1 00:00:01,080 --> 00:00:04,050 Hello again in this video. 2 00:00:04,050 --> 00:00:07,050 We are going to have a look at this menu. 3 00:00:07,980 --> 00:00:16,079 Right over here, we have edit mode and I'm going to show you what's the most important tools over here 4 00:00:16,079 --> 00:00:19,230 does and how you can use them for modeling. 5 00:00:19,710 --> 00:00:30,390 So if I did this cube and then make another cube like this and then hit tab to go to edit mode, now 6 00:00:30,390 --> 00:00:31,080 we are in. 7 00:00:31,080 --> 00:00:31,710 I did not. 8 00:00:32,220 --> 00:00:35,250 The first thing you need to know is these options over here. 9 00:00:35,250 --> 00:00:38,790 So the first one is Vertex Select. 10 00:00:38,790 --> 00:00:42,570 The second one is Edge Select and the last one is very select. 11 00:00:42,570 --> 00:00:55,200 So if I click on either of them, you will have the you can only select what this option allows you 12 00:00:55,200 --> 00:00:55,620 to select. 13 00:00:55,620 --> 00:01:03,090 So this option allows you to select vertex us well vertices and this option allows you to select edges 14 00:01:03,090 --> 00:01:05,790 and this option allows you to select phases. 15 00:01:05,790 --> 00:01:11,040 So now we're in phase selection and then these are phases. 16 00:01:11,040 --> 00:01:16,980 If I select this one, I can select this, select these other phases as well. 17 00:01:16,980 --> 00:01:20,130 If I go to isolate, I can select edges. 18 00:01:20,490 --> 00:01:24,450 If I go to vertex, select against select vertices. 19 00:01:25,140 --> 00:01:25,500 All right. 20 00:01:25,510 --> 00:01:34,650 If I select all of them by holding, shift and selecting, I can select all of them like all vertices, 21 00:01:35,070 --> 00:01:36,840 edges and faces. 22 00:01:36,840 --> 00:01:40,980 But what are resources and faces and edges and all that? 23 00:01:41,100 --> 00:01:48,000 So if I go here, let me disable the floor and the access logo here, as you can see, to have a queue 24 00:01:48,000 --> 00:01:48,630 over here. 25 00:01:49,410 --> 00:01:50,160 So. 26 00:01:51,570 --> 00:01:53,550 In Modeling blender. 27 00:01:53,550 --> 00:01:55,770 We have a vertex. 28 00:01:56,370 --> 00:01:58,170 This kind of shape. 29 00:01:58,800 --> 00:02:00,060 We have a vertex. 30 00:02:01,800 --> 00:02:07,950 All right, then when this vertex joins, it's another vertex. 31 00:02:09,360 --> 00:02:11,490 It makes an edge. 32 00:02:12,300 --> 00:02:13,950 And then we run these. 33 00:02:15,300 --> 00:02:15,990 Edges. 34 00:02:18,610 --> 00:02:24,670 Com three edges or more and they connect to each other like two vertices connect to each other. 35 00:02:25,540 --> 00:02:27,880 This will make a face. 36 00:02:28,660 --> 00:02:30,070 So we have a face. 37 00:02:30,070 --> 00:02:31,570 This right angle of face. 38 00:02:34,870 --> 00:02:36,250 These kind of faces. 39 00:02:42,200 --> 00:02:43,370 And these kinds of firsts. 40 00:02:44,270 --> 00:02:46,160 And these are called different. 41 00:02:46,430 --> 00:02:47,690 So let me show you. 42 00:02:49,550 --> 00:02:53,210 These are called triangular faces. 43 00:02:54,530 --> 00:02:59,400 These are called What's what? 44 00:02:59,960 --> 00:03:09,830 And when you have more than four vertices in your face and not in your face, but in the face of your 45 00:03:09,830 --> 00:03:14,570 objects of this face, then this is called angles. 46 00:03:16,610 --> 00:03:20,270 The triangle is also called trees. 47 00:03:20,660 --> 00:03:25,310 So these are called threes, quiet and angles. 