1 00:00:00,900 --> 00:00:07,110 Hello again in this video, we are going to make some clothes for our character. 2 00:00:07,710 --> 00:00:17,700 So to recap, we made these as the face and the features on the face and we made the body on the leg 3 00:00:17,700 --> 00:00:18,240 over here. 4 00:00:18,780 --> 00:00:21,390 And we made a face collection. 5 00:00:21,390 --> 00:00:22,680 A body collection. 6 00:00:22,680 --> 00:00:24,990 And let's see. 7 00:00:26,130 --> 00:00:26,490 All right. 8 00:00:26,610 --> 00:00:34,260 So in this video, we are going to apply the modify the modifiers we made for the body. 9 00:00:34,830 --> 00:00:35,400 Okay. 10 00:00:35,760 --> 00:00:42,840 So I recommend to you to make one other collection as well named back up. 11 00:00:43,440 --> 00:00:44,880 So a new collection. 12 00:00:45,150 --> 00:00:45,660 I'm back. 13 00:00:45,960 --> 00:00:50,010 All right, but let's duplicate this and make a new collection 14 00:00:53,250 --> 00:00:53,850 backup. 15 00:00:53,850 --> 00:00:57,600 So if anything happened to me, I want to make some big changes. 16 00:00:58,140 --> 00:01:00,450 We would have our base. 17 00:01:01,740 --> 00:01:05,349 Our base W made. 18 00:01:05,489 --> 00:01:10,110 So let's disable the backup from the abuser is still in the view right now. 19 00:01:10,470 --> 00:01:15,120 Let's disable it by clicking on this one so it's not there yet anymore. 20 00:01:15,630 --> 00:01:21,420 And now let's go here and apply the the modifiers. 21 00:01:21,420 --> 00:01:26,210 So first the movement point, then a schema for them, the substitution model. 22 00:01:26,220 --> 00:01:34,580 So you can go here and one, one go here and apply them or you can press control A in those options 23 00:01:34,890 --> 00:01:38,670 and choose visual geometry to mesh. 24 00:01:39,420 --> 00:01:39,750 All right. 25 00:01:40,320 --> 00:01:47,700 So by doing that, I have applied all the modifiers I had and if I go to edit mode, you can see that 26 00:01:47,700 --> 00:01:49,950 I have mesh or here. 27 00:01:50,340 --> 00:01:52,890 But before that let's go back. 28 00:01:52,890 --> 00:01:54,450 I'm doing my control. 29 00:01:54,450 --> 00:02:02,160 Z I think our subdivision level is too high, so always bring that down to something like four and then 30 00:02:02,160 --> 00:02:03,330 let's do that again. 31 00:02:03,330 --> 00:02:06,720 Control a visual geometry to mesh. 32 00:02:06,840 --> 00:02:13,530 All right, now we have a very nice geometry for Carissa, right? 33 00:02:13,830 --> 00:02:15,870 So now we want to make some clothes. 34 00:02:15,870 --> 00:02:16,860 How to do that? 35 00:02:16,860 --> 00:02:20,040 All right, so first, go to aid mode press. 36 00:02:20,040 --> 00:02:24,780 Want to go to France mode and then on the X right. 37 00:02:25,560 --> 00:02:25,890 All right. 38 00:02:26,310 --> 00:02:34,960 And then books bit box solution select the the whole the past few months for your clothes. 39 00:02:35,020 --> 00:02:43,410 So once all the parts of my of the body if my character looks of the hands so select these ones and 40 00:02:43,410 --> 00:02:46,860 let's see if the good. 41 00:02:47,870 --> 00:02:48,100 And. 42 00:02:48,170 --> 00:02:52,430 Yeah, and then shift D to duplicate this selection. 43 00:02:52,640 --> 00:02:52,970 All right. 44 00:02:52,970 --> 00:02:55,580 This is a duplication of the selection I made. 45 00:02:56,150 --> 00:03:00,890 And then right click to snap back to location and then press P on your keyboard. 