1 00:00:01,020 --> 00:00:01,800 Hello, everyone. 2 00:00:01,980 --> 00:00:06,030 In this video we are going to talk about vertex paintings. 3 00:00:06,030 --> 00:00:08,970 So first of all, delete the default. 4 00:00:08,970 --> 00:00:09,430 Cute. 5 00:00:09,450 --> 00:00:10,260 Don't forget that. 6 00:00:10,920 --> 00:00:18,870 Then let's make a plane or a here and now let's go to vertex painting over here all over control, top 7 00:00:18,870 --> 00:00:20,040 and worthless space. 8 00:00:20,370 --> 00:00:22,740 So if I go towards it's going to have this menu. 9 00:00:22,740 --> 00:00:24,330 I have this color here. 10 00:00:24,330 --> 00:00:29,940 Let's pick a red color and let's color this plane, right? 11 00:00:29,940 --> 00:00:33,000 So if I click here, nothing happens. 12 00:00:33,000 --> 00:00:34,740 So what is going on? 13 00:00:34,740 --> 00:00:38,490 Why can't I color my plane? 14 00:00:38,940 --> 00:00:45,720 Well, if I go or here if I click and drag over here, as you can see, something happens. 15 00:00:45,720 --> 00:00:48,240 Now, I have a red color over here. 16 00:00:48,640 --> 00:00:57,060 If I go over here and here and here, I'll get color red, a red color plane. 17 00:00:57,510 --> 00:01:07,440 So what is happening is that when worthless painting, as the name implies, use vertices, these vertices. 18 00:01:07,440 --> 00:01:14,580 So my plane has four words as these use this vertices to paint the objects, the mesh. 19 00:01:14,580 --> 00:01:22,080 So it paints around these words vertex, paints around this vertex. 20 00:01:22,590 --> 00:01:24,240 And then run the paintings. 21 00:01:25,590 --> 00:01:28,980 The paintings blend with each other right here. 22 00:01:29,340 --> 00:01:31,980 That's the whole thing about vertex painting. 23 00:01:31,980 --> 00:01:35,930 So you are painting the vertex this, remember that. 24 00:01:36,210 --> 00:01:47,250 So to be able to fix this problem that we have like we can we can paint in the middle right now. 25 00:01:48,480 --> 00:01:48,930 All right. 26 00:01:48,930 --> 00:01:51,780 As you can see, we need to subdivide our plane. 27 00:01:51,930 --> 00:01:59,730 We see that we go to the top, right click subdivide, and then we have the subdivision. 28 00:02:00,060 --> 00:02:08,389 Then let's work with a subdivision, something like so you can go more than ten. 29 00:02:08,419 --> 00:02:10,979 As you can see, if I click here, it won't change. 30 00:02:10,979 --> 00:02:17,480 You can go more than ten by type, and if I said 12, I can go for 12 solutions. 31 00:02:18,900 --> 00:02:23,250 All right then, control to write this variance. 32 00:02:23,250 --> 00:02:31,560 And then if I try now you can see that I can paint on my plane. 33 00:02:31,860 --> 00:02:39,270 All right, to fill the whole object with a paint, I find the two chosen. 34 00:02:39,270 --> 00:02:40,110 Chosen over here. 35 00:02:40,500 --> 00:02:47,250 You need to go to paints and set vertex color or the shortcut shift. 36 00:02:47,250 --> 00:02:55,650 Okay, so if I hold shift and K, I will fill this plane with the width color and if I go for green 37 00:02:55,650 --> 00:03:01,830 for example, and shift, okay, I'll fill it with green and the same thing with this book. 38 00:03:02,460 --> 00:03:02,760 All right. 39 00:03:03,090 --> 00:03:09,540 So that's the whole thing about the because you need to first add geometry, but now I want to see this 40 00:03:09,900 --> 00:03:13,380 plane in full go in like I want to see in the rendering. 41 00:03:13,650 --> 00:03:17,520 So I go to rendering and then what happens? 42 00:03:17,940 --> 00:03:22,650 Like we don't have our vertex color like we have in the shading. 43 00:03:22,920 --> 00:03:31,050 What you need to know is that when you make an object and go towards this small blender, well, if 44 00:03:31,050 --> 00:03:39,150 you go to here object of the properties of blender will make a vertex color in this tab over here for 45 00:03:39,150 --> 00:03:39,390 you. 46 00:03:39,390 --> 00:03:47,130 So you'll will make a British color and then you can even rename this vertex color to test and then 47 00:03:47,130 --> 00:03:51,270 even make another vertices color like to test. 48 00:03:53,180 --> 00:03:53,540 Two. 49 00:03:54,440 --> 00:03:54,740 All right. 50 00:03:55,250 --> 00:03:57,830 You can make a lot of vertices colors. 51 00:03:57,830 --> 00:04:04,130 And if you want to use one of them, you go here and choose one of these to be rendered. 52 00:04:04,490 --> 00:04:04,880 All right. 53 00:04:05,510 --> 00:04:09,470 So clicking on this render button, this is there and that icon. 54 00:04:09,470 --> 00:04:19,370 So this voice color will be rendered if you wanted the test, test one to be rendered as the one here, 55 00:04:20,300 --> 00:04:22,730 just click on the icon or he. 56 00:04:22,840 --> 00:04:31,720 So to add this for us to see the whitest color in the rendering, we need to go to shading and add a 57 00:04:31,730 --> 00:04:34,670 material for our plane. 