1 00:00:00,840 --> 00:00:04,160 So now let's go to the leg over here. 2 00:00:04,170 --> 00:00:13,480 And as we did in the last video, these two measures have the same material here as pants. 3 00:00:13,530 --> 00:00:13,860 All right. 4 00:00:13,860 --> 00:00:17,660 So changing one material over here will change the other one as well. 5 00:00:17,670 --> 00:00:23,730 So let's go here and let's go to Material Preview and let's do the same thing over here. 6 00:00:25,080 --> 00:00:27,000 I want to go with a wave texture. 7 00:00:27,120 --> 00:00:27,840 This time. 8 00:00:27,840 --> 00:00:39,390 Let's make a color ramp or here is of like this color with a fac and then let's control shift click. 9 00:00:39,990 --> 00:00:42,660 Then we get these effects. 10 00:00:43,140 --> 00:00:44,370 Let's change the scale. 11 00:00:54,030 --> 00:00:57,630 All right, let's change the distortion a little bit. 12 00:00:57,630 --> 00:00:58,710 Distortion, maybe. 13 00:01:02,910 --> 00:01:06,030 What is it with distortion detail? 14 00:01:06,240 --> 00:01:07,470 Not very much. 15 00:01:13,810 --> 00:01:17,510 And this way we can change the face of that. 16 00:01:25,980 --> 00:01:26,520 All right. 17 00:01:39,900 --> 00:01:40,170 All right. 18 00:01:40,170 --> 00:01:42,650 Let's see how they look with color. 19 00:01:42,660 --> 00:01:50,220 So if I change it to something good, so we use the blue color, we'll the school for something, some 20 00:01:50,220 --> 00:02:00,580 contrast, some red over here with less value and a little bit less saturation. 21 00:02:00,630 --> 00:02:01,380 So like this. 22 00:02:02,130 --> 00:02:03,210 Now let's control shift. 23 00:02:03,210 --> 00:02:07,770 Click on this and connect the color to this color and let's see what we get. 24 00:02:09,060 --> 00:02:11,400 Oh, we get this effect over here. 25 00:02:12,120 --> 00:02:16,310 All right, so this area here, I don't like it. 26 00:02:16,330 --> 00:02:18,930 So let's see if we can change it 27 00:02:21,900 --> 00:02:27,060 after the dollar over here so we can get something like this, maybe. 28 00:02:27,270 --> 00:02:29,070 Oh, no, that doesn't look good. 29 00:02:34,920 --> 00:02:36,150 Maybe something like this. 30 00:02:40,320 --> 00:02:40,610 Right. 31 00:02:42,170 --> 00:02:43,100 Maybe the moment. 32 00:02:49,310 --> 00:02:49,820 Hmm. 33 00:02:51,410 --> 00:02:52,880 Let's change the scale here. 34 00:02:52,910 --> 00:02:54,590 Maybe that can help. 35 00:02:55,310 --> 00:02:55,610 Yeah. 36 00:02:55,690 --> 00:02:56,420 Two holes. 37 00:02:57,660 --> 00:02:59,080 Now watch it. 38 00:02:59,140 --> 00:03:00,920 Let's call it a little bit more. 39 00:03:01,070 --> 00:03:04,590 No, I think we have to stay at this skill. 40 00:03:05,270 --> 00:03:08,240 So all points nine is good enough, I think. 41 00:03:08,900 --> 00:03:13,010 Then we can change those lines as well. 42 00:03:13,010 --> 00:03:14,990 So we can go for. 43 00:03:18,550 --> 00:03:20,610 Can go for whites, maybe. 44 00:03:21,140 --> 00:03:21,580 All right. 45 00:03:24,730 --> 00:03:25,450 Of these four. 46 00:03:25,450 --> 00:03:26,890 It is it is wise and good. 47 00:03:27,100 --> 00:03:30,340 So this is a theme because of the mirrors subdivision. 48 00:03:30,350 --> 00:03:35,770 So if we let's disable the mirror. 49 00:03:36,430 --> 00:03:36,880 All right. 50 00:03:36,970 --> 00:03:40,060 Now that is looking to be fixed. 