1 00:00:01,950 --> 00:00:08,100 So we have made the eyes, the nose, the. 2 00:00:09,660 --> 00:00:10,240 Teeth. 3 00:00:10,260 --> 00:00:12,060 The tongue and the ear. 4 00:00:12,150 --> 00:00:16,140 Now let's make the hair and the eyebrow. 5 00:00:16,140 --> 00:00:18,120 So for the eyebrow. 6 00:00:18,660 --> 00:00:22,320 Let's go here and shift a and let's make cue. 7 00:00:22,950 --> 00:00:24,540 All right, let's go down. 8 00:00:26,310 --> 00:00:34,470 And then let's go to the top and then select the vertex selection or here or by pressing one on the 9 00:00:34,470 --> 00:00:34,980 keyboard. 10 00:00:35,730 --> 00:00:41,430 And then press em to merge and then select the matching and center. 11 00:00:41,940 --> 00:00:47,040 So now we have only one vertices that we can use for our modelling. 12 00:00:47,640 --> 00:00:48,690 And these are useful. 13 00:00:48,720 --> 00:00:49,620 So let me show you. 14 00:00:51,240 --> 00:00:56,610 If I go back to object model, as you can see, I have one to the over here that we can use. 15 00:00:57,030 --> 00:00:57,660 Move around. 16 00:00:58,440 --> 00:01:03,330 I want to make the eyebrow on top of the mesh I have. 17 00:01:03,360 --> 00:01:07,890 So to do that, I need to I need a two step. 18 00:01:07,890 --> 00:01:10,590 So enable the start to over here. 19 00:01:10,730 --> 00:01:19,210 And so they do phase selection and then select this one option, project individual elements and enable 20 00:01:19,230 --> 00:01:19,830 all this. 21 00:01:20,220 --> 00:01:30,480 This will allows this allows me to move my objects on the surface of another object. 22 00:01:30,490 --> 00:01:36,990 So if I move it over here is always moving on the surface of my roots, as you can see that it is moving 23 00:01:37,380 --> 00:01:38,620 in this surface. 24 00:01:38,640 --> 00:01:48,450 So another option that will help me to always make sure that this wall, this will always stay on top 25 00:01:48,450 --> 00:01:51,130 of my foot, not my face. 26 00:01:51,600 --> 00:01:57,930 The character's face is to add another metaphorical shrink wrap, shrink wrap. 27 00:01:58,920 --> 00:02:07,350 So I have this, let's select this, not move to above surface and let's now select a target. 28 00:02:07,350 --> 00:02:11,640 And I want the target to be this the face. 29 00:02:12,240 --> 00:02:23,630 Right now I'm ready to do modelling so I go to top and then there's a extrude with E to make an edge, 30 00:02:23,650 --> 00:02:30,630 a select all these two vertices with a and then let's make a major face. 31 00:02:31,080 --> 00:02:36,120 All right, so by extrude in these edges, I can make face. 32 00:02:36,690 --> 00:02:37,020 All right. 33 00:02:37,350 --> 00:02:37,830 And then you can. 34 00:02:38,070 --> 00:02:41,910 You can see, because it's kind of inside the mesh. 35 00:02:41,910 --> 00:02:45,630 Well, we can change that, which is also offset option or. 36 00:02:45,630 --> 00:02:45,900 Yes. 37 00:02:45,900 --> 00:02:54,300 So if I hold control, hold the shift for some precision, precision changing of this value, I'm going 38 00:02:54,300 --> 00:03:02,190 to hold shift and then move my mouse over here so I can change it above my surface. 39 00:03:02,670 --> 00:03:05,930 Now, let's actually go here, up here. 40 00:03:06,300 --> 00:03:13,580 And if you push shading because we have all of object right now, it's best to change it to something 41 00:03:13,580 --> 00:03:15,710 more random over here. 42 00:03:15,720 --> 00:03:20,760 So change it to random so you can see the faces, the different faces. 43 00:03:20,760 --> 00:03:30,570 So we have this nose, the the eye, the ears, teeth and the tongue are different, are in different 44 00:03:30,570 --> 00:03:31,080 colors. 45 00:03:31,350 --> 00:03:35,190 So now we can see an eyebrow as well in a different color. 46 00:03:35,560 --> 00:03:37,320 And we can start modelling. 