Hello, everyone.
In this video we are going to talk about vertex paintings.
So first of all, delete the default.
Cute.
Don't forget that.
Then let's make a plane or a here and now let's go to vertex painting over here all over control, top
and worthless space.
So if I go towards it's going to have this menu.
I have this color here.
Let's pick a red color and let's color this plane, right?
So if I click here, nothing happens.
So what is going on?
Why can't I color my plane?
Well, if I go or here if I click and drag over here, as you can see, something happens.
Now, I have a red color over here.
If I go over here and here and here, I'll get color red, a red color plane.
So what is happening is that when worthless painting, as the name implies, use vertices, these vertices.
So my plane has four words as these use this vertices to paint the objects, the mesh.
So it paints around these words vertex, paints around this vertex.
And then run the paintings.
The paintings blend with each other right here.
That's the whole thing about vertex painting.
So you are painting the vertex this, remember that.
So to be able to fix this problem that we have like we can we can paint in the middle right now.
All right.
As you can see, we need to subdivide our plane.
We see that we go to the top, right click subdivide, and then we have the subdivision.
Then let's work with a subdivision, something like so you can go more than ten.
As you can see, if I click here, it won't change.
You can go more than ten by type, and if I said 12, I can go for 12 solutions.
All right then, control to write this variance.
And then if I try now you can see that I can paint on my plane.
All right, to fill the whole object with a paint, I find the two chosen.
Chosen over here.
You need to go to paints and set vertex color or the shortcut shift.
Okay, so if I hold shift and K, I will fill this plane with the width color and if I go for green
for example, and shift, okay, I'll fill it with green and the same thing with this book.
All right.
So that's the whole thing about the because you need to first add geometry, but now I want to see this
plane in full go in like I want to see in the rendering.
So I go to rendering and then what happens?
Like we don't have our vertex color like we have in the shading.
What you need to know is that when you make an object and go towards this small blender, well, if
you go to here object of the properties of blender will make a vertex color in this tab over here for
you.
So you'll will make a British color and then you can even rename this vertex color to test and then
even make another vertices color like to test.
Two.
All right.
You can make a lot of vertices colors.
And if you want to use one of them, you go here and choose one of these to be rendered.
All right.
So clicking on this render button, this is there and that icon.
So this voice color will be rendered if you wanted the test, test one to be rendered as the one here,
just click on the icon or he.
So to add this for us to see the whitest color in the rendering, we need to go to shading and add a
material for our plane.
So I click on New.
Now our plane has a material which changes here.
As you can see right now, shift A and then search for vertex color, social vertical over here.
Where is this?
And then we have this where it is color node and then select over this box to choose your words as so
as you as you as we have made here to versus in color options over here.
All right.
So towards this course, this one on test, do I want to use the test moment that we just made a painting
like I think it was a blue color.
So I click on it and then test one and then connect this color to base color and then blender.
We're going to use these words, this color note to determine that this color is used for rendering.
All right.
So now if I make changes in Margaret, this color right here in the rendering mode, I can see it as
well as my shading.
Well, then we can change it to this to.
All right.
And then change the versus center versus color.
It's right in the test.
Do so click on test to now we're in the other where these color and then like shift K to fill it or
go to shading most first.
So take the test two and then shift K and then let's maybe add something else.
So this is our test two and this is our test one, but we made our shading to be, to show in the rendering
of the test.
Once in the shading mode, we can change it and see like other layers of our work, like other thing
like we want to make due to coloring to paintings to see like which one is better than the other.
Right?
And then we do this to test them out.
And then if we go to test two, we are in test two and we go to rendering.
It is showing the test one.
We go here and change it to test two.
And now in rendering mode we're going to see the test two as well.
So that's the whole thing about these words, these colors that you need to know and you need to go
through here in the notes properties and add the words color note and select the versus colors that
you want.
All right, now let's get into the fun parts, which is painting.
So as I said before, by shift, okay, you will feel the color.
And here we have oh, we already know we have drawing to draw on our mesh and then we have blah, which
is kind of a smooth thing.
Like we can smooth our color over here and have much more smoother shifts.
Especially this is very useful in versus coloring because because it is painting on water so they can
make it very sharp edges and you can fix this with this lower option than we have this outrage which
will now average the color of the master.
And you click with the same values that we have going here at Bouvier for click here.
You will average it over here.
So if I click on the right here at your child's average, the area with the same color, it does that.
So and we have a smear as well.
So this again, like a color here, like blue.
We use a smear over here and then use this.
I can drag my color like that.
Okay, so we have these and we have the mixing time.