46 00:03:01,490 --> 00:03:01,880 All right. 47 00:03:01,880 --> 00:03:07,100 And then press selection to separate this selection. 48 00:03:07,130 --> 00:03:07,510 All right. 49 00:03:07,660 --> 00:03:10,330 Now, we have made a new object. 50 00:03:10,340 --> 00:03:15,060 As you can see, this is a new object and the color is different, as you can see. 51 00:03:15,440 --> 00:03:27,380 So if we go here and the press is a skeleton with as you can see, it doesn't do a good job to to cover 52 00:03:27,710 --> 00:03:28,400 the body. 53 00:03:28,410 --> 00:03:32,150 But all you need to do is to add a solidified modifier. 54 00:03:32,150 --> 00:03:33,680 So if you add something, I might find. 55 00:03:34,100 --> 00:03:38,060 Let's let's increase this amount over here. 56 00:03:41,550 --> 00:03:49,800 Now let's change officer to one and then and then will this only real option and then let's change the 57 00:03:50,010 --> 00:03:51,960 thickness of our quotes. 58 00:03:54,120 --> 00:04:00,360 So here it is more obvious how much thickness we have achieved if you want to have more control over 59 00:04:00,360 --> 00:04:02,190 your changes. 60 00:04:05,100 --> 00:04:08,070 So I think there's enough we can always go back and change it. 61 00:04:09,240 --> 00:04:11,430 Let's actually look at a little more. 62 00:04:13,460 --> 00:04:13,880 All right. 63 00:04:14,720 --> 00:04:18,860 So that's the close of the body right now. 64 00:04:19,850 --> 00:04:20,459 What we can do. 65 00:04:20,480 --> 00:04:20,930 We can. 66 00:04:21,170 --> 00:04:23,670 Now let's go for the leg. 67 00:04:23,690 --> 00:04:26,720 But before that, let's make the crotch area. 68 00:04:26,750 --> 00:04:27,230 All right. 69 00:04:27,710 --> 00:04:33,500 So to do that, let's go to the element of the body we have over here. 70 00:04:34,040 --> 00:04:38,150 And then I'll press a slash on your keyboard to go to solo. 71 00:04:38,480 --> 00:04:39,470 All right, then. 72 00:04:39,480 --> 00:04:47,750 Want to go to the top five of you have to go to eight more and then present extra it in extra. 73 00:04:48,140 --> 00:04:50,540 Then we want to make the crotch area. 74 00:04:50,540 --> 00:04:53,690 So make a box solution over here. 75 00:04:54,410 --> 00:04:54,830 All right. 76 00:04:57,030 --> 00:04:58,200 So we did a mistake here. 77 00:04:58,200 --> 00:04:58,920 So it. 78 00:05:00,190 --> 00:05:00,780 This loop. 79 00:05:00,790 --> 00:05:01,750 We don't want it. 80 00:05:01,750 --> 00:05:03,520 So let's do it again. 81 00:05:04,120 --> 00:05:04,750 Why? 82 00:05:05,740 --> 00:05:08,320 Drawing even marks. 83 00:05:12,390 --> 00:05:13,410 Shh. 84 00:05:14,560 --> 00:05:16,690 All right, now we're in impressive action. 85 00:05:16,690 --> 00:05:26,410 And as you can see, we got a good selection as press shifty and MP to separate and then selection and 86 00:05:26,410 --> 00:05:28,000 then back back to object mode. 87 00:05:28,780 --> 00:05:31,690 And let's turn off extreme moderate of Z. 88 00:05:31,720 --> 00:05:34,410 And now as you can see, we have a crush over here. 89 00:05:34,420 --> 00:05:40,690 Let's get by two other objects we had with going out of to solo mode with pressing a slash again. 90 00:05:41,440 --> 00:05:46,240 And then this is a crush area over here. 91 00:05:46,240 --> 00:05:49,090 And we have let's just go in and see what we get. 92 00:05:49,450 --> 00:05:49,900 All right. 