1 00:00:00,850 --> 00:00:01,060 Ah. 2 00:00:01,060 --> 00:00:07,330 Now let's take a look at this menu and see how the whole sculpting thing works. 3 00:00:07,720 --> 00:00:08,070 All right. 4 00:00:08,109 --> 00:00:16,450 If you open blender and you click on your object and the object, you have all the top over here sculpting. 5 00:00:16,450 --> 00:00:19,870 Or you can go to object mode and change it to a couple. 6 00:00:20,230 --> 00:00:28,780 If I change it to a sculpting blender has prepared this window for us with all the unnecessary things 7 00:00:28,780 --> 00:00:29,410 disabled. 8 00:00:29,410 --> 00:00:34,210 So for example, in the oil, the floor, the axes, they're all disabled. 9 00:00:34,210 --> 00:00:40,300 But if in the early hours, if you press control to and then go to sculpt mode, you have all these 10 00:00:40,600 --> 00:00:44,380 things over here that you don't need and you need to do that manually. 11 00:00:44,380 --> 00:00:53,770 So I recommend that when you are sculpting an object with the general general menu of the blender, 12 00:00:53,770 --> 00:00:58,300 if you remember, when you open the ability, you have these files, the algebra all through the animation 13 00:00:58,300 --> 00:01:00,010 and sculpting and all other things. 14 00:01:00,370 --> 00:01:06,790 You're doing some modeling and you want to start some sculpting on a portion of your scene. 15 00:01:06,790 --> 00:01:11,740 For example, just go over here, select an object and go to your sculpting menu. 16 00:01:11,890 --> 00:01:17,560 This way when you're switching between Olia and sculpting, you can start modelling on other objects, 17 00:01:17,560 --> 00:01:23,380 for example, and then, for example, start sculpting on the one you are trying to sculpt. 18 00:01:23,920 --> 00:01:24,250 All right. 19 00:01:24,700 --> 00:01:32,770 So if I make a cube and I want now to sculpt thirds and I saw this brush over here, these are the brushes 20 00:01:32,770 --> 00:01:34,030 you have in sculpting. 21 00:01:34,690 --> 00:01:43,090 If I hover my, my, my mouse over here and if drag it to the right, this will be in two rows now. 22 00:01:43,090 --> 00:01:47,770 And if I drag it one more time, this will show me the names of my brushes. 23 00:01:47,770 --> 00:01:48,910 All the names are here. 24 00:01:48,910 --> 00:01:55,180 So if you're starting out, I recommend do these to see the names and remembering the names. 25 00:01:55,570 --> 00:01:56,650 It will help a lot. 26 00:01:56,920 --> 00:02:00,850 So for example, the main brush in the sculpting is a draw brush. 27 00:02:01,360 --> 00:02:06,190 I usually just pull out the geometry, so I'm going to show you that. 28 00:02:06,190 --> 00:02:10,840 But before that, we have this cube and then we are going to sculpt on it. 29 00:02:11,200 --> 00:02:17,320 And then I click on this and then nothing happens with the mouse, even nothing happens. 30 00:02:17,470 --> 00:02:21,820 All right, but if I go to here, then these vertices will be shown to me. 31 00:02:21,820 --> 00:02:24,550 And then if I click on it, then something will happen. 32 00:02:25,030 --> 00:02:29,470 Or this is moving, but it's not doing much. 33 00:02:29,470 --> 00:02:33,520 It's not really like doing me anything. 34 00:02:35,630 --> 00:02:37,390 I can do that in the modelling. 35 00:02:37,690 --> 00:02:44,290 So if you remember the video we did with the vertex painting, so where it is painting was that when 36 00:02:44,290 --> 00:02:47,230 you go to work to expand, you start to paint. 37 00:02:48,160 --> 00:02:50,560 If you start painting in these areas, nothing happens. 38 00:02:50,560 --> 00:02:56,770 When you just start painting on the vertices, then the paint will be shown, the sculpting is the same 39 00:02:57,190 --> 00:03:00,930 and you need vertices to do it. 40 00:03:00,940 --> 00:03:01,480 Sculpting. 41 00:03:01,480 --> 00:03:10,360 And the reason is that you actually not adding any geometry with these brushes, you just manipulating 42 00:03:10,540 --> 00:03:11,350 the geometry. 