51 00:03:42,130 --> 00:03:42,850 So. 52 00:03:44,370 --> 00:03:46,050 Let's leave the mirror for now. 53 00:03:47,530 --> 00:03:48,900 Now let's. 54 00:03:50,070 --> 00:03:54,210 Or maybe by changing it down here. 55 00:03:54,450 --> 00:03:55,690 No, no, no, no. 56 00:03:56,340 --> 00:03:58,950 So let's deleted and. 57 00:04:01,290 --> 00:04:01,740 Now. 58 00:04:01,740 --> 00:04:02,910 What's another one? 59 00:04:02,910 --> 00:04:03,360 Maybe. 60 00:04:04,170 --> 00:04:05,730 Maybe they'll fix a. 61 00:04:07,590 --> 00:04:07,920 No. 62 00:04:07,920 --> 00:04:10,110 I think you need to. 63 00:04:11,490 --> 00:04:11,910 Yeah. 64 00:04:12,360 --> 00:04:16,209 The mere object needs to be something else. 65 00:04:16,519 --> 00:04:17,579 Is this. 66 00:04:19,670 --> 00:04:20,990 No fix. 67 00:04:26,660 --> 00:04:33,260 All right, let's do the maternal thing, then shift the eggs and then move it right over here. 68 00:04:45,520 --> 00:04:45,800 Okay. 69 00:04:46,090 --> 00:04:46,990 That's good enough. 70 00:04:47,070 --> 00:04:49,310 And the shape is looking good for. 71 00:04:49,810 --> 00:04:51,040 Looking good to me. 72 00:04:52,040 --> 00:04:54,210 Then we can change these values as well. 73 00:04:54,230 --> 00:04:54,520 Some. 74 00:04:54,640 --> 00:04:55,330 Maybe some. 75 00:04:55,630 --> 00:04:58,220 Something close to grey would be better. 76 00:04:58,240 --> 00:05:00,490 Or changing the situation over here. 77 00:05:01,330 --> 00:05:02,380 Something like this. 78 00:05:02,470 --> 00:05:04,000 Or we observe what is material. 79 00:05:04,010 --> 00:05:07,240 Let's go to the render and see how it looks. 80 00:05:10,420 --> 00:05:10,930 All right. 81 00:05:10,930 --> 00:05:13,780 And now again, let's add a bump over here. 82 00:05:13,780 --> 00:05:17,710 So that's a bump and noise. 83 00:05:17,710 --> 00:05:21,630 Texture will look good and color around that again. 84 00:05:21,820 --> 00:05:31,150 So on the round noise texture this on the this will control shift click to see how this mask will change 85 00:05:31,150 --> 00:05:31,630 things. 86 00:05:32,230 --> 00:05:35,980 Then the skill of this noise, texture. 87 00:05:37,540 --> 00:05:39,460 Let's go for 500. 88 00:05:40,660 --> 00:05:41,080 All right. 89 00:05:41,080 --> 00:05:41,700 That's good to me. 90 00:05:41,700 --> 00:05:42,760 And that's the bump. 91 00:05:46,630 --> 00:05:49,220 It's added to the culture around us. 92 00:05:49,650 --> 00:05:52,740 It's connected to the normal. 93 00:05:53,130 --> 00:05:56,190 Let's connect these to the heights over here. 94 00:05:56,280 --> 00:05:58,890 So this one to the height to signify. 95 00:06:00,060 --> 00:06:01,230 And then delete that one. 96 00:06:03,600 --> 00:06:05,070 And then control shift. 97 00:06:05,070 --> 00:06:06,170 Click on principle. 98 00:06:06,270 --> 00:06:07,020 Use the F. 99 00:06:11,110 --> 00:06:15,340 Unless we wait for Blender to do the calculation and all that. 100 00:06:16,600 --> 00:06:16,900 All right. 101 00:06:16,900 --> 00:06:18,040 They get this effect. 102 00:06:18,040 --> 00:06:22,570 But we need to go to the render viewer to see how action looks. 103 00:06:23,360 --> 00:06:27,150 Obviously, the stress is too much is the 100% stress. 104 00:06:27,160 --> 00:06:29,560 The lists change 2.5 ounces. 105 00:06:30,010 --> 00:06:30,480 All right. 106 00:06:30,490 --> 00:06:35,910 I think we should go with the same thing we did with the with the clothes. 107 00:06:35,920 --> 00:06:38,680 So let's go for this. 108 00:06:39,550 --> 00:06:41,950 And maybe this will be enough. 109 00:06:42,250 --> 00:06:43,450 Yeah, this is enough. 