48 00:03:25,580 --> 00:03:28,910 So you have three types of faces. 49 00:03:29,150 --> 00:03:29,620 All right. 50 00:03:29,630 --> 00:03:32,300 And these options always you decide them say four. 51 00:03:32,330 --> 00:03:37,340 So the vertex, I can select this vertex and move it around. 52 00:03:37,340 --> 00:03:41,660 If I saw slight edge, I can select edges and move around. 53 00:03:41,660 --> 00:03:50,110 If I select face, I can select faces and move around, which in this case is a quad. 54 00:03:50,120 --> 00:03:51,110 Because as you can see. 55 00:03:51,520 --> 00:03:51,920 Yeah. 56 00:03:52,220 --> 00:03:55,580 One, two, three, four. 57 00:03:55,790 --> 00:03:57,380 Which makes a quad. 58 00:03:58,100 --> 00:03:58,460 All right. 59 00:04:00,080 --> 00:04:02,870 So what was the meaning of these? 60 00:04:02,870 --> 00:04:07,430 So should be make trees called or angles. 61 00:04:08,270 --> 00:04:15,680 The first thing you need to know is that you always have to aim to make crafts. 62 00:04:16,550 --> 00:04:16,940 All right. 63 00:04:17,420 --> 00:04:20,839 You always have to aim to your object to have quartz. 64 00:04:21,589 --> 00:04:26,630 And let me explain to you why those couple of reasons why you need to make quartz. 65 00:04:26,630 --> 00:04:32,580 But the most important reason is because of something called loop cuts. 66 00:04:34,070 --> 00:04:34,570 All right. 67 00:04:34,580 --> 00:04:45,590 So if you go to France or you look at is this option or here and shortcuts for Lucas, these control 68 00:04:46,130 --> 00:04:54,550 are so you either go here and select to color over here or like me, you hold control and or I make 69 00:04:54,560 --> 00:04:54,860 look. 70 00:04:54,980 --> 00:05:00,990 So what Lucas does is that, as the name implies, it makes it cuts into your mess. 71 00:05:01,070 --> 00:05:07,670 If I hold the control or it makes it cuts based on this line that is showing that a yellow line. 72 00:05:08,600 --> 00:05:09,020 All right. 73 00:05:09,620 --> 00:05:16,610 So if a horrible mouse over here, it makes the line or here, this loop or here, if I hold my mouth 74 00:05:16,610 --> 00:05:18,980 over here, it makes the loop over here. 75 00:05:19,820 --> 00:05:23,750 And I can I can choose how many cuts I want. 76 00:05:23,750 --> 00:05:30,590 So if I use my mouse wheel and like go up like this, it will increase the loops. 77 00:05:31,160 --> 00:05:38,960 And if I like use my mouse feel to decrease it like this, I can use my mouse for to decrease and increase 78 00:05:39,530 --> 00:05:41,880 my Lucas. 79 00:05:42,440 --> 00:05:49,400 So if I select this one like I have three Lucas and then I click, it's still not confirmed. 80 00:05:49,790 --> 00:05:51,680 It goes into this orange. 81 00:05:52,790 --> 00:05:54,290 And I just. 82 00:05:54,320 --> 00:05:54,710 All right. 83 00:05:55,790 --> 00:06:00,500 And then I can choose where to place my lookups. 84 00:06:02,180 --> 00:06:11,330 If I want to get back to the original position, to get back to the center, I click on right click. 85 00:06:11,330 --> 00:06:13,280 I do, I right click. 86 00:06:13,730 --> 00:06:15,920 And then it goes back to the center. 87 00:06:16,310 --> 00:06:22,550 Then I have the I just last operation something here which you can adjust and of course again in this 88 00:06:22,550 --> 00:06:22,940 menu. 89 00:06:23,780 --> 00:06:25,790 And you can also smooth it the. 90 00:06:27,030 --> 00:06:27,310 Okay. 91 00:06:27,870 --> 00:06:29,550 So I have these lookouts. 