58 00:04:34,670 --> 00:04:36,050 So I click on New. 59 00:04:36,050 --> 00:04:38,760 Now our plane has a material which changes here. 60 00:04:38,780 --> 00:04:47,780 As you can see right now, shift A and then search for vertex color, social vertical over here. 61 00:04:47,780 --> 00:04:48,110 Where is this? 62 00:04:48,410 --> 00:04:55,130 And then we have this where it is color node and then select over this box to choose your words as so 63 00:04:56,240 --> 00:05:03,860 as you as you as we have made here to versus in color options over here. 64 00:05:04,370 --> 00:05:04,670 All right. 65 00:05:04,670 --> 00:05:10,970 So towards this course, this one on test, do I want to use the test moment that we just made a painting 66 00:05:10,970 --> 00:05:12,710 like I think it was a blue color. 67 00:05:12,800 --> 00:05:20,630 So I click on it and then test one and then connect this color to base color and then blender. 68 00:05:20,630 --> 00:05:31,400 We're going to use these words, this color note to determine that this color is used for rendering. 69 00:05:31,910 --> 00:05:32,300 All right. 70 00:05:32,780 --> 00:05:41,300 So now if I make changes in Margaret, this color right here in the rendering mode, I can see it as 71 00:05:41,300 --> 00:05:42,530 well as my shading. 72 00:05:43,730 --> 00:05:46,730 Well, then we can change it to this to. 73 00:05:47,360 --> 00:05:47,810 All right. 74 00:05:47,810 --> 00:05:51,800 And then change the versus center versus color. 75 00:05:51,980 --> 00:05:54,440 It's right in the test. 76 00:05:54,440 --> 00:06:03,980 Do so click on test to now we're in the other where these color and then like shift K to fill it or 77 00:06:04,250 --> 00:06:05,840 go to shading most first. 78 00:06:06,320 --> 00:06:13,040 So take the test two and then shift K and then let's maybe add something else. 79 00:06:13,310 --> 00:06:22,440 So this is our test two and this is our test one, but we made our shading to be, to show in the rendering 80 00:06:22,460 --> 00:06:23,150 of the test. 81 00:06:23,150 --> 00:06:31,580 Once in the shading mode, we can change it and see like other layers of our work, like other thing 82 00:06:32,300 --> 00:06:39,500 like we want to make due to coloring to paintings to see like which one is better than the other. 83 00:06:40,130 --> 00:06:40,460 Right? 84 00:06:41,030 --> 00:06:43,070 And then we do this to test them out. 85 00:06:43,220 --> 00:06:49,490 And then if we go to test two, we are in test two and we go to rendering. 86 00:06:50,420 --> 00:06:52,040 It is showing the test one. 87 00:06:52,070 --> 00:06:54,510 We go here and change it to test two. 88 00:06:54,510 --> 00:06:58,910 And now in rendering mode we're going to see the test two as well. 89 00:06:58,910 --> 00:07:03,950 So that's the whole thing about these words, these colors that you need to know and you need to go 90 00:07:03,950 --> 00:07:10,460 through here in the notes properties and add the words color note and select the versus colors that 91 00:07:10,460 --> 00:07:11,270 you want. 92 00:07:12,020 --> 00:07:17,540 All right, now let's get into the fun parts, which is painting. 93 00:07:17,540 --> 00:07:22,100 So as I said before, by shift, okay, you will feel the color. 94 00:07:23,120 --> 00:07:33,500 And here we have oh, we already know we have drawing to draw on our mesh and then we have blah, which 95 00:07:33,500 --> 00:07:34,970 is kind of a smooth thing. 96 00:07:34,970 --> 00:07:43,760 Like we can smooth our color over here and have much more smoother shifts. 97 00:07:44,120 --> 00:07:52,670 Especially this is very useful in versus coloring because because it is painting on water so they can 98 00:07:52,670 --> 00:08:01,230 make it very sharp edges and you can fix this with this lower option than we have this outrage which 99 00:08:01,250 --> 00:08:04,060 will now average the color of the master. 100 00:08:04,070 --> 00:08:08,330 And you click with the same values that we have going here at Bouvier for click here. 101 00:08:08,690 --> 00:08:10,490 You will average it over here. 102 00:08:10,490 --> 00:08:19,400 So if I click on the right here at your child's average, the area with the same color, it does that. 103 00:08:19,820 --> 00:08:21,920 So and we have a smear as well. 104 00:08:21,920 --> 00:08:25,730 So this again, like a color here, like blue. 105 00:08:26,130 --> 00:08:29,300 We use a smear over here and then use this. 106 00:08:30,410 --> 00:08:33,799 I can drag my color like that. 107 00:08:34,549 --> 00:08:38,600 Okay, so we have these and we have the mixing time. 108 00:08:38,809 --> 00:08:45,830 For example, I'm not going to go into all of these, but for example, if you use the screen, we can 109 00:08:45,830 --> 00:08:49,430 have a much more softer color. 