110 00:06:43,460 --> 00:06:50,080 I think this is a very subtle to give some variation and. 111 00:06:52,390 --> 00:06:52,750 Yeah. 112 00:06:53,860 --> 00:06:57,100 So 4.4, maybe. 113 00:07:01,760 --> 00:07:08,600 All right, let's go for the both over here, and we're going to go with something simple. 114 00:07:09,980 --> 00:07:11,810 First for the belt. 115 00:07:11,810 --> 00:07:16,250 We are going to make some bump like we did for here. 116 00:07:16,910 --> 00:07:29,360 We can just select them controlled C and then go to here and control V and then we can just so let's 117 00:07:29,360 --> 00:07:32,240 first see how the mask will look. 118 00:07:33,650 --> 00:07:35,660 We can change the skill here. 119 00:07:35,660 --> 00:07:42,920 So it's changed back to 200, maybe the details. 120 00:07:46,850 --> 00:07:47,480 Let's 121 00:07:50,150 --> 00:07:58,160 decrease the roughness over here and change the distortion to something like crank up the distortion, 122 00:08:00,200 --> 00:08:01,670 decrease this skill. 123 00:08:05,690 --> 00:08:07,910 All right, now let's see where we go with the bump. 124 00:08:08,060 --> 00:08:08,420 No. 125 00:08:08,600 --> 00:08:09,710 So let's go to. 126 00:08:10,820 --> 00:08:20,870 Normal normal ways for them to calculate need to first control shift on this one and. 127 00:08:27,480 --> 00:08:29,070 All right, let's change it to one. 128 00:08:29,590 --> 00:08:32,220 See how it changes. 129 00:08:32,510 --> 00:08:37,950 I don't like this noise, so let's make another one. 130 00:08:37,980 --> 00:08:43,140 I think the world will be much better over here. 131 00:08:43,710 --> 00:08:45,450 So let's just keep it quiet here. 132 00:08:45,690 --> 00:08:46,920 There's no section over here. 133 00:08:46,920 --> 00:08:48,090 And then disconnected. 134 00:08:50,760 --> 00:08:53,820 With control, radially, you can disconnect the nodes. 135 00:08:54,330 --> 00:08:57,600 So let's go here and connect these to. 136 00:09:00,830 --> 00:09:02,820 The football is twisting. 137 00:09:02,820 --> 00:09:06,270 So it's going to give us this texture of control. 138 00:09:06,270 --> 00:09:10,490 Click on this one to see where we get this. 139 00:09:10,590 --> 00:09:11,460 He's. 140 00:09:11,640 --> 00:09:11,990 All right. 141 00:09:12,000 --> 00:09:15,300 Let's change the randomness. 142 00:09:17,200 --> 00:09:18,180 If to. 143 00:09:28,160 --> 00:09:31,310 I'm playing around with the options to see what we got. 144 00:09:33,510 --> 00:09:35,390 Like, I think this one is better. 145 00:09:36,170 --> 00:09:38,370 Shh, shh, shh. 146 00:09:39,110 --> 00:09:43,010 This is going down to 100, maybe 50. 147 00:09:45,090 --> 00:09:46,090 Shh, shh, shh. 148 00:09:46,650 --> 00:09:49,350 And then let's change this valley or here. 149 00:09:59,380 --> 00:09:59,680 All right. 150 00:09:59,680 --> 00:10:01,210 Let's see how it looks. 151 00:10:04,480 --> 00:10:10,870 So control shifty on this one and then we get some even surface. 152 00:10:17,850 --> 00:10:18,310 All right. 153 00:10:18,330 --> 00:10:19,980 The score 4.2. 154 00:10:21,390 --> 00:10:26,670 And now we have some an uneven surface in our, uh, bolts. 155 00:10:26,670 --> 00:10:29,520 We can change the color now to something like. 156 00:10:32,170 --> 00:10:33,940 Brownish thing. 157 00:10:39,120 --> 00:10:41,910 Or you can go here and. 158 00:10:47,290 --> 00:10:51,070 We can maybe mix those two together. 