92 00:06:29,640 --> 00:06:34,080 And then again, let's make another loops over here. 93 00:06:34,080 --> 00:06:36,210 So control our mouths. 94 00:06:36,210 --> 00:06:38,340 We ought to increase the number of lookouts. 95 00:06:38,640 --> 00:06:47,130 Select, choose the location, and then let's kill again to confirm a how does this look right now? 96 00:06:47,130 --> 00:06:50,390 So how these lookouts. 97 00:06:51,690 --> 00:06:55,410 Let me First Fleet. 98 00:06:57,450 --> 00:06:58,980 These concessions were here. 99 00:07:01,810 --> 00:07:02,050 Okay. 100 00:07:02,440 --> 00:07:04,210 How does Lucas find that? 101 00:07:04,210 --> 00:07:12,250 The reaction is based on these quotes for pest control are in the loop. 102 00:07:12,250 --> 00:07:20,110 What we find is the direction based on where I hover my mouth. 103 00:07:20,110 --> 00:07:26,680 So if I find the direction over here that goes all the way over here and then goes all the way down 104 00:07:26,710 --> 00:07:27,100 here. 105 00:07:27,820 --> 00:07:28,230 All right. 106 00:07:28,240 --> 00:07:31,120 And that's how the cuts will be made. 107 00:07:31,270 --> 00:07:40,300 But if I make a triangle of face or here like this and this, go to face and triangle as face. 108 00:07:40,960 --> 00:07:43,600 And now I have made a triangular face. 109 00:07:43,750 --> 00:07:51,460 So 1 to 3 is a triangular or trees face. 110 00:07:52,540 --> 00:08:02,230 And now if I try to make a loop card like here, over here the loop will find its way or here goes up. 111 00:08:02,680 --> 00:08:10,840 And then based on my vertices like it says, there's a versa here and there's a vertices, see over 112 00:08:10,840 --> 00:08:11,170 here. 113 00:08:11,440 --> 00:08:12,850 So it goes straight. 114 00:08:13,390 --> 00:08:18,580 But then when it comes to these trees than it does, it doesn't know where to go. 115 00:08:18,580 --> 00:08:24,090 So is to go to this or to see or hear or see or hear or see or hear. 116 00:08:24,460 --> 00:08:28,300 So it just stops and the loop ends like that. 117 00:08:28,810 --> 00:08:32,020 So it also finds its way over here. 118 00:08:32,679 --> 00:08:40,150 But when it comes to this triangle or or here, it can't find its way. 119 00:08:40,150 --> 00:08:42,820 And it's also the same four angles. 120 00:08:43,419 --> 00:08:43,750 All right. 121 00:08:44,410 --> 00:08:49,060 So let's try out and control R to make the loop cut. 122 00:08:49,600 --> 00:08:55,120 And as you can see, the cuts can't find its way through these. 123 00:08:56,170 --> 00:08:57,760 Uh, trees. 124 00:08:58,360 --> 00:09:03,760 If I click and then confirm the loop, he's all around my object. 125 00:09:03,760 --> 00:09:06,280 Because all of these are quads. 126 00:09:07,000 --> 00:09:07,780 We're always here for. 127 00:09:07,850 --> 00:09:10,090 I happen to have trees. 128 00:09:10,840 --> 00:09:13,750 The card is not meets. 129 00:09:15,580 --> 00:09:16,420 And I need. 130 00:09:17,410 --> 00:09:23,410 I need to have to know that my message can be at any time I want to be. 131 00:09:23,830 --> 00:09:27,610 Look, look that I can make look cuts, anything I want. 132 00:09:27,610 --> 00:09:33,130 So for example, and it's only my modeling like I want to manipulate this mesh. 133 00:09:33,130 --> 00:09:35,200 These look very useful. 134 00:09:35,410 --> 00:09:46,450 You can control all right here and then increase the amount of loop cuts confirm then confirm the location 135 00:09:46,450 --> 00:09:47,110 of loop cuts. 136 00:09:47,710 --> 00:09:50,620 And then I have all these made these words. 