110 00:08:49,430 --> 00:08:52,430 If we click like if we click here, we have a much more soft. 111 00:08:52,560 --> 00:08:58,190 Certainly can help us to blend the colouring which with each other as well. 112 00:08:58,760 --> 00:09:00,500 So it's changeable to screen. 113 00:09:00,530 --> 00:09:02,370 Then we have a radius over here. 114 00:09:02,390 --> 00:09:07,250 So if you change, as you can see, the radius will change as well. 115 00:09:07,550 --> 00:09:14,180 It may change as to how thin or thick your drawing will be. 116 00:09:14,750 --> 00:09:22,760 Or you can use the shortcut which is which is the same in all the other menus as well, sort of, in 117 00:09:22,760 --> 00:09:28,550 the words of Spain's in the Spanish, in the texture pattern, in the X sculpt one for change in the 118 00:09:28,550 --> 00:09:29,360 radius. 119 00:09:30,050 --> 00:09:34,100 The short is is F if you know. 120 00:09:34,970 --> 00:09:43,550 So what version of I can change it and then we can we can I can't confirm for sure and you can change 121 00:09:43,550 --> 00:09:48,650 it here as well or by the shortcut shift. 122 00:09:50,120 --> 00:09:56,030 F So for instance you can change the strings as well. 123 00:09:56,030 --> 00:10:00,760 So if I click here, I get this is strange or you, all right. 124 00:10:00,770 --> 00:10:02,960 And again, it's the same, you know, other means. 125 00:10:03,260 --> 00:10:08,260 So very helpful if you have a tablet you can click on here. 126 00:10:08,270 --> 00:10:15,040 So if I have a pen tablet with pressure like I do right now, I can press right here and it will want 127 00:10:15,240 --> 00:10:18,800 to detect your pressure for paintings. 128 00:10:18,800 --> 00:10:28,460 So, for example, if I click here, right, let me color it with white and then make it like something 129 00:10:28,460 --> 00:10:29,000 like this. 130 00:10:29,000 --> 00:10:29,480 And then. 131 00:10:30,700 --> 00:10:31,420 Strand. 132 00:10:31,420 --> 00:10:34,900 So for radius we don't need strange. 133 00:10:34,900 --> 00:10:35,200 Right? 134 00:10:35,440 --> 00:10:38,950 But something that we need is for something. 135 00:10:38,950 --> 00:10:41,950 We need pressure for radius. 136 00:10:41,950 --> 00:10:50,710 We don't need the pressure so much but for something like for strange the principle he pressure and 137 00:10:50,710 --> 00:11:00,280 pressure so no pressure and now if a pressure is like this I get a very, very more strange one, much 138 00:11:00,280 --> 00:11:01,600 more a strange color. 139 00:11:01,750 --> 00:11:07,750 If I pressed the pressures very softly, I get a very, very soft. 140 00:11:08,870 --> 00:11:09,390 Color. 141 00:11:09,880 --> 00:11:15,380 It can help a lot when blending colors with each other. 142 00:11:15,830 --> 00:11:18,690 All right, so that's it. 143 00:11:18,710 --> 00:11:25,520 The brush menu is not very helpful in here, and that's just not very helpful. 144 00:11:25,520 --> 00:11:27,030 These are said. 145 00:11:27,290 --> 00:11:29,570 Set it to default and never touch, I think. 146 00:11:30,260 --> 00:11:31,900 And then we have texture. 147 00:11:32,450 --> 00:11:32,930 Okay. 148 00:11:34,190 --> 00:11:42,050 So in all the menus over here where it explains white paint this your paint, you have these options, 149 00:11:42,590 --> 00:11:43,010 right? 150 00:11:43,350 --> 00:11:49,010 And then you have over here the work place, the workspace, the active tool workspace. 151 00:11:49,010 --> 00:11:57,440 You also have these options over here with some extra options that the pointer team I think could just 152 00:11:57,680 --> 00:11:59,210 fill in this place. 153 00:11:59,670 --> 00:12:00,640 I will explain here. 154 00:12:00,650 --> 00:12:04,340 But all these options are here as well. 155 00:12:05,530 --> 00:12:05,980 Okay. 156 00:12:06,400 --> 00:12:08,080 So we have texture. 157 00:12:09,010 --> 00:12:16,750 If I click and you make him a make a texture and if it cohere, you know, under texture, I see it 158 00:12:16,750 --> 00:12:17,350 as well. 159 00:12:18,010 --> 00:12:23,590 To see the texture, we need to go to the global texturing properties in Blender. 160 00:12:23,590 --> 00:12:26,130 So this is the texture properties in one. 161 00:12:26,160 --> 00:12:34,030 If I go to object mode, I have as well to add texture to my object so that I go here and then I select 162 00:12:34,030 --> 00:12:34,600 the texture. 163 00:12:34,610 --> 00:12:42,730 So for example, if I select the texture, like the texture we use in the last with you like these, 164 00:12:43,750 --> 00:12:46,870 these would texture the I'll be the texture. 