1 00:00:00,810 --> 00:00:02,370 The next thing is a lattice. 2 00:00:02,370 --> 00:00:03,480 So what is a lattice? 3 00:00:03,480 --> 00:00:08,460 If you make a lattice, you always get this cute. 4 00:00:09,000 --> 00:00:09,360 All right. 5 00:00:09,750 --> 00:00:14,580 So first of all, make another mesh like a sphere. 6 00:00:15,900 --> 00:00:24,780 Skill, a dance to draw a skill, control a skill, and then have your mesh inside your lattice. 7 00:00:24,780 --> 00:00:27,390 So this is a lattice and this is a mesh of this. 8 00:00:27,390 --> 00:00:33,540 You have your mesh inside your lattice and then go to your mesh. 9 00:00:33,780 --> 00:00:35,520 Go to the modifiers. 10 00:00:36,930 --> 00:00:41,400 I had modifier than either modifier here called lattice. 11 00:00:41,880 --> 00:00:48,480 And if you're an object, you select your lattice over here or with the eyedropper, you select your 12 00:00:48,480 --> 00:00:50,430 lattice in the viewport like this. 13 00:00:51,450 --> 00:00:59,310 So what has happened is that if you go to edit most of your lattice like this, you see these points 14 00:00:59,310 --> 00:00:59,730 over here. 15 00:01:00,270 --> 00:01:06,360 And now if I move these points, you can see that the mesh will move as well. 16 00:01:06,990 --> 00:01:09,750 So this is pretty useful for quickly. 17 00:01:09,870 --> 00:01:18,900 You like to like some rigging for like quick rigging for some simple shapes and all the like. 18 00:01:19,860 --> 00:01:28,110 It's not like the armatures or characters we use armatures, but for other shapes, maybe for hard surface 19 00:01:28,110 --> 00:01:28,710 shapes. 20 00:01:28,800 --> 00:01:34,620 You can use the lattice to better control your shape and make a shape like this. 21 00:01:35,820 --> 00:01:36,180 All right. 22 00:01:36,960 --> 00:01:38,820 The next thing is MSI. 23 00:01:39,030 --> 00:01:43,270 So the MSI option, as you can see, we have these options over. 24 00:01:43,350 --> 00:01:46,200 These will not appear in your render. 25 00:01:46,830 --> 00:01:51,510 So the first thing is access, plain access. 26 00:01:51,510 --> 00:01:53,610 The next one are some arrows. 27 00:01:54,570 --> 00:02:00,450 The next one is a single arrow, another one is just a circle. 28 00:02:01,650 --> 00:02:09,990 And we have a cube also and a sphere corn and A and C image. 29 00:02:10,350 --> 00:02:10,650 All right. 30 00:02:11,130 --> 00:02:13,890 So we have these empties. 31 00:02:13,950 --> 00:02:15,090 These are not measures. 32 00:02:15,840 --> 00:02:19,380 But so you may ask, how can we use them? 33 00:02:19,590 --> 00:02:21,850 So maybe so. 34 00:02:21,870 --> 00:02:27,930 I'm going to show you a couple of things that you can use empty for. 35 00:02:28,440 --> 00:02:28,740 All right. 36 00:02:29,640 --> 00:02:34,770 So, for example, we have let's make a mesh here that's making use for here. 37 00:02:34,770 --> 00:02:35,250 All right. 38 00:02:35,910 --> 00:02:40,440 And then we want we want to mirror this you in a sphere like this. 39 00:02:41,190 --> 00:02:42,750 And let me move in over here. 40 00:02:43,020 --> 00:02:47,610 I mirrored it in the X axis, but I don't see my mesh over here. 41 00:02:48,390 --> 00:02:52,770 And but if I go to it more, I can move it around like that. 42 00:02:52,920 --> 00:03:00,030 But another way to control the mirror of your mesh is, is to just make empty. 43 00:03:00,030 --> 00:03:04,050 So if I go to empty, make it empty right like that. 44 00:03:04,620 --> 00:03:10,800 And then I'll go to my mesh, go to mirror modifier and the down here I have the mirror object. 45 00:03:10,800 --> 00:03:22,710 If I select my empty now my empty acts as the axis that this mirror modifier uses to mirror this object. 46 00:03:22,720 --> 00:03:26,640 So the mirror modifier is using this empty. 