137 00:09:50,620 --> 00:09:58,990 This is a they made me look cuts that I can use for adjustments so if I press a scale as I can is killed 138 00:09:58,990 --> 00:09:59,860 them like that. 139 00:10:00,190 --> 00:10:06,280 All right if I press E, I can extrude them like that, okay? 140 00:10:07,660 --> 00:10:14,530 And if I can move them like that, I can manipulate very easily and use them in my advantage. 141 00:10:14,530 --> 00:10:23,370 But as I don't have to write the triangle or faces or here, I can make face here that I can use. 142 00:10:23,420 --> 00:10:35,230 Because you can see this face, this loop is very distorted because of these 2 to 3 as compared to here, 143 00:10:35,380 --> 00:10:39,370 over here that I can make clean loops to use. 144 00:10:39,670 --> 00:10:47,350 So that is the reason we always use quad instead of angles and trees. 145 00:10:47,620 --> 00:10:55,120 And the reason is that if I make a awkward square, which I should do in the last with you is kind of 146 00:10:55,360 --> 00:10:56,620 consisted of 147 00:11:00,310 --> 00:11:02,590 tweezers right now, as you can see. 148 00:11:03,250 --> 00:11:07,270 And compared to the dubious sphere which is. 149 00:11:09,390 --> 00:11:13,410 She includes only quarts or here and now. 150 00:11:13,410 --> 00:11:21,670 Let's smooth them both right through right click Shania smooth and then here right click and did this 151 00:11:21,670 --> 00:11:21,870 smooth. 152 00:11:21,900 --> 00:11:24,390 As you can see, the mesh is not good. 153 00:11:24,390 --> 00:11:27,180 Like it's not smooth as this one. 154 00:11:27,750 --> 00:11:35,160 These are jagged edges over here and that these triangular faces are actually we can see them over here. 155 00:11:35,160 --> 00:11:39,030 So it's not very good even if we subdivided. 156 00:11:40,070 --> 00:11:40,430 All right. 157 00:11:41,150 --> 00:11:48,350 If we subdivide that three years subdivide and do subdivision, newly subdivision, it makes things 158 00:11:48,350 --> 00:11:49,520 even worse than that. 159 00:11:50,240 --> 00:12:00,110 So we usually don't want quads as I don't want trees or Indians, you know, mesh because of these reasons 160 00:12:00,530 --> 00:12:00,800 and. 161 00:12:02,420 --> 00:12:09,740 For example, if you're in the video game and game characters are named, trees are made of trees because 162 00:12:09,740 --> 00:12:10,580 of the game engines. 163 00:12:11,000 --> 00:12:16,700 Then after finishing modeling, you can go to face triangles, faces and make a triangle of face of 164 00:12:16,700 --> 00:12:17,930 your model after model. 165 00:12:18,000 --> 00:12:27,050 So you don't with with the modeling, so you don't want to make any loops look like this. 166 00:12:28,010 --> 00:12:34,490 Then you just triangle regions, your face, your mesh to use it in a gay image. 167 00:12:34,580 --> 00:12:39,310 But for modeling, you always use quotes. 168 00:12:39,710 --> 00:12:40,490 All right, that's it. 169 00:12:42,530 --> 00:12:48,000 You can choose your selection with you, as I said, or the shortcuts 1 to 3 on your keyboard. 170 00:12:48,020 --> 00:12:53,780 So one is for writing selection, two is for isolation, and three is for face selection. 171 00:12:55,310 --> 00:12:55,790 All right. 172 00:12:56,150 --> 00:12:59,860 That is look at right now. 173 00:13:03,980 --> 00:13:10,010 Then we have something called Extrude, which I have shown you in previous videos. 