165 00:12:46,900 --> 00:12:53,770 Honestly, I have this texture or here I go to the properties over here on the texture, and this texture 166 00:12:53,770 --> 00:12:55,330 is selected or under here. 167 00:12:55,690 --> 00:13:00,430 These texture is selected and the mapping is set to tie. 168 00:13:00,550 --> 00:13:03,760 So now let me first feel it. 169 00:13:04,660 --> 00:13:12,700 And yeah, now if I select on it, you see some changes like the color, then there is trying to use 170 00:13:12,700 --> 00:13:18,760 the color and texture to paint this area. 171 00:13:19,150 --> 00:13:19,480 All right. 172 00:13:19,690 --> 00:13:21,970 And as you can see, we have this. 173 00:13:22,420 --> 00:13:28,110 And the reason the resolution is in good well is because we don't have enough geometries here. 174 00:13:28,120 --> 00:13:29,770 We only have this one geometry. 175 00:13:30,190 --> 00:13:35,860 If you go and subdivide it even more, you get a very much more resolution and you get this picture 176 00:13:35,860 --> 00:13:36,460 very well. 177 00:13:36,460 --> 00:13:39,790 But I don't want you to do that because it takes a lot of performance. 178 00:13:40,540 --> 00:13:46,960 So speaking of performance, you need to keep in mind that the versus paints more than one that takes 179 00:13:47,260 --> 00:13:51,760 a lot of performance when you have a lot of resources and in many cases you have. 180 00:13:52,040 --> 00:13:56,170 All right on this you just use some low poly modeling. 181 00:13:57,910 --> 00:14:00,610 Otherwise you have a lot of geometry to work with. 182 00:14:00,610 --> 00:14:04,390 And sometimes in painting it gets very lively. 183 00:14:04,810 --> 00:14:05,770 So keep that in mind. 184 00:14:06,130 --> 00:14:10,360 But the reason it is low res is because your mesh is lower is actually. 185 00:14:10,990 --> 00:14:15,910 So we have mapping over here set two tones as you can. 186 00:14:15,910 --> 00:14:22,510 You could see we did that shift, kind of feel it again if we use view for any use of the method to 187 00:14:22,930 --> 00:14:23,490 paints. 188 00:14:23,710 --> 00:14:24,070 All right. 189 00:14:24,640 --> 00:14:28,540 And 3D as well as other methods to paint. 190 00:14:28,540 --> 00:14:32,600 But what I'm interested in is, is this a sense lot? 191 00:14:32,620 --> 00:14:38,710 So in every many here, vertex texture is sculpting. 192 00:14:38,860 --> 00:14:47,980 Remember that you project a texture like this to to our mesh it's for the to use sense and what it does 193 00:14:47,980 --> 00:15:00,040 is is adding these texture to our sea like and square and to move these texture you use right mouse 194 00:15:00,040 --> 00:15:05,140 click and to rotate it to use control and right mouse click. 195 00:15:05,680 --> 00:15:15,250 And if I zoom in right now or zoom out like actually and feel texture like this, and then I'm telling 196 00:15:15,250 --> 00:15:20,770 Blender that I want these areas to only be included in the painting. 197 00:15:21,160 --> 00:15:29,680 So for zoom in right now, I go here and then if I paint over here, nothing happens, all right? 198 00:15:29,920 --> 00:15:34,750 But if I paint over here now, I'm getting the texture that I wanted. 199 00:15:34,750 --> 00:15:42,430 So you only campaigns over the area that you cinsault is I can move it with right click. 200 00:15:42,970 --> 00:15:51,530 All right, so this person and this and swatch and that you can use for you can use in your texturing, 201 00:15:51,550 --> 00:15:53,560 which is painting and sculpting. 202 00:15:54,490 --> 00:15:56,380 Let me delete that by hitting that. 203 00:15:56,470 --> 00:15:57,490 And yeah. 204 00:15:58,240 --> 00:15:58,690 All right. 205 00:15:59,350 --> 00:16:01,780 The next thing here is the stroke. 206 00:16:01,900 --> 00:16:04,000 Let me feel it again with chips. 207 00:16:04,000 --> 00:16:06,190 Okay, sure. 208 00:16:06,550 --> 00:16:12,220 The first the default stroke method we have is space. 209 00:16:12,790 --> 00:16:15,670 So it's the same thing as we've seen already. 210 00:16:15,790 --> 00:16:18,880 So this is spaceflight, something like painting. 211 00:16:19,960 --> 00:16:26,350 And then we have dots, use some dots for stroking and adding paints. 212 00:16:26,590 --> 00:16:26,920 Right. 213 00:16:27,850 --> 00:16:29,980 And then we have airbrush. 214 00:16:29,980 --> 00:16:34,980 It's, it looks like something like like spraying it. 215 00:16:34,990 --> 00:16:35,200 Look. 216 00:16:35,230 --> 00:16:40,210 Yeah, the paint looks like you are spraying on the objects of go here. 217 00:16:40,630 --> 00:16:43,120 It looks like spraying on the objects. 218 00:16:43,900 --> 00:16:47,470 And then we have line which is very useful. 219 00:16:48,310 --> 00:16:55,660 If I click and drag, I have this line over here and if I let go I have this thing over here, this 220 00:16:55,660 --> 00:17:03,520 line and again because we have a low geometry and it is painting, the vertices is giving me. 221 00:17:03,920 --> 00:17:05,900 Very sharp painting. 222 00:17:06,650 --> 00:17:11,990 If I change it to care of the last option we have, we can use care as well. 223 00:17:12,000 --> 00:17:19,609 And again, these stroke things are similar in the texture, weight and sculpt. 