Now let's make the part of the legs.
So let's go to front of you.
Let's go to edit mode and then let's select these faces.
Let's go to X-ray mode and select these faces.
All right.
Only these faces.
So not the top four.
So top one or the bottom one?
Only that these faces over here.
So if you go to Solomont, we should only see these faces.
All right.
So let's go back to.
All right, so let's again, let's go shifty and then press P to separate it and then select the new
object we have.
Then let's add a solid apply.
Let's change the officer to one.
And let's see how much we're adding right here.
And also, I want a subdivision as well.
One subdivision.
Or maybe not.
With the round shape is Basra.
Mr. Saber on the rim for this one.
I have a subdivision and a level tree in this.
Or for four.
Is that so?
So the general level for now, let's move off this part and let's kill it down or.
Okay.
Yeah.
I think we need to sort all this very civil.
Thickness, right?
Okay.
Now, let's do another thing and this with you.
As you can see, there are some faults in the look in the parts of the course.
So we can do that with going to the going to it.
That's to settle the side defined by clicking on this.
I can over here.
Now let's select the areas that are getting pressured, like over here.
And then let's press all else.
All right, so all us two is killed.
These edges so pressing all s and bringing them out like this.
All right, then we can do that with this group as all of us bring this out and then maybe give some
variation.
We with rotating it with are so press are rotated all the time with not too much to make some distortion
in the geometry.
All right.
Now, it was enabled so that if I see what we get and as you can see, we get some cool, sterilized
folds over here.
If we increase the subdivision, we can see more of this as well.
So subdivision depends on how the computer is strong.
So if you don't have a good computer, do all all sorts of things, it will add a lot of vertices over
here and it will slow down your computer.
All right.
Let's add some more in these areas.
So let's add some over here.
This about solidify again.
I want to add one over here and one over here.
So I'm holding all all to actually to select the loop, if you remember.
So, of course, to.
Bring the edge out.
All right.
And then, you know, the sort of the fantasy will get a thing once the other edge or here so I'm going
to select this one and say and let's see what we get.
All right.
Now this this one is much better.
So let's go back
and select this edge as well.
And I was, Chris told us.
It will solidify the shape like this.
Ready to go.
So let's do the same thing over here as well.
So here, maybe.
So we get.
No, that's not good.
We hear.
Or maybe it was like both citizens.
Bring them out.
Let's see.
That's too much, I think.
Just a little bit.
Just a sort of it.
Is enough.
Maybe using this officer to help us.
They control shift.
They never doing that.
And now we get something like this, but still not good.
Maybe rotating the loop?
No.
Maybe this one over here?
No.
Let's see how it looks.
Shh, shh, shh, shh.
Don't forget to say, by the way, you walking.
Right.
I think this one is going to be good.
Yeah.
Make you make some some falls over here.
So, yeah, I'm gonna do the same thing over here.
Shh, shh, shh.
And yeah, he makes some folds over here where this dishes are.
Maybe, I guess a good result I think.
And then we can do the same for the crash area over here.
So if I go to end mode and select this loop and then do something like this.
Shh.
We don't have enough geology.
So what's this subdivision, actually?
Shh, shh, shh, shh, shh, shh, shh.
Hmm.
It doesn't work when we apply that subdivision
or so.
Yeah.
The reason is we have to apply solely for verse and then the subdivisions are the ones that are so solidified
just yet.
So we're not going to do the folds of this area.
No, no.
Well, we can do it here.
So it's going to add more.
It's a little subdivide.
Let's add a loop over here and then let's rotated like this.
This is kill it like this.
All right.
And then let's press hold as.
To scale that.
That's right.
Now let's add another lookout.
And because it's near the look we made to get this shape, which looks like.
Uh.
Like, right pants.
Huh.
So let's go over here as well and check out this area.
So it's going up.
She changed the sci fi.
I don't like how they're intersecting right now, so I need to make some changes and decrease the thickness
right now.
Shh, shh, shh, shh.
Well, it wasn't.
Yeah.
Those pictures we made.
We need to show them down with.
Something like this.
Something like this, you know, to minimize the fire.
Let's go here.
Still, it's here.
A little bit, maybe.
Change the lessons to class.
I think it's good that okay, there are some spaces between now let's see what else we can do.
Maybe we can add
a loop for here.
Maybe we can add many colors of falls over here as well.
So let's just experiment and see what we get.
And if you don't like it, you can just undo with console z and.
Yeah.
It sounds solid if I go and see what we get
or that's good.
But I think we need.
The thing we need more is more loops.
Right here.
So right here.
Let's add some loops.
Or we can just spell this one.
So I'm selecting these edges and controlled B and let's build them.
So I made four more edges with the voting tool.
Now let's go out and see when we get.
All right.
Is two of you.
So.
So let's bring it down.
Let's make deal.
And let's make.
For bills.
I can see because of the lifeline I was able to case for subdivision control.
Be Bill for the Volt both for bills.
Right here.
Okay.
Shh, shh, shh.
Now we have some kind of a saw as close these three over here.
I don't like it.
Shh, shh, shh, shh, shh.
Pressed slashed across a solo marked the city's youngest.
You are here.
I think we need
a bevel or here, so it wouldn't be so sharp.
But not too much.
But something like this
was too much.
I think one is enough and then we can move with always have it replaced.
Move with.
This.
Kill it first.
No.
All right.
Skill is up with all of us.
Starting over here with the offset.
I don't think that's good.
Yeah, it's not good.
So let's see.
Richard Bevel.
Yeah.
This I think this this here is making problems with the building.
Go see see the game.
I mean, if the.
So will this area?
No.
So
let's take these on and move them a little bit.
So.
Yeah.
Persons s too scared to move them.
Something like this.
Shh, shh, shh, shh, shh, shh, shh.
All right.
This is scaling down these measures.
And all right, let's go out of the vehicle mode and see what we get.
And I think that's good enough for now.
We can adjust it later on.
Okay.
It's too squarish.
But when we can fix that, or we can leave it as it is.
So let's move inside like this.
This way we'll give some variation as well.
So we give some it doesn't look the same.
We don't need symmetry, you know, clock closings.
She's.
All right.
I think that's enough for now.
We made some falls over here.
Some falls over here.
Over here.
We made some changes over here for clothes and we made some criteria area, the pants, the vertical.
And yeah, I think that's enough for this with you are now in the next with you let's make a shoe so
I'm going to make a shoe for our case over here.
That's it for now let's stay with with control us and in the next with you as a as a as I said, we're
going to make a shoe for our character right here.
So goodbye.