174 00:13:12,680 --> 00:13:23,300 If I choose this face over here and if I press e I going to extrude this face, or if I go here and 175 00:13:23,300 --> 00:13:31,250 select this one, this gives me this a plus icon that I can use to extrude another face. 176 00:13:31,560 --> 00:13:31,880 Right. 177 00:13:32,510 --> 00:13:37,130 So the shortcut for extrude 178 00:13:39,920 --> 00:13:42,530 is e very easy extrude. 179 00:13:44,150 --> 00:13:49,060 And so the idea is to not use any of these icons. 180 00:13:49,060 --> 00:13:53,960 So you have your solution was to select the vertices like faces and all that. 181 00:13:53,960 --> 00:14:04,550 And then you just do the shortcut like E to extrude and it automatically snaps to the to the axis. 182 00:14:04,560 --> 00:14:10,370 So right here it starts with the that axis. 183 00:14:10,970 --> 00:14:19,040 So if I presses it, it will ignore the axis and then I can move my mesh, my face that I've just created 184 00:14:19,670 --> 00:14:20,150 freely. 185 00:14:20,780 --> 00:14:21,140 All right. 186 00:14:22,010 --> 00:14:27,470 So the thing is, that's all about the extrude. 187 00:14:27,470 --> 00:14:30,140 You can also extrude on the edges. 188 00:14:30,800 --> 00:14:31,280 All right. 189 00:14:31,280 --> 00:14:36,860 So extrude in edges will be like this for extrude on the vertices. 190 00:14:36,860 --> 00:14:40,020 So you can extrude vertices like that. 191 00:14:41,150 --> 00:14:52,010 And yeah, so the next thing is inserts and the shortcut for inserts and I guess what is it. 192 00:14:52,340 --> 00:14:52,790 Yeah. 193 00:14:52,790 --> 00:14:55,640 It's I suppose. 194 00:14:55,940 --> 00:14:56,210 Sorry. 195 00:14:56,210 --> 00:15:06,050 Answer is I if I go to this solution and select this face and then press, I'll make this window like 196 00:15:06,050 --> 00:15:07,190 a window thing for me. 197 00:15:07,820 --> 00:15:15,530 But the good thing about insert is that always makes squats so out of a we press. 198 00:15:15,530 --> 00:15:28,550 I make another quad inside my quad like makes these four edges for me these four edges each 1 to 3 four 199 00:15:28,970 --> 00:15:31,790 to make another quad phase inside. 200 00:15:32,120 --> 00:15:34,970 And then I can do some crazy shapes. 201 00:15:35,330 --> 00:15:43,250 If I can do this, then I can scale with it as I can rotate it like this can do another insert with 202 00:15:43,250 --> 00:15:50,870 I and then I can extruded it e move it inside, then I can extra with this one out. 203 00:15:50,870 --> 00:15:53,270 I can create the shapes with inserts. 204 00:15:53,900 --> 00:15:55,160 So that's inserts. 205 00:15:56,060 --> 00:15:57,470 So instead of I. 206 00:15:58,800 --> 00:16:00,810 Assume you have is Bevel. 207 00:16:02,100 --> 00:16:06,930 So the shortcut for Belleville is 208 00:16:10,080 --> 00:16:13,170 control beef. 209 00:16:14,090 --> 00:16:19,650 The sugar level is control B and what it does, if you select a solution, select an edge, and you 210 00:16:19,650 --> 00:16:28,020 want more edges here because you want to have a smooth edge or you don't want to have it so sharp or 211 00:16:28,020 --> 00:16:28,230 here. 212 00:16:28,230 --> 00:16:32,750 So you want to add edges over here and you do that by control B or better lean. 213 00:16:32,880 --> 00:16:38,490 So control B by pressing control B, you add bills. 214 00:16:38,490 --> 00:16:44,850 So control beef like this, and by default it adds to another vertices. 