1 00:00:00,840 --> 00:00:04,950 Now let's make the part of the legs. 2 00:00:04,980 --> 00:00:06,420 So let's go to front of you. 3 00:00:08,130 --> 00:00:13,110 Let's go to edit mode and then let's select these faces. 4 00:00:14,100 --> 00:00:17,010 Let's go to X-ray mode and select these faces. 5 00:00:17,400 --> 00:00:17,760 All right. 6 00:00:17,880 --> 00:00:18,930 Only these faces. 7 00:00:19,350 --> 00:00:20,600 So not the top four. 8 00:00:20,610 --> 00:00:23,070 So top one or the bottom one? 9 00:00:23,190 --> 00:00:26,100 Only that these faces over here. 10 00:00:26,150 --> 00:00:30,300 So if you go to Solomont, we should only see these faces. 11 00:00:31,680 --> 00:00:32,060 All right. 12 00:00:32,280 --> 00:00:34,200 So let's go back to. 13 00:00:34,520 --> 00:00:45,680 All right, so let's again, let's go shifty and then press P to separate it and then select the new 14 00:00:45,690 --> 00:00:46,650 object we have. 15 00:00:55,130 --> 00:00:58,520 Then let's add a solid apply. 16 00:01:04,629 --> 00:01:06,280 Let's change the officer to one. 17 00:01:13,710 --> 00:01:18,820 And let's see how much we're adding right here. 18 00:01:20,380 --> 00:01:23,110 And also, I want a subdivision as well. 19 00:01:23,830 --> 00:01:25,210 One subdivision. 20 00:01:38,650 --> 00:01:39,550 Or maybe not. 21 00:01:41,940 --> 00:01:43,560 With the round shape is Basra. 22 00:02:00,680 --> 00:02:02,750 Mr. Saber on the rim for this one. 23 00:02:03,080 --> 00:02:06,500 I have a subdivision and a level tree in this. 24 00:02:10,530 --> 00:02:11,660 Or for four. 25 00:02:11,730 --> 00:02:13,430 Is that so? 26 00:02:13,440 --> 00:02:22,470 So the general level for now, let's move off this part and let's kill it down or. 27 00:02:22,540 --> 00:02:22,950 Okay. 28 00:02:27,860 --> 00:02:28,340 Yeah. 29 00:02:28,880 --> 00:02:33,770 I think we need to sort all this very civil. 30 00:02:38,540 --> 00:02:39,920 Thickness, right? 31 00:02:50,810 --> 00:02:51,150 Okay. 32 00:02:51,470 --> 00:02:55,280 Now, let's do another thing and this with you. 33 00:02:55,610 --> 00:03:01,640 As you can see, there are some faults in the look in the parts of the course. 34 00:03:02,150 --> 00:03:06,180 So we can do that with going to the going to it. 35 00:03:06,920 --> 00:03:10,070 That's to settle the side defined by clicking on this. 36 00:03:10,130 --> 00:03:11,120 I can over here. 37 00:03:11,840 --> 00:03:16,850 Now let's select the areas that are getting pressured, like over here. 38 00:03:17,300 --> 00:03:20,760 And then let's press all else. 39 00:03:20,930 --> 00:03:23,480 All right, so all us two is killed. 40 00:03:25,220 --> 00:03:32,390 These edges so pressing all s and bringing them out like this. 41 00:03:34,860 --> 00:03:43,170 All right, then we can do that with this group as all of us bring this out and then maybe give some 42 00:03:43,170 --> 00:03:44,070 variation. 43 00:03:45,150 --> 00:03:58,920 We with rotating it with are so press are rotated all the time with not too much to make some distortion 44 00:03:58,920 --> 00:04:00,270 in the geometry. 45 00:04:02,010 --> 00:04:02,400 All right. 46 00:04:02,400 --> 00:04:09,630 Now, it was enabled so that if I see what we get and as you can see, we get some cool, sterilized 47 00:04:09,630 --> 00:04:11,100 folds over here. 48 00:04:14,510 --> 00:04:20,089 If we increase the subdivision, we can see more of this as well. 49 00:04:20,120 --> 00:04:27,750 So subdivision depends on how the computer is strong. 50 00:04:27,770 --> 00:04:34,460 So if you don't have a good computer, do all all sorts of things, it will add a lot of vertices over 51 00:04:34,460 --> 00:04:37,160 here and it will slow down your computer. 52 00:04:40,040 --> 00:04:40,330 All right. 53 00:04:40,340 --> 00:04:43,010 Let's add some more in these areas. 