1 00:00:00,960 --> 00:00:01,410 Okay. 2 00:00:01,440 --> 00:00:05,010 Now it's time to make the choices. 3 00:00:05,100 --> 00:00:05,460 All right. 4 00:00:06,300 --> 00:00:08,160 And we're going to do these Swedes. 5 00:00:09,060 --> 00:00:10,720 Let's do this with coats. 6 00:00:10,740 --> 00:00:14,520 So let's make a path curve's path curve. 7 00:00:14,760 --> 00:00:15,810 This is going down. 8 00:00:17,700 --> 00:00:21,150 And then by now, you know how to do it. 9 00:00:21,160 --> 00:00:24,420 So you go to object properties and then go to Bevel. 10 00:00:24,780 --> 00:00:30,440 Then increase the bevel and then increase the extrude together shape like this. 11 00:00:30,440 --> 00:00:37,140 Then press r x to rotate that or the other way around, maybe. 12 00:00:42,770 --> 00:00:43,520 There's a reason. 13 00:00:43,520 --> 00:00:44,960 Phil Thompson. 14 00:00:48,810 --> 00:00:51,660 Play around with these values, playing around with the offset, maybe. 15 00:01:01,850 --> 00:01:03,590 All right? 16 00:01:03,770 --> 00:01:04,700 I mean, you're done. 17 00:01:06,320 --> 00:01:08,180 You know, start adjusting. 18 00:01:09,290 --> 00:01:15,350 So I think the is to take some or decrease the bill. 19 00:01:18,080 --> 00:01:18,770 This is for now. 20 00:01:19,040 --> 00:01:22,550 Now, if you go to edit mode, you will get. 21 00:01:25,530 --> 00:01:31,880 This increase the size with this extra extra reduction over here and now. 22 00:01:31,960 --> 00:01:32,680 I think that's okay. 23 00:01:34,140 --> 00:01:39,000 If you go to Esmond, you get these dots over here that you can control the curve. 24 00:01:39,480 --> 00:01:39,930 All right. 25 00:01:40,170 --> 00:01:41,460 Now, that's what we were going to do. 26 00:01:41,460 --> 00:01:43,350 So go to France for you. 27 00:01:43,950 --> 00:01:54,950 Let's go let's go to top view as first and let's adjust these alarms and then let's go to this view. 28 00:01:54,960 --> 00:01:55,980 And then I just. 29 00:02:00,890 --> 00:02:04,340 And parts we can extrude with eight. 30 00:02:32,940 --> 00:02:50,490 And there's option for curves is a key Q shortcut is is controlled T so by person control T and with 31 00:02:50,490 --> 00:02:55,500 adult selector you can change the rotation of the that part. 32 00:02:56,640 --> 00:02:58,110 And it's a very useful. 33 00:03:02,380 --> 00:03:10,570 This was in the roots and the end of the circle of the curve. 34 00:03:14,270 --> 00:03:17,480 You can also use this to scale them. 35 00:03:37,500 --> 00:03:49,920 So I'm using controlled C to rotate it or to disburse the N control T to rotate G to move your game 36 00:03:49,920 --> 00:03:55,390 control to rotate things like 37 00:03:58,750 --> 00:04:03,930 losing control to press, consulting it to rotate. 38 00:04:03,930 --> 00:04:10,920 This one's all these weights and then g to move them off and adjust them. 39 00:04:12,660 --> 00:04:16,920 So it gets a little bit easier to learn how to work with curves and how to adjust them. 40 00:04:17,100 --> 00:04:20,550 But the end result is pretty awesome. 41 00:04:22,230 --> 00:04:30,570 Okay, so let me add another x extrusion over here and we're good to go. 42 00:04:31,260 --> 00:04:41,820 So we add this shoelace can adjust like this and then we can duplicate that like this 43 00:04:45,030 --> 00:04:46,800 and then duplicate that here. 44 00:04:48,240 --> 00:04:53,490 I mean, need to adjust once more in this area. 45 00:05:13,420 --> 00:05:16,150 All right, let's duplicate one more. 46 00:05:29,390 --> 00:05:31,430 Let's have one more over here. 47 00:05:48,670 --> 00:05:49,000 All right. 48 00:05:49,690 --> 00:05:51,850 Now, I think are shoes really? 49 00:05:51,850 --> 00:06:02,710 We can assign material to this whole shoe here candidate by going to here, then new and then shoe. 50 00:06:07,810 --> 00:06:08,210 Let me go. 51 00:06:08,210 --> 00:06:12,730 Go to viewport display and sets color for a shoe. 52 00:06:13,480 --> 00:06:18,130 So maybe I want this to be all this would be gray. 53 00:06:19,300 --> 00:06:20,200 And 54 00:06:23,050 --> 00:06:28,750 let's let's actually join these together, these parts of the shoe together. 