1 00:00:02,040 --> 00:00:02,469 All right. 2 00:00:02,490 --> 00:00:04,860 As I was saying, let's duplicate this. 3 00:00:04,860 --> 00:00:09,810 I then change it to the simulation so we see the over here. 4 00:00:10,830 --> 00:00:16,440 I want to show you how hard this time for 4 seconds. 5 00:00:16,620 --> 00:00:20,160 I want to show you how you can use this II for a more simple. 6 00:00:20,670 --> 00:00:21,060 All right. 7 00:00:21,840 --> 00:00:26,730 So, as I showed you in the last few days, you can do a total with Blackthorne and then the skill with 8 00:00:27,180 --> 00:00:28,800 down and do something like this. 9 00:00:28,810 --> 00:00:30,330 This is very slow as I'm very. 10 00:00:30,330 --> 00:00:30,810 Okay. 11 00:00:30,840 --> 00:00:31,200 All right. 12 00:00:31,710 --> 00:00:38,970 Well you can you can also do is there's a skill them back up and doing this change this to whites change 13 00:00:38,970 --> 00:00:44,400 the knots subsurface and the color to white and then there's good added more. 14 00:00:44,400 --> 00:00:48,300 As you can see, we have these geometry for a sphere. 15 00:00:48,750 --> 00:00:50,790 Let's move it down a little bit. 16 00:00:52,890 --> 00:00:55,920 And then what we can do is to select this. 17 00:00:56,790 --> 00:01:00,990 This one over here, we control the space that's this, like this one. 18 00:01:01,350 --> 00:01:05,519 And then we have this controls. 19 00:01:05,970 --> 00:01:06,810 Click on this. 20 00:01:07,110 --> 00:01:09,530 So you only have this area over here. 21 00:01:09,540 --> 00:01:10,980 Let me go to Chandimal. 22 00:01:11,430 --> 00:01:13,530 So we only have this area over here. 23 00:01:13,530 --> 00:01:22,320 We can go here and assign this to the main material and then go and not actually sign it. 24 00:01:23,580 --> 00:01:24,420 That's going to sign it. 25 00:01:24,420 --> 00:01:33,900 Go back and this like the gain spanking new material and let's assign this to the new material sign 26 00:01:34,560 --> 00:01:39,370 and then change the color to fall semester preview. 27 00:01:39,390 --> 00:01:42,030 And you can see this area is now black. 28 00:01:42,030 --> 00:01:54,570 So let's go and choose this loop phase with alt click while the first solution is on and then let's 29 00:01:54,690 --> 00:02:01,410 make another material over here and then assign this, that, this and we can actually increase the 30 00:02:01,410 --> 00:02:02,310 selection over here. 31 00:02:02,310 --> 00:02:09,270 This will select assign these to loops and then change the eye color to any color you want. 32 00:02:09,270 --> 00:02:15,660 So for example, let's change it to blue, something like this. 33 00:02:18,820 --> 00:02:20,980 That'll do grew out of the. 34 00:02:25,180 --> 00:02:32,230 At the moment, I can see you have these simple and then you can increase and decrease the roughness 35 00:02:32,920 --> 00:02:36,420 over here to get that very much simple. 36 00:02:36,430 --> 00:02:38,140 I like this and this. 37 00:02:38,380 --> 00:02:41,940 So it's only like it looks good, right? 38 00:02:41,950 --> 00:02:44,850 So that's one way to do it is very simple. 39 00:02:44,860 --> 00:02:50,710 I was I wanted to show you how to also works to expand your iso. 40 00:02:51,130 --> 00:02:55,270 You may wanna start a push so let's delete this. 41 00:02:55,270 --> 00:02:56,470 I over here. 42 00:02:57,930 --> 00:03:02,160 And let's go to AI here and enable it. 43 00:03:03,420 --> 00:03:09,060 And now it's actually good to look at it more for what this means. 44 00:03:09,060 --> 00:03:13,830 I don't want these over here because they they're going to be seen. 45 00:03:14,370 --> 00:03:17,430 So I'm just going to rotate it around. 46 00:03:17,430 --> 00:03:24,460 So I get the in the side of thigh instead of the instead of the bottom one. 47 00:03:24,510 --> 00:03:27,300 This is the bottom of the the sphere. 