93 00:05:50,980 --> 00:05:51,220 All right. 94 00:05:51,220 --> 00:05:51,670 That's good. 95 00:05:52,330 --> 00:05:59,200 So now let's add a solidifying modifier and let's change. 96 00:06:02,270 --> 00:06:07,280 The sickness and then loss of subdivision surface ones far. 97 00:06:14,180 --> 00:06:14,630 All right. 98 00:06:14,660 --> 00:06:17,450 Now, we have made a crucial area over here. 99 00:06:18,770 --> 00:06:23,030 We need to cut in a little more thing or bring it down. 100 00:06:23,120 --> 00:06:25,460 Know, bring it down and. 101 00:06:25,790 --> 00:06:26,840 Yeah, that's good. 102 00:06:28,250 --> 00:06:29,060 All right, that's good. 103 00:06:29,450 --> 00:06:36,590 For now, we can decrease it because this looks like it's too much right now. 104 00:06:37,160 --> 00:06:38,420 And a screw it down. 105 00:06:38,420 --> 00:06:40,920 Maybe the. 106 00:06:42,170 --> 00:06:43,250 Yeah, that's better. 107 00:06:46,310 --> 00:06:46,910 All right. 108 00:06:51,020 --> 00:06:56,200 We want to make a belt as well like I would both minds to make. 109 00:06:56,210 --> 00:06:59,030 So we need to make an office space over here. 110 00:07:17,430 --> 00:07:18,660 Go to edit menu. 111 00:07:19,650 --> 00:07:23,310 Let's select this loop over here. 112 00:07:23,430 --> 00:07:25,680 Let's disable the solidify for a moment. 113 00:07:26,430 --> 00:07:31,630 So let's look over here and then scale the change. 114 00:07:32,130 --> 00:07:37,320 Change to the real time viewport of the solidify again to see the changes. 115 00:07:39,980 --> 00:07:45,410 Well, now we're getting a better result for this with the other part of the crotch. 116 00:07:50,110 --> 00:07:55,090 The selectors look again and bring a little bit down. 117 00:07:57,610 --> 00:07:57,970 All right. 118 00:07:58,090 --> 00:07:59,020 That's good for now. 119 00:08:00,640 --> 00:08:01,680 Let's hear some of this. 120 00:08:10,590 --> 00:08:10,980 All right. 121 00:08:11,180 --> 00:08:18,480 I that is a bit more, though, depends on how you want it to look. 122 00:08:18,480 --> 00:08:28,080 So I'm just playing around with values, with the scaling and the thickness and all the to get the best 123 00:08:28,090 --> 00:08:28,710 results. 124 00:08:30,130 --> 00:08:32,980 So I'm just going in that axis right now. 125 00:08:33,210 --> 00:08:33,640 So. 126 00:08:42,080 --> 00:08:42,500 All right. 127 00:08:42,830 --> 00:08:43,280 So. 128 00:08:49,120 --> 00:08:49,300 Yeah. 129 00:08:49,520 --> 00:08:54,110 Maybe the change in the direction would help us a lot in this case. 130 00:08:55,400 --> 00:09:01,820 They may be going back to the government and then Skilling is going to be scanning. 131 00:09:01,820 --> 00:09:04,040 The upper force is more. 132 00:09:08,490 --> 00:09:11,220 But now is too, too much. 133 00:09:14,730 --> 00:09:15,630 Let's go back. 134 00:09:26,620 --> 00:09:26,920 All right. 135 00:09:26,920 --> 00:09:28,060 I think it's fun for now. 136 00:09:29,130 --> 00:09:31,090 Uh, let's make the bill. 137 00:09:31,150 --> 00:09:34,360 So let's go here, and let's go to Elmo. 138 00:09:34,960 --> 00:09:36,790 We have this look selected. 139 00:09:36,790 --> 00:09:38,920 So shifting to. 140 00:09:41,730 --> 00:09:42,670 To duplicate it. 141 00:09:42,730 --> 00:09:43,990 I have a method in mind. 142 00:09:43,990 --> 00:09:45,910 I know if it works, those are less. 143 00:09:46,510 --> 00:09:46,950 Less. 144 00:09:49,150 --> 00:09:51,520 I was here and we did the wrong solution. 