55 00:06:29,440 --> 00:06:37,120 So I click on all of these and then are selected on my shoe for active installation and then control 56 00:06:37,120 --> 00:06:43,930 j to, uh, to join these selections. 57 00:06:44,830 --> 00:06:45,250 All right. 58 00:06:45,250 --> 00:06:47,190 I still have my curves and all that, sort of. 59 00:06:57,460 --> 00:06:58,740 Now, what I can do is. 60 00:06:59,080 --> 00:06:59,700 These are. 61 00:06:59,710 --> 00:07:03,340 This is only one objects. 62 00:07:04,510 --> 00:07:04,930 All right. 63 00:07:04,930 --> 00:07:07,660 So this is only one object or not. 64 00:07:08,050 --> 00:07:17,110 So what I can do is I go to I go here, and I want to assign different materials with these for this. 65 00:07:17,110 --> 00:07:22,000 For this, for this part, this part, this part and this part. 66 00:07:22,420 --> 00:07:31,030 So I'm going to go to edit mode and then press on this or here and then presto, this will select all 67 00:07:31,030 --> 00:07:33,160 the connected vertices. 68 00:07:33,220 --> 00:07:33,550 All right. 69 00:07:33,910 --> 00:07:45,100 And then select on this plus Watson under the main shoe option and then press plus and then click on 70 00:07:45,100 --> 00:07:45,460 New. 71 00:07:46,060 --> 00:07:49,410 And I have a new material under my shoe material. 72 00:07:50,860 --> 00:08:00,090 Then I can while this part is selected, I can assign this part to this part to another material. 73 00:08:00,100 --> 00:08:08,410 So like this, I can go here and choose something like black or here, right? 74 00:08:08,950 --> 00:08:10,420 And I can do the same right here. 75 00:08:10,430 --> 00:08:21,880 So this part is selected with L, so selecting with L and then make again another material, select 76 00:08:21,880 --> 00:08:28,450 your mesh and then assign the less colors. 77 00:08:28,750 --> 00:08:32,580 So something like red 78 00:08:36,000 --> 00:08:37,230 sheets. 79 00:08:38,169 --> 00:08:42,100 And then we can go here again for this material. 80 00:08:42,100 --> 00:08:42,549 L. 81 00:08:44,480 --> 00:08:56,330 Plus new sign color in this way and then put do anything we want. 82 00:08:58,280 --> 00:09:00,230 And then for this area as well. 83 00:09:00,380 --> 00:09:04,100 Well, I have faith selection, that's all. 84 00:09:04,310 --> 00:09:07,280 And click shift all shift. 85 00:09:07,280 --> 00:09:11,180 I'll click shift, I'll click and shift of click. 86 00:09:11,810 --> 00:09:15,290 I was assigned another material for these as well. 87 00:09:15,290 --> 00:09:17,030 So let's go here. 88 00:09:17,270 --> 00:09:19,970 Plus new sign. 89 00:09:20,880 --> 00:09:30,620 Now let's sign a roughness material over here black that's with a less. 90 00:09:32,800 --> 00:09:34,750 With a more roughness. 91 00:09:35,170 --> 00:09:37,390 So which is this one? 92 00:09:39,400 --> 00:09:41,080 So is this material? 93 00:09:41,470 --> 00:09:47,050 I can decrease the roughness of this one so I get more deflection. 94 00:09:47,920 --> 00:09:51,100 So they can change those areas as well. 95 00:09:54,980 --> 00:10:01,490 I think we need to add this part as well to the material as it's so control. 96 00:10:06,270 --> 00:10:16,290 Control Click, Alerts click and then added to the last month's Read All Remains, which is your seven. 97 00:10:17,230 --> 00:10:19,170 And then it will be like this. 98 00:10:24,080 --> 00:10:29,300 We can scale it down with us and we can do anything we want. 99 00:10:30,440 --> 00:10:36,680 So let's adjust these curves again. 100 00:11:45,800 --> 00:11:46,550 So we are. 101 00:11:49,530 --> 00:11:52,200 Let's change the material of the show itself. 102 00:11:52,500 --> 00:11:53,700 I don't like the color. 103 00:11:55,770 --> 00:11:57,840 So let's go to pure whites 104 00:12:01,320 --> 00:12:03,300 for the tongue as well. 105 00:12:03,480 --> 00:12:05,010 So I was pretty tongue. 106 00:12:08,220 --> 00:12:09,270 Until you five 107 00:12:13,400 --> 00:12:16,080 change it to something like Brown. 