The next thing is a light probe.
You may not use this if you are using cycles.
Well, I want to I want to show you the basics of what's our probe light.
So, you know, on this what they do.
So if I make a scene like this, like let's make a scene like this and then make a cue,
and then let's make.
All right.
We have this scene and let's now light this scene with a sun.
All right.
And then let's let me just rotate this.
We have this scene in Easy to make the EVP engine better.
We enable ambient inclusion.
And in the Light's properties, we have these options like shadow and contraction.
So context is very important for us.
So if is if you can see right here, this shadow is not good.
So if I change it to cycles, we can see that we get a very much more realistic shadow over here if
we change it to Eevee.
You see that this is bleeding.
Look, this shadow right now is bleeding.
But by going to the light's properties and enabling this context shadow, we suddenly see that this
problem is fixed.
All right, well, another problem we have with Eve is that if I make a plane and then rotate it like
this.
All right.
We are the shadow like this.
All right?
But realistically, if I change it to cycles our shadow monster, we suffer right here.
Okay, it shouldn't be this this harsh.
We're here to fix that.
We use indirect lighting for it.
So this whole section, this whole light probe is meant for Eve, which is a real time renderer, which
we are right now in it.
All right, so I made a make that I got a light bulb.
This one with its volume.
And I have this cube over here if I move it up like this.
All right, then scale it the same size as my scene is.
Okay.
And then these dots shouldn't intersect with the mesh as I have, you might see.
So I have this right here.
May be.
Change.
This can only.
Because it's only the z-axis.
Which is.
And then if I go to the rain render right here in their properties, I go down here to indirect lighting.
I have this option based on indirect lighting.
So what does this option do?
If I click on it, it will back the indirect lighting based on the prop I have made right here.
So if I click on this, you can see that innocently.
I get a better result for this shadow.
So if I click that, let me on do that so you can see better so you know, can do the baking.
So as you can see, this shadow is not realistic enough for me.
If I bake it.
Yeah, I change the which is the location of this probe.
So if it bake it.
Like the more realistic shadow over here so far.
Compare that every two cycles right now we can see that they're quite identical now.
Right.
That is the whole thing about the light probes that you need to know right now.
And the camera, by clicking on it, you can make another camera and then another camera or maybe on
another camera.
And you can use multiple cameras to see your character in multiple views and to change the camera you
go to here the scene properties.
And right now it's said to camera this camera one.
So I can also choose my other cameras, my camera or one on the camera that I'm.
I changed the name.
Let me step.
So if I press zero on my keyboard, I go to this main camera.
If I change my camera to camera one, I go to the camera.
And the other camera I'm ability X and then this speaker and the force fields are more for animation.
So I'm not going to talk them, talked about them and the collection is then you can instantly like,
like make your collection appear here like this.
The collection I had for armature, it makes another collection for you with the objects you had in
your collection.
All right, so that's all the thing I want to show you.
So this menu may seem very, like, overwhelming at first where you said I wanted to explain the main
thing so you know, which what each one does and all that and the next with you, you are going to take
a look at the edit menu.
So right here and the menu we're going to go to here, I'm going to explain to you all the important
options you have here so they don't get scared by these options.
And when I explained to you all the important things that you need to know, so you didn't need to know
all these things to model in.
So the next video, goodbye and have a great time.