43 00:03:11,350 --> 00:03:16,130 So let me show you with enabling the wireframe on over here. 44 00:03:16,130 --> 00:03:19,900 And as you can see, we have these wireframe over here now. 45 00:03:20,560 --> 00:03:20,980 All right. 46 00:03:21,310 --> 00:03:29,010 Now, if I go to remote and if I go to modifiers and actually is a surface subdivision surface, as 47 00:03:29,020 --> 00:03:36,880 you remember, to add geometry, we can go to earth mode and do subdivision over here if you don't want 48 00:03:37,120 --> 00:03:42,730 the shape to be changed or we can add the subdivision surface modifier and it will change the shape 49 00:03:43,030 --> 00:03:43,810 of our mesh. 50 00:03:43,810 --> 00:03:45,460 So if I had a subdivision, modify it. 51 00:03:45,460 --> 00:03:53,350 Now I have more vertices and if I could sculpt won't now I can do probably something more over here. 52 00:03:53,350 --> 00:03:53,620 Right. 53 00:03:54,700 --> 00:04:01,090 But we still we need more geometry to walk with and to do stuff for it. 54 00:04:01,420 --> 00:04:10,490 So for increase this, we get this geometry and if I go to sculpt mode and then if I maybe try to grab 55 00:04:10,490 --> 00:04:12,640 this stuff over here, then. 56 00:04:13,870 --> 00:04:16,990 The geometry will move with it as well. 57 00:04:17,290 --> 00:04:17,620 All right. 58 00:04:18,070 --> 00:04:21,610 So the gravity of the geometry will move it as well. 59 00:04:22,060 --> 00:04:25,630 Let me apply this now. 60 00:04:25,990 --> 00:04:31,900 As you can see, I have more geometry to work with and to do some shapes over here. 61 00:04:31,900 --> 00:04:36,100 So with Thrasher, withdraw brush. 62 00:04:36,760 --> 00:04:44,200 If I hover my mouse and or my pen actually to draw over here, then something happens. 63 00:04:44,200 --> 00:04:47,980 The geometry, like it pulls out to geometry. 64 00:04:48,160 --> 00:04:54,220 All right, so if I increase the subdivision level, like two levels over here. 65 00:04:57,390 --> 00:04:58,830 Two holes and I play it. 66 00:04:59,190 --> 00:05:01,740 Then I have a much more geometry to work with. 67 00:05:01,740 --> 00:05:09,270 Now, if I go to Scotland and it starts sculpting now you see that the changes are very much more like 68 00:05:09,270 --> 00:05:13,740 I can apply more changes to the geometry any four or even two more. 69 00:05:15,750 --> 00:05:24,090 Now I have a lot really to work with and if I draw, as you can see, it will be like drawing. 70 00:05:26,200 --> 00:05:28,210 On the surface of my mesh. 71 00:05:28,390 --> 00:05:28,720 Right. 72 00:05:29,440 --> 00:05:33,920 But as you can see, it is not adding geometry. 73 00:05:33,940 --> 00:05:37,370 It is only like pulling out the geometry. 74 00:05:37,390 --> 00:05:38,920 It is called drawing. 75 00:05:39,970 --> 00:05:44,770 And if you go over here, you have a radius that you can change with. 76 00:05:44,770 --> 00:05:49,750 F the same thing we have with the words expanding or the texture painting. 77 00:05:49,930 --> 00:05:54,340 With F, we can change the radius of our brush. 78 00:05:54,550 --> 00:05:58,060 And with shift f, we can change the. 79 00:05:59,470 --> 00:06:03,250 Stretch or you can go here and change the syringe or you can just. 80 00:06:03,610 --> 00:06:05,140 Well, if you using your pencil. 81 00:06:05,140 --> 00:06:10,240 But enable this option and use your pressure of the pen. 82 00:06:10,240 --> 00:06:18,520 But the important part is that with this plus button, you will pull out the geometry with this specific 83 00:06:18,520 --> 00:06:19,120 brush. 84 00:06:19,240 --> 00:06:21,970 So with some other brushes, for example, if you go over here. 85 00:06:23,500 --> 00:06:29,260 No, actually, for all of them, you add geometry with the plus button and it's on the minus button. 86 00:06:29,260 --> 00:06:32,380 Like, for example, draw sharp, you will like it. 87 00:06:32,380 --> 00:06:33,730 Pull in the geometry. 