215 00:16:44,850 --> 00:16:53,370 If you move your scroll in your mouse wheel, you can increase the edges like that, or you can just 216 00:16:53,460 --> 00:17:00,930 click and then here you can choose how many segments you want or the width and all the other options 217 00:17:00,930 --> 00:17:03,750 that you can use to bevel your edge. 218 00:17:04,589 --> 00:17:14,310 And now that this is built, if you go to object, you can see that this edge or here is much more smooth. 219 00:17:14,310 --> 00:17:26,099 And for selecting a loop we use, let's use another color of your we use 220 00:17:28,650 --> 00:17:32,730 oats plus left click 221 00:17:35,490 --> 00:17:40,800 alt plus left click is to select the loop. 222 00:17:40,800 --> 00:17:47,580 So we are in edge selection are now a selection and then I want to select this loop around here. 223 00:17:47,580 --> 00:17:57,270 So I go for Whole Oats and then click on this and this will select all the edges or here and then if 224 00:17:57,270 --> 00:17:59,790 accompanied by within control. 225 00:17:59,820 --> 00:18:07,200 B I have this bill over here and I have added a lot of more edges right here. 226 00:18:07,200 --> 00:18:12,090 And now I have a much more smooth shape, right? 227 00:18:13,020 --> 00:18:14,970 So that's Bevel. 228 00:18:15,330 --> 00:18:17,180 The other thing is Knife. 229 00:18:17,190 --> 00:18:19,380 I recommend you to not use it, 230 00:18:22,080 --> 00:18:22,860 but 231 00:18:26,340 --> 00:18:28,560 it might prove useful in many cases. 232 00:18:28,560 --> 00:18:30,900 The shortcut for knife as. 233 00:18:32,150 --> 00:18:34,790 It starts with K is okay. 234 00:18:35,420 --> 00:18:39,200 So if you press K all right. 235 00:18:39,620 --> 00:18:45,530 If you press K, you bring up this knife or you and then you can make vertices like this knife will 236 00:18:45,530 --> 00:18:48,560 make vertices inside the faces. 237 00:18:48,560 --> 00:18:55,610 Like if you click, you make one word to see the other one, you make an edge, other one you make another 238 00:18:55,610 --> 00:18:57,530 word, see, click, and then 239 00:19:00,230 --> 00:19:08,780 combine these with the first one and then to confirm it's press, enter in your keyboard and then it 240 00:19:08,780 --> 00:19:14,110 will make this face for you and you can use for your model. 241 00:19:14,120 --> 00:19:24,020 But the problem is that as you can see, we have one, two, three, four, five, six and we have an 242 00:19:24,020 --> 00:19:24,590 angle here. 243 00:19:24,710 --> 00:19:34,520 So it's not good for us, but maybe in some cases you may want to cut your mesh like from over here 244 00:19:34,520 --> 00:19:41,360 to or here, and then inserts confirmed to make only some faces over here. 245 00:19:41,360 --> 00:19:50,720 But you know, you have just cut the loop or here you can use loop to make cuts, right? 246 00:19:51,290 --> 00:19:53,540 So that is a knife. 247 00:19:55,070 --> 00:19:58,310 And the next thing is poly builds. 248 00:19:58,730 --> 00:19:59,200 All right. 249 00:19:59,900 --> 00:20:04,760 Pipe built with poly became the first manipulate vertices. 250 00:20:04,910 --> 00:20:13,160 What we use G for manifold which suggest can tweak anywhere to see very quickly and then manipulate 251 00:20:14,120 --> 00:20:19,310 and in the measures that are not closed like this mesh is closed right now. 252 00:20:19,310 --> 00:20:26,180 Okay, we can use the edge selection, but if we go back to the object, not make a plane. 253 00:20:26,690 --> 00:20:31,280 This plane is not closed like it's not a closed mesh. 254 00:20:31,280 --> 00:20:39,260 If you go to edit mode again with poly built now always has the option to select this and if I click 255 00:20:39,260 --> 00:20:44,390 on it and drag, it will make an extrusion of this edge. 256 00:20:44,750 --> 00:20:52,100 So it will give me the opportunity to quickly extrude my edges. 