Hello again in this video.
We are going to have a look at this menu.
Right over here, we have edit mode and I'm going to show you what's the most important tools over here
does and how you can use them for modeling.
So if I did this cube and then make another cube like this and then hit tab to go to edit mode, now
we are in.
I did not.
The first thing you need to know is these options over here.
So the first one is Vertex Select.
The second one is Edge Select and the last one is very select.
So if I click on either of them, you will have the you can only select what this option allows you
to select.
So this option allows you to select vertex us well vertices and this option allows you to select edges
and this option allows you to select phases.
So now we're in phase selection and then these are phases.
If I select this one, I can select this, select these other phases as well.
If I go to isolate, I can select edges.
If I go to vertex, select against select vertices.
All right.
If I select all of them by holding, shift and selecting, I can select all of them like all vertices,
edges and faces.
But what are resources and faces and edges and all that?
So if I go here, let me disable the floor and the access logo here, as you can see, to have a queue
over here.
So.
In Modeling blender.
We have a vertex.
This kind of shape.
We have a vertex.
All right, then when this vertex joins, it's another vertex.
It makes an edge.
And then we run these.
Edges.
Com three edges or more and they connect to each other like two vertices connect to each other.
This will make a face.
So we have a face.
This right angle of face.
These kind of faces.
And these kinds of firsts.
And these are called different.
So let me show you.
These are called triangular faces.
These are called What's what?
And when you have more than four vertices in your face and not in your face, but in the face of your
objects of this face, then this is called angles.
The triangle is also called trees.
So these are called threes, quiet and angles.
So you have three types of faces.
All right.
And these options always you decide them say four.
So the vertex, I can select this vertex and move it around.
If I saw slight edge, I can select edges and move around.
If I select face, I can select faces and move around, which in this case is a quad.
Because as you can see.
Yeah.
One, two, three, four.
Which makes a quad.
All right.
So what was the meaning of these?
So should be make trees called or angles.
The first thing you need to know is that you always have to aim to make crafts.
All right.
You always have to aim to your object to have quartz.
And let me explain to you why those couple of reasons why you need to make quartz.
But the most important reason is because of something called loop cuts.
All right.
So if you go to France or you look at is this option or here and shortcuts for Lucas, these control
are so you either go here and select to color over here or like me, you hold control and or I make
look.
So what Lucas does is that, as the name implies, it makes it cuts into your mess.
If I hold the control or it makes it cuts based on this line that is showing that a yellow line.
All right.
So if a horrible mouse over here, it makes the line or here, this loop or here, if I hold my mouth
over here, it makes the loop over here.
And I can I can choose how many cuts I want.
So if I use my mouse wheel and like go up like this, it will increase the loops.
And if I like use my mouse feel to decrease it like this, I can use my mouse for to decrease and increase
my Lucas.
So if I select this one like I have three Lucas and then I click, it's still not confirmed.
It goes into this orange.
And I just.
All right.
And then I can choose where to place my lookups.
If I want to get back to the original position, to get back to the center, I click on right click.
I do, I right click.
And then it goes back to the center.
Then I have the I just last operation something here which you can adjust and of course again in this
menu.
And you can also smooth it the.
Okay.
So I have these lookouts.
And then again, let's make another loops over here.
So control our mouths.
We ought to increase the number of lookouts.
Select, choose the location, and then let's kill again to confirm a how does this look right now?
So how these lookouts.
Let me First Fleet.
These concessions were here.
Okay.
How does Lucas find that?
The reaction is based on these quotes for pest control are in the loop.
What we find is the direction based on where I hover my mouth.
So if I find the direction over here that goes all the way over here and then goes all the way down
here.
All right.
And that's how the cuts will be made.
But if I make a triangle of face or here like this and this, go to face and triangle as face.
And now I have made a triangular face.
So 1 to 3 is a triangular or trees face.
And now if I try to make a loop card like here, over here the loop will find its way or here goes up.
