Hello, guys.
I hope you were doing okay in this with you.
We are going to work to expand the remaining areas such as the eyes on the face and the hands.
But before that, I want to make some more changes.
The more you make progress in your critics, you see some flaws.
You want to do some changes on all those.
So that's pretty okay.
So first of all, I wanted to introduce in you tool as well for your modeling.
So if you go to edit preference and to add ons, we have an add on called the loop tools if you enable
is right here.
All right.
You can see this add on in the the object menu.
All right usually add ons appear over here or they appear over here in the edit.
But if you go to edit menu, there is a new option here as edit.
If you go here to add, those will be displayed over here in the edit menu.
So this is a free add on that comes with this ad that comes with a blender.
So you must you should have it.
All right.
But the good thing about this other one is that it's really good for modeling and manipulating the edges,
the vertices and especially in the is apology, which is free, which we will probably in the next post
use this and to do that as well.
But what this does, for example, if I select these pages or here.
And then it allows me to do this stuff over here, all right.
You know, allows me to make a circle out of these edges, to flatten them, to relax them, and to
make the spaces between each of these edges to be the same, the same space.
All right, so if I click on space, we'll try to make the space between these vertices to be the same.
But the main the main feature that I like about this, I don't is this Relax, Watson, which is very
useful to make too, if your geometry is distorted, like this area over here.
And so this is too much for my simple character.
I want it to be simple.
Can just go here and relax the words.
This is over.
Click over here.
As you can see the words this is will be relaxed and not so much distortion and all the distortion will
disappear.
Okay.
If we click some more, we can see more changes and then let's click on circle and see what we get.
So it tries to make a more circle loop around this area.
All right.
Let's go to local mode by pressing slash in the keyboard.
Let's go here.
So select is loop over here.
And I don't like how this look looks.
It is kind of distorted over here.
So is click on Relax First.
Let's click on it a couple of times and immediately as you can see, we get some more round shape.
So let's also press on circle and see what we get a couple of time, first on a space and now, as you
can see, we get a more better shape over here.
Okay.
This is slash to go back to the to go out of the local view.
Then as you can see this as well, I want to make it more relaxed.
Always click this whole edge over here and let's make it more relaxed.
So as press on, relax, relaxed.
Watson I mix makes this area more relaxed and I think this area needs to be relaxed as well.
And here this area to be more relaxed.
Now we can also if you go out of edit mode, I think this is too much so to ease that we can a slight
edge over here so to align an edge you must double tap on G, so double tap on G and then you can slide
an edge like this.
This is the same for this edge over here and slide it a little bit and.
All right.
Okay.
Then we can click on this edge over here.
Then let's slide that a little bit down to.
And now we get that immediately a better shape like this.
Let's do the same thing for the back on the slide that with double g, double tapping to give up the
G key.
And bring it out a little bit like this.
You can also for this edge, make it more relaxed.
All right.
So
we can also go to the local mode again and select on this edge over here, and then let's scale it and
see what we get.
So get the.
We'll get a full draw here.
So it might be interesting for a character.
So let's just kill it and then maybe move with our pitches.
It.
And then a scaled down.
Hmm.
Let's see.
Let's see if you like it or not.
So move with a scaled down scale.
Move scale.
Let's see if you, like, shave like that for the neck area.
All right.
It is morning around or here.
I'm covering more of the neck area, so that looks interesting.
So it definitely looks more interesting than it was before.
Okay.
So let's get to the word experience and let's just start with the I as I said before, we can always
use a very so as I say.
So let's actually show you how to do that.
Let's send change the name first to my or here.
So change the names.
I don't usually change names so much.
That's about habit, but change the name so you know which one of these are belong to which parts.
So it's changes to clothes.
So let's change this.
Let's, let's actually join these three together with control j and then change the name to perhaps
change this to.
Change this to bolts.
Let's change this one, too.
Well, cool.
Let's go to the shoe.
Change it to shoe.
And these want to.
All right.
Shoelace.
Okay.
Now ready?
And let's change these ones all.
This want to tongue this one to teeth,
this one to eyebrow.
Let's let's change the hairs later as the names of the hairs later.
So when we can have it, then we can do some nice adjustment and some materials for them.
So now I'm still keeping this yellowish material.
We can go here and change a little bit about the roughness.
Maybe.
Maybe more roughness.
And a little bit of this, maybe nothing, not many changes.
It's a solid mesh.
So we don't need any traffic so we can walk.
We can also change the subsurface scattering.
Change to heel to red.
And change is subsurface only to to give it some more interesting variation.
All right.
It's especially going to be seen in this area.
This is a very thick mesh.
So subsurface is not going to do a lot, but it can make some variation.
So we're going to keep a little bit of subsurface over here.