47 00:03:28,090 --> 00:03:36,520 As the object to mirror my mesh for me those pretty handy save from these my mesh over here and then 48 00:03:36,520 --> 00:03:42,670 I can adjust my mirror like this with the empty. 49 00:03:43,750 --> 00:03:49,660 That's one use of empties, but another use is for cameras. 50 00:03:49,660 --> 00:03:53,470 So I have a access or here I would camera or here. 51 00:03:53,980 --> 00:03:54,370 All right. 52 00:03:54,970 --> 00:03:59,590 And you go to camera view by pressing zero on your number like this. 53 00:04:00,070 --> 00:04:00,400 Okay. 54 00:04:00,850 --> 00:04:12,130 And as I told you, the previous videos, if you go to the camera purposes and go to your forward display, 55 00:04:12,640 --> 00:04:14,740 go down here, we have this option over here. 56 00:04:14,740 --> 00:04:19,120 If we crank it up like this, we only see what is in the camera. 57 00:04:20,260 --> 00:04:21,970 All right, so make it cute. 58 00:04:21,970 --> 00:04:23,230 This is cute. 59 00:04:24,670 --> 00:04:25,420 And now I have. 60 00:04:25,420 --> 00:04:30,760 This is empty objects, all right? 61 00:04:31,480 --> 00:04:32,800 I just empty objects. 62 00:04:33,580 --> 00:04:43,630 And to move the camera or you can use the G for moving or for rotating and as for scaling. 63 00:04:43,840 --> 00:04:44,140 All right. 64 00:04:44,140 --> 00:04:50,800 But unfortunately, using the camera and blender is quite hard. 65 00:04:50,830 --> 00:05:00,790 Like, if you go to camera view and press G, then you can move it around or you can do this and then, 66 00:05:01,120 --> 00:05:02,500 yeah, that's all right. 67 00:05:02,500 --> 00:05:08,500 But it gets very, very hard sometimes to adjust your camera. 68 00:05:08,500 --> 00:05:17,110 So what you can do is to make an empty movies here, like movie to the origin of your moved to the cursor, 69 00:05:17,110 --> 00:05:18,970 to the origin of your camera camera. 70 00:05:19,360 --> 00:05:24,970 And you can do that by pressing shift this and then cursor to select it. 71 00:05:24,970 --> 00:05:36,400 And then the cursor goes to the camera and then maybe you can just do it like this, like select your 72 00:05:36,400 --> 00:05:40,720 empty shift as, as solution to cursor. 73 00:05:41,080 --> 00:05:47,290 And then right now my empty is the origin of my camera. 74 00:05:47,590 --> 00:05:55,420 All right, so just like this, so what I can do is select my camera, select my empty, and then control 75 00:05:55,630 --> 00:05:56,170 p. 76 00:05:57,230 --> 00:05:59,000 And then select objects. 77 00:05:59,150 --> 00:06:02,690 I have parents of my camera. 78 00:06:02,720 --> 00:06:05,750 And by using this empty. 79 00:06:06,110 --> 00:06:09,000 Now if I move this empty, the camera moves as well. 80 00:06:09,020 --> 00:06:11,960 If I rotate this, it will rotate as well. 81 00:06:12,770 --> 00:06:14,210 First, go with your scan. 82 00:06:14,570 --> 00:06:14,930 As what? 83 00:06:14,930 --> 00:06:15,290 Safer. 84 00:06:15,290 --> 00:06:18,860 Go to the camera of you by zero. 85 00:06:19,670 --> 00:06:21,890 Now I have selected my empty. 86 00:06:22,060 --> 00:06:30,110 Now I can easily adjust the location of my camera like this. 87 00:06:33,170 --> 00:06:44,190 This is another use of empties that you can use that you can utilise in your modelling and your modelling. 88 00:06:44,790 --> 00:06:51,780 The next thing we have is images so we can use the difference between these two is for example, if 89 00:06:51,780 --> 00:06:56,580 I press on reference and then brings up a picture like this. 90 00:06:57,830 --> 00:06:58,130 All right. 91 00:06:58,520 --> 00:06:59,470 I have a picture here. 92 00:07:00,410 --> 00:07:04,350 And this is an empty, empty picture. 93 00:07:04,760 --> 00:07:08,390 A plane that has this image of a selected. 