159 00:10:51,070 --> 00:10:57,160 So it was good here because this song makes this tune symbol of gift. 160 00:10:57,730 --> 00:10:58,950 If you don't like it. 161 00:10:58,960 --> 00:11:00,610 So we can always 162 00:11:03,070 --> 00:11:06,020 just go back. 163 00:11:06,070 --> 00:11:06,400 Right. 164 00:11:09,310 --> 00:11:10,690 So want to change the font? 165 00:11:10,690 --> 00:11:11,500 Always a bit. 166 00:11:12,760 --> 00:11:13,750 Let's see where we get here. 167 00:11:13,750 --> 00:11:16,030 So blender used in some calculation. 168 00:11:19,540 --> 00:11:27,220 I think this is much better for the bills right now to heal the sick and not to. 169 00:11:29,180 --> 00:11:29,390 Two. 170 00:11:29,390 --> 00:11:29,990 Simple. 171 00:11:40,620 --> 00:11:49,320 Let's change this to multiply or add the see how changing the bill any time to add or change the look 172 00:11:49,320 --> 00:11:49,890 of this. 173 00:11:59,320 --> 00:12:04,270 This is the multiply or a thing we would multiply here. 174 00:12:05,690 --> 00:12:06,110 Okay. 175 00:12:06,190 --> 00:12:08,470 I think I think that's good enough. 176 00:12:08,500 --> 00:12:10,120 Let's go to the buckle. 177 00:12:10,360 --> 00:12:12,940 And for the buckle is just 178 00:12:15,700 --> 00:12:18,820 this is the color or here maybe right. 179 00:12:18,820 --> 00:12:23,110 With a neat fancy thing for the bottle, for the buckle. 180 00:12:24,960 --> 00:12:27,090 So something like this may be right. 181 00:12:31,290 --> 00:12:38,250 Well, I think this one I bumped will help a lot to bring some variation. 182 00:12:39,180 --> 00:12:48,150 So let's just do this and then connect normal to normal and then wait for Belinda to do its thing. 183 00:12:48,570 --> 00:12:52,320 And yeah, I think it's much better now. 184 00:12:52,440 --> 00:12:54,390 As you can see, there are some bumps over here. 185 00:12:55,530 --> 00:13:02,310 So if you want to change and change how this will work, you can do it and invert this. 186 00:13:03,000 --> 00:13:10,260 And the dance will be worth something much, as you can see that want them to be to walk inside. 187 00:13:11,100 --> 00:13:13,500 So that's that's much better, right? 188 00:13:13,980 --> 00:13:18,000 At some variation we're here then let's go for. 189 00:13:22,410 --> 00:13:23,420 For the shoe. 190 00:13:23,420 --> 00:13:24,060 We're here. 191 00:13:29,460 --> 00:13:29,870 All right. 192 00:13:29,880 --> 00:13:36,660 As you can remember for the show, it is we have some material, so let's first go for the shoe. 193 00:13:36,660 --> 00:13:41,310 Look, this area is one shoe to see which one is which. 194 00:13:41,310 --> 00:13:49,220 So you go to edit mode and then you go this one to select and then the selection will be up to you. 195 00:13:49,230 --> 00:13:51,240 So this is the shoe. 196 00:13:51,240 --> 00:13:58,560 So if I go here and select this, the selection will be this part, probably the thing. 197 00:13:59,340 --> 00:14:06,060 So this is this fourth and this part is that you have five is for the top. 198 00:14:06,690 --> 00:14:07,080 All right. 199 00:14:07,080 --> 00:14:14,960 Let's just just you you can always change the name, so let's change it so we can be 200 00:14:20,010 --> 00:14:20,340 all right. 201 00:14:21,180 --> 00:14:25,260 So let's do the material. 202 00:14:25,260 --> 00:14:36,790 So I was getting an out of it this morning and let's go to Material Preview and now is the save first. 203 00:14:37,020 --> 00:14:45,720 Let's save so we don't lose our war and therefore this shoe, we can add just some variation in the 204 00:14:45,720 --> 00:14:47,670 color with some texture. 