05:21,220 --> 00:05:22,900 So I have this shape over here. 55 00:05:23,350 --> 00:05:24,910 These are the bones I have. 56 00:05:24,910 --> 00:05:27,130 And then I can adjust them like this. 57 00:05:28,510 --> 00:05:31,010 So my bones be inside the mesh. 58 00:05:31,030 --> 00:05:31,660 I have. 59 00:05:32,920 --> 00:05:33,220 Right. 60 00:05:35,170 --> 00:05:40,180 And I have bones inside these cubes that I make. 61 00:05:40,690 --> 00:05:41,050 Okay. 62 00:05:41,920 --> 00:05:45,310 And what I have to do is to join these cubes. 63 00:05:45,460 --> 00:05:54,210 So I selected these cubes and inside this one as the active one and then control G to join them. 64 00:05:54,250 --> 00:06:01,450 So Control plus J is to join up, join objects together, join them. 65 00:06:01,460 --> 00:06:04,120 And now it's only one cube. 66 00:06:04,540 --> 00:06:07,600 As you can see, or here is only one cube. 67 00:06:08,050 --> 00:06:09,910 So I made this armature. 68 00:06:10,150 --> 00:06:18,640 And then what I have to do is to first select my character, then select my armature, actually first 69 00:06:18,790 --> 00:06:22,690 select them both, and then control a and then a skill. 70 00:06:22,690 --> 00:06:28,390 And so you don't need you don't see any errors later on. 71 00:06:29,080 --> 00:06:30,570 So select your character. 72 00:06:30,580 --> 00:06:32,740 So that's your armature control. 73 00:06:32,810 --> 00:06:41,920 Oh, and then you have control P to parents console control pizza parents and then you have these options, 74 00:06:41,920 --> 00:06:45,850 but you have to select with automatic weights. 75 00:06:45,970 --> 00:06:51,130 So you select automatic weights and now something has happened. 76 00:06:51,130 --> 00:07:03,340 But you'll see it's but see what happens is that whenever you move your armature or here are these bonds, 77 00:07:03,820 --> 00:07:09,370 the character will move as well as if I select the whole armature and press g to move. 78 00:07:09,880 --> 00:07:16,780 As you can see, the character is moving with armature, but the armature has another extra option over 79 00:07:16,780 --> 00:07:20,890 here and it is called pose mode. 80 00:07:21,520 --> 00:07:21,940 All right. 81 00:07:22,840 --> 00:07:29,200 And the shortcut for pause mode is control tap. 82 00:07:29,620 --> 00:07:34,600 So shortcut for pause note is control. 83 00:07:35,530 --> 00:07:40,480 And so all right. 84 00:07:40,750 --> 00:07:46,720 So by pressing control tap, you go to pause mode or you're an imposed mode. 85 00:07:47,020 --> 00:07:53,830 If you click any of the bonds and then you move them, can see that. 86 00:07:55,550 --> 00:08:00,650 The connector mesh here will move as well. 87 00:08:00,650 --> 00:08:09,350 So every connector mesh from here, like from this area, will move with bone. 88 00:08:10,190 --> 00:08:10,490 All right. 89 00:08:10,490 --> 00:08:11,810 So I can move it widget. 90 00:08:12,500 --> 00:08:16,340 I can rotate it with R and that's it. 91 00:08:17,030 --> 00:08:18,410 And I can even scale it. 92 00:08:20,560 --> 00:08:30,640 And this way I can pause my characters if I rotate head like this, or to this arm like this, and then 93 00:08:30,650 --> 00:08:36,580 rotate, disarm like this, and then maybe rotate the legs like this. 94 00:08:37,059 --> 00:08:37,840 Control, tap. 95 00:08:38,260 --> 00:08:44,470 And then I can hide my armature and I get my character into a pose. 96 00:08:46,290 --> 00:08:53,580 And that is what we will use when we get the reading of and character in the later chapters. 97 00:08:54,690 --> 00:08:54,960 Okay. 98 00:08:55,320 --> 00:08:58,140 That's all about armature. 99 00:08:58,410 --> 00:09:09,030 Later on, we are going to use an addon in Blender called Reify Fire to make a very more advanced rigging 100 00:09:09,690 --> 00:09:10,100 blender.