224 00:17:19,730 --> 00:17:28,040 Also, remember that you can use all these all these options are there as well. 225 00:17:28,400 --> 00:17:31,370 So for curve is a little different. 226 00:17:31,550 --> 00:17:33,520 Let me change my view. 227 00:17:33,650 --> 00:17:34,130 Go to. 228 00:17:37,030 --> 00:17:43,750 So for care, the the key that you have to press is control. 229 00:17:46,940 --> 00:17:49,490 Plus right click. 230 00:17:50,960 --> 00:17:51,290 All right. 231 00:17:51,950 --> 00:18:01,730 So if I go here and I want to shoot as curve and then control and right click of these handles for here, 232 00:18:02,150 --> 00:18:02,960 then I'm let go. 233 00:18:03,440 --> 00:18:09,200 And then if I control and right click here, I have my second hand and info control and right click 234 00:18:09,200 --> 00:18:09,590 here. 235 00:18:10,100 --> 00:18:14,660 I have my terms under control and right here click here. 236 00:18:15,140 --> 00:18:18,500 I have my fourth and I do this. 237 00:18:18,500 --> 00:18:27,620 I can change the location and how these handle and those will affect do more and I can use them for 238 00:18:27,620 --> 00:18:30,950 my painting painting some very interesting shapes. 239 00:18:31,370 --> 00:18:35,300 And then when I'm done with the curves, I'm setting up the curves. 240 00:18:35,570 --> 00:18:41,240 I press enter my keyboard and then the curves will be painted. 241 00:18:41,690 --> 00:18:42,140 All right. 242 00:18:42,170 --> 00:18:48,890 And again, because our resolution is low, is going like this, let me actually 243 00:18:51,560 --> 00:18:58,250 increase the resolution so you have a better idea of how these will be useful. 244 00:18:58,250 --> 00:19:05,330 So now you can see that The Curve did a very good job to make a line over here. 245 00:19:05,340 --> 00:19:10,040 If we if use blur, we can make these sharp edges go right. 246 00:19:11,810 --> 00:19:12,170 All right. 247 00:19:12,170 --> 00:19:15,020 Or we can go here, paint a smooth, perfect color. 248 00:19:17,630 --> 00:19:20,690 So that's it for the strokes. 249 00:19:21,620 --> 00:19:25,490 Something else we have here are these options. 250 00:19:26,150 --> 00:19:27,770 Let me change back to a space. 251 00:19:28,880 --> 00:19:29,780 Let's go over here. 252 00:19:29,990 --> 00:19:31,160 The same option here. 253 00:19:32,210 --> 00:19:32,570 Okay. 254 00:19:32,690 --> 00:19:34,070 So these are the same options. 255 00:19:34,070 --> 00:19:35,560 Stroke, stroke selection. 256 00:19:35,600 --> 00:19:37,610 Here we have a spacing. 257 00:19:38,360 --> 00:19:41,480 Let me fill this from the color. 258 00:19:43,340 --> 00:19:44,990 We have the spacing here. 259 00:19:45,410 --> 00:19:48,980 And what is it to be painting? 260 00:19:48,980 --> 00:19:54,590 When we are painting, it's using this value of the spacing to between each stroke. 261 00:19:54,590 --> 00:20:05,300 So you're actually doing this thing like making these dots and then when we're left clicking and dragging 262 00:20:05,900 --> 00:20:07,610 and paints like this. 263 00:20:08,330 --> 00:20:16,430 All right, so if you increase this spacing window or increase the spacing with between each stroke, 264 00:20:16,730 --> 00:20:18,740 so it will make that thing like this. 265 00:20:18,740 --> 00:20:25,910 And if you increase it very high like that, I may not even see the stroke. 266 00:20:25,910 --> 00:20:27,070 So that's good. 267 00:20:27,170 --> 00:20:28,250 I don't like that. 268 00:20:29,540 --> 00:20:29,930 Yeah. 269 00:20:29,960 --> 00:20:32,660 I don't see anything anymore, so. 270 00:20:33,140 --> 00:20:38,610 And if you do freeze it, like, for one, it will increase the resolution a little bit. 271 00:20:38,620 --> 00:20:45,000 But again, it takes performance and it takes the CPU and all that. 272 00:20:45,020 --> 00:20:51,950 So I usually like it's around 5 to 10, the default use is in. 273 00:20:52,790 --> 00:20:55,250 The next thing you have it here is jittering. 274 00:20:55,250 --> 00:20:58,400 So it'll look at it like 275 00:21:01,520 --> 00:21:10,350 randomness and randomness modifiers if you click on some randomness into your shot. 276 00:21:10,970 --> 00:21:11,350 All right. 277 00:21:11,360 --> 00:21:18,290 And if it can monitor this spacing, which I just showed you, because some nice effects like this. 278 00:21:18,770 --> 00:21:19,220 All right. 279 00:21:20,470 --> 00:21:24,110 And this is very useful when painting this skin. 280 00:21:24,650 --> 00:21:34,220 And when you want to paint the imperfections, the infill sample will increase the resolution for especially 281 00:21:34,220 --> 00:21:35,030 the adults. 282 00:21:35,660 --> 00:21:38,300 So it will improve the resolution. 