1 00:00:00,800 --> 00:00:01,640 Hello, guys. 2 00:00:01,819 --> 00:00:08,119 So in this video, let's make the shoes for these characters I know that I'm making right now. 3 00:00:09,170 --> 00:00:14,960 So before that, I want to go for visualization. 4 00:00:14,960 --> 00:00:19,610 I want to make some coloring of this character right now. 5 00:00:20,510 --> 00:00:23,300 So I don't want to add material. 6 00:00:23,360 --> 00:00:30,110 I'm not going to go for rendering just yet, but I'm going to assign the assigned materials right now 7 00:00:30,110 --> 00:00:39,860 and then use the viewport material, of course, to to show the material the color of the material. 8 00:00:39,860 --> 00:00:43,550 And so I'm going to press on new on the material for this shirt. 9 00:00:43,550 --> 00:00:47,480 And I'm just I'm just going to type in shirts. 10 00:00:48,170 --> 00:00:48,460 All right. 11 00:00:48,470 --> 00:00:55,880 And for the pants, I'm not typing pants for the body. 12 00:00:55,880 --> 00:01:00,140 I'm gonna make material called body. 13 00:01:02,410 --> 00:01:03,020 All right. 14 00:01:03,020 --> 00:01:05,040 And for the face, we have a material. 15 00:01:05,040 --> 00:01:13,340 We got to go with a change of face, and let's change these two to 16 00:01:16,130 --> 00:01:22,220 local, and then let's change it to something like. 17 00:01:22,400 --> 00:01:23,750 So two thoughts. 18 00:01:27,470 --> 00:01:27,830 All right. 19 00:01:27,860 --> 00:01:30,350 Now we have assigned the material. 20 00:01:30,350 --> 00:01:37,040 All we have to do here, if we go to material preview, by changing here, it will change the material 21 00:01:37,670 --> 00:01:40,430 of the rendering of how we will be rendered. 22 00:01:40,760 --> 00:01:42,380 But we have something in shading as well. 23 00:01:42,380 --> 00:01:47,630 If you go down in the material properties down, down here we have a menu here. 24 00:01:47,630 --> 00:01:48,560 We import this way. 25 00:01:48,560 --> 00:01:55,070 So here if you choose a material, the viewport display material will be changed as well. 26 00:01:55,070 --> 00:02:03,770 So for example, I changed the materials to something like like this and then I'll change the material 27 00:02:03,770 --> 00:02:08,360 of the pants to something like this, right? 28 00:02:09,199 --> 00:02:11,900 Then I don't know if I made the material for the crotch area. 29 00:02:11,900 --> 00:02:12,680 I didn't. 30 00:02:13,100 --> 00:02:24,350 I can do that by selecting this part and then selecting the pants and then control L to launch the materials, 31 00:02:25,040 --> 00:02:28,460 the control and selecting of H materials. 32 00:02:29,150 --> 00:02:29,450 All right. 33 00:02:29,450 --> 00:02:32,780 And then the material was assigned to this one as well. 34 00:02:33,140 --> 00:02:34,340 So it was in those belts. 35 00:02:34,940 --> 00:02:35,390 All right. 36 00:02:36,050 --> 00:02:42,770 Let's go to belts now and a color to the fields as well. 37 00:02:44,060 --> 00:02:48,740 And for the buckle, as all this control of this area of these material. 38 00:02:50,450 --> 00:02:58,700 And let's go to the view for display and add material for the belts of these. 39 00:02:59,260 --> 00:02:59,510 Right. 40 00:03:00,020 --> 00:03:00,590 For the body. 41 00:03:00,590 --> 00:03:03,650 We can use something like. 42 00:03:07,680 --> 00:03:08,220 This 43 00:03:10,890 --> 00:03:12,630 is the same for the face. 44 00:03:12,630 --> 00:03:21,840 So I'm going to copy copy this color with control C and then go for my to my first material and paste 45 00:03:21,880 --> 00:03:27,930 it with control V or you know, and it will be a set or so. 46 00:03:27,930 --> 00:03:35,100 I'm not going to make material for the other parts of the face, but I wanted to do this to show you 47 00:03:35,100 --> 00:03:39,960 how you can do this, to visualize when you're making your character. 48 00:03:39,960 --> 00:03:41,190 And that's very important. 49 00:03:41,940 --> 00:03:43,170 So let's make the shoes. 50 00:03:43,170 --> 00:03:44,040 Let's get into this. 51 00:03:45,150 --> 00:03:54,810 Let's first go over here and mix, make our shoes or here maybe let's make the box or a box over here. 52 00:03:54,810 --> 00:03:56,850 I want the size. 53 00:03:57,830 --> 00:03:58,890 How much the size is. 54 00:03:59,290 --> 00:04:00,420 Let's make the cue. 55 00:04:00,960 --> 00:04:05,160 All right, let's move it over here and then let's scale it 56 00:04:08,160 --> 00:04:09,840 right like here. 57 00:04:10,620 --> 00:04:12,210 Scaling the y axis. 58 00:04:13,470 --> 00:04:14,130 Like here. 59 00:04:18,950 --> 00:04:19,880 Something like this. 60 00:04:20,720 --> 00:04:21,019 All right. 