1 00:00:00,880 --> 00:00:01,690 Hello, guys. 2 00:00:02,320 --> 00:00:08,560 Before going to compositing, I figure I show you another way to make your scene a lot more interesting. 3 00:00:09,260 --> 00:00:13,150 And it is by adding particles to add particles. 4 00:00:13,270 --> 00:00:17,080 We are going to do the same thing we did to add volume. 5 00:00:17,560 --> 00:00:24,100 So we will press shift a mesh, a cube, and then a scale up to the same. 6 00:00:27,110 --> 00:00:31,490 Sighs I've seen or actually where the camera is going to be seen. 7 00:00:31,490 --> 00:00:36,340 So it's a it's not going to be just all the scene. 8 00:00:36,350 --> 00:00:39,800 We just have to make it sure that it's in the camera. 9 00:00:40,400 --> 00:00:41,390 So like this. 10 00:00:45,290 --> 00:00:47,600 Something like that is enough. 11 00:00:47,600 --> 00:00:49,550 And then we are immaterial over here. 12 00:00:49,550 --> 00:00:53,100 And then we remove this material, this shader. 13 00:00:53,100 --> 00:00:56,360 I go to volume as the volume. 14 00:00:56,360 --> 00:00:57,230 Volume is scatter. 15 00:00:57,230 --> 00:01:06,500 But this one, this volume is not going to be a volume that is going to change the the how the scene 16 00:01:06,500 --> 00:01:06,820 is going to be. 17 00:01:06,830 --> 00:01:08,210 It's going to act as a volume. 18 00:01:08,210 --> 00:01:10,130 So we're going to change it to zero. 19 00:01:10,130 --> 00:01:15,920 We are just going to make sure that this cube is not going to be seen in the in the scene. 20 00:01:16,010 --> 00:01:18,050 It's not going to be seen in the scene. 21 00:01:18,380 --> 00:01:23,450 So next we go to the particle properties, plus we go to hair. 22 00:01:23,810 --> 00:01:29,480 Well, I'm going to do now I'm in cycle so this change vectors maybe well I'm going to do it now it 23 00:01:29,480 --> 00:01:36,890 is now adding some hair particles around the Q I'm going to tell Bender that I want the particles to 24 00:01:36,890 --> 00:01:38,360 be inside the cube. 25 00:01:38,360 --> 00:01:47,600 So if I go to the opposite, the wireframe is emitting from the normals, from the outside the surface 26 00:01:47,600 --> 00:01:48,140 of the cube. 27 00:01:48,170 --> 00:01:54,530 All right, then I'm going to change the image from in the source sub panel to volume. 28 00:01:54,770 --> 00:02:00,980 Then it's going to add one that is going to add some hair shapes the inside of the cube. 29 00:02:01,340 --> 00:02:09,350 The next thing I need to do is to add an object that I can tell whether that I want this object to be 30 00:02:09,350 --> 00:02:14,110 shown inside, inside this, inside this cute. 31 00:02:14,120 --> 00:02:18,530 Let's change this, the cube name to particles so we don't 32 00:02:22,130 --> 00:02:23,770 lose it or anything. 33 00:02:25,730 --> 00:02:33,710 Then as I was saying before, I want to tell wonder, does I want an object to be shown in this volume, 34 00:02:33,710 --> 00:02:34,340 not to hurt? 35 00:02:34,700 --> 00:02:42,240 So let's make the object shift a mesh and let's go to our sphere and then let's go to this zoom in and 36 00:02:42,240 --> 00:02:49,910 I want it in the lowest possible subdivisions like that because we are going to this this party of the 37 00:02:49,910 --> 00:02:54,920 whole thing, if the party is going to duplicate the duplicate around an object. 38 00:02:54,920 --> 00:03:03,420 So let's go to L.A. and let's actually change a little bit about the shape of this, like a sphere, 39 00:03:03,440 --> 00:03:04,640 something like this. 40 00:03:04,640 --> 00:03:10,790 We want to make some particles inside the scene, so it's going to be something random like this. 41 00:03:11,540 --> 00:03:17,210 And then I'm going to select my kill my particle cube and then go over here to render and change the 42 00:03:17,210 --> 00:03:20,210 render as from path to object. 43 00:03:20,720 --> 00:03:30,380 And then I'm going to select my objects with this eyedropper over here so you can just selected or here, 44 00:03:30,380 --> 00:03:36,680 or if you have an object, you just select eyedropper and this object, which in this case it's like 45 00:03:36,680 --> 00:03:37,130 a sphere. 46 00:03:37,610 --> 00:03:39,030 So I'm going to select my orchestra. 47 00:03:39,050 --> 00:03:46,350 And as you can see over here, when the is showing this orchestra inside this cube. 48 00:03:47,000 --> 00:03:47,300 All right. 