48 00:03:29,070 --> 00:03:36,720 And then get it over here and let's go to where to expand console control tab vast expanse and now we 49 00:03:36,720 --> 00:03:43,200 can revert expand or here but as you can see, the geometry is not very good. 50 00:03:43,200 --> 00:03:56,550 So what we can do is are subdivisions surface modifier increase, let's increase the wireframes, the 51 00:03:57,570 --> 00:04:02,100 subdivision and let's actually. 52 00:04:03,570 --> 00:04:08,520 All right, the var friends, let's apply it and see what we get. 53 00:04:08,520 --> 00:04:17,190 Let's go to edit mode and we get this geometry and let's make it white again with shift k the whole 54 00:04:17,190 --> 00:04:21,300 thing, no less paint on it and see what we get. 55 00:04:21,300 --> 00:04:26,910 So this might be enough for us if you want these areas. 56 00:04:27,660 --> 00:04:29,190 Yeah, this might be enough for us. 57 00:04:29,190 --> 00:04:32,010 So we're going to just do it with two subdivision levels. 58 00:04:33,990 --> 00:04:41,550 And if you've seen the property spans fundamental in the Ponderosa one section, you know the if you 59 00:04:41,550 --> 00:04:46,740 paint in the shading mode and we go to the rendering of the material preview, we can see the words 60 00:04:46,740 --> 00:04:47,100 expand. 61 00:04:47,100 --> 00:04:54,210 To see the water swing, you need to go to shading, add the material for other material for the eye, 62 00:04:54,720 --> 00:05:06,240 and then shift a search vertex search for vertex color and then select your vertex color over here and 63 00:05:06,240 --> 00:05:07,560 then color the color. 64 00:05:08,670 --> 00:05:15,680 And now if you go to search your pain over here console tab for its expand and let's go to here and 65 00:05:15,750 --> 00:05:20,940 as you can see in the render real material preview we can see where it is color. 66 00:05:21,330 --> 00:05:29,430 So let's go make it white again as you as I said before, you need to shift k or this possum over here. 67 00:05:29,430 --> 00:05:32,760 So there is this color to fill in college. 68 00:05:32,760 --> 00:05:39,510 So this place shift K And now I want to make this area P here. 69 00:05:39,510 --> 00:05:43,620 So let's press control a space to make this window over here. 70 00:05:43,620 --> 00:05:44,520 Maximize. 71 00:05:45,240 --> 00:05:53,160 All right, let's see what color we want to paint this this eyes. 72 00:05:53,160 --> 00:05:56,010 So this blue is kind of good. 73 00:05:56,970 --> 00:06:07,830 We can do it with something less saturated, maybe something like this or. 74 00:06:10,310 --> 00:06:10,970 Maybe. 75 00:06:11,570 --> 00:06:13,160 Maybe this one will be good. 76 00:06:13,460 --> 00:06:17,780 We need to go to the material preview to see how it looks to share the preview. 77 00:06:17,780 --> 00:06:22,580 How much of a preview or a little bit different depends on the color, actually. 78 00:06:25,190 --> 00:06:30,440 The how will look in the rendering and in depends on the lighting, sorry, the prism, the lighting 79 00:06:30,440 --> 00:06:32,120 or how it will looked. 80 00:06:33,890 --> 00:06:39,500 So I think this color is going to be a little bit more saturation. 81 00:06:42,590 --> 00:06:43,850 Yeah, this one is good. 82 00:06:43,850 --> 00:06:46,880 So let's just start coloring it. 83 00:06:46,880 --> 00:06:47,330 All right? 84 00:06:47,330 --> 00:06:49,170 I'm going to do a message. 85 00:06:49,340 --> 00:06:57,140 Change the stroke, two dots to get some a very round shape over here. 86 00:06:57,860 --> 00:07:00,560 And first, I want to color the main color. 87 00:07:00,560 --> 00:07:05,360 So I want my character to be the eye with the character to be blue. 88 00:07:05,510 --> 00:07:11,450 Whether you want any color like brown or here or any color you want, you can change it as well. 89 00:07:11,450 --> 00:07:16,820 So let's make it blue or here, let's paint around. 90 00:07:20,620 --> 00:07:21,560 I'll be here. 91 00:07:22,930 --> 00:07:23,290 All right. 92 00:07:23,830 --> 00:07:25,690 Well, Cylons are around. 93 00:07:27,040 --> 00:07:28,060 Now let's go here. 94 00:07:28,120 --> 00:07:31,920 I want to smooth the edges over here. 95 00:07:31,930 --> 00:07:35,820 So let's bring down the radius with F. 96 00:07:36,400 --> 00:07:36,850 All right? 