94 00:07:08,720 --> 00:07:09,010 All right. 95 00:07:09,020 --> 00:07:10,370 This is only a plane. 96 00:07:12,160 --> 00:07:16,810 An evil showed she was sure the image in both sides. 97 00:07:17,070 --> 00:07:19,420 But right now if I go to Batgirl. 98 00:07:20,540 --> 00:07:22,250 And it's like my. 99 00:07:23,320 --> 00:07:29,380 MH As you can see, this will only show the image from these images have. 100 00:07:29,560 --> 00:07:41,200 You can also use it to scale it with s or use these these things over here to scale it down and adjust 101 00:07:41,200 --> 00:07:41,590 them. 102 00:07:41,700 --> 00:07:46,630 And you can select the sensor to move it around. 103 00:07:47,530 --> 00:07:52,810 But what I usually do and I drop it in the image into Blender is to. 104 00:07:55,110 --> 00:08:00,060 Holds odds and or to reset the rotation. 105 00:08:00,060 --> 00:08:09,000 So odds and hour is to reset rotation and ultimately to reset the location, which is now in the right 106 00:08:09,360 --> 00:08:09,960 location. 107 00:08:10,590 --> 00:08:18,480 And then I can press R and then press X to rotated in the x axis. 108 00:08:18,990 --> 00:08:20,130 And then I can rotate that. 109 00:08:20,130 --> 00:08:21,300 Then I can. 110 00:08:22,840 --> 00:08:23,400 Right. 111 00:08:23,440 --> 00:08:30,310 And they're like 90, the number 92 rotated 90 degrees. 112 00:08:30,700 --> 00:08:37,870 So I just typed in 92, rotates my object in my image over here, 90 degrees. 113 00:08:39,070 --> 00:08:39,340 All right. 114 00:08:39,460 --> 00:08:46,840 That's all about image as you can can also if you bring up your folder and then you can drag your picture 115 00:08:46,840 --> 00:08:49,090 into Blender and it will show here. 116 00:08:49,210 --> 00:08:50,560 So you can also use that. 117 00:08:50,620 --> 00:08:50,830 That's. 118 00:08:53,140 --> 00:08:55,630 The next thing we have light over here. 119 00:08:55,900 --> 00:08:56,350 All right. 120 00:08:56,560 --> 00:08:59,830 We have points, light, sunlight, spotlight and area light. 121 00:09:00,670 --> 00:09:07,600 But if you choose any of these lines or, you know, like if I choose a point light in these options, 122 00:09:07,600 --> 00:09:14,950 the object properties, I also have the option to change this light whenever I want. 123 00:09:14,950 --> 00:09:15,270 So. 124 00:09:15,630 --> 00:09:20,380 So I made the point light then like I'm thinking, no, I want it really know. 125 00:09:20,400 --> 00:09:21,350 No, I want the sunlight. 126 00:09:21,370 --> 00:09:22,540 Then I can change it as well. 127 00:09:23,170 --> 00:09:28,090 So you can just make it light and change it to something like that. 128 00:09:28,720 --> 00:09:28,960 All right. 129 00:09:29,890 --> 00:09:33,970 So we are in the shading mode right now. 130 00:09:34,030 --> 00:09:34,300 All right. 131 00:09:34,300 --> 00:09:40,480 So you can see the how the lighting light is affecting the the scene right now. 132 00:09:41,100 --> 00:09:44,740 But I can I can move the light to a G. 133 00:09:44,770 --> 00:09:51,700 I can rotate it with all of those key shortcuts to use for modeling as well. 134 00:09:54,130 --> 00:09:56,770 If I go to you, put shading. 135 00:09:58,420 --> 00:10:00,610 And then let's go to rendering. 136 00:10:00,700 --> 00:10:05,140 We're in an area we're in the rendering scene right now. 137 00:10:05,770 --> 00:10:09,400 And let me actually delete this light. 138 00:10:10,000 --> 00:10:13,780 And in the rendering scene, let's make a plane now. 139 00:10:13,780 --> 00:10:20,560 I made a plane, but this plane is as you can see, we don't see it's like it's black or it's not a 140 00:10:20,560 --> 00:10:24,340 material because I haven't set the material into this mesh. 141 00:10:24,940 --> 00:10:30,220 So what happens here is that our scene is not lit. 142 00:10:30,490 --> 00:10:30,940 Right. 