1 00:00:01,020 --> 00:00:03,000 The next thing is a light probe. 2 00:00:03,750 --> 00:00:08,189 You may not use this if you are using cycles. 3 00:00:09,360 --> 00:00:13,850 Well, I want to I want to show you the basics of what's our probe light. 4 00:00:13,860 --> 00:00:16,500 So, you know, on this what they do. 5 00:00:16,770 --> 00:00:24,180 So if I make a scene like this, like let's make a scene like this and then make a cue, 6 00:00:27,840 --> 00:00:31,380 and then let's make. 7 00:00:32,490 --> 00:00:32,790 All right. 8 00:00:33,600 --> 00:00:33,870 All right. 9 00:00:33,870 --> 00:00:40,080 We have this scene and let's now light this scene with a sun. 10 00:00:40,500 --> 00:00:40,860 All right. 11 00:00:41,850 --> 00:00:45,210 And then let's let me just rotate this. 12 00:00:45,960 --> 00:00:52,020 We have this scene in Easy to make the EVP engine better. 13 00:00:52,020 --> 00:00:53,940 We enable ambient inclusion. 14 00:00:54,450 --> 00:01:02,220 And in the Light's properties, we have these options like shadow and contraction. 15 00:01:02,220 --> 00:01:04,370 So context is very important for us. 16 00:01:04,379 --> 00:01:10,220 So if is if you can see right here, this shadow is not good. 17 00:01:10,230 --> 00:01:18,630 So if I change it to cycles, we can see that we get a very much more realistic shadow over here if 18 00:01:18,630 --> 00:01:19,850 we change it to Eevee. 19 00:01:20,070 --> 00:01:23,130 You see that this is bleeding. 20 00:01:23,280 --> 00:01:26,010 Look, this shadow right now is bleeding. 21 00:01:26,520 --> 00:01:34,620 But by going to the light's properties and enabling this context shadow, we suddenly see that this 22 00:01:34,620 --> 00:01:36,240 problem is fixed. 23 00:01:37,260 --> 00:01:45,750 All right, well, another problem we have with Eve is that if I make a plane and then rotate it like 24 00:01:45,750 --> 00:01:46,170 this. 25 00:01:47,520 --> 00:01:47,870 All right. 26 00:01:49,080 --> 00:01:51,150 We are the shadow like this. 27 00:01:51,540 --> 00:01:52,070 All right? 28 00:01:52,080 --> 00:02:00,150 But realistically, if I change it to cycles our shadow monster, we suffer right here. 29 00:02:00,810 --> 00:02:06,600 Okay, it shouldn't be this this harsh. 30 00:02:07,090 --> 00:02:08,930 We're here to fix that. 31 00:02:08,940 --> 00:02:11,760 We use indirect lighting for it. 32 00:02:11,950 --> 00:02:19,650 So this whole section, this whole light probe is meant for Eve, which is a real time renderer, which 33 00:02:19,650 --> 00:02:21,030 we are right now in it. 34 00:02:21,870 --> 00:02:30,630 All right, so I made a make that I got a light bulb. 35 00:02:31,260 --> 00:02:33,330 This one with its volume. 36 00:02:33,900 --> 00:02:37,590 And I have this cube over here if I move it up like this. 37 00:02:38,550 --> 00:02:44,760 All right, then scale it the same size as my scene is. 38 00:02:48,010 --> 00:02:48,340 Okay. 39 00:02:49,090 --> 00:02:56,020 And then these dots shouldn't intersect with the mesh as I have, you might see. 40 00:02:58,870 --> 00:03:01,090 So I have this right here. 41 00:03:01,900 --> 00:03:02,920 May be. 42 00:03:04,600 --> 00:03:04,990 Change. 43 00:03:04,990 --> 00:03:05,950 This can only. 44 00:03:05,950 --> 00:03:09,130 Because it's only the z-axis. 45 00:03:09,400 --> 00:03:10,120 Which is. 46 00:03:12,750 --> 00:03:20,110 And then if I go to the rain render right here in their properties, I go down here to indirect lighting. 