88 00:06:33,730 --> 00:06:36,970 Like geology goes in like this, as you can see. 89 00:06:37,270 --> 00:06:37,600 All right. 90 00:06:37,990 --> 00:06:48,070 So we can change this also with I like going here and selecting a minus and then it will like the geometry 91 00:06:48,070 --> 00:06:50,500 will be like it goes inside. 92 00:06:50,530 --> 00:06:50,890 All right. 93 00:06:51,220 --> 00:06:57,070 Or what we can do is that just this limit is what I do. 94 00:06:57,080 --> 00:07:04,120 Actually, just leave it at the default and the plus or minus like the draw is on plus. 95 00:07:04,630 --> 00:07:08,980 And if you use control, so the shortcut is control. 96 00:07:09,490 --> 00:07:14,800 Use control is going to change your in the direction. 97 00:07:14,800 --> 00:07:18,400 So if I don't use control, it would do the same thing. 98 00:07:18,580 --> 00:07:20,650 But pull the geometry out. 99 00:07:20,680 --> 00:07:22,600 Now I'm pulling the control. 100 00:07:22,600 --> 00:07:26,830 WATSON As you can see on the screen, beside the radius, the control. 101 00:07:26,830 --> 00:07:31,930 Watson And now it is like making it dense like this. 102 00:07:32,350 --> 00:07:33,790 So it's the same right here. 103 00:07:33,790 --> 00:07:37,030 So you come and just not play around with this. 104 00:07:37,030 --> 00:07:39,850 Do I use control to do things? 105 00:07:39,850 --> 00:07:46,990 And that way you can sculpt their faces like as in geometry over here and then quickly holding control 106 00:07:46,990 --> 00:07:48,910 and then removing geometry here. 107 00:07:48,910 --> 00:07:57,340 And again by I by saying adding and removing is not actually adding geometry or removing geometry. 108 00:07:57,590 --> 00:08:06,520 It's just easier to use it to say, you know, that we are adding something over here or removing or 109 00:08:06,520 --> 00:08:06,700 yes. 110 00:08:06,730 --> 00:08:13,240 So any time in the course, if I'm saying I'm going to add some geometry over here or I'm going to remove 111 00:08:13,240 --> 00:08:16,750 something over here, I'm not removing any geometry. 112 00:08:16,750 --> 00:08:25,120 I'm just or adding in the geometry, I'm just drawing or it's manipulating with the brushes. 113 00:08:25,120 --> 00:08:32,320 I have silly fun with the draw from doing something like this, this or something like I can make a 114 00:08:32,710 --> 00:08:35,049 face like this, right? 115 00:08:35,320 --> 00:08:40,030 I'm just manipulating that geometry and that is very important to start with. 116 00:08:40,539 --> 00:08:44,169 So to recap, you need geometry to sculpt. 117 00:08:44,560 --> 00:08:44,920 All right? 118 00:08:45,070 --> 00:08:46,030 You need points. 119 00:08:46,030 --> 00:08:47,710 University is to sculpt. 120 00:08:47,710 --> 00:08:55,240 And the more points you have, for example, if you just wash the face I made over here, it's sort 121 00:08:55,240 --> 00:08:56,350 of blocky as you can see. 122 00:08:56,350 --> 00:08:58,360 You can see the edges and all that. 123 00:08:58,700 --> 00:09:04,360 Now, if I add another word subdivision, you can see how much more resolution it will add. 124 00:09:04,360 --> 00:09:06,850 And another one and the one. 125 00:09:07,510 --> 00:09:10,690 Now you can see that the resolution is much higher. 126 00:09:11,290 --> 00:09:14,570 But remember, always enable your statistic over here. 127 00:09:14,570 --> 00:09:18,940 If you're right, click on here and see, you know, but I've seen a statistic that you can see the 128 00:09:18,940 --> 00:09:21,700 vertices I keep count of you. 129 00:09:21,700 --> 00:09:28,780 Where it is is if I do another subdivision over here, the versions will be like four times. 130 00:09:28,780 --> 00:09:36,370 I will be around like five, 6,000,006 million, maybe like my computer. 131 00:09:36,910 --> 00:09:43,690 Okay, so you need to check how much vertices we will add your computer before adding this much subdivision. 