97 00:07:36,850 --> 00:07:44,200 Or by going here, then let's look for these areas. 98 00:07:49,540 --> 00:07:49,830 Okay. 99 00:07:50,410 --> 00:07:52,570 Then the next step is to. 100 00:07:55,090 --> 00:08:02,970 Color in the middle, a big round black dot. 101 00:08:02,980 --> 00:08:05,410 So let's make it over here. 102 00:08:08,510 --> 00:08:12,400 Let's watch it with like this. 103 00:08:17,510 --> 00:08:18,170 Like this. 104 00:08:18,590 --> 00:08:22,560 All right, so I made the black color and then my board. 105 00:08:22,610 --> 00:08:24,890 I think our geometry is not enough. 106 00:08:24,890 --> 00:08:30,500 So let's make another subdivision surface unfortunately blend. 107 00:08:30,680 --> 00:08:37,190 You cannot Burt expand with subdivision level all unfortunately, you know. 108 00:08:37,350 --> 00:08:46,850 So first you can do that I hope the other feature to work to expand was subdivision little is active, 109 00:08:46,850 --> 00:08:52,910 but you have to apply it to being able to participate. 110 00:08:52,910 --> 00:08:55,310 So apply it now. 111 00:08:55,310 --> 00:08:58,220 As you can see, we have more geometry to work with. 112 00:08:58,820 --> 00:09:03,440 Let's go to Expanse and again, let's make circle. 113 00:09:06,050 --> 00:09:06,740 Over here. 114 00:09:06,980 --> 00:09:09,500 And now you can see the resolution is higher. 115 00:09:10,340 --> 00:09:11,000 So. 116 00:09:14,430 --> 00:09:21,120 Don't go too high with the subdivision, though, always because every subdivision make is for. 117 00:09:21,150 --> 00:09:22,820 All right in the lawyers. 118 00:09:22,920 --> 00:09:29,430 I'm asking you like if you have like let's say you have 100 witnesses once if there's a little make 119 00:09:29,430 --> 00:09:30,090 it 400. 120 00:09:30,090 --> 00:09:30,450 Right. 121 00:09:30,450 --> 00:09:32,220 It's no big deal to subdivision little. 122 00:09:32,610 --> 00:09:38,310 It makes it like, what, 1000 to like 1200 like right. 123 00:09:38,310 --> 00:09:38,970 And then three. 124 00:09:38,970 --> 00:09:48,000 So there's a little it will make it the four times and then for example, then you have 20,000 vertices. 125 00:09:48,240 --> 00:09:56,490 If you do one more subdivision, it'll be 100,000 versus eight is much more different than like making 126 00:09:56,490 --> 00:09:58,920 it from 400 to 1200. 127 00:09:59,400 --> 00:09:59,880 Right. 128 00:09:59,880 --> 00:10:04,030 So keep that in mind and don't go too crazy with the subdivision. 129 00:10:04,030 --> 00:10:04,320 No. 130 00:10:08,150 --> 00:10:12,180 It will make you seem very laggy. 131 00:10:12,950 --> 00:10:13,430 So. 132 00:10:15,090 --> 00:10:21,720 Some boy in the area around the knees from around this area and blowing the area around this area. 133 00:10:27,360 --> 00:10:27,840 All right. 134 00:10:29,890 --> 00:10:30,390 Okay. 135 00:10:30,400 --> 00:10:33,220 So let's add another color here. 136 00:10:33,710 --> 00:10:39,060 One, two aren't yellow around this area, all right? 137 00:10:39,070 --> 00:10:47,350 But I don't want it to be too bright, so I want it to be a little bit less saturated. 138 00:10:47,590 --> 00:10:50,500 Let's go to screen or get this is a blending time. 139 00:10:50,500 --> 00:10:55,000 So let's go to the screen and see how we will blend the yellow with the blue. 140 00:10:56,050 --> 00:10:58,450 So it's quite white. 141 00:10:58,450 --> 00:11:00,530 I don't want that to multiply. 142 00:11:01,060 --> 00:11:01,870 It's green. 143 00:11:02,050 --> 00:11:12,430 So let's select this color with S and then let's go to screen and see what we get as much better as 144 00:11:12,470 --> 00:11:14,410 it decreases that strange. 145 00:11:17,020 --> 00:11:17,500 All right. 146 00:11:19,660 --> 00:11:20,650 I think that's much better. 147 00:11:20,650 --> 00:11:21,220 So. 148 00:11:23,290 --> 00:11:27,730 So want to make this area always a bit less saturated. 149 00:11:27,730 --> 00:11:31,030 And this area over here, if if you know what I mean? 150 00:11:31,030 --> 00:11:35,650 So let me let me show you this decrease this trend over here. 151 00:11:38,980 --> 00:11:39,280 All right. 