283 00:21:39,050 --> 00:21:48,380 But I think it's not very useful in texture and is useful in sculpting, not very much in texture, 284 00:21:49,070 --> 00:21:51,790 but expect again. 285 00:21:51,860 --> 00:22:01,580 She gave to feeling I don't know why in where it explains we don't have a fill option over here because 286 00:22:01,580 --> 00:22:08,420 if you go to texture, which I will discuss in the next video, you have a feel optional review which 287 00:22:08,420 --> 00:22:10,840 does the same thing as this shift. 288 00:22:10,850 --> 00:22:15,950 Okay, but some of you feel more options, so I don't know why we don't have it here. 289 00:22:16,700 --> 00:22:18,320 Hopefully we have it in the future. 290 00:22:18,740 --> 00:22:20,300 The sample has a stroke here. 291 00:22:20,660 --> 00:22:21,530 Over here. 292 00:22:22,040 --> 00:22:32,120 If you enable it, it's especially when you're working with the mouse, you may not be able to make 293 00:22:32,120 --> 00:22:33,440 a straight line. 294 00:22:33,470 --> 00:22:35,920 So by enabling, that sample is short. 295 00:22:36,860 --> 00:22:37,720 But then there will help. 296 00:22:37,730 --> 00:22:38,360 You'll make it. 297 00:22:39,080 --> 00:22:46,700 Make a little line behind your stroke to help you draw a straight line. 298 00:22:46,820 --> 00:22:51,050 So if a click and drag, as you can see, this is a line, I guess. 299 00:22:51,050 --> 00:22:54,710 So the factor is very high, I think. 300 00:22:59,540 --> 00:23:01,160 Oh, no, the spacing is very high. 301 00:23:01,160 --> 00:23:04,160 So let's, uh, we set this to default. 302 00:23:04,160 --> 00:23:09,410 Right click reset, right click reset, and right click. 303 00:23:09,410 --> 00:23:10,100 $0.03. 304 00:23:10,700 --> 00:23:13,970 All right, now we have the default value of stop loss. 305 00:23:14,010 --> 00:23:24,710 Now, if I click and drag, if you change the color, now you can see that I can make various lines. 306 00:23:25,310 --> 00:23:31,130 And if I increase the factor, the trend will be much higher. 307 00:23:31,160 --> 00:23:37,460 So if I do this now, I can see that I don't even see a color because this line is preventing me from 308 00:23:37,460 --> 00:23:42,650 making color is is kind of calculating the path. 309 00:23:42,770 --> 00:23:47,630 So to make a very straight line, so if I go this, I can do that. 310 00:23:47,690 --> 00:23:54,710 I don't you and I can make something like this around painting like that. 311 00:23:55,220 --> 00:23:55,610 All right? 312 00:23:56,430 --> 00:24:05,600 If I increase the radius, it will help me to make some way around shapes. 313 00:24:08,090 --> 00:24:08,660 Like that. 314 00:24:09,440 --> 00:24:09,730 Okay. 315 00:24:11,020 --> 00:24:15,060 So, yeah, that's it about stabilizing stroke. 316 00:24:15,080 --> 00:24:15,800 That's true, though. 317 00:24:16,100 --> 00:24:22,760 Now, for all of you have these you have these things or here, these shapes over here. 318 00:24:23,390 --> 00:24:24,710 And what it means like that. 319 00:24:24,710 --> 00:24:33,950 The fourth one is like this one means is a it has a path like this one and then goes like this. 320 00:24:33,950 --> 00:24:36,470 Some sort of is something like this, right? 321 00:24:37,070 --> 00:24:42,920 And then it means that when you have your stroke like over here or 322 00:24:45,650 --> 00:24:54,140 if you have your stroke or you'll be able for if you are a through or hit the most, the syringe will 323 00:24:54,170 --> 00:24:59,270 be mostly in this area and then it will fall in this area. 324 00:24:59,420 --> 00:25:06,670 So it will be it will be in that you will have much less assurance. 325 00:25:06,860 --> 00:25:16,460 For example, if I if I do some coloring over here, as you can see, I have very much is trench over 326 00:25:16,460 --> 00:25:21,080 here and then the color gets softer in these areas. 327 00:25:21,620 --> 00:25:21,980 All right. 328 00:25:22,400 --> 00:25:31,400 So if I change that falloff over here like all of the curves and then make it like this. 329 00:25:31,790 --> 00:25:35,840 So what's I so that this shape is like this or here. 330 00:25:36,740 --> 00:25:39,140 So what I'm expecting is that. 331 00:25:40,120 --> 00:25:41,620 The thing is like this, right? 332 00:25:41,620 --> 00:25:47,170 So I'm expecting to is to get something very soft. 333 00:25:47,170 --> 00:25:57,250 So I'm expecting to get something very soft from my stroke to have to have a very soft color in the 334 00:25:57,250 --> 00:26:02,080 hole in the hole when I'm painting. 335 00:26:02,830 --> 00:26:05,590 So that means if I click on it, let's see what they did. 336 00:26:05,790 --> 00:26:15,460 What it does, as you can see, is making a very soft coloring and the inside is black or here. 337 00:26:17,080 --> 00:26:17,500 Right. 338 00:26:17,920 --> 00:26:23,470 So if I change it like this, let's see how it changes. 339 00:26:24,050 --> 00:26:24,340 Right? 