132 00:09:43,690 --> 00:09:51,100 It varies and depends on how powerful the computer is, but one that can handle a fair amount of vertices 133 00:09:51,100 --> 00:10:00,790 like I've worked with like like around 100 million persons is even it likes to to bugs, but it's workable. 134 00:10:01,120 --> 00:10:06,160 But you need to see for yourself, you know, to test for yourself how many subdivision you can add 135 00:10:06,160 --> 00:10:13,810 on, how many vertices you can have in your scene that you can easily go to sculpt more and do some 136 00:10:14,020 --> 00:10:20,380 just drawing and some sculpting, as you can see with this amount of. 137 00:10:24,710 --> 00:10:30,710 Geology and with the subdivision on my computer is lagging because I'm recording right now. 138 00:10:31,160 --> 00:10:33,650 So it is taking all the tape itself around. 139 00:10:33,710 --> 00:10:41,030 And as you as you know or if you know, this thing takes REM out from your computer. 140 00:10:41,030 --> 00:10:45,380 So the more RAM you have in your computer, the better it will be. 141 00:10:45,380 --> 00:10:47,240 And this month it will be. 142 00:10:48,080 --> 00:10:50,720 So let me remove this now and I should be fine. 143 00:10:50,720 --> 00:10:52,880 And with all the new like as you can see. 144 00:10:54,920 --> 00:11:04,160 But that is the very important part that you need to know that geometry plays a big role in your sculpting. 145 00:11:04,580 --> 00:11:06,710 And yeah, that's it. 146 00:11:07,100 --> 00:11:14,150 So let me explain to you, let me just do this because we don't need the brushes for now. 147 00:11:15,170 --> 00:11:22,100 Let's just make this, just make this, remove this and make a simple use sphere. 148 00:11:22,370 --> 00:11:22,760 All right? 149 00:11:22,760 --> 00:11:25,300 And then this just a place of the usual. 150 00:11:25,550 --> 00:11:26,750 What if I look two times? 151 00:11:26,750 --> 00:11:27,530 I think that's enough. 152 00:11:28,070 --> 00:11:33,050 Or actually, what you can do, go here again the splash screen and go to sculpting mode. 153 00:11:33,590 --> 00:11:41,360 And as I experience in, I think my last video, it will be just want a sculpting time. 154 00:11:41,360 --> 00:11:42,300 I want shading to. 155 00:11:42,740 --> 00:11:48,200 And it's very it's very good for when you are just trying to sculpt something so you don't have all 156 00:11:48,200 --> 00:11:49,280 the tops, all the tops. 157 00:11:49,280 --> 00:11:55,580 And you can always go here selecting on this plus button and make them on the top if you want, like, 158 00:11:55,880 --> 00:12:00,920 like Marie with maybe modeling time or layout tab. 159 00:12:00,920 --> 00:12:03,110 So you how you layout over here. 160 00:12:03,470 --> 00:12:03,770 All right. 161 00:12:04,100 --> 00:12:06,920 Now, this is a scene we have. 162 00:12:06,920 --> 00:12:08,420 You can draw on it and all that. 163 00:12:08,420 --> 00:12:09,890 But no, let's go. 164 00:12:09,900 --> 00:12:13,310 And I want to explain to you all these options over here. 165 00:12:14,540 --> 00:12:21,290 So I think so as I explained before your radius that you can change over here for this radius of the 166 00:12:21,290 --> 00:12:26,490 of the brush or you can press F and you have a strange or you press shifter. 167 00:12:26,900 --> 00:12:27,230 All right. 168 00:12:27,620 --> 00:12:30,650 And this one these will, as I explain, don't change them. 169 00:12:30,650 --> 00:12:40,190 Just use control to do this and use the without control to do the defaults default brush behavior. 170 00:12:40,850 --> 00:12:43,790 Let me have brush over here and now again. 171 00:12:44,480 --> 00:12:47,060 The use of blender is very nice. 172 00:12:47,060 --> 00:12:47,840 I love it. 173 00:12:48,230 --> 00:12:50,060 So I'm walked with zebrafish. 