152 00:11:39,280 --> 00:11:39,700 That's good. 153 00:11:40,030 --> 00:11:41,380 As this decrease in this trend. 154 00:11:41,380 --> 00:11:46,870 And then what we're going to do is to just paint over this area. 155 00:11:46,990 --> 00:11:48,010 Let me change. 156 00:11:49,090 --> 00:11:49,660 Let's. 157 00:11:50,530 --> 00:11:50,770 All right. 158 00:11:51,430 --> 00:11:53,110 This is just for showing you. 159 00:11:53,110 --> 00:11:53,500 All right? 160 00:11:54,790 --> 00:11:56,960 We're gonna change. 161 00:11:57,360 --> 00:12:00,670 We're gonna just. 162 00:12:05,050 --> 00:12:09,040 We're going to paint this area over here around the eyes. 163 00:12:09,640 --> 00:12:10,000 All right. 164 00:12:10,000 --> 00:12:10,590 But we're not. 165 00:12:10,630 --> 00:12:15,580 We're going to leave the area over here to be more saturated. 166 00:12:16,600 --> 00:12:18,350 So let's do that first. 167 00:12:20,390 --> 00:12:29,920 It's best to pick this color and then let's go to the screen and then let's start painting. 168 00:12:45,680 --> 00:12:46,040 All right. 169 00:12:49,010 --> 00:12:54,110 So let's make the blurriness over here a little bit more. 170 00:13:03,470 --> 00:13:05,960 No, that's pains over here. 171 00:13:06,040 --> 00:13:07,010 I think that makes five. 172 00:13:16,830 --> 00:13:17,160 Okay. 173 00:13:18,420 --> 00:13:27,210 Then on on some yellow or here we will vary the list such as its color. 174 00:13:27,990 --> 00:13:32,930 So I chose I chose a yellow area with low strength. 175 00:13:33,390 --> 00:13:35,610 Then I start painting over here. 176 00:13:36,150 --> 00:13:38,610 You can also go to fall off. 177 00:13:38,940 --> 00:13:42,440 And with custom, we can bring these teams. 178 00:13:42,570 --> 00:13:43,530 Bring these down. 179 00:13:44,520 --> 00:13:45,720 I still hit this one. 180 00:13:46,380 --> 00:13:51,650 And then this way, we're going to have a very softer brush. 181 00:13:56,830 --> 00:13:58,720 So don't like this color. 182 00:14:04,340 --> 00:14:04,580 Yeah. 183 00:14:04,580 --> 00:14:05,750 I think that one's buzzer. 184 00:14:07,030 --> 00:14:11,730 So some yellowish orangish area over here. 185 00:14:15,400 --> 00:14:16,440 Stuart Gain. 186 00:14:23,410 --> 00:14:23,800 All right. 187 00:14:24,760 --> 00:14:30,860 Now, let's change the color to whites and what I'm going to do. 188 00:14:30,890 --> 00:14:33,310 I'm going to mix some. 189 00:14:34,390 --> 00:14:36,550 Let's change the stroke to line. 190 00:14:36,550 --> 00:14:39,320 And I'm going to make some white lines over here. 191 00:14:39,340 --> 00:14:41,550 So let's do that now. 192 00:14:43,270 --> 00:14:44,770 This is a strange. 193 00:14:47,110 --> 00:14:47,550 All right. 194 00:14:47,560 --> 00:14:51,850 I think one line isn't good for this type of thing that's changed to space. 195 00:14:52,700 --> 00:14:54,880 Let's change the spacing to one 196 00:14:59,680 --> 00:15:00,970 for this type of fade. 197 00:15:00,980 --> 00:15:03,250 I think we need more geometry. 198 00:15:03,280 --> 00:15:06,640 I really don't want that. 199 00:15:08,110 --> 00:15:08,650 So make it. 200 00:15:08,950 --> 00:15:11,840 So let's make it so subtle with less. 201 00:15:12,070 --> 00:15:16,050 And I want to make some differences in the edge areas over here. 202 00:15:16,060 --> 00:15:19,840 Make some white edges over here. 203 00:15:19,990 --> 00:15:20,470 So. 204 00:15:29,800 --> 00:15:34,850 It's very subtle, but it works. 205 00:15:36,050 --> 00:15:38,870 Both go here in this area as well. 206 00:15:38,870 --> 00:15:44,090 And let's put a little bit of widescreen here, too. 207 00:15:45,650 --> 00:15:47,840 The resolution is low, I know that. 208 00:15:47,840 --> 00:15:50,780 But yeah, I'm okay with it. 209 00:15:51,050 --> 00:15:58,580 We're making a very simple, stylized characters and we don't need much higher resolution is going to 210 00:15:58,580 --> 00:16:00,560 be it's going to be enough. 211 00:16:05,190 --> 00:16:06,240 Let's paint over this. 212 00:16:06,420 --> 00:16:12,330 You know it's true to whites. 