For example, I'm not going to go into all of these, but for example, if you use the screen, we can
have a much more softer color.
If we click like if we click here, we have a much more soft.
Certainly can help us to blend the colouring which with each other as well.
So it's changeable to screen.
Then we have a radius over here.
So if you change, as you can see, the radius will change as well.
It may change as to how thin or thick your drawing will be.
Or you can use the shortcut which is which is the same in all the other menus as well, sort of, in
the words of Spain's in the Spanish, in the texture pattern, in the X sculpt one for change in the
radius.
The short is is F if you know.
So what version of I can change it and then we can we can I can't confirm for sure and you can change
it here as well or by the shortcut shift.
F So for instance you can change the strings as well.
So if I click here, I get this is strange or you, all right.
And again, it's the same, you know, other means.
So very helpful if you have a tablet you can click on here.
So if I have a pen tablet with pressure like I do right now, I can press right here and it will want
to detect your pressure for paintings.
So, for example, if I click here, right, let me color it with white and then make it like something
like this.
And then.
Strand.
So for radius we don't need strange.
Right?
But something that we need is for something.
We need pressure for radius.
We don't need the pressure so much but for something like for strange the principle he pressure and
pressure so no pressure and now if a pressure is like this I get a very, very more strange one, much
more a strange color.
If I pressed the pressures very softly, I get a very, very soft.
Color.
It can help a lot when blending colors with each other.
All right, so that's it.
The brush menu is not very helpful in here, and that's just not very helpful.
These are said.
Set it to default and never touch, I think.
And then we have texture.
Okay.
So in all the menus over here where it explains white paint this your paint, you have these options,
right?
And then you have over here the work place, the workspace, the active tool workspace.
You also have these options over here with some extra options that the pointer team I think could just
fill in this place.
I will explain here.
But all these options are here as well.
Okay.
So we have texture.
If I click and you make him a make a texture and if it cohere, you know, under texture, I see it
as well.
To see the texture, we need to go to the global texturing properties in Blender.
So this is the texture properties in one.
If I go to object mode, I have as well to add texture to my object so that I go here and then I select
the texture.
So for example, if I select the texture, like the texture we use in the last with you like these,
these would texture the I'll be the texture.
Honestly, I have this texture or here I go to the properties over here on the texture, and this texture
is selected or under here.
These texture is selected and the mapping is set to tie.
So now let me first feel it.
And yeah, now if I select on it, you see some changes like the color, then there is trying to use
the color and texture to paint this area.
All right.
And as you can see, we have this.
And the reason the resolution is in good well is because we don't have enough geometries here.
We only have this one geometry.
If you go and subdivide it even more, you get a very much more resolution and you get this picture
very well.
But I don't want you to do that because it takes a lot of performance.
So speaking of performance, you need to keep in mind that the versus paints more than one that takes
a lot of performance when you have a lot of resources and in many cases you have.
All right on this you just use some low poly modeling.
Otherwise you have a lot of geometry to work with.
And sometimes in painting it gets very lively.
So keep that in mind.
But the reason it is low res is because your mesh is lower is actually.
So we have mapping over here set two tones as you can.
You could see we did that shift, kind of feel it again if we use view for any use of the method to
paints.
All right.
And 3D as well as other methods to paint.
But what I'm interested in is, is this a sense lot?
So in every many here, vertex texture is sculpting.
Remember that you project a texture like this to to our mesh it's for the to use sense and what it does
is is adding these texture to our sea like and square and to move these texture you use right mouse
click and to rotate it to use control and right mouse click.
And if I zoom in right now or zoom out like actually and feel texture like this, and then I'm telling
Blender that I want these areas to only be included in the painting.
So for zoom in right now, I go here and then if I paint over here, nothing happens, all right?
But if I paint over here now, I'm getting the texture that I wanted.
So you only campaigns over the area that you cinsault is I can move it with right click.
All right, so this person and this and swatch and that you can use for you can use in your texturing,
which is painting and sculpting.
Let me delete that by hitting that.
And yeah.
All right.
The next thing here is the stroke.
Let me feel it again with chips.
Okay, sure.
The first the default stroke method we have is space.
So it's the same thing as we've seen already.
So this is spaceflight, something like painting.
And then we have dots, use some dots for stroking and adding paints.
Right.
And then we have airbrush.
It's, it looks like something like like spraying it.
Look.
Yeah, the paint looks like you are spraying on the objects of go here.
It looks like spraying on the objects.
And then we have line which is very useful.