340 00:26:25,360 --> 00:26:35,050 And if I do it, these dots over here and have a shape like this now. 341 00:26:36,760 --> 00:26:37,270 I have. 342 00:26:37,740 --> 00:26:45,520 I think I'm going to get a paint and I hope paint with a very soft color. 343 00:26:45,640 --> 00:26:48,460 So it's good that, as you can see. 344 00:26:48,700 --> 00:26:49,000 Yeah. 345 00:26:49,480 --> 00:26:49,810 So. 346 00:26:50,400 --> 00:26:52,090 So that's it for this one. 347 00:26:52,090 --> 00:26:53,290 So you can change it as well. 348 00:26:53,290 --> 00:27:01,480 So if I go over here and something like this, all guys are very sharp like this. 349 00:27:01,510 --> 00:27:03,850 It's very sharp, sharp painting. 350 00:27:04,740 --> 00:27:08,290 I can manipulate this one as well. 351 00:27:08,470 --> 00:27:12,430 So you have these options and these are the pre-made options you can use. 352 00:27:12,640 --> 00:27:26,800 Small thing you can use this one match, smooth or a smooth brush can use sharper, sharper brush, 353 00:27:28,270 --> 00:27:31,300 and you can use constants. 354 00:27:31,990 --> 00:27:43,120 So by constants you will not get these or areas like these are areas around your brush. 355 00:27:43,940 --> 00:27:46,030 Okay, so that's it. 356 00:27:46,090 --> 00:27:50,950 That's all you need to know about this, this false. 357 00:27:52,090 --> 00:27:54,310 All right, let's. 358 00:28:00,230 --> 00:28:05,520 In the back to the fold, something like that. 359 00:28:07,320 --> 00:28:07,560 All right. 360 00:28:08,340 --> 00:28:15,300 So the next thing that I see is the cursor is the color of the cursor. 361 00:28:15,300 --> 00:28:22,800 So it's kind of pink, which is too green to be green in which it will be blue. 362 00:28:22,800 --> 00:28:28,530 And you can set the all of opacity and it should be right here. 363 00:28:28,540 --> 00:28:31,390 So I think that's all you have symmetry as well. 364 00:28:31,420 --> 00:28:35,910 You can enable since you were here or you can essentially 365 00:28:38,460 --> 00:28:41,490 you can enable symmetry over here. 366 00:28:42,870 --> 00:28:48,750 If I never symmetry x symmetry you have x century so. 367 00:28:52,540 --> 00:28:53,550 The Excel sheet. 368 00:28:53,650 --> 00:28:56,530 Yeah, so something like that. 369 00:28:57,370 --> 00:28:57,700 All right. 370 00:28:58,390 --> 00:29:03,940 And the most important thing in the coloring, that's your opinion on the horses painting is something 371 00:29:03,940 --> 00:29:09,130 called and it's not being here, something called color palettes. 372 00:29:09,220 --> 00:29:11,020 And it will be very useful for you. 373 00:29:12,910 --> 00:29:15,700 So, hey, sunshine. 374 00:29:17,390 --> 00:29:24,260 So we have something called color picker and color palettes here, which we don't have over here. 375 00:29:24,800 --> 00:29:32,360 So if I go here and choose a color, it's the same as here to choose a color to paint. 376 00:29:33,170 --> 00:29:36,850 And then here I have an option to change colors throughout color. 377 00:29:36,860 --> 00:29:45,430 So if I click on color, I can see color very fast or here, but we can go even faster than this with 378 00:29:45,960 --> 00:29:46,590 a shortcut. 379 00:29:46,640 --> 00:29:52,490 So the shortcut for swapping color is X on keyboard. 380 00:29:52,520 --> 00:29:58,270 So now let's change the color to something like red. 381 00:29:59,240 --> 00:30:02,030 And now I have red color as my active color. 382 00:30:02,120 --> 00:30:04,370 Now I painting, now I press x. 383 00:30:04,730 --> 00:30:07,430 Now I have green color as my active color. 384 00:30:07,880 --> 00:30:09,230 X x. 385 00:30:09,590 --> 00:30:10,910 X x. 386 00:30:11,240 --> 00:30:12,080 X x. 387 00:30:12,470 --> 00:30:17,420 So here we can change the color very quickly. 388 00:30:17,870 --> 00:30:18,230 All right. 389 00:30:18,860 --> 00:30:21,050 And then we can make a color palette. 390 00:30:21,080 --> 00:30:25,240 So here I click on New, and then I can make a name. 391 00:30:25,250 --> 00:30:29,090 So, for example, mea culpa, let's name skin. 392 00:30:31,130 --> 00:30:32,810 And then I have this skin color palette. 393 00:30:32,810 --> 00:30:38,950 And to add the color color to this color palette, I press on this plus button. 394 00:30:38,960 --> 00:30:45,340 This will add my active color, which is green right now to my color palette. 395 00:30:45,410 --> 00:30:47,150 So click on this plus Watson. 396 00:30:47,660 --> 00:30:55,790 Now I have this green and then I can I can list X of breath as my active color. 397 00:30:55,850 --> 00:31:00,380 This result plus now I have as well in my color. 398 00:31:00,380 --> 00:31:04,760 But this adds some other color palettes like this one, like this one. 399 00:31:05,660 --> 00:31:09,530 And now I have four colors to use, so it will be very useful to go coloring. 