108 00:12:19,840 --> 00:12:22,070 And this one to. 109 00:12:26,700 --> 00:12:34,350 More white, I think is better white with more openness. 110 00:12:35,460 --> 00:12:35,790 All right. 111 00:12:36,240 --> 00:12:40,560 The next thing I want to do is to join these curves together. 112 00:12:40,560 --> 00:12:42,810 So I used up my control j again. 113 00:12:43,950 --> 00:12:48,270 Okay, let's press control a scale and then control J. 114 00:12:49,200 --> 00:12:49,670 All right. 115 00:12:49,680 --> 00:12:55,170 It is towards the location, so maybe you control a transform. 116 00:12:59,540 --> 00:13:06,620 And maybe, maybe this was not to join them, but select them and then select the shoe and then control 117 00:13:07,250 --> 00:13:12,020 key to to parent them. 118 00:13:12,530 --> 00:13:12,920 All right. 119 00:13:12,920 --> 00:13:17,330 And then Sally to keep transform so they don't change. 120 00:13:21,200 --> 00:13:25,010 She doesn't change the transformation. 121 00:13:25,280 --> 00:13:31,160 So when I move the shoe right now, the curves will move the location as well. 122 00:13:33,770 --> 00:13:38,420 So it sets the shoe adherence at the scale. 123 00:13:49,030 --> 00:13:50,350 Something like that. 124 00:13:50,590 --> 00:14:00,820 I want to remove these parts over here because I think it's a bit good for a purpose control plus to 125 00:14:01,660 --> 00:14:13,390 increase the selection and then control drag to uh, to on selects so control and drag it's also like 126 00:14:13,390 --> 00:14:18,460 these faces this go to supplement to not accidentally 127 00:14:21,790 --> 00:14:33,760 delete these faces and then let's press X and faces then let's go to edge mode and select these with 128 00:14:33,760 --> 00:14:42,460 all the Greek and press f to fill this hole over here, this slash again and now this position, the 129 00:14:42,460 --> 00:14:44,680 shoe right here. 130 00:15:05,870 --> 00:15:08,270 Because the foot is inside the shoe. 131 00:15:08,300 --> 00:15:15,440 We can just go here and move these arms or even need to be seen. 132 00:15:15,900 --> 00:15:20,420 No, we can make this go up like this. 133 00:15:22,070 --> 00:15:22,610 So. 134 00:15:22,610 --> 00:15:23,000 Yeah. 135 00:15:40,040 --> 00:15:41,720 It is very hard and 136 00:15:45,740 --> 00:15:48,350 move this path always have been for the. 137 00:16:03,780 --> 00:16:04,230 All right. 138 00:16:06,390 --> 00:16:13,290 And I think this is as over here, it's too much inside. 139 00:16:13,290 --> 00:16:21,380 So it's a scale that we along with this it's so it's a skillet. 140 00:16:22,520 --> 00:16:23,640 See what happens. 141 00:16:24,060 --> 00:16:25,080 Well, we can just. 142 00:16:35,320 --> 00:16:36,970 So I scaled this force of its. 143 00:16:38,310 --> 00:16:41,700 And now things are going to be sure. 144 00:16:42,390 --> 00:16:44,880 So we don't get that sharp edge. 145 00:16:53,050 --> 00:16:55,180 Shh, shh, shh. 146 00:16:55,940 --> 00:16:56,300 All right. 147 00:16:56,480 --> 00:17:01,040 Now can create a subdivision and see if we can see any changes. 148 00:17:04,430 --> 00:17:06,650 And right here, we have a problem. 149 00:17:06,650 --> 00:17:08,119 Is some whites over here. 150 00:17:51,360 --> 00:17:51,660 All right. 151 00:17:54,470 --> 00:17:55,980 Is good for now. 152 00:17:58,910 --> 00:18:01,760 For a very small issue. 153 00:18:04,970 --> 00:18:07,790 Yeah, we can see them going around and 154 00:18:11,120 --> 00:18:16,550 rotating the mistakes and we can fix them. 155 00:18:25,300 --> 00:18:34,540 So in 3D, everything at first will look about and you do a lot of a lot of adjustment just going back 156 00:18:34,540 --> 00:18:39,100 and then you think, yeah, this is a really good work. 157 00:18:39,100 --> 00:18:44,410 And then the next day you can just see the flaws and the cycle continues. 158 00:18:45,820 --> 00:18:50,620 You have to keep adjusting and keep adjusting and have patience. 159 00:18:51,850 --> 00:18:54,240 And we just have patience. 160 00:18:54,250 --> 00:18:57,840 You can make a really cool looks. 