The next thing is a lattice.
So what is a lattice?
If you make a lattice, you always get this cute.
All right.
So first of all, make another mesh like a sphere.
Skill, a dance to draw a skill, control a skill, and then have your mesh inside your lattice.
So this is a lattice and this is a mesh of this.
You have your mesh inside your lattice and then go to your mesh.
Go to the modifiers.
I had modifier than either modifier here called lattice.
And if you're an object, you select your lattice over here or with the eyedropper, you select your
lattice in the viewport like this.
So what has happened is that if you go to edit most of your lattice like this, you see these points
over here.
And now if I move these points, you can see that the mesh will move as well.
So this is pretty useful for quickly.
You like to like some rigging for like quick rigging for some simple shapes and all the like.
It's not like the armatures or characters we use armatures, but for other shapes, maybe for hard surface
shapes.
You can use the lattice to better control your shape and make a shape like this.
All right.
The next thing is MSI.
So the MSI option, as you can see, we have these options over.
These will not appear in your render.
So the first thing is access, plain access.
The next one are some arrows.
The next one is a single arrow, another one is just a circle.
And we have a cube also and a sphere corn and A and C image.
All right.
So we have these empties.
These are not measures.
But so you may ask, how can we use them?
So maybe so.
I'm going to show you a couple of things that you can use empty for.
All right.
So, for example, we have let's make a mesh here that's making use for here.
All right.
And then we want we want to mirror this you in a sphere like this.
And let me move in over here.
I mirrored it in the X axis, but I don't see my mesh over here.
And but if I go to it more, I can move it around like that.
But another way to control the mirror of your mesh is, is to just make empty.
So if I go to empty, make it empty right like that.
And then I'll go to my mesh, go to mirror modifier and the down here I have the mirror object.
If I select my empty now my empty acts as the axis that this mirror modifier uses to mirror this object.
So the mirror modifier is using this empty.
As the object to mirror my mesh for me those pretty handy save from these my mesh over here and then
I can adjust my mirror like this with the empty.
That's one use of empties, but another use is for cameras.
So I have a access or here I would camera or here.
All right.
And you go to camera view by pressing zero on your number like this.
Okay.
And as I told you, the previous videos, if you go to the camera purposes and go to your forward display,
go down here, we have this option over here.
If we crank it up like this, we only see what is in the camera.
All right, so make it cute.
This is cute.
And now I have.
This is empty objects, all right?
I just empty objects.
And to move the camera or you can use the G for moving or for rotating and as for scaling.
All right.
But unfortunately, using the camera and blender is quite hard.
Like, if you go to camera view and press G, then you can move it around or you can do this and then,
yeah, that's all right.
But it gets very, very hard sometimes to adjust your camera.
So what you can do is to make an empty movies here, like movie to the origin of your moved to the cursor,
to the origin of your camera camera.
And you can do that by pressing shift this and then cursor to select it.
And then the cursor goes to the camera and then maybe you can just do it like this, like select your
empty shift as, as solution to cursor.
And then right now my empty is the origin of my camera.
All right, so just like this, so what I can do is select my camera, select my empty, and then control
p.
And then select objects.
I have parents of my camera.
And by using this empty.
Now if I move this empty, the camera moves as well.
If I rotate this, it will rotate as well.
First, go with your scan.
As what?
Safer.
Go to the camera of you by zero.
Now I have selected my empty.
Now I can easily adjust the location of my camera like this.
This is another use of empties that you can use that you can utilise in your modelling and your modelling.
The next thing we have is images so we can use the difference between these two is for example, if
I press on reference and then brings up a picture like this.
All right.
I have a picture here.
And this is an empty, empty picture.
A plane that has this image of a selected.
All right.
This is only a plane.
An evil showed she was sure the image in both sides.
But right now if I go to Batgirl.
And it's like my.
MH As you can see, this will only show the image from these images have.
You can also use it to scale it with s or use these these things over here to scale it down and adjust
them.
And you can select the sensor to move it around.
But what I usually do and I drop it in the image into Blender is to.
Holds odds and or to reset the rotation.
So odds and hour is to reset rotation and ultimately to reset the location, which is now in the right
location.
And then I can press R and then press X to rotated in the x axis.
And then I can rotate that.
Then I can.
Right.
And they're like 90, the number 92 rotated 90 degrees.
So I just typed in 92, rotates my object in my image over here, 90 degrees.
All right.
That's all about image as you can can also if you bring up your folder and then you can drag your picture
into Blender and it will show here.