And then based on my vertices like it says, there's a versa here and there's a vertices, see over
here.
So it goes straight.
But then when it comes to these trees than it does, it doesn't know where to go.
So is to go to this or to see or hear or see or hear or see or hear.
So it just stops and the loop ends like that.
So it also finds its way over here.
But when it comes to this triangle or or here, it can't find its way.
And it's also the same four angles.
All right.
So let's try out and control R to make the loop cut.
And as you can see, the cuts can't find its way through these.
Uh, trees.
If I click and then confirm the loop, he's all around my object.
Because all of these are quads.
We're always here for.
I happen to have trees.
The card is not meets.
And I need.
I need to have to know that my message can be at any time I want to be.
Look, look that I can make look cuts, anything I want.
So for example, and it's only my modeling like I want to manipulate this mesh.
These look very useful.
You can control all right here and then increase the amount of loop cuts confirm then confirm the location
of loop cuts.
And then I have all these made these words.
This is a they made me look cuts that I can use for adjustments so if I press a scale as I can is killed
them like that.
All right if I press E, I can extrude them like that, okay?
And if I can move them like that, I can manipulate very easily and use them in my advantage.
But as I don't have to write the triangle or faces or here, I can make face here that I can use.
Because you can see this face, this loop is very distorted because of these 2 to 3 as compared to here,
over here that I can make clean loops to use.
So that is the reason we always use quad instead of angles and trees.
And the reason is that if I make a awkward square, which I should do in the last with you is kind of
consisted of
tweezers right now, as you can see.
And compared to the dubious sphere which is.
She includes only quarts or here and now.
Let's smooth them both right through right click Shania smooth and then here right click and did this
smooth.
As you can see, the mesh is not good.
Like it's not smooth as this one.
These are jagged edges over here and that these triangular faces are actually we can see them over here.
So it's not very good even if we subdivided.
All right.
If we subdivide that three years subdivide and do subdivision, newly subdivision, it makes things
even worse than that.
So we usually don't want quads as I don't want trees or Indians, you know, mesh because of these reasons
and.
For example, if you're in the video game and game characters are named, trees are made of trees because
of the game engines.
Then after finishing modeling, you can go to face triangles, faces and make a triangle of face of
your model after model.
So you don't with with the modeling, so you don't want to make any loops look like this.
Then you just triangle regions, your face, your mesh to use it in a gay image.
But for modeling, you always use quotes.
All right, that's it.
You can choose your selection with you, as I said, or the shortcuts 1 to 3 on your keyboard.
So one is for writing selection, two is for isolation, and three is for face selection.
All right.
That is look at right now.
Then we have something called Extrude, which I have shown you in previous videos.
If I choose this face over here and if I press e I going to extrude this face, or if I go here and
select this one, this gives me this a plus icon that I can use to extrude another face.
Right.
So the shortcut for extrude
is e very easy extrude.
And so the idea is to not use any of these icons.
So you have your solution was to select the vertices like faces and all that.
And then you just do the shortcut like E to extrude and it automatically snaps to the to the axis.
So right here it starts with the that axis.
So if I presses it, it will ignore the axis and then I can move my mesh, my face that I've just created
freely.
All right.
So the thing is, that's all about the extrude.
You can also extrude on the edges.
All right.
So extrude in edges will be like this for extrude on the vertices.
So you can extrude vertices like that.
And yeah, so the next thing is inserts and the shortcut for inserts and I guess what is it.
Yeah.
It's I suppose.
Sorry.
Answer is I if I go to this solution and select this face and then press, I'll make this window like
a window thing for me.
But the good thing about insert is that always makes squats so out of a we press.
I make another quad inside my quad like makes these four edges for me these four edges each 1 to 3 four
to make another quad phase inside.
And then I can do some crazy shapes.
If I can do this, then I can scale with it as I can rotate it like this can do another insert with
I and then I can extruded it e move it inside, then I can extra with this one out.
I can create the shapes with inserts.
So that's inserts.