205 00:14:48,000 --> 00:14:55,860 And I think a chicken texture may be your vehicle so we can test this out. 206 00:14:56,400 --> 00:15:00,420 So the color ramp and then what's this to this? 207 00:15:00,420 --> 00:15:06,390 And then color out color the color or maybe first conducive clicks to see how it will look. 208 00:15:07,260 --> 00:15:12,870 So yeah, this this can the checker. 209 00:15:16,970 --> 00:15:19,470 And then we can choose the materials. 210 00:15:19,490 --> 00:15:21,880 So I'm going to go for what? 211 00:15:22,600 --> 00:15:30,200 Well, it's a bit towards Gray, and then for the black colour, we can go for anything we want. 212 00:15:30,920 --> 00:15:32,840 So maybe. 213 00:15:35,580 --> 00:15:37,950 Maybe Black will be better. 214 00:15:38,640 --> 00:15:42,690 So let's conservative click on this and then color to color. 215 00:15:43,900 --> 00:15:45,120 Let's see the results. 216 00:15:49,080 --> 00:15:49,440 Right. 217 00:15:50,220 --> 00:15:50,910 I think that's good. 218 00:15:51,390 --> 00:15:52,230 Those are good. 219 00:15:53,040 --> 00:15:53,310 Let's. 220 00:15:53,410 --> 00:15:54,620 Another texture. 221 00:15:55,540 --> 00:16:03,790 Uh, I think a gain of one or two, actually, because here and then shifting the color around this 222 00:16:03,810 --> 00:16:06,220 tends to -- the control. 223 00:16:07,390 --> 00:16:10,880 She clicked to see the effect this is a scale. 224 00:16:10,890 --> 00:16:13,560 So yeah we have these cells. 225 00:16:15,780 --> 00:16:16,980 I really think that's good enough. 226 00:16:16,980 --> 00:16:18,690 So let's mix these two. 227 00:16:18,690 --> 00:16:25,950 It makes RG B put it over here and then color to here. 228 00:16:27,000 --> 00:16:28,740 Let me close these two. 229 00:16:36,320 --> 00:16:36,950 So 230 00:16:39,830 --> 00:16:46,280 we mixed these two together and all this conspiracy theory on this one and see that the things that 231 00:16:46,340 --> 00:16:49,310 we're going to have, okay, this mixing. 232 00:16:49,310 --> 00:16:53,840 But I think this is put to color, too, and this is color one. 233 00:16:53,840 --> 00:17:00,640 So let's let's see the screen and see what we get with this this cream blend. 234 00:17:00,650 --> 00:17:04,910 So I'm not very much with a wanted color burn. 235 00:17:04,910 --> 00:17:08,390 Maybe color burn is doing the trick or here. 236 00:17:08,390 --> 00:17:11,380 So this is on top and this is on the bottom. 237 00:17:12,740 --> 00:17:17,089 And now we can change these ones over here as well. 238 00:17:17,089 --> 00:17:22,970 So this change, it's like this like this very subtle. 239 00:17:23,210 --> 00:17:27,410 I want I want very subtle changes over here. 240 00:17:27,410 --> 00:17:37,310 So something like this is good so we can change the color of this one over here to something like maybe 241 00:17:37,850 --> 00:17:38,210 red. 242 00:17:38,660 --> 00:17:39,110 So. 243 00:17:40,640 --> 00:17:46,250 Or maybe something like blues or there are some calm construct contrasts. 244 00:17:50,070 --> 00:17:50,610 All right. 245 00:17:51,780 --> 00:17:52,680 So that's good for now. 246 00:17:52,690 --> 00:17:54,750 So let's go for the other parts. 247 00:17:54,750 --> 00:17:56,460 Let's go for the tongue, maybe. 248 00:17:57,510 --> 00:18:03,360 As for the tongue, I'm going to just copy the things we made for this one. 249 00:18:03,360 --> 00:18:06,910 So I'm just going to copy these ones, you'll see. 250 00:18:07,590 --> 00:18:15,270 And then go here and go to the tongue and control V and then connect the bump to the normal. 