49 00:03:47,300 --> 00:03:56,860 So if I go around here, as you can see, this cube is playing as just a placeholder for all this, 50 00:03:57,490 --> 00:03:58,760 these particles. 51 00:03:58,760 --> 00:04:01,190 The same thing we did with the volume. 52 00:04:01,610 --> 00:04:01,880 All right. 53 00:04:02,750 --> 00:04:14,300 So we can change the the lens and the radius of these shapes with this over here, how large what we're 54 00:04:14,300 --> 00:04:19,579 going over to render and change the scale randomness to 100%. 55 00:04:19,579 --> 00:04:24,080 So it is making smaller scale randomness to the shapes. 56 00:04:24,080 --> 00:04:27,200 And then I can change the scale over here. 57 00:04:28,470 --> 00:04:29,460 Like this. 58 00:04:29,970 --> 00:04:34,260 Let's go to a camera view with zero and then let's go to cycles. 59 00:04:41,370 --> 00:04:42,420 Now let's see the chefs. 60 00:04:42,420 --> 00:04:45,060 As you can see, these are the chefs around. 61 00:04:45,240 --> 00:04:54,870 My character is going to make some changes to the lightings as well, especially if you add materials 62 00:04:55,030 --> 00:04:56,480 to add material to this party. 63 00:04:56,490 --> 00:04:59,490 I'll just select your origin object and go to material. 64 00:04:59,490 --> 00:05:00,450 Add the material. 65 00:05:00,900 --> 00:05:07,860 And then now if I change the color and as you can see, the color of these particles would change as 66 00:05:07,860 --> 00:05:08,160 well. 67 00:05:08,580 --> 00:05:08,940 Okay. 68 00:05:09,810 --> 00:05:21,300 So what I want to do is to change back to I want to add some emission over here, but it isn't good 69 00:05:21,300 --> 00:05:23,940 at reading this note over here. 70 00:05:23,940 --> 00:05:29,850 This emission over here is not going to apply a lot of different things over here that I can see. 71 00:05:30,450 --> 00:05:39,390 But if I change it to cycle, and especially in e view, its emission is going to destroy the whole 72 00:05:39,390 --> 00:05:40,470 shape of the object. 73 00:05:41,010 --> 00:05:42,420 Change two cycles. 74 00:05:43,730 --> 00:05:51,480 Now let's set the color of the emissions and once they keep their base color to something low like this, 75 00:05:51,480 --> 00:05:59,490 maybe something like this and then go to emission, and now I can change the color of my particles like 76 00:05:59,490 --> 00:06:09,330 something brown maybe might walk in this, see something like this is it emits something brownish color 77 00:06:09,330 --> 00:06:13,500 over here and then you can go ahead and maybe darken this color. 78 00:06:14,520 --> 00:06:19,440 I don't want it to take a lot of a lot of attention's. 79 00:06:21,110 --> 00:06:21,950 Something like this. 80 00:06:22,460 --> 00:06:24,770 Then make it dark here as well. 81 00:06:26,430 --> 00:06:27,600 It's just something like this. 82 00:06:27,990 --> 00:06:29,640 It's going to add a lot to the scene. 83 00:06:29,880 --> 00:06:31,680 It's going to make it a lot more interesting. 84 00:06:31,680 --> 00:06:37,560 But we need to adjust the adjust numbers so you can adjust the numbers over here. 85 00:06:38,040 --> 00:06:39,780 It's set on 1000. 86 00:06:40,520 --> 00:06:41,650 You want it to be less. 87 00:06:41,670 --> 00:06:45,210 You can just see anything you want. 88 00:06:45,270 --> 00:06:47,730 I think I think now is enough. 89 00:06:47,730 --> 00:06:52,830 But the scale needs to be a little bit more. 90 00:06:55,750 --> 00:07:00,670 It needs to be a little bit more smaller. 91 00:07:00,670 --> 00:07:01,120 So. 92 00:07:01,120 --> 00:07:07,570 008005. 93 00:07:10,250 --> 00:07:12,080 Yeah, that looks okay. 94 00:07:12,200 --> 00:07:22,280 So we have some, some particles floating around the area and now that is much more interesting and 95 00:07:23,030 --> 00:07:24,560 much more appealing to the poor. 96 00:07:25,010 --> 00:07:30,970 So I'm going to run there is out I made some more changes to the volume over here. 97 00:07:30,980 --> 00:07:35,790 So in cycles it was making a lot of attention. 98 00:07:35,790 --> 00:07:40,370 It was taking all the attention and making strong effects to the whole scene. 99 00:07:40,370 --> 00:07:48,650 So I just decrease the density over here and for them, for the main lines, I just made some adjustment 100 00:07:48,650 --> 00:07:49,520 for the power. 101 00:07:49,820 --> 00:07:50,180 All right. 102 00:07:52,110 --> 00:07:52,770 And that's it. 103 00:07:53,270 --> 00:07:56,220 So yeah, I'm going to render it out. 104 00:07:56,220 --> 00:07:59,520 And then in the next year we're going to do the compositing.