47 00:03:37,330 --> 00:03:49,590 So that's a just is then press e extrude press e again to extrude the to extrude or to rotate e to extrude 48 00:03:49,980 --> 00:03:53,250 and then s to scale it down. 49 00:03:55,140 --> 00:03:55,560 All right. 50 00:03:55,800 --> 00:03:56,680 Something like this. 51 00:03:57,120 --> 00:03:59,080 And then we can go this far. 52 00:04:00,570 --> 00:04:08,040 All right, now, then let's make a subdivision surface or something, you know, surface as far as 53 00:04:08,040 --> 00:04:09,700 at two levels. 54 00:04:09,720 --> 00:04:11,910 And you can see how good it looks. 55 00:04:12,900 --> 00:04:17,760 But this is only one, one face and it doesn't have any. 56 00:04:18,420 --> 00:04:21,120 Oh, and in teach mass. 57 00:04:21,600 --> 00:04:24,600 So our teachers, we can use two methods. 58 00:04:24,810 --> 00:04:34,860 I'm going to show you the first one that is go or here and go to solidify and modify over here and solidify. 59 00:04:35,610 --> 00:04:41,150 And then you can adjust the thickness and add teachers to your match. 60 00:04:41,160 --> 00:04:44,160 So if I increase this. 61 00:04:45,960 --> 00:04:46,560 Like this. 62 00:04:46,560 --> 00:04:49,170 You are taking us toward that side. 63 00:04:49,860 --> 00:04:57,150 And I can start also to want to add richness to this side so I can take notes like this. 64 00:04:58,590 --> 00:05:07,350 And because I want the solidify modifier to apply first and before the subdivision modifier when to 65 00:05:07,350 --> 00:05:13,640 move it up here because you know, in the the modifiers, the first modifier will be shown first to 66 00:05:13,650 --> 00:05:18,810 apply first, then the second mount for it, then the third, then we will look in the viewport. 67 00:05:18,810 --> 00:05:19,170 All right. 68 00:05:20,730 --> 00:05:29,250 So what I want to solidify to make the first solidified, then to subdivide the mesh. 69 00:05:29,250 --> 00:05:33,480 So I'm going to move it up and you see the changes over here. 70 00:05:33,960 --> 00:05:39,930 So let's increase the take muscles and more like that. 71 00:05:41,940 --> 00:05:43,170 But I'm happy with that. 72 00:05:43,170 --> 00:05:47,400 Let's shift the shifted, duplicated. 73 00:05:47,400 --> 00:05:49,860 I want to show you the other method to add to that. 74 00:05:49,860 --> 00:05:56,340 So if I remove this solidify from this mesh and then let's go to edit mode and this selects all the 75 00:05:56,340 --> 00:05:59,010 phases with a all right. 76 00:05:59,550 --> 00:06:04,920 And then we have an option shortcut, which is also 77 00:06:07,530 --> 00:06:17,520 E and if I hold alt and then E and then I have these options or what I'm interested in is the second 78 00:06:17,520 --> 00:06:22,050 option, the extra spaces along normals. 79 00:06:22,050 --> 00:06:26,100 It will add a similar thickness as we had in the. 80 00:06:28,410 --> 00:06:35,190 So if I'm with the force, if I do this, we will add a thickness right like this. 81 00:06:40,440 --> 00:06:42,480 All right, now we're having a shrink. 82 00:06:42,480 --> 00:06:46,110 My modifier thing is interfering with sequencing. 83 00:06:46,530 --> 00:06:48,780 Well, let's disable the screen craft. 84 00:06:48,780 --> 00:06:49,200 Maybe. 85 00:06:50,250 --> 00:06:51,420 Let's do that again. 86 00:06:52,560 --> 00:07:03,030 Now, you can see that is adding thickness to our mesh or if we again enable the shrink wrap with this 87 00:07:03,030 --> 00:07:03,360 one. 88 00:07:03,780 --> 00:07:05,880 So like this. 89 00:07:07,200 --> 00:07:07,980 Yeah, it will. 90 00:07:08,010 --> 00:07:12,420 It was snap into the geometry, so maybe that's not what you want. 91 00:07:12,750 --> 00:07:16,860 So but that's the other other method that you can use. 92 00:07:16,860 --> 00:07:24,030 I wanted to show you this because this can be very helpful, especially when making clothes and in the 93 00:07:24,030 --> 00:07:24,990 sculpting mode. 94 00:07:25,470 --> 00:07:33,090 I'll probably use this method to alter E to extrude out clothes and make clothes. 