145 00:09:52,010 --> 00:09:55,340 All right, let's not go to that method. 146 00:09:55,420 --> 00:10:00,260 Let's go to suppress, shift us and then cursor selector to move. 147 00:10:00,640 --> 00:10:04,090 Move the cursor to the selected, which is this one. 148 00:10:04,120 --> 00:10:16,390 Then let's go shift a make a circle curve and then scale this circle curve to match area of this crutch. 149 00:10:17,670 --> 00:10:17,970 All right. 150 00:10:18,210 --> 00:10:23,820 And then just go to the properties, go under the geometry, as we talked in the past, discussing the 151 00:10:24,510 --> 00:10:33,870 addition fundamentals, and then add some bills over here and then add some extrusions over here. 152 00:10:34,300 --> 00:10:36,930 We want to make some builds. 153 00:10:38,360 --> 00:10:38,730 All right. 154 00:10:39,220 --> 00:10:41,110 So I stood up. 155 00:10:41,800 --> 00:10:44,680 And I think it's good right now. 156 00:10:44,680 --> 00:10:45,640 So no more 157 00:10:48,250 --> 00:10:48,880 adjustments. 158 00:10:48,880 --> 00:10:54,220 Need more months, but a little rotation gives variation. 159 00:10:54,220 --> 00:10:58,360 So it's rotated a little bit right now. 160 00:10:58,720 --> 00:11:01,780 It's here like this, right? 161 00:11:03,580 --> 00:11:04,420 It's too much. 162 00:11:04,420 --> 00:11:05,830 I think so. 163 00:11:05,920 --> 00:11:07,570 Sort of like this. 164 00:11:07,570 --> 00:11:10,360 All right, now let's make the belts. 165 00:11:10,930 --> 00:11:12,160 I'm happy with that right now. 166 00:11:12,160 --> 00:11:12,850 We can. 167 00:11:15,700 --> 00:11:15,970 Yeah. 168 00:11:15,970 --> 00:11:19,090 We can change the bill a little bit to have less. 169 00:11:19,810 --> 00:11:20,530 Take less. 170 00:11:28,490 --> 00:11:30,290 All right, let's move it here. 171 00:11:30,530 --> 00:11:32,270 It's a skill and always a bit. 172 00:11:34,190 --> 00:11:36,200 And now I think it's good. 173 00:11:36,290 --> 00:11:36,680 All right. 174 00:11:37,190 --> 00:11:41,200 So let's make them at the buckle or here. 175 00:11:41,240 --> 00:11:49,460 So it shifts right to it to bring it to the side and then shift a and let's make it. 176 00:11:49,460 --> 00:11:49,900 Do it. 177 00:11:52,730 --> 00:11:54,070 Let's make it as a tourist. 178 00:11:55,370 --> 00:12:00,890 And let's change the segments to the lowest one and increase it. 179 00:12:00,890 --> 00:12:03,380 And I think it's good for our purpose. 180 00:12:03,470 --> 00:12:03,830 All right. 181 00:12:04,440 --> 00:12:17,600 So it's this rotated first, the X degree or X 90 degree and then in the Y degree. 182 00:12:17,610 --> 00:12:21,890 So our 145 working 45. 183 00:12:23,810 --> 00:12:24,200 Yep. 184 00:12:24,350 --> 00:12:27,800 So let's kill it down like this. 185 00:12:30,130 --> 00:12:31,540 Let's see. 186 00:12:35,250 --> 00:12:36,060 All right. 187 00:12:37,450 --> 00:12:38,400 So there's the book on. 188 00:12:42,150 --> 00:12:47,820 And let's duplicate this box with the. 189 00:12:48,690 --> 00:12:54,750 So if there is a multiplier we made in the first, we do this to this one. 190 00:12:57,660 --> 00:12:59,340 So let's first select. 191 00:13:01,920 --> 00:13:07,260 Just the shape of these books. 192 00:13:53,960 --> 00:13:54,380 All right.