61 00:04:21,589 --> 00:04:25,190 And then let's go to our now that we have it. 62 00:04:26,300 --> 00:04:34,740 Let's bring this queue over here and then let's walk on it to make it to turn it into show. 63 00:04:35,300 --> 00:04:36,800 So let's go to edit mode. 64 00:04:37,340 --> 00:04:39,410 Let's face election like this. 65 00:04:39,410 --> 00:04:44,270 Election will be done like this. 66 00:04:45,260 --> 00:04:47,810 Something like this was extruded. 67 00:04:48,110 --> 00:04:49,370 Something like this. 68 00:04:51,010 --> 00:04:57,240 Let's select this face and extruded out like that's okay. 69 00:04:58,840 --> 00:04:59,750 Let's add. 70 00:05:00,260 --> 00:05:01,060 You know what? 71 00:05:01,060 --> 00:05:01,550 Which one? 72 00:05:01,910 --> 00:05:02,680 Subdivision. 73 00:05:04,010 --> 00:05:05,280 Surface modifier. 74 00:05:05,300 --> 00:05:07,580 And then we have this interesting shade. 75 00:05:07,580 --> 00:05:08,640 Let's increase that. 76 00:05:08,660 --> 00:05:09,620 You put this way. 77 00:05:10,430 --> 00:05:17,000 And now want to make the I think I think it's too small right now. 78 00:05:17,000 --> 00:05:19,700 So let's actually see 79 00:05:22,380 --> 00:05:23,250 how much is it? 80 00:05:25,040 --> 00:05:26,210 What is the size? 81 00:05:27,650 --> 00:05:29,360 So let's increase it like that. 82 00:05:30,320 --> 00:05:31,340 Yeah, I think that's fun. 83 00:05:31,700 --> 00:05:37,700 So let's go to editing and then edit just cute like this. 84 00:05:38,750 --> 00:05:44,000 And yeah, like this thing was fun. 85 00:05:44,260 --> 00:05:55,550 Now we can make it a little bit longer by moving it as a bit bigger, by moving the two side faces like 86 00:05:55,550 --> 00:05:55,970 this. 87 00:05:57,470 --> 00:05:58,040 And. 88 00:05:58,250 --> 00:06:08,800 All right, then let's make it look for here in the lower side of the shoe and then let's go to face 89 00:06:08,870 --> 00:06:13,640 solution and actually on this edge to select the look faces. 90 00:06:14,600 --> 00:06:16,850 And then let's hold also with E! 91 00:06:16,850 --> 00:06:22,520 And then select extras faces along normals to do an extrusion. 92 00:06:24,450 --> 00:06:25,180 Then click. 93 00:06:26,380 --> 00:06:35,260 And this press g that moves is making nice edge around this area. 94 00:06:37,390 --> 00:06:37,710 Okay. 95 00:06:39,070 --> 00:06:40,300 I think it's just good for now. 96 00:06:40,300 --> 00:06:43,540 Let's delete this face as well. 97 00:06:43,660 --> 00:06:44,310 Delete. 98 00:06:44,320 --> 00:06:46,840 It's a fresh face. 99 00:06:47,980 --> 00:06:51,680 And, you know, let's move it down a bit. 100 00:06:51,790 --> 00:06:55,840 So it's selection alt on this move down. 101 00:06:57,010 --> 00:07:03,700 So just like that, if you want to make a long board so you can do just like this maker, which I want 102 00:07:03,700 --> 00:07:13,480 to make simple shoe, let's make it as a story down the now if you're happy with the general shape. 103 00:07:17,010 --> 00:07:20,130 Just go and apply this exclusion modifier. 104 00:07:20,790 --> 00:07:23,700 Then we go to again phase selection. 105 00:07:23,700 --> 00:07:30,510 Let's go to France view you then let's select select these faces. 106 00:07:30,600 --> 00:07:33,490 I want to make the list. 107 00:07:34,110 --> 00:07:37,620 I want to make the the tongue of the shoe right here. 108 00:07:42,470 --> 00:07:49,340 Yeah I think that's and I'm so happy to separate sex selection and we have separate at this point which 109 00:07:49,340 --> 00:07:57,710 is the turn of the shoot it's good the money for us and other surveys from us for I was and some tickets 110 00:07:57,710 --> 00:08:04,430 to this marsh and this subdivision to see how it looks with more geology. 111 00:08:11,240 --> 00:08:11,900 Seen as good. 112 00:08:11,900 --> 00:08:14,270 Let's scale it with us. 113 00:08:17,160 --> 00:08:18,270 Move it with G. 114 00:08:21,710 --> 00:08:27,860 Let's go back actually and right click and set origin go to set the origin and origin to a geometry 115 00:08:27,860 --> 00:08:28,850 to move the origin. 