95 00:07:33,240 --> 00:07:36,030 So let's look at this one. 96 00:07:36,360 --> 00:07:46,050 So we have the the good thing about solidifies is that we can always go here and change the thickness 97 00:07:46,050 --> 00:07:47,280 as much as we want. 98 00:07:47,880 --> 00:07:55,080 And I usually select this one option as the only way this will insure me. 99 00:07:55,080 --> 00:07:59,640 That's I don't I will not have double faces. 100 00:07:59,640 --> 00:08:02,820 So so it will give me all this geometry. 101 00:08:02,820 --> 00:08:03,180 All right. 102 00:08:03,180 --> 00:08:07,230 So this is only these faces over here are added. 103 00:08:07,320 --> 00:08:07,780 All right? 104 00:08:08,730 --> 00:08:14,430 Now, if I move my eyebrow, it's for me to see the inside. 105 00:08:14,550 --> 00:08:17,370 This is not the geometry, all right? 106 00:08:18,150 --> 00:08:23,310 So it will be really good for optimizing for games and all that. 107 00:08:23,310 --> 00:08:26,700 So I usually keep that. 108 00:08:29,880 --> 00:08:35,010 All right, so that's it. 109 00:08:35,010 --> 00:08:36,150 We'll stop in again. 110 00:08:37,620 --> 00:08:40,440 And now we can always go and 111 00:08:43,049 --> 00:08:46,050 change eyebrows like this. 112 00:09:09,910 --> 00:09:11,820 We can use proportional editing too. 113 00:09:11,830 --> 00:09:23,080 So as for personalizing this press g and with the mouse will come and we can come from the selection. 114 00:09:23,800 --> 00:09:27,760 Then we can move towards this around like this. 115 00:09:34,910 --> 00:09:35,210 Okay. 116 00:09:35,630 --> 00:09:35,990 Don't. 117 00:09:36,250 --> 00:09:43,040 Again, there's a mere modifier and a select object to watch face. 118 00:09:44,330 --> 00:09:46,340 Okay, now let's make the her. 119 00:09:46,340 --> 00:09:53,150 So I have this or here is a Q as you remember with the subdivision level modifier list, duplicate it 120 00:09:53,270 --> 00:09:58,100 and bring it over here on top of the head. 121 00:09:59,120 --> 00:10:01,700 Then let's as that is going down. 122 00:10:01,970 --> 00:10:03,830 GZ Bring it down. 123 00:10:04,490 --> 00:10:10,310 Let's go to edit mode and now let's do some adjustment to her. 124 00:10:10,340 --> 00:10:10,700 All right. 125 00:10:11,330 --> 00:10:22,240 So I'm going to make I want to get a top like this and to side hers like that and one for the back. 126 00:10:22,250 --> 00:10:25,310 So one, two, three, four, four cubes 127 00:10:28,190 --> 00:10:31,100 is the same or proportional thing. 128 00:10:36,480 --> 00:10:38,710 And also is disabled. 129 00:10:39,150 --> 00:10:40,170 It's not being here. 130 00:10:40,350 --> 00:10:42,870 This is making some problems. 131 00:10:52,230 --> 00:10:52,580 It's. 132 00:11:07,020 --> 00:11:10,350 I was just about adjusting the words. 133 00:11:10,350 --> 00:11:14,240 This is moving them around, making a block out first. 134 00:11:14,250 --> 00:11:16,560 Don't go to adding a little geometry. 135 00:11:17,310 --> 00:11:19,230 Just do the block out first. 136 00:11:20,940 --> 00:11:29,910 This is a very important and important part where the most important parts say just block out the location 137 00:11:29,910 --> 00:11:30,570 of the her. 138 00:11:31,260 --> 00:11:38,550 And then when you're happy, you can add look cuts and geometry and 139 00:11:42,150 --> 00:11:45,120 make some more detail there. 140 00:11:52,780 --> 00:11:54,740 So again, I don't have a preference. 141 00:11:54,780 --> 00:11:58,720 I'm just playing around with the shapes and 142 00:12:01,930 --> 00:12:04,240 around to get something that I like. 143 00:12:11,590 --> 00:12:20,860 All right, now let's increase the subdivision and let's add the at in the middle, right. 144 00:12:21,850 --> 00:12:22,720 Like this. 145 00:12:24,400 --> 00:12:26,620 And that's added over here. 146 00:12:27,620 --> 00:12:32,770 And then there's another little cut over here. 147 00:12:37,100 --> 00:12:39,950 All right, now let's 148 00:12:46,820 --> 00:12:48,590 move these ones down. 149 00:12:50,420 --> 00:12:51,080 This one. 150 00:12:56,960 --> 00:12:57,590 All right. 