161 00:19:02,920 --> 00:19:05,740 And talking to it in his kitchen. 162 00:19:05,740 --> 00:19:06,580 You always 163 00:19:09,250 --> 00:19:12,300 you get a good result at first as well, right? 164 00:19:12,310 --> 00:19:19,810 It gives you sketches and it looks good going through the it doesn't look good as first like you have 165 00:19:19,810 --> 00:19:27,820 to work on anything else to make make it progress step by step and then. 166 00:19:30,260 --> 00:19:39,210 You see, the result is going to be all that you get first is going to be so ugly that every model is 167 00:19:39,860 --> 00:19:42,590 going to look so ugly. 168 00:19:43,250 --> 00:19:43,960 All right. 169 00:19:44,150 --> 00:19:46,460 I think that's good for now. 170 00:19:50,750 --> 00:19:51,800 I think that's good for now. 171 00:19:52,310 --> 00:19:54,530 It's moving up right here. 172 00:19:56,480 --> 00:20:00,590 And let's add a mirror modifier. 173 00:20:02,730 --> 00:20:05,000 Let's bring it up over here. 174 00:20:05,710 --> 00:20:06,950 This select object. 175 00:20:08,030 --> 00:20:09,930 We can use the parents, maybe. 176 00:20:09,960 --> 00:20:16,710 No, let's use the body. 177 00:20:20,060 --> 00:20:21,320 Then let's go. 178 00:20:23,560 --> 00:20:26,140 Just like to be in the middle. 179 00:20:30,160 --> 00:20:32,650 And then we can do the same for these curves. 180 00:20:32,650 --> 00:20:41,870 This lake down there is like the SHU and then control L and copy modifiers, but it will copy the solidify 181 00:20:41,890 --> 00:20:42,490 as well. 182 00:20:42,490 --> 00:20:50,270 So maybe, maybe do just one mirroring or here selecting the body. 183 00:20:52,720 --> 00:20:55,330 Then we select all the other curves. 184 00:20:55,480 --> 00:21:02,530 So like this curve though we might mirror on the far and then go control L and then copy modifiers. 185 00:21:02,590 --> 00:21:07,300 Then the modify the all the curves have to modify it. 186 00:21:07,820 --> 00:21:09,490 Okay, that's it for the SHU. 187 00:21:09,490 --> 00:21:10,300 For now. 188 00:21:10,300 --> 00:21:12,130 We can modify it later as well. 189 00:21:14,140 --> 00:21:17,500 I think maybe scaling down will be a good idea. 190 00:21:18,280 --> 00:21:22,680 I think something like this may be better fits this kind of character. 191 00:21:22,690 --> 00:21:22,990 Right. 192 00:21:23,710 --> 00:21:26,170 And then scale it in the y axis maybe. 193 00:21:28,480 --> 00:21:28,810 Yeah. 194 00:21:30,400 --> 00:21:39,430 Now it's not too big to get the support issue I did was I wanted to do something else about the shirts 195 00:21:39,430 --> 00:21:40,030 over here. 196 00:21:40,030 --> 00:21:41,590 So let's go to store mode. 197 00:21:41,740 --> 00:21:45,940 And I think these measures, these bills I made are too much. 198 00:21:46,600 --> 00:21:48,250 And so let's click on it. 199 00:21:48,760 --> 00:21:57,880 Let's, uh, grow the selection with control plus and then let's just delete these faces. 200 00:21:58,390 --> 00:21:58,780 All right? 201 00:21:59,470 --> 00:22:06,190 And now we have this edge, select this edge, and then scale it down like this. 202 00:22:07,030 --> 00:22:10,510 I think this way it looks better, right? 203 00:22:11,030 --> 00:22:13,420 Looks much cleaner. 204 00:22:14,320 --> 00:22:19,630 And let's adjust this were to see here as well. 205 00:22:28,440 --> 00:22:31,920 You also do this by proportional using right here. 206 00:22:33,000 --> 00:22:40,500 Proceed g and then selection and then that just in the geology. 207 00:22:50,510 --> 00:22:51,230 Like this. 208 00:23:07,100 --> 00:23:07,450 Yeah. 209 00:23:07,460 --> 00:23:08,210 That's it for now. 210 00:23:09,030 --> 00:23:12,680 I think that's it for this character. 211 00:23:13,010 --> 00:23:15,550 I wanted to make a simple character which just modelling. 212 00:23:17,000 --> 00:23:22,400 We can add something else to like maybe some accessories. 213 00:23:23,210 --> 00:23:24,580 But for now, this is it. 214 00:23:25,670 --> 00:23:26,480 Next with you. 215 00:23:27,590 --> 00:23:28,100 Goodbye.