174 00:12:51,440 --> 00:12:57,860 I'm going to probably I'm going to talk the world's also bit about the differences and the things that 175 00:12:57,860 --> 00:13:03,860 when there doesn't have that the brush have things that the blender have and the brush dozens are it 176 00:13:04,250 --> 00:13:13,880 puts zippers you like is not good like it's very old and very bad but one of your is very nicely is 177 00:13:13,880 --> 00:13:22,630 like all of how all the things are easily accessible through these menus and it's very easy to like 178 00:13:22,700 --> 00:13:24,520 reach them and use them on all. 179 00:13:24,750 --> 00:13:25,160 All right. 180 00:13:25,460 --> 00:13:33,380 So all these menu over here, all this menu is right over here in the Artist Tools workspace right here. 181 00:13:33,380 --> 00:13:33,770 All right. 182 00:13:33,770 --> 00:13:40,220 There are some additional menus over here, especially for the brush setting. 183 00:13:40,550 --> 00:13:40,910 All right. 184 00:13:41,330 --> 00:13:45,530 But like 95% of the things are over here as well. 185 00:13:45,530 --> 00:13:50,800 So you can just go full screen with control the space and just doesn't you don't have these over here. 186 00:13:50,810 --> 00:13:57,650 You can use of these things or you can press m to also go to Tool and have all those things as well. 187 00:13:58,190 --> 00:14:05,090 So but the bad thing about this is that this panel over here is always open. 188 00:14:05,090 --> 00:14:06,350 So we're not sculpting. 189 00:14:06,410 --> 00:14:07,790 I'm going to want to check something. 190 00:14:07,790 --> 00:14:09,710 I'll just go here, expand on these over here. 191 00:14:09,710 --> 00:14:15,410 So I chose the radius to show this strange over here, the hardness, texture and all that. 192 00:14:15,410 --> 00:14:15,740 All right. 193 00:14:15,740 --> 00:14:19,420 But if I want to do something like changes. 194 00:14:19,610 --> 00:14:20,200 Right, will use. 195 00:14:20,210 --> 00:14:25,130 I have to go to the specific of these ones like Brush, then go here and do that. 196 00:14:25,130 --> 00:14:30,740 So that's maybe a con of using just these many over here. 197 00:14:30,980 --> 00:14:31,400 All right. 198 00:14:31,550 --> 00:14:35,570 So just start with the brush over here. 199 00:14:35,750 --> 00:14:39,770 So again, we have all these settings over here in the brush menu. 200 00:14:40,730 --> 00:14:49,640 So first we have radius unit and it means that when I'm sculpting over here and now if I zoom out, 201 00:14:49,760 --> 00:14:52,760 the brush size will be based on my view. 202 00:14:52,760 --> 00:14:55,730 So the brush size got bigger, right? 203 00:14:55,760 --> 00:14:57,800 So if I now sculpt, it will be bigger. 204 00:14:57,800 --> 00:14:59,690 It will not be like this or here. 205 00:15:00,620 --> 00:15:00,950 All right. 206 00:15:00,950 --> 00:15:07,100 But if I want, like I'm a sculpting and if I want to keep the same way this I want to zoom out to see 207 00:15:07,100 --> 00:15:07,790 my model. 208 00:15:07,790 --> 00:15:09,560 But then I want to just do this. 209 00:15:09,860 --> 00:15:10,160 All right? 210 00:15:10,160 --> 00:15:17,390 With this with the default view, with this unit, I have to maybe press F and change the radius and 211 00:15:17,390 --> 00:15:19,430 then start sculpting from this view. 212 00:15:19,790 --> 00:15:22,400 But if I if in this case you want to do. 213 00:15:22,990 --> 00:15:24,190 With the same brush size. 214 00:15:24,670 --> 00:15:25,110 Right. 215 00:15:25,120 --> 00:15:27,240 So I don't do that. 216 00:15:27,250 --> 00:15:34,470 And if you change it to scene and now when I'm sculpting in this area like this, okay. 217 00:15:34,720 --> 00:15:41,770 And then if I zoom out now, as you can see now hover my mouse over this area, the brush size, the 218 00:15:41,770 --> 00:15:48,070 radius will be the same so I can do the same thing over here, the same thing over here, and the size 219 00:15:48,070 --> 00:15:49,030 is the same. 220 00:15:49,150 --> 00:15:55,270 So the other thing, the normal radius, I never used it. 221 00:15:55,450 --> 00:16:03,880 So you can change the values and see if it's it's a makes any difference but nobody uses it like so 222 00:16:04,510 --> 00:16:08,160 you can just play around with this value for yourself. 