151 00:13:02,500 --> 00:13:03,880 Something like this. 152 00:13:06,550 --> 00:13:08,740 I want to achieve a stylized. 153 00:13:11,380 --> 00:13:11,800 Her. 154 00:13:21,760 --> 00:13:24,010 Let's make it instead in the top parts. 155 00:13:30,930 --> 00:13:36,180 And now making one bevel with control be all right. 156 00:13:42,460 --> 00:13:43,330 Let's move it. 157 00:13:44,140 --> 00:13:46,090 The y axis is to France. 158 00:13:53,280 --> 00:13:53,610 Okay. 159 00:13:54,030 --> 00:13:56,250 These are the sides here. 160 00:13:57,960 --> 00:13:58,710 We're here. 161 00:14:02,100 --> 00:14:03,000 That's s. 162 00:14:03,300 --> 00:14:06,330 S x to go at the x axis. 163 00:14:07,080 --> 00:14:08,630 And then there's that. 164 00:14:08,640 --> 00:14:10,350 And there are some sides. 165 00:14:15,630 --> 00:14:19,500 Now let's move the face around. 166 00:15:12,950 --> 00:15:13,370 Excellent. 167 00:15:14,540 --> 00:15:14,870 All right. 168 00:15:15,470 --> 00:15:21,260 Cinco is a subdivision to see how smooth it is and. 169 00:15:28,250 --> 00:15:34,550 Let's add one lookat over here. 170 00:15:38,460 --> 00:15:42,720 And then to scale it down like that. 171 00:15:44,470 --> 00:15:48,420 Let's just to her in this area. 172 00:15:52,840 --> 00:15:54,710 Let's add the look over here. 173 00:15:54,740 --> 00:15:56,770 I want more control in this area. 174 00:15:58,520 --> 00:16:00,460 I'm going to do something like this. 175 00:16:16,120 --> 00:16:16,420 Shh. 176 00:16:17,650 --> 00:16:17,910 Shh. 177 00:16:57,090 --> 00:16:58,830 Playing around with the shapes. 178 00:17:00,000 --> 00:17:04,530 Seeing what results I can get with just moving around. 179 00:17:04,530 --> 00:17:05,280 Vertices. 180 00:17:12,190 --> 00:17:12,490 All right. 181 00:17:13,000 --> 00:17:16,869 That's true for the other sons. 182 00:17:28,089 --> 00:17:28,750 For this one. 183 00:17:28,760 --> 00:17:36,640 Let's try and see to highlight the upper part of the ear, to see what result it will get. 184 00:19:31,090 --> 00:19:32,050 For now, we've got this. 185 00:19:32,050 --> 00:19:40,450 We can always go and justice may want to add an then or here. 186 00:19:44,800 --> 00:19:45,230 All right. 187 00:19:45,250 --> 00:19:47,530 And then just move it. 188 00:19:49,510 --> 00:19:55,450 Toward the outside, skill it down, have a shape like this. 189 00:19:58,480 --> 00:20:09,280 I'm switching to X-ray mode with all to Z to see how the measures are walloping each other. 190 00:20:16,080 --> 00:20:19,200 Let's bring these two faces down. 191 00:21:26,250 --> 00:21:29,550 Let's do some more adjustment for this side of the hair. 192 00:21:33,810 --> 00:21:34,080 Yeah. 193 00:21:35,130 --> 00:21:38,160 So that's most of them with right click the smooth. 194 00:21:42,840 --> 00:21:44,160 All right, we got something like this. 195 00:21:44,160 --> 00:21:45,660 We can always go back and change it. 196 00:21:45,660 --> 00:21:52,600 Like, uh, just adjusted them to see what result I think get. 197 00:21:52,650 --> 00:21:58,290 You can do the same or you can look up, you know, on the Internet for some reason, this character, 198 00:21:58,290 --> 00:22:06,930 for some cartoon cartoonish characters to see just what the hair looks like. 199 00:22:07,110 --> 00:22:07,470 All right. 200 00:22:08,850 --> 00:22:13,460 Let's move around, see if we can fix something or here. 201 00:22:13,710 --> 00:22:16,170 I think the nose needs 202 00:22:18,870 --> 00:22:20,070 some adjustment list. 203 00:22:20,070 --> 00:22:21,120 Move it up. 204 00:22:26,920 --> 00:22:27,310 Hmm. 205 00:22:54,200 --> 00:22:59,030 All right, let's see if we can add some kind of a leap over here. 206 00:23:06,380 --> 00:23:07,700 Let's select these. 