251 00:18:15,450 --> 00:18:21,390 And then let's wait for the procedural things we made to be applied. 252 00:18:22,200 --> 00:18:29,130 And now let's change the color over here to something like. 253 00:18:33,190 --> 00:18:33,730 BROWN. 254 00:18:34,420 --> 00:18:34,780 Right. 255 00:18:35,880 --> 00:18:36,250 All right. 256 00:18:36,520 --> 00:18:38,860 So I don't like these lines over here. 257 00:18:38,860 --> 00:18:41,470 So let's change the detail here. 258 00:18:41,470 --> 00:18:44,200 I think that's what causes them. 259 00:18:44,290 --> 00:18:44,620 No. 260 00:18:47,020 --> 00:18:47,500 All right. 261 00:18:47,500 --> 00:18:49,090 Let's change the distortion. 262 00:18:49,450 --> 00:18:50,890 Yeah, distortion. 263 00:18:51,850 --> 00:18:54,280 So increase the distortion over here. 264 00:18:54,280 --> 00:18:57,100 We have some subtle changes here. 265 00:18:57,850 --> 00:19:00,370 We can go a little bit higher here. 266 00:19:00,370 --> 00:19:09,580 So let's go for points one or even higher than that, because 5.5 is too high. 267 00:19:09,580 --> 00:19:12,760 .2.2 is good enough. 268 00:19:12,760 --> 00:19:18,310 I think let's change the roughness so we don't want it to be so reflective. 269 00:19:19,270 --> 00:19:25,530 This changed to something like point 55, actually. 270 00:19:25,840 --> 00:19:28,270 Let's change the roughness of these materials as well. 271 00:19:28,270 --> 00:19:35,590 So let's go here, change the roughness of the pants to something like this, to change the roughness 272 00:19:35,590 --> 00:19:39,100 of this one to something like point seven. 273 00:19:40,450 --> 00:19:40,840 All right. 274 00:19:40,840 --> 00:19:45,040 Now, they're not too reflective in this one as well. 275 00:19:45,040 --> 00:19:50,290 So we want the base show maybe to be somewhat reflective. 276 00:19:52,970 --> 00:19:53,800 I think. 277 00:19:55,090 --> 00:19:58,480 I think point six is in no when six. 278 00:19:58,510 --> 00:19:58,870 All right. 279 00:20:00,430 --> 00:20:05,500 So let's go to this one and let's change the material to see which one. 280 00:20:05,500 --> 00:20:07,360 So this is affecting this one. 281 00:20:07,370 --> 00:20:13,180 So let's go for black here and 282 00:20:15,670 --> 00:20:20,560 let's let's add some textures. 283 00:20:20,560 --> 00:20:27,520 Maybe maybe I can go first with some gradient texture. 284 00:20:30,640 --> 00:20:31,960 I want to use different textures. 285 00:20:31,960 --> 00:20:35,230 So if you're not familiar with them, you can see the effects. 286 00:20:35,230 --> 00:20:37,200 So let's go here. 287 00:20:37,210 --> 00:20:38,470 Control, shift, click. 288 00:20:38,470 --> 00:20:45,460 This will make some great gradients on the area so we can do something like this and this and we can 289 00:20:45,460 --> 00:20:50,080 even add more gradient or here is something like this. 290 00:20:52,990 --> 00:20:53,260 All right. 291 00:20:55,210 --> 00:21:00,850 But for this one I think gradient is not a good option was change it to. 292 00:21:03,700 --> 00:21:05,680 Change it to a magic texture. 293 00:21:10,540 --> 00:21:14,200 All right, so increase the scale. 294 00:21:16,210 --> 00:21:19,060 Like this is the depth. 295 00:21:26,350 --> 00:21:27,490 And the distortion. 296 00:21:29,200 --> 00:21:33,040 So we get a very pretty much distorted color over here. 297 00:21:33,580 --> 00:21:40,270 As this one we click on, I click on this minus and then let's go here and change the color. 