47 00:03:21,040 --> 00:03:23,410 I have this option based on indirect lighting. 48 00:03:23,410 --> 00:03:24,640 So what does this option do? 49 00:03:24,640 --> 00:03:30,420 If I click on it, it will back the indirect lighting based on the prop I have made right here. 50 00:03:30,850 --> 00:03:35,260 So if I click on this, you can see that innocently. 51 00:03:35,260 --> 00:03:37,440 I get a better result for this shadow. 52 00:03:37,450 --> 00:03:45,160 So if I click that, let me on do that so you can see better so you know, can do the baking. 53 00:03:46,390 --> 00:03:50,380 So as you can see, this shadow is not realistic enough for me. 54 00:03:50,530 --> 00:03:51,520 If I bake it. 55 00:03:53,830 --> 00:03:57,730 Yeah, I change the which is the location of this probe. 56 00:03:58,090 --> 00:03:59,740 So if it bake it. 57 00:04:01,190 --> 00:04:04,330 Like the more realistic shadow over here so far. 58 00:04:04,610 --> 00:04:12,710 Compare that every two cycles right now we can see that they're quite identical now. 59 00:04:13,560 --> 00:04:13,750 Right. 60 00:04:14,510 --> 00:04:20,930 That is the whole thing about the light probes that you need to know right now. 61 00:04:21,560 --> 00:04:26,600 And the camera, by clicking on it, you can make another camera and then another camera or maybe on 62 00:04:27,560 --> 00:04:28,420 another camera. 63 00:04:29,210 --> 00:04:38,960 And you can use multiple cameras to see your character in multiple views and to change the camera you 64 00:04:38,960 --> 00:04:43,600 go to here the scene properties. 65 00:04:43,610 --> 00:04:47,750 And right now it's said to camera this camera one. 66 00:04:48,500 --> 00:04:53,720 So I can also choose my other cameras, my camera or one on the camera that I'm. 67 00:04:54,560 --> 00:04:55,490 I changed the name. 68 00:04:55,790 --> 00:04:56,390 Let me step. 69 00:04:57,740 --> 00:05:03,850 So if I press zero on my keyboard, I go to this main camera. 70 00:05:03,860 --> 00:05:07,100 If I change my camera to camera one, I go to the camera. 71 00:05:07,100 --> 00:05:19,250 And the other camera I'm ability X and then this speaker and the force fields are more for animation. 72 00:05:19,250 --> 00:05:28,130 So I'm not going to talk them, talked about them and the collection is then you can instantly like, 73 00:05:29,690 --> 00:05:33,590 like make your collection appear here like this. 74 00:05:33,770 --> 00:05:41,510 The collection I had for armature, it makes another collection for you with the objects you had in 75 00:05:41,510 --> 00:05:42,380 your collection. 76 00:05:44,060 --> 00:05:46,350 All right, so that's all the thing I want to show you. 77 00:05:46,370 --> 00:05:55,220 So this menu may seem very, like, overwhelming at first where you said I wanted to explain the main 78 00:05:55,220 --> 00:06:05,090 thing so you know, which what each one does and all that and the next with you, you are going to take 79 00:06:05,090 --> 00:06:07,520 a look at the edit menu. 80 00:06:07,520 --> 00:06:13,460 So right here and the menu we're going to go to here, I'm going to explain to you all the important 81 00:06:13,460 --> 00:06:18,590 options you have here so they don't get scared by these options. 82 00:06:18,590 --> 00:06:23,240 And when I explained to you all the important things that you need to know, so you didn't need to know 83 00:06:23,240 --> 00:06:26,150 all these things to model in. 84 00:06:26,780 --> 00:06:32,210 So the next video, goodbye and have a great time.