143 00:10:31,450 --> 00:10:32,540 So it's dark. 144 00:10:32,570 --> 00:10:34,150 We don't have any light. 145 00:10:34,180 --> 00:10:39,430 So if I create a light shift, a go to light and make it points lights. 146 00:10:39,670 --> 00:10:45,370 As you can see now we have a light that is brightening the scene. 147 00:10:46,450 --> 00:10:49,270 I can change the color of my light over here. 148 00:10:49,300 --> 00:10:50,830 The first option is color. 149 00:10:50,830 --> 00:10:51,940 I can change the color. 150 00:10:52,480 --> 00:10:57,700 And then he would change the color of my light and I can change the power as well. 151 00:10:58,240 --> 00:11:00,760 The default value here is ten watts. 152 00:11:01,420 --> 00:11:06,820 So if I change it like this, increase it, it will increase the strength of my light. 153 00:11:08,140 --> 00:11:15,580 Then I can play around with these values of specular diffuse and volume two gets another result. 154 00:11:16,670 --> 00:11:23,700 And the next important option for the lights is the radio. 155 00:11:23,780 --> 00:11:32,450 So if I increase the radius, the shadows of my lights will be softer. 156 00:11:32,570 --> 00:11:36,470 So this is kind of important when you're lighting your scene. 157 00:11:36,470 --> 00:11:45,340 So if you get any sharp edges in your shadows, you can adjust this value over this radius for the array 158 00:11:45,350 --> 00:11:46,760 to get more softer. 159 00:11:46,790 --> 00:11:54,220 So if you decrease this all, you will get more sharper shadows like. 160 00:11:56,030 --> 00:11:58,520 Right here, and then they sit in the recording. 161 00:11:59,180 --> 00:12:02,540 But I get sharper shadows, so. 162 00:12:03,350 --> 00:12:08,240 And then in the sun we have all these options as well. 163 00:12:08,240 --> 00:12:17,960 And the other type of lights with some differences, like in the sun, we have this angle that you can 164 00:12:17,960 --> 00:12:18,530 manipulate. 165 00:12:19,340 --> 00:12:25,640 And the difference between sun and all the other lights is that the location of sun doesn't matter. 166 00:12:25,640 --> 00:12:29,930 Like I'm moving the location here and as you can see, the location doesn't matter. 167 00:12:29,930 --> 00:12:33,420 If I move it even over here, it doesn't matter, right? 168 00:12:33,440 --> 00:12:39,290 Because Sun, you know, when it comes to sun lights, only the rotation matters. 169 00:12:39,290 --> 00:12:45,650 So the person or they can change the location and the scene will adjust accordingly. 170 00:12:45,650 --> 00:12:52,170 So if I can decrease the strange, maybe you can see it better and so the to whites. 171 00:12:55,760 --> 00:13:04,000 You can see that the rotation is the key when it comes to some lights. 172 00:13:05,230 --> 00:13:08,610 All right, then we have the spotlight. 173 00:13:08,620 --> 00:13:13,510 So it's like, yeah, it's like the name says it's a spotlight. 174 00:13:13,510 --> 00:13:15,400 It's make it around shape. 175 00:13:16,360 --> 00:13:23,710 They can use like for certain scenarios maybe, and they can use a scale. 176 00:13:23,710 --> 00:13:27,970 There's a sizing blending to increase the blending. 177 00:13:27,970 --> 00:13:30,220 You get softer edges. 178 00:13:30,590 --> 00:13:30,910 All right. 179 00:13:30,910 --> 00:13:31,150 Here. 180 00:13:32,280 --> 00:13:36,990 I rarely use this spotlight, but you may find a use for it. 181 00:13:38,160 --> 00:13:42,070 But the light I usually use is the area. 182 00:13:42,090 --> 00:13:44,820 Light like this is a very useful light. 183 00:13:45,840 --> 00:13:50,160 And you get this by default, you get this square shape light. 184 00:13:50,160 --> 00:13:52,860 So this is a square shaped light. 