213 00:16:35,760 --> 00:16:43,900 Change the fall of but let's change the sun to smooth stuff that's going to make it better. 214 00:16:48,090 --> 00:16:49,170 Well, it's a small start. 215 00:16:49,450 --> 00:16:49,620 Yeah. 216 00:16:53,790 --> 00:17:02,400 Or we can what we can do, we can use the smear or here or the average, maybe no smear. 217 00:17:04,319 --> 00:17:08,730 So, yeah, with this smear, we're going to push this color here. 218 00:17:11,670 --> 00:17:16,230 We can also use smear for these ages. 219 00:17:21,369 --> 00:17:22,420 These are just maybe. 220 00:17:43,310 --> 00:17:47,750 Shh, shh, shh, shh, shh, shh. 221 00:17:48,300 --> 00:17:48,750 Yeah. 222 00:17:48,750 --> 00:17:52,140 This man works for this area, so. 223 00:17:54,350 --> 00:17:56,480 Let's make some lines over here. 224 00:18:01,810 --> 00:18:02,050 It's 225 00:18:05,500 --> 00:18:05,710 just. 226 00:18:12,900 --> 00:18:22,470 So around around the blue area over here, we're going to make some lines to make it more more realistic, 227 00:18:22,470 --> 00:18:22,970 maybe. 228 00:18:24,540 --> 00:18:29,640 Then I don't like how this sensor over here looks. 229 00:18:29,850 --> 00:18:31,940 Let's make more black or here. 230 00:18:32,820 --> 00:18:33,290 That's. 231 00:18:43,750 --> 00:18:47,090 Then let's make more yellow over here. 232 00:18:51,930 --> 00:18:53,790 Let's shift f we can change this. 233 00:18:53,790 --> 00:18:54,480 Strange. 234 00:19:07,240 --> 00:19:12,670 The Sun do that and let's first make these edges a little bit more blurred. 235 00:19:32,720 --> 00:19:33,110 All right. 236 00:19:43,800 --> 00:19:44,130 All right. 237 00:19:54,290 --> 00:19:57,290 Let's use the mirror for these areas as well. 238 00:19:57,290 --> 00:20:01,190 These yellow areas make some lines 239 00:20:05,690 --> 00:20:06,350 and this 240 00:20:10,220 --> 00:20:22,220 doesn't have a thing because for now nothing too fancy and it gives the character more so as to look 241 00:20:22,400 --> 00:20:23,330 like this. 242 00:20:27,640 --> 00:20:28,030 All right. 243 00:20:29,140 --> 00:20:29,740 Okay. 244 00:20:29,840 --> 00:20:33,130 So let's go to random more. 245 00:20:33,880 --> 00:20:35,170 Let's see how it looks. 246 00:20:42,890 --> 00:20:53,210 All right, we can what we can add is some red areas, the corner of ice, those are some red lists, 247 00:20:53,210 --> 00:20:57,680 saturated red in this area. 248 00:20:59,090 --> 00:21:03,780 So there is less such areas of the red in these areas, the corners of the. 249 00:21:27,900 --> 00:21:29,220 Let's go back. 250 00:21:29,250 --> 00:21:33,330 I don't like how this looks over here, so let's go back. 251 00:21:36,660 --> 00:21:38,790 Let's change the situation a little bit. 252 00:21:39,390 --> 00:21:40,440 Go higher. 253 00:21:41,780 --> 00:21:45,000 Let's make it much more subtle. 254 00:21:47,730 --> 00:21:48,430 All right. 255 00:21:56,960 --> 00:22:02,150 Then let's use blah blah out these areas. 256 00:22:02,150 --> 00:22:14,000 And so they don't look so sharp in the edges and they would and combined with each other. 257 00:22:16,790 --> 00:22:21,170 And then another thing I want to add is some shadows above the eyes. 258 00:22:21,170 --> 00:22:23,830 So we're going to fake some shadows above the eyes. 259 00:22:23,900 --> 00:22:25,760 It will look much more interesting. 260 00:22:25,760 --> 00:22:31,880 Some some dark areas of the eye were here. 261 00:22:39,130 --> 00:22:43,480 Then again, it's pouring out like this. 262 00:22:50,450 --> 00:22:50,630 It's. 263 00:22:52,960 --> 00:22:53,380 Okay. 264 00:22:53,770 --> 00:23:00,850 Let's go to the materials and decrease the roughness over here because eyes are shiny and now they're 265 00:23:01,030 --> 00:23:01,650 decreasing. 266 00:23:01,660 --> 00:23:06,670 As you can see, it all looks much more better like it will. 267 00:23:08,740 --> 00:23:10,210 So let's look at that. 268 00:23:15,370 --> 00:23:15,910 All right. 269 00:23:15,940 --> 00:23:23,180 We can do a little bit more of this and maybe the average will make it better. 