207 00:23:18,480 --> 00:23:23,130 Extruded on normals we all see. 208 00:23:28,810 --> 00:23:29,150 Yeah. 209 00:23:29,150 --> 00:23:38,630 We have something like leaps around this area known as also select. 210 00:23:38,750 --> 00:23:44,300 If you select on this case, once again, you can see the geometry. 211 00:23:45,170 --> 00:23:48,860 So it's like these edges. 212 00:23:49,940 --> 00:23:54,710 Then I want to move them or scale them. 213 00:24:14,530 --> 00:24:15,250 Like this. 214 00:24:16,240 --> 00:24:19,390 All right, now let's do a better job. 215 00:24:19,780 --> 00:24:28,150 Let's go to site view with three and G and Y and bring this image out. 216 00:24:32,760 --> 00:24:34,290 Now we get something like this. 217 00:24:35,760 --> 00:24:39,000 We have to move these ones as well. 218 00:24:58,820 --> 00:24:59,240 All right. 219 00:24:59,300 --> 00:25:10,610 I think that says for this video, we meant the face right now and nothing like we just once fit our 220 00:25:10,610 --> 00:25:11,450 creativity. 221 00:25:11,840 --> 00:25:20,900 I recommend you to do the same and use these techniques like the Cuban or the merging of the cube, 222 00:25:20,900 --> 00:25:29,030 like making a cube in the vertex mode and center to have one vertices and then extrude with you. 223 00:25:29,030 --> 00:25:31,100 Select all extrude face. 224 00:25:31,790 --> 00:25:41,090 And with this one vertices and you can snap a snap, it's very much more efficient than just like, 225 00:25:41,090 --> 00:25:43,310 you know, you can make it playing. 226 00:25:43,310 --> 00:25:50,390 You may ask like, I can make a plane and then move it around the face and then snaps. 227 00:25:50,960 --> 00:25:58,100 But as you can see, there's nothing for the plane doesn't work very well, but when you use a vertex, 228 00:25:58,640 --> 00:25:59,990 it works very well. 229 00:26:00,200 --> 00:26:02,360 So this is one these ones as well. 230 00:26:03,770 --> 00:26:10,640 And yeah, for now, this is what we get if we go to render view. 231 00:26:11,540 --> 00:26:12,020 All right. 232 00:26:12,740 --> 00:26:15,440 And let's make a plane over here 233 00:26:19,070 --> 00:26:28,580 and then let's change the light to some change. 234 00:26:28,580 --> 00:26:36,290 That's strange to something like 100, maybe 20. 235 00:26:38,890 --> 00:26:39,590 All right. 236 00:26:41,020 --> 00:26:42,040 Something like this. 237 00:26:45,580 --> 00:26:46,780 So I got this. 238 00:26:46,780 --> 00:26:49,240 Ah, the light over here of points light. 239 00:26:53,440 --> 00:26:58,390 And at the right, there's the strange. 240 00:26:59,890 --> 00:27:05,650 There's another fault line for clarity around the mouse. 241 00:27:10,750 --> 00:27:18,430 And we get this thing and I finish the modelling when I finish them, like making the, the body and 242 00:27:18,430 --> 00:27:19,090 all that. 243 00:27:19,090 --> 00:27:30,850 We can go to materials and making material and then give colour to a character like this and it's subsurface 244 00:27:30,850 --> 00:27:31,270 maybe. 245 00:27:32,170 --> 00:27:36,640 And this way it'll look much more alive than it is right now. 246 00:27:37,570 --> 00:27:37,960 All right. 247 00:27:39,130 --> 00:27:42,280 So I was. 248 00:27:42,280 --> 00:27:45,820 I had blond hair. 249 00:27:45,850 --> 00:27:46,630 It'd be all right. 250 00:27:48,370 --> 00:27:49,300 Go through all 251 00:27:52,510 --> 00:27:53,440 materials. 252 00:27:53,920 --> 00:27:54,250 All right? 253 00:27:54,670 --> 00:28:01,270 I don't want to cover the whole thing, because I want to make the whole body first, make the whole 254 00:28:01,270 --> 00:28:12,310 character first, and then go for, uh, adding materials and maybe using rotoscoping to paint finish 255 00:28:12,310 --> 00:28:12,720 character. 256 00:28:12,850 --> 00:28:14,830 So that's it for this video. 257 00:28:14,830 --> 00:28:20,410 In the next video, we are going to model the body with a new technique I want to show you. 258 00:28:22,060 --> 00:28:23,560 So stay tuned. 259 00:28:23,650 --> 00:28:25,660 And by.