54 00:04:43,020 --> 00:04:45,080 So let's add some over here. 55 00:04:45,120 --> 00:04:46,880 This about solidify again. 56 00:04:47,690 --> 00:04:53,780 I want to add one over here and one over here. 57 00:04:54,830 --> 00:05:01,560 So I'm holding all all to actually to select the loop, if you remember. 58 00:05:02,060 --> 00:05:04,580 So, of course, to. 59 00:05:06,450 --> 00:05:08,550 Bring the edge out. 60 00:05:14,600 --> 00:05:14,960 All right. 61 00:05:14,970 --> 00:05:23,990 And then, you know, the sort of the fantasy will get a thing once the other edge or here so I'm going 62 00:05:23,990 --> 00:05:26,960 to select this one and say and let's see what we get. 63 00:05:28,640 --> 00:05:28,880 All right. 64 00:05:28,900 --> 00:05:30,740 Now this this one is much better. 65 00:05:31,340 --> 00:05:32,270 So let's go back 66 00:05:35,420 --> 00:05:37,640 and select this edge as well. 67 00:05:43,430 --> 00:05:46,190 And I was, Chris told us. 68 00:05:50,870 --> 00:05:54,830 It will solidify the shape like this. 69 00:05:55,250 --> 00:05:55,760 Ready to go. 70 00:05:56,300 --> 00:05:59,180 So let's do the same thing over here as well. 71 00:06:02,080 --> 00:06:03,100 So here, maybe. 72 00:06:08,440 --> 00:06:09,190 So we get. 73 00:06:09,760 --> 00:06:11,530 No, that's not good. 74 00:06:12,950 --> 00:06:14,020 We hear. 75 00:06:17,670 --> 00:06:20,160 Or maybe it was like both citizens. 76 00:06:21,740 --> 00:06:22,850 Bring them out. 77 00:06:24,320 --> 00:06:24,950 Let's see. 78 00:06:26,990 --> 00:06:28,460 That's too much, I think. 79 00:06:32,750 --> 00:06:34,360 Just a little bit. 80 00:06:34,390 --> 00:06:35,810 Just a sort of it. 81 00:06:36,970 --> 00:06:37,750 Is enough. 82 00:06:38,170 --> 00:06:41,050 Maybe using this officer to help us. 83 00:06:44,170 --> 00:06:45,490 They control shift. 84 00:06:46,540 --> 00:06:47,710 They never doing that. 85 00:06:47,950 --> 00:06:54,570 And now we get something like this, but still not good. 86 00:06:54,580 --> 00:06:56,290 Maybe rotating the loop? 87 00:06:56,540 --> 00:06:57,250 No. 88 00:06:59,050 --> 00:07:00,760 Maybe this one over here? 89 00:07:01,820 --> 00:07:02,400 No. 90 00:07:10,380 --> 00:07:11,640 Let's see how it looks. 91 00:07:12,810 --> 00:07:15,870 Shh, shh, shh, shh. 92 00:07:24,050 --> 00:07:26,690 Don't forget to say, by the way, you walking. 93 00:07:35,330 --> 00:07:35,500 Right. 94 00:07:35,850 --> 00:07:37,880 I think this one is going to be good. 95 00:07:39,170 --> 00:07:39,500 Yeah. 96 00:07:39,530 --> 00:07:43,190 Make you make some some falls over here. 97 00:07:44,630 --> 00:07:46,820 So, yeah, I'm gonna do the same thing over here. 98 00:07:47,210 --> 00:07:48,530 Shh, shh, shh. 99 00:07:58,270 --> 00:08:02,080 And yeah, he makes some folds over here where this dishes are. 100 00:08:02,080 --> 00:08:05,500 Maybe, I guess a good result I think. 101 00:08:05,800 --> 00:08:08,770 And then we can do the same for the crash area over here. 102 00:08:09,520 --> 00:08:19,390 So if I go to end mode and select this loop and then do something like this. 103 00:08:21,940 --> 00:08:22,130 Shh. 104 00:08:23,680 --> 00:08:25,000 We don't have enough geology. 105 00:08:25,000 --> 00:08:31,690 So what's this subdivision, actually? 106 00:08:46,420 --> 00:08:50,630 Shh, shh, shh, shh, shh, shh, shh. 107 00:08:55,080 --> 00:08:55,530 Hmm. 108 00:08:58,590 --> 00:09:01,560 It doesn't work when we apply that subdivision 109 00:09:05,430 --> 00:09:06,570 or so. 110 00:09:07,410 --> 00:09:07,680 Yeah. 111 00:09:08,100 --> 00:09:13,950 The reason is we have to apply solely for verse and then the subdivisions are the ones that are so solidified 112 00:09:14,490 --> 00:09:14,940 just yet. 113 00:09:17,400 --> 00:09:21,060 So we're not going to do the folds of this area. 114 00:09:21,160 --> 00:09:21,800 No, no. 115 00:09:22,260 --> 00:09:23,730 Well, we can do it here. 116 00:09:23,880 --> 00:09:25,970 So it's going to add more. 117 00:09:26,580 --> 00:09:27,660 It's a little subdivide. 