270 00:23:23,200 --> 00:23:23,610 Yeah. 271 00:23:23,950 --> 00:23:30,250 Use average to make the dark areas more subtle. 272 00:23:30,430 --> 00:23:35,200 Like we want them to be much more over here and less over here. 273 00:23:35,710 --> 00:23:40,620 So sorry on the average to make it more white in these areas. 274 00:23:43,550 --> 00:23:44,060 All right. 275 00:23:44,230 --> 00:23:45,580 So we have some dark. 276 00:23:46,180 --> 00:23:46,510 Very. 277 00:23:47,770 --> 00:23:49,910 So the dark areas are here. 278 00:23:50,500 --> 00:23:59,680 And what I was thinking is that for this kind of thing, we may not need all elite boats, but maybe, 279 00:24:00,730 --> 00:24:05,290 maybe adding them won't be that much bad so we can add them. 280 00:24:05,290 --> 00:24:09,790 And then if we decide it's not going to be good for this character, we can delete it. 281 00:24:09,970 --> 00:24:12,150 I think it's good as it is. 282 00:24:12,160 --> 00:24:18,820 We don't need to annihilate, but I'm going to show you how we can make you an island is pretty easy, 283 00:24:18,820 --> 00:24:23,450 so we're going to use the same method we use for the Bible. 284 00:24:23,740 --> 00:24:27,310 So control a cube scaled down the cube. 285 00:24:28,960 --> 00:24:40,520 Let's save first as a skill on the cube and then let's go to add more words a selection and sensor enabled 286 00:24:40,600 --> 00:24:47,180 to a snap phase selection with face selection and project individual elements with all of these on. 287 00:24:48,610 --> 00:24:56,440 And then we can go and enable shrink wrap modifier or first we can go and. 288 00:24:57,940 --> 00:25:00,550 Starts modeling. 289 00:25:01,370 --> 00:25:07,720 Well, actually, the shooting happened before I first saw the show in Germany for the officer face, 290 00:25:08,020 --> 00:25:20,170 target face and now it's added more as extras with E so they've always A and then extrude both edges 291 00:25:20,770 --> 00:25:21,730 with E! 292 00:25:30,070 --> 00:25:30,460 All right. 293 00:25:30,640 --> 00:25:31,330 Now let's. 294 00:25:32,720 --> 00:25:41,120 Extrude like this, we can change the offset or you get to be above the surface so as to not too much. 295 00:25:41,720 --> 00:25:42,680 So you'll like this. 296 00:25:43,610 --> 00:25:44,870 And that's. 297 00:25:46,140 --> 00:25:48,120 Keep extruding. 298 00:25:49,530 --> 00:25:50,410 Like this. 299 00:25:50,430 --> 00:25:51,180 Like this. 300 00:25:51,750 --> 00:25:53,670 So around the area. 301 00:25:58,730 --> 00:25:59,540 All right. 302 00:26:00,450 --> 00:26:09,320 And then we can go here and select the faces and the faces and then also extrude along normals. 303 00:26:11,760 --> 00:26:12,180 All right. 304 00:26:12,210 --> 00:26:21,780 This shows that we have so weak that we have our face or intention is in the right in the wrong direction 305 00:26:21,780 --> 00:26:23,980 as against these is right. 306 00:26:24,730 --> 00:26:26,880 And we talked about this in the fundamentals. 307 00:26:26,880 --> 00:26:34,190 You need to go to edit mode whenever it's read and you enable the face orientation, you need to go 308 00:26:34,200 --> 00:26:44,880 to more select all with a and then shift and to shift and to invert the faces. 309 00:26:44,880 --> 00:26:45,930 So give me a minute. 310 00:26:47,070 --> 00:26:47,370 All right. 311 00:26:47,550 --> 00:26:52,200 So a shift and on then or here. 312 00:26:52,560 --> 00:26:55,950 Select inside to fully the normals over here. 313 00:26:58,680 --> 00:26:59,010 All right. 314 00:27:00,330 --> 00:27:04,640 So now in the normal or in the right position was turn off the first orientation. 315 00:27:04,650 --> 00:27:05,550 Let's go back to it. 316 00:27:05,610 --> 00:27:11,220 More selects all alt e extrude or normals and then bring the normals out. 317 00:27:11,970 --> 00:27:17,610 I think this method is not going to work well, so let's actually solidify modifier. 318 00:27:18,810 --> 00:27:29,730 Let's go and increase these over here and increase, increase and then let's add the usual surface. 319 00:27:30,030 --> 00:27:30,390 All right. 