If I click and drag, I have this line over here and if I let go I have this thing over here, this
line and again because we have a low geometry and it is painting, the vertices is giving me.
Very sharp painting.
If I change it to care of the last option we have, we can use care as well.
And again, these stroke things are similar in the texture, weight and sculpt.
Also, remember that you can use all these all these options are there as well.
So for curve is a little different.
Let me change my view.
Go to.
So for care, the the key that you have to press is control.
Plus right click.
All right.
So if I go here and I want to shoot as curve and then control and right click of these handles for here,
then I'm let go.
And then if I control and right click here, I have my second hand and info control and right click
here.
I have my terms under control and right here click here.
I have my fourth and I do this.
I can change the location and how these handle and those will affect do more and I can use them for
my painting painting some very interesting shapes.
And then when I'm done with the curves, I'm setting up the curves.
I press enter my keyboard and then the curves will be painted.
All right.
And again, because our resolution is low, is going like this, let me actually
increase the resolution so you have a better idea of how these will be useful.
So now you can see that The Curve did a very good job to make a line over here.
If we if use blur, we can make these sharp edges go right.
All right.
Or we can go here, paint a smooth, perfect color.
So that's it for the strokes.
Something else we have here are these options.
Let me change back to a space.
Let's go over here.
The same option here.
Okay.
So these are the same options.
Stroke, stroke selection.
Here we have a spacing.
Let me fill this from the color.
We have the spacing here.
And what is it to be painting?
When we are painting, it's using this value of the spacing to between each stroke.
So you're actually doing this thing like making these dots and then when we're left clicking and dragging
and paints like this.
All right, so if you increase this spacing window or increase the spacing with between each stroke,
so it will make that thing like this.
And if you increase it very high like that, I may not even see the stroke.
So that's good.
I don't like that.
Yeah.
I don't see anything anymore, so.
And if you do freeze it, like, for one, it will increase the resolution a little bit.
But again, it takes performance and it takes the CPU and all that.
So I usually like it's around 5 to 10, the default use is in.
The next thing you have it here is jittering.
So it'll look at it like
randomness and randomness modifiers if you click on some randomness into your shot.
All right.
And if it can monitor this spacing, which I just showed you, because some nice effects like this.
All right.
And this is very useful when painting this skin.
And when you want to paint the imperfections, the infill sample will increase the resolution for especially
the adults.
So it will improve the resolution.
But I think it's not very useful in texture and is useful in sculpting, not very much in texture,
but expect again.
She gave to feeling I don't know why in where it explains we don't have a fill option over here because
if you go to texture, which I will discuss in the next video, you have a feel optional review which
does the same thing as this shift.
Okay, but some of you feel more options, so I don't know why we don't have it here.
Hopefully we have it in the future.
The sample has a stroke here.
Over here.
If you enable it, it's especially when you're working with the mouse, you may not be able to make
a straight line.
So by enabling, that sample is short.
But then there will help.
You'll make it.
Make a little line behind your stroke to help you draw a straight line.
So if a click and drag, as you can see, this is a line, I guess.
So the factor is very high, I think.
Oh, no, the spacing is very high.
So let's, uh, we set this to default.
Right click reset, right click reset, and right click.
$0.03.
All right, now we have the default value of stop loss.
Now, if I click and drag, if you change the color, now you can see that I can make various lines.
And if I increase the factor, the trend will be much higher.
So if I do this now, I can see that I don't even see a color because this line is preventing me from
making color is is kind of calculating the path.
So to make a very straight line, so if I go this, I can do that.
I don't you and I can make something like this around painting like that.
All right?
If I increase the radius, it will help me to make some way around shapes.
Like that.
Okay.
So, yeah, that's it about stabilizing stroke.
That's true, though.
Now, for all of you have these you have these things or here, these shapes over here.
And what it means like that.
The fourth one is like this one means is a it has a path like this one and then goes like this.
Some sort of is something like this, right?
And then it means that when you have your stroke like over here or
if you have your stroke or you'll be able for if you are a through or hit the most, the syringe will
be mostly in this area and then it will fall in this area.
So it will be it will be in that you will have much less assurance.
For example, if I if I do some coloring over here, as you can see, I have very much is trench over
here and then the color gets softer in these areas.
All right.
So if I change that falloff over here like all of the curves and then make it like this.
So what's I so that this shape is like this or here.
So what I'm expecting is that.
The thing is like this, right?
So I'm expecting to is to get something very soft.
So I'm expecting to get something very soft from my stroke to have to have a very soft color in the
hole in the hole when I'm painting.
So that means if I click on it, let's see what they did.