118 00:09:28,200 --> 00:09:33,930 Let's add a loop over here and then let's rotated like this. 119 00:09:34,500 --> 00:09:36,810 This is kill it like this. 120 00:09:38,070 --> 00:09:38,430 All right. 121 00:09:38,970 --> 00:09:41,640 And then let's press hold as. 122 00:09:43,570 --> 00:09:44,590 To scale that. 123 00:09:47,480 --> 00:09:48,170 That's right. 124 00:09:48,530 --> 00:09:50,420 Now let's add another lookout. 125 00:09:51,380 --> 00:10:00,110 And because it's near the look we made to get this shape, which looks like. 126 00:10:01,850 --> 00:10:02,330 Uh. 127 00:10:05,340 --> 00:10:07,070 Like, right pants. 128 00:10:07,400 --> 00:10:07,620 Huh. 129 00:10:08,630 --> 00:10:13,380 So let's go over here as well and check out this area. 130 00:10:13,490 --> 00:10:15,440 So it's going up. 131 00:10:17,780 --> 00:10:21,260 She changed the sci fi. 132 00:10:46,490 --> 00:10:56,660 I don't like how they're intersecting right now, so I need to make some changes and decrease the thickness 133 00:10:56,660 --> 00:10:57,050 right now. 134 00:10:58,570 --> 00:11:01,510 Shh, shh, shh, shh. 135 00:11:07,170 --> 00:11:08,150 Well, it wasn't. 136 00:11:17,620 --> 00:11:17,730 Yeah. 137 00:11:17,810 --> 00:11:19,060 Those pictures we made. 138 00:11:19,930 --> 00:11:22,150 We need to show them down with. 139 00:11:28,520 --> 00:11:30,060 Something like this. 140 00:11:38,320 --> 00:11:41,620 Something like this, you know, to minimize the fire. 141 00:11:42,820 --> 00:11:43,670 Let's go here. 142 00:11:44,560 --> 00:11:45,920 Still, it's here. 143 00:11:45,940 --> 00:11:47,170 A little bit, maybe. 144 00:11:51,620 --> 00:11:54,200 Change the lessons to class. 145 00:11:58,850 --> 00:12:08,420 I think it's good that okay, there are some spaces between now let's see what else we can do. 146 00:12:08,480 --> 00:12:09,980 Maybe we can add 147 00:12:12,800 --> 00:12:14,420 a loop for here. 148 00:12:18,810 --> 00:12:23,060 Maybe we can add many colors of falls over here as well. 149 00:12:23,060 --> 00:12:26,150 So let's just experiment and see what we get. 150 00:12:27,170 --> 00:12:32,870 And if you don't like it, you can just undo with console z and. 151 00:12:35,690 --> 00:12:36,020 Yeah. 152 00:12:42,280 --> 00:12:45,320 It sounds solid if I go and see what we get 153 00:12:48,080 --> 00:12:49,010 or that's good. 154 00:12:49,010 --> 00:12:50,240 But I think we need. 155 00:12:54,530 --> 00:12:59,930 The thing we need more is more loops. 156 00:13:01,910 --> 00:13:03,000 Right here. 157 00:13:03,060 --> 00:13:06,110 So right here. 158 00:13:06,170 --> 00:13:08,300 Let's add some loops. 159 00:13:22,100 --> 00:13:24,080 Or we can just spell this one. 160 00:13:24,090 --> 00:13:30,620 So I'm selecting these edges and controlled B and let's build them. 161 00:13:39,650 --> 00:13:42,720 So I made four more edges with the voting tool. 162 00:13:44,180 --> 00:13:47,390 Now let's go out and see when we get. 163 00:13:51,020 --> 00:13:51,440 All right. 164 00:13:51,890 --> 00:13:53,460 Is two of you. 165 00:13:53,570 --> 00:13:54,080 So. 166 00:13:55,310 --> 00:13:57,350 So let's bring it down. 167 00:13:58,490 --> 00:13:59,750 Let's make deal. 168 00:14:01,310 --> 00:14:02,240 And let's make. 169 00:14:03,790 --> 00:14:04,750 For bills. 170 00:14:04,750 --> 00:14:11,440 I can see because of the lifeline I was able to case for subdivision control. 171 00:14:11,440 --> 00:14:17,260 Be Bill for the Volt both for bills. 