320 00:27:30,390 --> 00:27:40,920 So now we have this shape over here looks like looks like you only can go here and we can keep extruding. 321 00:27:40,920 --> 00:27:47,220 So let's go to a solution, select this edge and then keep extruding like this. 322 00:27:50,340 --> 00:27:51,690 And like this. 323 00:27:51,720 --> 00:27:52,980 I like this. 324 00:27:54,690 --> 00:27:55,080 So. 325 00:27:56,310 --> 00:27:57,300 Something like this. 326 00:27:58,530 --> 00:27:58,860 All right. 327 00:28:00,690 --> 00:28:02,520 We can move it a little bit. 328 00:28:02,820 --> 00:28:04,950 They can switch it off a bit. 329 00:28:05,430 --> 00:28:07,050 Jesus said to bring it down. 330 00:28:07,950 --> 00:28:10,860 I mean, have these upper eyelids for the world. 331 00:28:11,100 --> 00:28:12,210 They can do the same. 332 00:28:13,590 --> 00:28:15,570 Or we can duplicate it. 333 00:28:16,110 --> 00:28:17,280 Rotated, maybe. 334 00:28:18,400 --> 00:28:26,410 I think we need to disable shrink wrap over here and rotate the movies over here. 335 00:28:30,070 --> 00:28:33,400 And do this, something like this. 336 00:28:35,740 --> 00:28:40,960 It's going to hit this store that when I enable the shrink wrap or not. 337 00:28:41,080 --> 00:28:43,430 So they don't operate at all. 338 00:28:44,090 --> 00:28:44,770 So. 339 00:28:47,500 --> 00:28:49,150 Something like this. 340 00:28:51,430 --> 00:28:56,660 Our butts the extrusion in the solidifies too much. 341 00:28:56,660 --> 00:28:58,870 So let's bring it down. 342 00:29:00,060 --> 00:29:02,020 Let's break this down. 343 00:29:04,630 --> 00:29:07,840 Yeah, we can. 344 00:29:10,410 --> 00:29:23,190 What I would do is then I can add another solid fine, maybe add more thickness on the edges, on the 345 00:29:23,190 --> 00:29:25,980 other faces that we made. 346 00:29:29,680 --> 00:29:30,010 Yeah. 347 00:29:31,090 --> 00:29:37,480 The region, not their subdivision to smooth this out. 348 00:29:41,370 --> 00:29:45,540 Maybe it looks better you the sign. 349 00:29:50,890 --> 00:29:56,440 I mean, we have something like this for the island, right? 350 00:29:58,540 --> 00:30:05,200 So let's click on these click on this control copy modifiers. 351 00:30:05,200 --> 00:30:07,390 So you have the same modifiers over here as well. 352 00:30:08,630 --> 00:30:19,180 Let's go to let's give it a material over here, something like this, off the face material. 353 00:30:19,180 --> 00:30:23,410 We can also go here and select this. 354 00:30:24,790 --> 00:30:31,690 Let's go to and let's go to render link the materials and so here and see how it works. 355 00:30:31,690 --> 00:30:41,710 As I said before, for this character, I think I don't like to add leave so we can make it a little 356 00:30:41,710 --> 00:30:43,000 bit bigger maybe. 357 00:30:46,940 --> 00:30:47,360 All right. 358 00:30:47,930 --> 00:30:49,220 Maybe something like this. 359 00:30:55,860 --> 00:30:56,160 Yeah. 360 00:30:56,190 --> 00:30:56,790 I don't like it. 361 00:30:57,360 --> 00:31:00,030 It doesn't fit this kind of character like we made. 362 00:31:00,660 --> 00:31:11,190 So, uh, another way to make an omelet is to go to use a sphere or go to the front of you and then 363 00:31:11,190 --> 00:31:15,630 go to tab to go to the menu. 364 00:31:16,530 --> 00:31:22,600 But the x ray with this icon or all of that and. 365 00:31:26,290 --> 00:31:32,020 And to initiate a menu and then select these faces. 366 00:31:32,020 --> 00:31:33,480 We can select these faces. 367 00:31:33,490 --> 00:31:34,510 Or he or maybe. 368 00:31:38,250 --> 00:31:39,840 And then delete these faces. 369 00:31:40,170 --> 00:31:49,310 So we have only this this mesh and then we can place it something like this. 370 00:31:49,360 --> 00:32:00,810 We can place it inside, some inside or here, like this is the lower eyelid and we can go here, fill 371 00:32:00,810 --> 00:32:01,110 it. 372 00:32:05,040 --> 00:32:06,400 Can fill it with F. 373 00:32:07,200 --> 00:32:07,560 All right. 374 00:32:07,950 --> 00:32:09,780 You can do this. 375 00:32:11,850 --> 00:32:14,220 And we have an audit like this. 376 00:32:14,370 --> 00:32:16,620 I think this one may be better. 