185 00:13:53,520 --> 00:14:01,230 And if I increase, it's like I get more strange and then I can change the shape as well. 186 00:14:01,350 --> 00:14:02,880 So I was good. 187 00:14:02,880 --> 00:14:05,310 Now I can change it to a rectangle. 188 00:14:06,420 --> 00:14:10,380 Then I can change it and then adjust the rectangle like this. 189 00:14:10,920 --> 00:14:14,010 Or we're going here just as well. 190 00:14:15,960 --> 00:14:24,960 And then I have a disk, very useful one for certain scenarios, and I can use this disk to get these 191 00:14:24,960 --> 00:14:26,460 shadows like this. 192 00:14:28,110 --> 00:14:30,940 And then that last one is as an ellipse. 193 00:14:31,830 --> 00:14:39,720 It can adjust this, lives like this, and then re around to get the results at once. 194 00:14:40,350 --> 00:14:40,770 All right. 195 00:14:40,800 --> 00:14:43,650 I think that's all for the lighting. 196 00:14:45,120 --> 00:14:48,090 I'm the one to show you in this with you. 197 00:14:48,960 --> 00:14:50,740 And then next chapter is me. 198 00:14:50,760 --> 00:14:53,850 When we are when we are done with making our characters. 199 00:14:53,850 --> 00:15:00,720 And we have made the weight of all texturing and we are preparing the scenes, always showing you more 200 00:15:00,720 --> 00:15:06,960 advanced lighting, more advanced lighting techniques. 201 00:15:06,960 --> 00:15:14,910 I can use, for example, the tree point lighting if I make Suzanne or here. 202 00:15:15,240 --> 00:15:15,570 All right. 203 00:15:15,570 --> 00:15:16,800 You see, Suzanne. 204 00:15:17,640 --> 00:15:26,490 And if I want to lead this scene I made first and they light or here. 205 00:15:28,720 --> 00:15:29,110 All right. 206 00:15:29,980 --> 00:15:31,660 And this is called. 207 00:15:35,990 --> 00:15:37,850 I mean, like, this is our midnight. 208 00:15:39,940 --> 00:15:42,550 You know I just this than I can duplicate it. 209 00:15:46,480 --> 00:15:51,090 Like this, and then I can duplicate and not like this. 210 00:15:51,370 --> 00:15:54,820 All right, this is our file line and this is our email. 211 00:15:55,040 --> 00:15:55,390 All right. 212 00:15:55,420 --> 00:15:56,890 We are going to discuss this later. 213 00:15:56,890 --> 00:15:59,890 But if I do this right now and this. 214 00:16:01,740 --> 00:16:03,590 Make another one like this. 215 00:16:05,840 --> 00:16:06,830 And then change. 216 00:16:08,660 --> 00:16:09,410 The color. 217 00:16:10,130 --> 00:16:11,630 Something like this. 218 00:16:16,760 --> 00:16:21,320 I get an interesting lighting scene here, right here. 219 00:16:21,620 --> 00:16:31,380 So if I disable any of this light, the first light came on this one, the second light like this, 220 00:16:31,400 --> 00:16:33,050 the third one and the fourth one. 221 00:16:33,650 --> 00:16:42,120 And all these lights will help us to get a very much more interesting scene and render of our character. 222 00:16:44,510 --> 00:16:49,100 The other thing is that if you choose this light and then. 223 00:16:54,270 --> 00:16:54,560 Yeah. 224 00:16:54,570 --> 00:17:07,440 Choose a slight and then a shift T So by shift t right you can change very. 225 00:17:07,470 --> 00:17:08,930 This light is pointed at. 226 00:17:08,940 --> 00:17:16,380 So right now this line is showing us that this light this light is pointing toward here. 227 00:17:16,710 --> 00:17:29,340 So if I hold shift and t and now I can move around this line and choose like this or by selecting this 228 00:17:30,450 --> 00:17:36,320 sphere or here, as I can see, the shortcut is appearing in like shifty. 229 00:17:37,110 --> 00:17:38,970 Since you're over here, it does the same job. 230 00:17:39,090 --> 00:17:40,830 So that's all. 231 00:17:40,830 --> 00:17:44,970 The thing about lighting that I want to show you are now.