172 00:14:19,410 --> 00:14:20,270 Right here. 173 00:14:28,930 --> 00:14:29,320 Okay. 174 00:14:30,340 --> 00:14:32,250 Shh, shh, shh. 175 00:14:34,900 --> 00:14:39,160 Now we have some kind of a saw as close these three over here. 176 00:14:39,370 --> 00:14:40,350 I don't like it. 177 00:14:47,040 --> 00:14:52,350 Shh, shh, shh, shh, shh. 178 00:14:54,520 --> 00:14:58,510 Pressed slashed across a solo marked the city's youngest. 179 00:14:58,510 --> 00:14:59,080 You are here. 180 00:15:02,350 --> 00:15:04,510 I think we need 181 00:15:09,640 --> 00:15:15,340 a bevel or here, so it wouldn't be so sharp. 182 00:15:22,930 --> 00:15:24,610 But not too much. 183 00:15:27,200 --> 00:15:28,820 But something like this 184 00:15:33,100 --> 00:15:34,010 was too much. 185 00:15:47,970 --> 00:15:53,210 I think one is enough and then we can move with always have it replaced. 186 00:15:53,280 --> 00:15:53,850 Move with. 187 00:15:55,530 --> 00:15:55,740 This. 188 00:15:55,950 --> 00:15:57,030 Kill it first. 189 00:15:58,230 --> 00:15:58,680 No. 190 00:16:03,150 --> 00:16:03,500 All right. 191 00:16:03,920 --> 00:16:07,130 Skill is up with all of us. 192 00:16:15,990 --> 00:16:17,760 Starting over here with the offset. 193 00:16:19,500 --> 00:16:20,820 I don't think that's good. 194 00:16:22,890 --> 00:16:24,120 Yeah, it's not good. 195 00:16:26,400 --> 00:16:29,990 So let's see. 196 00:16:30,240 --> 00:16:31,470 Richard Bevel. 197 00:16:39,060 --> 00:16:39,570 Yeah. 198 00:16:39,570 --> 00:16:47,970 This I think this this here is making problems with the building. 199 00:16:51,120 --> 00:16:53,580 Go see see the game. 200 00:16:56,850 --> 00:16:57,870 I mean, if the. 201 00:17:03,310 --> 00:17:04,920 So will this area? 202 00:17:05,849 --> 00:17:06,150 No. 203 00:17:07,530 --> 00:17:08,520 So 204 00:17:12,119 --> 00:17:16,920 let's take these on and move them a little bit. 205 00:17:16,920 --> 00:17:17,369 So. 206 00:17:25,700 --> 00:17:26,000 Yeah. 207 00:17:26,270 --> 00:17:29,810 Persons s too scared to move them. 208 00:17:42,110 --> 00:17:43,250 Something like this. 209 00:17:58,140 --> 00:18:02,670 Shh, shh, shh, shh, shh, shh, shh. 210 00:18:07,400 --> 00:18:07,730 All right. 211 00:18:28,620 --> 00:18:33,090 This is scaling down these measures. 212 00:18:36,690 --> 00:18:40,800 And all right, let's go out of the vehicle mode and see what we get. 213 00:18:42,270 --> 00:18:44,340 And I think that's good enough for now. 214 00:18:44,340 --> 00:18:46,220 We can adjust it later on. 215 00:18:50,520 --> 00:18:50,730 Okay. 216 00:18:50,910 --> 00:18:52,730 It's too squarish. 217 00:18:52,740 --> 00:18:58,140 But when we can fix that, or we can leave it as it is. 218 00:19:02,540 --> 00:19:05,900 So let's move inside like this. 219 00:19:13,000 --> 00:19:15,190 This way we'll give some variation as well. 220 00:19:15,430 --> 00:19:18,850 So we give some it doesn't look the same. 221 00:19:20,770 --> 00:19:23,950 We don't need symmetry, you know, clock closings. 222 00:19:53,440 --> 00:19:53,890 She's. 223 00:20:10,090 --> 00:20:10,450 All right. 224 00:20:10,810 --> 00:20:12,010 I think that's enough for now. 225 00:20:14,350 --> 00:20:15,850 We made some falls over here. 226 00:20:15,850 --> 00:20:17,140 Some falls over here. 227 00:20:17,140 --> 00:20:17,900 Over here. 228 00:20:17,900 --> 00:20:26,770 We made some changes over here for clothes and we made some criteria area, the pants, the vertical. 229 00:20:27,910 --> 00:20:34,510 And yeah, I think that's enough for this with you are now in the next with you let's make a shoe so 230 00:20:34,510 --> 00:20:36,910 I'm going to make a shoe for our case over here. 231 00:20:37,630 --> 00:20:45,610 That's it for now let's stay with with control us and in the next with you as a as a as I said, we're 232 00:20:45,610 --> 00:20:49,590 going to make a shoe for our character right here. 233 00:20:49,600 --> 00:20:51,190 So goodbye.