116 00:08:29,240 --> 00:08:32,100 The geometry of the mission down its skill. 117 00:08:32,179 --> 00:08:32,419 Its. 118 00:08:37,350 --> 00:08:37,659 She? 119 00:08:43,210 --> 00:08:44,080 I'm moving without. 120 00:08:52,490 --> 00:08:52,760 Right. 121 00:08:52,760 --> 00:08:54,220 Let's just the thickness of it. 122 00:09:00,030 --> 00:09:00,330 Okay. 123 00:09:00,420 --> 00:09:08,040 Let's go to the mall and let's bring these where this is a little bit like this. 124 00:09:24,620 --> 00:09:25,240 So yeah. 125 00:09:25,280 --> 00:09:29,540 Let's move these vertices to. 126 00:09:32,110 --> 00:09:35,920 Or we can just go here and move this words. 127 00:09:35,920 --> 00:09:36,850 This is to be on. 128 00:09:36,850 --> 00:09:37,210 So. 129 00:09:59,730 --> 00:10:00,120 All right. 130 00:10:00,870 --> 00:10:11,450 Now, let's go to this part and then that's just looks a little bit of click and then shifty to duplicate 131 00:10:11,460 --> 00:10:11,610 it. 132 00:10:12,780 --> 00:10:15,850 A separate this circle over here. 133 00:10:15,870 --> 00:10:17,220 So so separate the selection. 134 00:10:18,060 --> 00:10:20,420 Then let's go to of the circle. 135 00:10:20,420 --> 00:10:31,260 Let's select all with a let's go down with as let's bring it a little bit down and as press e to extrude 136 00:10:31,710 --> 00:10:38,520 okay so now let's screw the extrude the mass. 137 00:10:40,230 --> 00:10:50,280 And school is a bit higher, actually, and then lots of solidify money for, you know, the drill and 138 00:10:50,670 --> 00:10:51,660 the subdivision. 139 00:10:53,250 --> 00:10:56,250 And then let's play around with these values. 140 00:10:59,100 --> 00:11:00,150 Scale it down. 141 00:11:05,810 --> 00:11:06,890 Something like 142 00:11:10,910 --> 00:11:15,170 this adds solidify for the show itself. 143 00:11:22,890 --> 00:11:24,870 Eyes on the rim 144 00:11:27,750 --> 00:11:28,830 for this one? 145 00:11:29,610 --> 00:11:30,020 No. 146 00:11:30,450 --> 00:11:30,600 What? 147 00:11:30,600 --> 00:11:30,990 This one? 148 00:11:31,470 --> 00:11:34,200 Don't use it only because it's going to be seen. 149 00:11:34,200 --> 00:11:34,590 Maybe. 150 00:11:35,220 --> 00:11:36,960 So that's. 151 00:11:38,310 --> 00:11:40,140 Increase the thickness over here. 152 00:11:42,010 --> 00:11:44,630 Moving a little bit here and then. 153 00:11:45,180 --> 00:11:47,640 And then it's just about adjust and it's. 154 00:11:51,330 --> 00:11:51,780 So. 155 00:11:54,620 --> 00:11:56,800 Yeah, right. 156 00:11:57,260 --> 00:12:02,650 And that's the France part of the foods. 157 00:12:03,050 --> 00:12:06,740 So go to selection, go here and select these 158 00:12:09,650 --> 00:12:10,910 faces over here. 159 00:12:13,820 --> 00:12:17,750 You can also do that correctly, both persons see. 160 00:12:17,900 --> 00:12:28,040 So this is the skill selection of person C and when you press see this circle, you can quickly choose 161 00:12:29,120 --> 00:12:29,690 your faces. 162 00:12:29,690 --> 00:12:38,120 And if you want to delete and delete the selection, hold down the middle mouse button and you get you 163 00:12:38,120 --> 00:12:43,310 can do this search and when you're done, just click on the right muscles. 164 00:12:43,310 --> 00:12:43,940 And so. 165 00:12:47,020 --> 00:12:48,520 So we have this solution right now. 166 00:12:48,940 --> 00:12:50,970 This is the same as we did for the thong. 167 00:12:50,980 --> 00:12:58,870 So this recipe selection and we have this one separated. 168 00:12:59,440 --> 00:13:08,200 Let's let's right click and set origin to geometry, then let's go into with as the real shape like 169 00:13:08,200 --> 00:13:08,830 this. 170 00:13:10,000 --> 00:13:12,970 Then let's add a subdivision surface modifier. 171 00:13:14,720 --> 00:13:16,360 This increases subdivision. 172 00:13:20,620 --> 00:13:27,040 And yeah I think that's okay let's bring this area is a bit of. 173 00:13:33,640 --> 00:13:35,290 Yeah, I think that's good for now. 174 00:13:37,060 --> 00:13:41,590 This adjusts these areas a little bit more. 175 00:13:54,120 --> 00:13:54,630 All right. 176 00:13:54,700 --> 00:13:58,110 There's either subdivision for the shoots as well. 177 00:14:02,700 --> 00:14:06,300 And let's try to show the schools for each parts. 178 00:14:06,510 --> 00:14:07,020 So. 179 00:14:11,520 --> 00:14:13,470 And don't forget to save your work.