223 00:16:08,530 --> 00:16:10,830 But the hardness, the hardness will add. 224 00:16:11,200 --> 00:16:16,000 So for the default, let me do these. 225 00:16:16,000 --> 00:16:19,960 So the default drawing is like this. 226 00:16:19,960 --> 00:16:29,320 All right, but if you want to add some hardness or these these brush, these chalk can enable the hardness, 227 00:16:29,320 --> 00:16:31,000 like make it 100%. 228 00:16:31,000 --> 00:16:36,340 And as you can see now, it is much more hard and less smooth than this. 229 00:16:36,340 --> 00:16:42,300 So if you want a very hard the a very hard 230 00:16:45,520 --> 00:16:48,370 a stroke like this, it can increase the hardness. 231 00:16:49,720 --> 00:16:55,630 So when we are sculpting, let me actually bring this like this. 232 00:16:58,220 --> 00:17:06,160 And we are sculpting the general workflow is to look wonderful for Alice is to do sculpting something 233 00:17:06,160 --> 00:17:06,849 like this. 234 00:17:07,060 --> 00:17:07,490 All right. 235 00:17:08,020 --> 00:17:13,630 And then there is a brush over here named s'mores with its own brush setting and all. 236 00:17:14,140 --> 00:17:21,040 Then we will usually when we're happy with how much volume we have added, we do smoothing something 237 00:17:21,040 --> 00:17:21,579 like this. 238 00:17:21,609 --> 00:17:29,650 Now, this is a very strong, smooth well, it explains how it was smooth, the geometry, the surface 239 00:17:29,650 --> 00:17:31,930 of that we added right here. 240 00:17:31,930 --> 00:17:32,230 All right. 241 00:17:32,560 --> 00:17:38,400 If I do it a lot more, it will make this surface flats. 242 00:17:38,800 --> 00:17:39,220 All right? 243 00:17:39,370 --> 00:17:43,660 And if I do it aggressively like this, it will make the surface flat. 244 00:17:43,720 --> 00:17:44,020 All right. 245 00:17:44,030 --> 00:17:46,630 And this is the general feel that I have. 246 00:17:46,630 --> 00:17:49,380 So I do like some drawing and then smoothing that. 247 00:17:49,390 --> 00:17:54,450 But the shortcut for this in brush is shift. 248 00:17:54,910 --> 00:18:00,980 All right, so if I hold shift while clicking, which will shift now. 249 00:18:01,000 --> 00:18:01,990 Now, now. 250 00:18:02,020 --> 00:18:04,900 As you can see, I'm holding shift. 251 00:18:05,080 --> 00:18:10,300 Now, if I left quick or with my pant draw. 252 00:18:10,690 --> 00:18:16,960 Now it is applying the smoothing like it switches to the smooth brush. 253 00:18:16,990 --> 00:18:20,270 All right, so you don't need to click on this with brush and do that. 254 00:18:20,270 --> 00:18:24,510 And you can in any brush you are just hold shift and move that. 255 00:18:24,550 --> 00:18:35,260 And that is why it has its own shortcut for this smoothing, because it's very important to smooth your 256 00:18:35,560 --> 00:18:39,000 sculpting as part of the walk forward. 257 00:18:39,190 --> 00:18:39,880 I'm going to show you. 258 00:18:41,020 --> 00:18:49,180 So also that is smooth, like the smooth, all the options that you change over here. 259 00:18:49,180 --> 00:18:53,130 Like, you know, like now this strange is like this. 260 00:18:53,140 --> 00:18:59,560 If I draw something like this and then try to smooth out, it will deal with the amounts of astringent. 261 00:18:59,560 --> 00:19:04,090 I have a smooth brush, so if it increases like crazy, I'm on, like, 100%. 262 00:19:04,480 --> 00:19:11,920 Now, if I hold shift while I'm in another brush, the whole shift, the effect, it will be much harder. 263 00:19:11,920 --> 00:19:12,160 So. 264 00:19:13,870 --> 00:19:22,240 So if you are holding shift and amount is not enough or the smoothing is too much, you can always go 265 00:19:22,240 --> 00:19:26,710 to smooth brush and play around with this strange value. 