298 00:21:40,270 --> 00:21:45,970 So we want this one to be black and this one to be white, maybe. 299 00:21:48,050 --> 00:21:48,680 Well, it's a bit. 300 00:21:48,730 --> 00:21:49,220 What? 301 00:21:49,550 --> 00:21:52,760 No, I actually want something like brown. 302 00:21:52,880 --> 00:21:54,620 So let's go for Brown. 303 00:21:58,470 --> 00:22:04,950 With Click on this one controls shift click color to base color to see the changes. 304 00:22:08,490 --> 00:22:11,480 Now, as you can see, this lack color here. 305 00:22:13,660 --> 00:22:18,670 All right, let's just change this one to White. 306 00:22:20,620 --> 00:22:27,670 Something like why does charities want to like let's change this one now to. 307 00:22:29,740 --> 00:22:31,350 Brownish thing. 308 00:22:35,610 --> 00:22:36,390 Like this. 309 00:22:40,660 --> 00:22:41,000 All right. 310 00:22:41,090 --> 00:22:46,440 I don't like how this one looks or I don't like this one. 311 00:22:46,440 --> 00:22:51,630 So let's just put it over here for later and add another one. 312 00:22:52,910 --> 00:22:55,820 Like we didn't go for Musk. 313 00:22:55,820 --> 00:22:57,230 We were thinking maybe. 314 00:22:58,040 --> 00:23:05,630 So let's click on this and see the changes now that the I think this is the one I'm going to have. 315 00:23:06,050 --> 00:23:08,240 So let's change this one some. 316 00:23:08,450 --> 00:23:11,130 So there it's like, so I wasn't there. 317 00:23:11,130 --> 00:23:11,780 It's over here. 318 00:23:11,780 --> 00:23:22,790 So I can do that with this extra variables as go here and this dark and this this color or this one 319 00:23:22,790 --> 00:23:25,340 now looks like some dirt on the shoe. 320 00:23:27,140 --> 00:23:28,130 Pretty good. 321 00:23:31,300 --> 00:23:33,460 I think they're skills to merge. 322 00:23:33,460 --> 00:23:40,120 Maybe maybe the details of this and this one's. 323 00:23:41,410 --> 00:23:41,610 No. 324 00:23:42,430 --> 00:23:44,270 So let's change the world. 325 00:23:44,310 --> 00:23:45,130 You. 326 00:23:46,450 --> 00:23:49,700 Well, it's a bit and that's changed the situation. 327 00:24:06,070 --> 00:24:08,530 Let's try these as well. 328 00:24:24,840 --> 00:24:25,080 Hmm. 329 00:24:25,260 --> 00:24:30,780 Not so much the one time we can do this. 330 00:24:39,260 --> 00:24:39,690 Oh, right. 331 00:24:41,930 --> 00:24:43,310 I think that's good enough. 332 00:24:43,700 --> 00:24:46,370 There are some variances, like looks at some. 333 00:24:46,370 --> 00:24:47,480 They're on the shoe. 334 00:24:48,260 --> 00:24:49,190 I think that's good enough. 335 00:24:49,190 --> 00:24:51,380 So let's go for the next one. 336 00:24:53,130 --> 00:24:53,540 Uh. 337 00:24:55,500 --> 00:25:01,440 We can just assign this one to this that I'm that remains. 338 00:25:01,440 --> 00:25:03,150 So let's just do this and do that. 339 00:25:03,660 --> 00:25:04,710 Let's go to edit mode. 340 00:25:04,710 --> 00:25:06,150 Click on this with L. 341 00:25:09,330 --> 00:25:17,970 And now let's go to this part here and then go to select and then go to this material and then go to 342 00:25:18,060 --> 00:25:18,480 sign. 343 00:25:18,810 --> 00:25:21,840 And then this material is the sign that this material is. 344 00:25:22,050 --> 00:25:25,020 Then we can delete the food plant material over here. 345 00:25:26,190 --> 00:25:26,820 All right. 346 00:25:27,150 --> 00:25:29,700 So, yeah, I think that's it. 347 00:25:29,700 --> 00:25:39,930 We can also add something for these shoelaces, add another material, call it shoelace, and then let's 348 00:25:41,220 --> 00:25:43,670 let's add something real quick. 