So you can also use that.
That's.
The next thing we have light over here.
All right.
We have points, light, sunlight, spotlight and area light.
But if you choose any of these lines or, you know, like if I choose a point light in these options,
the object properties, I also have the option to change this light whenever I want.
So.
So I made the point light then like I'm thinking, no, I want it really know.
No, I want the sunlight.
Then I can change it as well.
So you can just make it light and change it to something like that.
All right.
So we are in the shading mode right now.
All right.
So you can see the how the lighting light is affecting the the scene right now.
But I can I can move the light to a G.
I can rotate it with all of those key shortcuts to use for modeling as well.
If I go to you, put shading.
And then let's go to rendering.
We're in an area we're in the rendering scene right now.
And let me actually delete this light.
And in the rendering scene, let's make a plane now.
I made a plane, but this plane is as you can see, we don't see it's like it's black or it's not a
material because I haven't set the material into this mesh.
So what happens here is that our scene is not lit.
Right.
So it's dark.
We don't have any light.
So if I create a light shift, a go to light and make it points lights.
As you can see now we have a light that is brightening the scene.
I can change the color of my light over here.
The first option is color.
I can change the color.
And then he would change the color of my light and I can change the power as well.
The default value here is ten watts.
So if I change it like this, increase it, it will increase the strength of my light.
Then I can play around with these values of specular diffuse and volume two gets another result.
And the next important option for the lights is the radio.
So if I increase the radius, the shadows of my lights will be softer.
So this is kind of important when you're lighting your scene.
So if you get any sharp edges in your shadows, you can adjust this value over this radius for the array
to get more softer.
So if you decrease this all, you will get more sharper shadows like.
Right here, and then they sit in the recording.
But I get sharper shadows, so.
And then in the sun we have all these options as well.
And the other type of lights with some differences, like in the sun, we have this angle that you can
manipulate.
And the difference between sun and all the other lights is that the location of sun doesn't matter.
Like I'm moving the location here and as you can see, the location doesn't matter.
If I move it even over here, it doesn't matter, right?
Because Sun, you know, when it comes to sun lights, only the rotation matters.
So the person or they can change the location and the scene will adjust accordingly.
So if I can decrease the strange, maybe you can see it better and so the to whites.
You can see that the rotation is the key when it comes to some lights.
All right, then we have the spotlight.
So it's like, yeah, it's like the name says it's a spotlight.
It's make it around shape.
They can use like for certain scenarios maybe, and they can use a scale.
There's a sizing blending to increase the blending.
You get softer edges.
All right.
Here.
I rarely use this spotlight, but you may find a use for it.
But the light I usually use is the area.
Light like this is a very useful light.
And you get this by default, you get this square shape light.
So this is a square shaped light.
And if I increase, it's like I get more strange and then I can change the shape as well.
So I was good.
Now I can change it to a rectangle.
Then I can change it and then adjust the rectangle like this.
Or we're going here just as well.
And then I have a disk, very useful one for certain scenarios, and I can use this disk to get these
shadows like this.
And then that last one is as an ellipse.
It can adjust this, lives like this, and then re around to get the results at once.
All right.
I think that's all for the lighting.
I'm the one to show you in this with you.
And then next chapter is me.
When we are when we are done with making our characters.
And we have made the weight of all texturing and we are preparing the scenes, always showing you more
advanced lighting, more advanced lighting techniques.
I can use, for example, the tree point lighting if I make Suzanne or here.
All right.
You see, Suzanne.
And if I want to lead this scene I made first and they light or here.
All right.
And this is called.
I mean, like, this is our midnight.
You know I just this than I can duplicate it.
Like this, and then I can duplicate and not like this.
All right, this is our file line and this is our email.
All right.
We are going to discuss this later.
But if I do this right now and this.
Make another one like this.
And then change.
The color.
Something like this.
I get an interesting lighting scene here, right here.
So if I disable any of this light, the first light came on this one, the second light like this,
the third one and the fourth one.
And all these lights will help us to get a very much more interesting scene and render of our character.
The other thing is that if you choose this light and then.
Yeah.
Choose a slight and then a shift T So by shift t right you can change very.
This light is pointed at.
So right now this line is showing us that this light this light is pointing toward here.
So if I hold shift and t and now I can move around this line and choose like this or by selecting this
sphere or here, as I can see, the shortcut is appearing in like shifty.
Since you're over here, it does the same job.
So that's all.
The thing about lighting that I want to show you are now.