400 00:31:10,040 --> 00:31:17,890 I can quickly change to fiscal, quickly change to this color, quickly change this for this color with 401 00:31:17,900 --> 00:31:18,380 my color. 402 00:31:19,190 --> 00:31:24,470 The other good thing is that we can make many color palettes as much as we want. 403 00:31:24,470 --> 00:31:30,560 So if I click on this one to add the new color palette, I have a new clip on palettes, and then I 404 00:31:30,560 --> 00:31:36,470 can make a new color palette names like imperfections. 405 00:31:37,420 --> 00:31:45,200 So for imperfections of this skin and ally can add colors for imperfections, like something like brown 406 00:31:45,350 --> 00:31:49,880 or something like like this color, right? 407 00:31:50,960 --> 00:31:53,990 And then I can use these as well. 408 00:31:54,620 --> 00:31:58,790 And then I can go here and then change between my color palettes. 409 00:31:58,790 --> 00:32:04,540 So if I go to color palette skin, now I have all these colors that I've just made. 410 00:32:06,020 --> 00:32:22,520 And then the last shortcut is as for, uh, for this part of our course, it gives you and this I pick, 411 00:32:23,030 --> 00:32:24,080 I color, I pick. 412 00:32:24,260 --> 00:32:24,950 What was it called? 413 00:32:24,950 --> 00:32:26,660 I'm not sure. 414 00:32:28,250 --> 00:32:35,030 And then by pressing, by holding us and then not clicking or not clicking, just hovering. 415 00:32:36,090 --> 00:32:39,330 You can select your colors. 416 00:32:39,330 --> 00:32:40,830 So now it's green. 417 00:32:41,310 --> 00:32:44,190 Pay attention to this color over here is green right here. 418 00:32:44,670 --> 00:32:51,120 And now move it towards red and through it and move it toward this one. 419 00:32:51,810 --> 00:32:53,490 And this one and this one. 420 00:32:53,490 --> 00:32:53,820 This. 421 00:32:53,940 --> 00:32:56,880 And now I can choose any color I want. 422 00:32:57,420 --> 00:33:02,670 So if I let go of red, my color will be red. 423 00:33:02,670 --> 00:33:04,740 Not like I hate this. 424 00:33:04,740 --> 00:33:16,350 As you can see, this color, the value is different is because it will be painted red on top of a white 425 00:33:17,190 --> 00:33:21,260 and behind blue is maybe with some other color as well. 426 00:33:21,570 --> 00:33:29,400 So it is taking this this into consideration as well and then blending the color, this value of this 427 00:33:29,400 --> 00:33:32,610 color, these hue saturation. 428 00:33:32,940 --> 00:33:44,520 And then when we color yellow, it will give us these these blending colors called these blending effects. 429 00:33:44,910 --> 00:33:50,190 And we can change the blend, the effects like something for like a screen, and then we can change 430 00:33:50,190 --> 00:34:00,810 it to look something multiply to get other effects to multiply will give us a more value color. 431 00:34:00,840 --> 00:34:02,520 And this screen will do the opposite. 432 00:34:03,570 --> 00:34:03,900 All right. 433 00:34:03,900 --> 00:34:05,410 So S is for. 434 00:34:05,430 --> 00:34:12,370 So these in color and that is very useful for blending close to each other. 435 00:34:12,389 --> 00:34:16,139 So if I have some colors or here some green. 436 00:34:16,560 --> 00:34:16,860 All right. 437 00:34:18,420 --> 00:34:32,969 So yellow and this and then we can just quickly use this or here and then blend with this blue and then 438 00:34:32,969 --> 00:34:38,960 use this or here again and then color it and use this color and use this color. 439 00:34:38,980 --> 00:34:39,659 Reduce this. 440 00:34:40,469 --> 00:34:47,130 And we can go on like this and blend color with each other very nicely. 441 00:34:47,280 --> 00:34:47,730 So 442 00:34:51,239 --> 00:34:53,570 this is very useful for coloring. 443 00:34:53,580 --> 00:34:53,969 Okay. 444 00:34:54,090 --> 00:35:05,340 So the main characters are F for radius shift F for this French control, rascally for the curve, stroke, 445 00:35:06,540 --> 00:35:13,270 X for swapping between colors and S for selecting colors on our mesh. 446 00:35:14,260 --> 00:35:14,400 Right. 447 00:35:14,470 --> 00:35:18,030 I think that's for vertex painting. 448 00:35:20,310 --> 00:35:23,550 I really hope you learned something in these video. 449 00:35:24,080 --> 00:35:33,990 And as a last reminder for seeing your vertex color in the rendering, you need to add a vertex color 450 00:35:33,990 --> 00:35:37,680 note and choose your vertex color. 451 00:35:38,130 --> 00:35:41,370 So let's change it to cycle. 452 00:35:42,330 --> 00:35:43,620 Not much of a difference. 453 00:35:45,240 --> 00:35:45,540 All right. 454 00:35:45,660 --> 00:35:46,320 That's it. 455 00:35:46,740 --> 00:35:55,740 And next with you, which we will discuss about texture, painting and a basic stuff about some as basic 456 00:35:55,740 --> 00:35:57,630 as stuff about European wrapping. 457 00:35:58,350 --> 00:35:58,830 Goodbye.