257 00:20:52,700 --> 00:20:53,060 Right. 258 00:20:53,390 --> 00:21:01,330 And this is useful for a apology, which I will show you how to use this tool to receive all your cakes. 259 00:21:01,520 --> 00:21:03,200 These options are so important. 260 00:21:04,400 --> 00:21:05,940 I never use them as spin. 261 00:21:05,960 --> 00:21:14,030 You can use to select your face and then make a spin movement like that look something like that. 262 00:21:14,540 --> 00:21:20,960 But it is really useful always for me, so I'm just not going to warm you with these things that are 263 00:21:20,960 --> 00:21:22,010 not useful as much. 264 00:21:22,580 --> 00:21:25,130 But repression is the last thing I'm going to show you. 265 00:21:25,160 --> 00:21:30,170 And the shortcut for ripping 266 00:21:33,320 --> 00:21:34,520 is V. 267 00:21:35,330 --> 00:21:48,530 So if I go here and somewhere around my mother and process, I want to like cut this vertex and then 268 00:21:48,800 --> 00:21:49,880 I want to cut, right? 269 00:21:50,240 --> 00:22:00,770 So I want to if I want to cut it a rip, it's like I want to rip this vertex a press V and then more 270 00:22:00,770 --> 00:22:06,110 person we I have ripped this where to see and I can also do that with edges. 271 00:22:06,110 --> 00:22:15,080 So I select the sweat edge and then press V and then it cuts this edge. 272 00:22:15,980 --> 00:22:16,370 Right? 273 00:22:17,210 --> 00:22:26,990 And then also they says, you know, you can't rip faces, it only can rip edges and vertices and you 274 00:22:26,990 --> 00:22:31,790 can use that to rip faces like that and scale it. 275 00:22:32,390 --> 00:22:40,820 And this is also useful in this apology when you want to in some areas, especially in the face area, 276 00:22:40,820 --> 00:22:49,310 to rip regions and make new cuts like you would. 277 00:22:51,670 --> 00:22:55,570 Connect these two to make a new loop around your objects. 278 00:22:56,230 --> 00:22:58,120 And I think that is all. 279 00:22:58,270 --> 00:23:09,340 So to review, to recap, we discussed how to tell what are the vertex edges, faces, and why you should 280 00:23:09,340 --> 00:23:10,480 always use quartz. 281 00:23:10,990 --> 00:23:17,560 And then we reviewed the most important tools you have in the loop called the extrude, the insert, 282 00:23:17,560 --> 00:23:19,870 the bevel, the knife and the wrapping. 283 00:23:20,470 --> 00:23:22,900 And that's all I think you need to know. 284 00:23:22,900 --> 00:23:24,040 These are the same tools. 285 00:23:24,040 --> 00:23:25,420 No rotate that you can use. 286 00:23:25,420 --> 00:23:33,280 Like if I if you select this vertex and then select the move you have to move to and to move your greatest 287 00:23:33,280 --> 00:23:33,580 luck. 288 00:23:33,580 --> 00:23:35,040 That's the same thing. 289 00:23:35,050 --> 00:23:44,080 But these are the only thing I think that you need for modelling in Blender and with the last video 290 00:23:44,080 --> 00:23:50,710 that I showed you the object mode and how these based measures, the primary images and the curve you 291 00:23:50,710 --> 00:23:58,660 can use for modelling and with these techniques, these options that you have in this mode, you can 292 00:23:58,660 --> 00:24:02,050 do your modelling pretty well. 293 00:24:02,530 --> 00:24:02,880 All right. 294 00:24:02,890 --> 00:24:04,000 Until next with you. 295 00:24:04,450 --> 00:24:04,870 Goodbye.