349 00:25:44,610 --> 00:25:49,920 We can also copy these materials over here. 350 00:25:50,550 --> 00:25:54,030 This facility is that it is from this mask. 351 00:25:54,030 --> 00:25:56,550 We will be good for the shoelaces. 352 00:25:56,550 --> 00:26:09,000 And so I'm pasted over here was connect them to the base color and now let's change the skill. 353 00:26:14,800 --> 00:26:15,730 Show the skills. 354 00:26:15,730 --> 00:26:16,870 Something like this. 355 00:26:18,470 --> 00:26:18,890 All right. 356 00:26:18,890 --> 00:26:21,620 And then let's change the color. 357 00:26:25,740 --> 00:26:29,520 The black color to the white color, maybe. 358 00:26:33,530 --> 00:26:34,850 Or something grey. 359 00:26:34,910 --> 00:26:36,950 Like grey colour like that. 360 00:26:44,170 --> 00:26:44,670 All right. 361 00:26:44,680 --> 00:26:46,000 I think that's good enough. 362 00:26:49,180 --> 00:26:54,970 Well, it's a simple material for us and the eyebrows. 363 00:26:55,240 --> 00:26:56,340 All right, let's go here. 364 00:26:56,830 --> 00:27:02,170 Change the name to eyebrow and then let's change the material over here. 365 00:27:06,040 --> 00:27:06,400 All right. 366 00:27:06,970 --> 00:27:08,530 Let's turn to roughness. 367 00:27:09,060 --> 00:27:11,860 Overall, we're here and we're good to go. 368 00:27:12,490 --> 00:27:14,550 So that's it for this video. 369 00:27:14,560 --> 00:27:18,370 I think we made some procedural materials right now. 370 00:27:18,370 --> 00:27:20,170 Let's go to render mode. 371 00:27:21,130 --> 00:27:23,890 And yes, I think that's good enough. 372 00:27:23,890 --> 00:27:26,770 Let's also change the material for this one. 373 00:27:26,770 --> 00:27:37,800 So let's make it wet and tong so there's less roughness and that's the material for the teeth and call 374 00:27:37,810 --> 00:27:42,700 it teeth and then let's. 375 00:27:45,200 --> 00:27:50,810 All right, let's make it also more less rough. 376 00:27:50,810 --> 00:27:55,430 So it would add a little bit of reflection. 377 00:27:57,480 --> 00:27:58,570 But not too much. 378 00:27:58,590 --> 00:28:01,740 I think the mid value is good enough 379 00:28:04,680 --> 00:28:07,050 and we can join these two together. 380 00:28:07,050 --> 00:28:10,560 So control the joint and these two teeth. 381 00:28:10,920 --> 00:28:12,110 The teeth is one. 382 00:28:12,750 --> 00:28:21,680 So in the next one I want to vertex paint the face on the hands and the eyes. 383 00:28:21,690 --> 00:28:30,590 You can also for the eyes do something very simple, like you can also go for something like that. 384 00:28:30,690 --> 00:28:38,700 So first, I guess also go for simple material for the eyes and then like make you black material with 385 00:28:38,820 --> 00:28:39,870 less roughness. 386 00:28:40,290 --> 00:28:48,690 And then you get this simple eye shape and then you can go and scale it down to get a very simple. 387 00:28:49,080 --> 00:28:50,940 Well, I want to show you how to work expense. 388 00:28:50,960 --> 00:28:57,630 And I so I'm going to also explain that I am going to spend the face in the next with you. 389 00:28:58,140 --> 00:28:58,580 All right. 390 00:28:58,590 --> 00:29:01,410 So I hope you let me do this first. 391 00:29:03,300 --> 00:29:05,450 So I really hope you enjoyed this with you. 392 00:29:05,810 --> 00:29:11,730 You learn something in the next video, we were going to finish up the coloring of the character. 393 00:29:11,740 --> 00:29:13,320 So goodbye.