377 00:32:17,970 --> 00:32:22,370 I went the lady's booth or here I. 378 00:32:22,470 --> 00:32:25,800 Maybe this one will give a better look at our character. 379 00:32:26,550 --> 00:32:35,040 So let's go g y she x and it's duplicated. 380 00:32:35,160 --> 00:32:38,370 It's all the time to be linked. 381 00:32:38,370 --> 00:32:46,320 All the or to rotate are in the x axis are x 180. 382 00:32:47,580 --> 00:32:47,910 Yep. 383 00:32:48,630 --> 00:32:58,920 So let's go here for here g y to bring out all the bits and g x. 384 00:33:00,420 --> 00:33:00,990 All right. 385 00:33:04,040 --> 00:33:06,320 More simple and maybe better. 386 00:33:06,950 --> 00:33:10,550 I want here to add to enable this. 387 00:33:10,730 --> 00:33:20,690 So as would be by enabling by going to object properties and go to normals and then also on as you can 388 00:33:20,690 --> 00:33:27,020 see the changes with normal or to normal a smoothing the edges will be a smooth as well, but also a 389 00:33:27,020 --> 00:33:27,440 smoothing. 390 00:33:27,440 --> 00:33:30,680 The edges will be kept intact. 391 00:33:31,580 --> 00:33:35,020 So you always go to edit to read them all. 392 00:33:36,050 --> 00:33:37,910 This looks much better. 393 00:33:38,540 --> 00:33:49,040 Let's add the material and let's add the material like for now like this, and let's change the situation. 394 00:33:49,400 --> 00:33:50,690 This changes over here. 395 00:33:51,640 --> 00:34:02,630 So like this right there, we can change on something like this, this word and this. 396 00:34:03,230 --> 00:34:06,080 Let's change the eyebrows over here. 397 00:34:08,179 --> 00:34:13,909 And then we have to change the hair a little bit for force. 398 00:34:22,400 --> 00:34:22,850 Yeah. 399 00:34:26,510 --> 00:34:26,750 All right. 400 00:34:26,780 --> 00:34:27,650 That looks better. 401 00:34:27,870 --> 00:34:28,530 I want to keep it. 402 00:34:28,550 --> 00:34:30,290 So these are the eyebrows. 403 00:34:31,440 --> 00:34:33,199 These are the eyelids. 404 00:34:34,670 --> 00:34:36,560 We need to do something like this. 405 00:34:36,620 --> 00:34:37,040 Yeah. 406 00:34:37,340 --> 00:34:45,650 I showed you two methods for why you can use two characters for your characters. 407 00:34:45,860 --> 00:34:50,570 And it really depends on what kind of character you want to make. 408 00:34:50,570 --> 00:34:55,590 So you need to play around with shapes and do whatever you want. 409 00:34:55,610 --> 00:35:00,770 Like, you can do this as well, like with a cube. 410 00:35:00,770 --> 00:35:04,280 And so there's a little to see what kind of shape you get. 411 00:35:04,280 --> 00:35:05,630 But this is a good result. 412 00:35:05,630 --> 00:35:07,030 I think for this character. 413 00:35:07,040 --> 00:35:08,600 It looks good. 414 00:35:10,340 --> 00:35:15,110 It's a rotated boat blows this one on its rotate this one. 415 00:35:17,950 --> 00:35:19,540 And let's. 416 00:35:21,690 --> 00:35:24,860 A just a more shopfront view. 417 00:35:24,870 --> 00:35:35,190 It's 1gy to bring out a little bit, maybe g x less skill them both. 418 00:35:40,490 --> 00:35:42,620 And it looks good. 419 00:35:43,550 --> 00:35:44,510 It looks good. 420 00:35:46,100 --> 00:35:50,160 And then let's join the control j and done. 421 00:35:50,180 --> 00:35:54,220 Now is the mirror modifier right? 422 00:35:54,410 --> 00:35:57,310 And let's keep it for now. 423 00:35:57,320 --> 00:35:58,250 That mirror for. 424 00:36:00,560 --> 00:36:01,310 Okay. 425 00:36:12,760 --> 00:36:13,110 Mm hmm. 426 00:36:13,720 --> 00:36:14,380 That looks good. 427 00:36:15,220 --> 00:36:16,360 That's it for this video. 428 00:36:16,390 --> 00:36:21,580 So we showed you two methods for the eye, for the material. 429 00:36:21,580 --> 00:36:23,470 We can use a simple material over here. 430 00:36:24,130 --> 00:36:27,730 And I showed you two methods for the eyelets. 431 00:36:28,300 --> 00:36:29,740 I hope that was helpful. 432 00:36:30,070 --> 00:36:34,150 In the next video, we are going to where it expands the phase. 433 00:36:34,660 --> 00:36:36,610 So goodbye for now.