What it does, as you can see, is making a very soft coloring and the inside is black or here.
Right.
So if I change it like this, let's see how it changes.
Right?
And if I do it, these dots over here and have a shape like this now.
I have.
I think I'm going to get a paint and I hope paint with a very soft color.
So it's good that, as you can see.
Yeah.
So.
So that's it for this one.
So you can change it as well.
So if I go over here and something like this, all guys are very sharp like this.
It's very sharp, sharp painting.
I can manipulate this one as well.
So you have these options and these are the pre-made options you can use.
Small thing you can use this one match, smooth or a smooth brush can use sharper, sharper brush,
and you can use constants.
So by constants you will not get these or areas like these are areas around your brush.
Okay, so that's it.
That's all you need to know about this, this false.
All right, let's.
In the back to the fold, something like that.
All right.
So the next thing that I see is the cursor is the color of the cursor.
So it's kind of pink, which is too green to be green in which it will be blue.
And you can set the all of opacity and it should be right here.
So I think that's all you have symmetry as well.
You can enable since you were here or you can essentially
you can enable symmetry over here.
If I never symmetry x symmetry you have x century so.
The Excel sheet.
Yeah, so something like that.
All right.
And the most important thing in the coloring, that's your opinion on the horses painting is something
called and it's not being here, something called color palettes.
And it will be very useful for you.
So, hey, sunshine.
So we have something called color picker and color palettes here, which we don't have over here.
So if I go here and choose a color, it's the same as here to choose a color to paint.
And then here I have an option to change colors throughout color.
So if I click on color, I can see color very fast or here, but we can go even faster than this with
a shortcut.
So the shortcut for swapping color is X on keyboard.
So now let's change the color to something like red.
And now I have red color as my active color.
Now I painting, now I press x.
Now I have green color as my active color.
X x.
So here we can change the color very quickly.
All right.
And then we can make a color palette.
So here I click on New, and then I can make a name.
So, for example, mea culpa, let's name skin.
And then I have this skin color palette.
And to add the color color to this color palette, I press on this plus button.
This will add my active color, which is green right now to my color palette.
So click on this plus Watson.
Now I have this green and then I can I can list X of breath as my active color.
This result plus now I have as well in my color.
But this adds some other color palettes like this one, like this one.
And now I have four colors to use, so it will be very useful to go coloring.
I can quickly change to fiscal, quickly change to this color, quickly change this for this color with
my color.
The other good thing is that we can make many color palettes as much as we want.
So if I click on this one to add the new color palette, I have a new clip on palettes, and then I
can make a new color palette names like imperfections.
So for imperfections of this skin and ally can add colors for imperfections, like something like brown
or something like like this color, right?
And then I can use these as well.
And then I can go here and then change between my color palettes.
So if I go to color palette skin, now I have all these colors that I've just made.
And then the last shortcut is as for, uh, for this part of our course, it gives you and this I pick,
I color, I pick.
What was it called?
I'm not sure.
And then by pressing, by holding us and then not clicking or not clicking, just hovering.
You can select your colors.
So now it's green.
Pay attention to this color over here is green right here.
And now move it towards red and through it and move it toward this one.
And this one and this one.
This.
And now I can choose any color I want.
So if I let go of red, my color will be red.
Not like I hate this.
As you can see, this color, the value is different is because it will be painted red on top of a white
and behind blue is maybe with some other color as well.
So it is taking this this into consideration as well and then blending the color, this value of this
color, these hue saturation.
And then when we color yellow, it will give us these these blending colors called these blending effects.
And we can change the blend, the effects like something for like a screen, and then we can change
it to look something multiply to get other effects to multiply will give us a more value color.
And this screen will do the opposite.
All right.
So S is for.
So these in color and that is very useful for blending close to each other.
So if I have some colors or here some green.
All right.
So yellow and this and then we can just quickly use this or here and then blend with this blue and then
use this or here again and then color it and use this color and use this color.
Reduce this.
And we can go on like this and blend color with each other very nicely.
So
this is very useful for coloring.
Okay.
So the main characters are F for radius shift F for this French control, rascally for the curve, stroke,
X for swapping between colors and S for selecting colors on our mesh.
Right.
I think that's for vertex painting.
I really hope you learned something in these video.
And as a last reminder for seeing your vertex color in the rendering, you need to add a vertex color
note and choose your vertex color.
So let's change it to cycle.
Not much of a difference.
All right.
That's it.
And next with you, which we will discuss about texture, painting and a basic stuff about some as basic
as stuff about European wrapping.
Goodbye.