So instead of I.
Assume you have is Bevel.
So the shortcut for Belleville is
control beef.
The sugar level is control B and what it does, if you select a solution, select an edge, and you
want more edges here because you want to have a smooth edge or you don't want to have it so sharp or
here.
So you want to add edges over here and you do that by control B or better lean.
So control B by pressing control B, you add bills.
So control beef like this, and by default it adds to another vertices.
If you move your scroll in your mouse wheel, you can increase the edges like that, or you can just
click and then here you can choose how many segments you want or the width and all the other options
that you can use to bevel your edge.
And now that this is built, if you go to object, you can see that this edge or here is much more smooth.
And for selecting a loop we use, let's use another color of your we use
oats plus left click
alt plus left click is to select the loop.
So we are in edge selection are now a selection and then I want to select this loop around here.
So I go for Whole Oats and then click on this and this will select all the edges or here and then if
accompanied by within control.
B I have this bill over here and I have added a lot of more edges right here.
And now I have a much more smooth shape, right?
So that's Bevel.
The other thing is Knife.
I recommend you to not use it,
but
it might prove useful in many cases.
The shortcut for knife as.
It starts with K is okay.
So if you press K all right.
If you press K, you bring up this knife or you and then you can make vertices like this knife will
make vertices inside the faces.
Like if you click, you make one word to see the other one, you make an edge, other one you make another
word, see, click, and then
combine these with the first one and then to confirm it's press, enter in your keyboard and then it
will make this face for you and you can use for your model.
But the problem is that as you can see, we have one, two, three, four, five, six and we have an
angle here.
So it's not good for us, but maybe in some cases you may want to cut your mesh like from over here
to or here, and then inserts confirmed to make only some faces over here.
But you know, you have just cut the loop or here you can use loop to make cuts, right?
So that is a knife.
And the next thing is poly builds.
All right.
Pipe built with poly became the first manipulate vertices.
What we use G for manifold which suggest can tweak anywhere to see very quickly and then manipulate
and in the measures that are not closed like this mesh is closed right now.
Okay, we can use the edge selection, but if we go back to the object, not make a plane.
This plane is not closed like it's not a closed mesh.
If you go to edit mode again with poly built now always has the option to select this and if I click
on it and drag, it will make an extrusion of this edge.
So it will give me the opportunity to quickly extrude my edges.
Right.
And this is useful for a apology, which I will show you how to use this tool to receive all your cakes.
These options are so important.
I never use them as spin.
You can use to select your face and then make a spin movement like that look something like that.
But it is really useful always for me, so I'm just not going to warm you with these things that are
not useful as much.
But repression is the last thing I'm going to show you.
And the shortcut for ripping
is V.
So if I go here and somewhere around my mother and process, I want to like cut this vertex and then
I want to cut, right?
So I want to if I want to cut it a rip, it's like I want to rip this vertex a press V and then more
person we I have ripped this where to see and I can also do that with edges.
So I select the sweat edge and then press V and then it cuts this edge.
Right?
And then also they says, you know, you can't rip faces, it only can rip edges and vertices and you
can use that to rip faces like that and scale it.
And this is also useful in this apology when you want to in some areas, especially in the face area,
to rip regions and make new cuts like you would.
Connect these two to make a new loop around your objects.
And I think that is all.
So to review, to recap, we discussed how to tell what are the vertex edges, faces, and why you should
always use quartz.
And then we reviewed the most important tools you have in the loop called the extrude, the insert,
the bevel, the knife and the wrapping.
And that's all I think you need to know.
These are the same tools.
No rotate that you can use.
Like if I if you select this vertex and then select the move you have to move to and to move your greatest
luck.
That's the same thing.
But these are the only thing I think that you need for modelling in Blender and with the last video
that I showed you the object mode and how these based measures, the primary images and the curve you
can use for modelling and with these techniques, these options that you have in this mode, you can
do your modelling pretty well.
All right.
Until next with you.
Goodbye.