266 00:19:27,040 --> 00:19:27,280 All right. 267 00:19:27,280 --> 00:19:31,720 I want to show you this because, gee, how important this washing process is. 268 00:19:32,170 --> 00:19:35,860 But bunder has a very nice option here to auto smooth. 269 00:19:35,970 --> 00:19:40,440 So so this is a like the opposite of hardness. 270 00:19:40,450 --> 00:19:42,370 It will smooth out your brush. 271 00:19:42,370 --> 00:19:43,010 So some. 272 00:19:43,390 --> 00:19:45,520 I did this without the auto a smooth knife. 273 00:19:45,520 --> 00:19:52,930 I increase autosports to 100% and do this and you can see the shape will be to smooth. 274 00:19:53,080 --> 00:19:57,610 But I don't like this form when I'm blocking out the shape. 275 00:19:58,000 --> 00:20:06,130 And the reason is I applied the same amount of the same amounts of pressuring on these areas. 276 00:20:06,130 --> 00:20:07,840 And as you can see, they must have. 277 00:20:09,040 --> 00:20:09,520 But why? 278 00:20:09,550 --> 00:20:12,010 As you can see, the volume is different. 279 00:20:12,010 --> 00:20:21,550 So when I'm a what I'm sculpting, I want to see the volume and with smooth shapes I can see. 280 00:20:21,550 --> 00:20:23,350 So I want to add something like this. 281 00:20:23,350 --> 00:20:31,730 Then because of these hard edges, I can see very clearly how much of volume I have added to my shape. 282 00:20:31,750 --> 00:20:32,080 All right. 283 00:20:32,080 --> 00:20:34,740 But bits of it is also a smoothing on. 284 00:20:35,620 --> 00:20:37,810 I do not know how much of all you have added. 285 00:20:38,170 --> 00:20:45,070 And then if I'm happy with this, I just hold shift and drag like this and as smooth the geometry, 286 00:20:45,340 --> 00:20:48,280 I get the same result as I go with auto smoothing. 287 00:20:48,280 --> 00:20:56,230 So I usually don't use auto smoothing on maybe for some hard surface sculpting, but generally I tend 288 00:20:56,230 --> 00:21:00,790 to turn it and leave it at 0% delta masking. 289 00:21:00,790 --> 00:21:02,770 I will explain it later on. 290 00:21:04,420 --> 00:21:12,400 Example, for example, when I'm totally goes about the face, it's before now, for example, topology 291 00:21:12,400 --> 00:21:20,710 and we have a brush over here called Grab and it's the same thing as we have in the edit mode in the 292 00:21:20,710 --> 00:21:21,790 proportional editing. 293 00:21:21,790 --> 00:21:30,400 So if you remember, if you, if you have editing and if you press g this, this radius and we can change 294 00:21:30,400 --> 00:21:30,850 the. 295 00:21:32,980 --> 00:21:36,190 You can change the geometry around this area, right? 296 00:21:36,290 --> 00:21:36,600 Right. 297 00:21:37,660 --> 00:21:39,220 The grabber is the same thing. 298 00:21:39,220 --> 00:21:45,700 And the shortcut for it is it's very important because the grabber brush is one of the most used brushes 299 00:21:45,700 --> 00:21:47,590 that you're going to utilize. 300 00:21:48,730 --> 00:21:54,930 The shortcut is G, like the same shortcut you have in your modeling for moving around objects. 301 00:21:54,970 --> 00:22:00,160 If I press G will automatically switch to grab brush. 302 00:22:00,160 --> 00:22:07,390 And now with the radius I have, if I change the radius with F now I can move the geometry like this 303 00:22:07,390 --> 00:22:10,360 way so I can move the geometry, something like this. 304 00:22:10,960 --> 00:22:19,960 So if I enable topology, also asking the topology on it will only in in any brush like I am now in 305 00:22:19,960 --> 00:22:20,800 my grout brush. 306 00:22:21,370 --> 00:22:25,480 Now grab brush will only affect the vertices. 307 00:22:25,480 --> 00:22:27,640 Two are connected to each other. 308 00:22:27,790 --> 00:22:28,210 All right. 309 00:22:28,210 --> 00:22:35,590 And it has some like difference effects to get to the object or here. 310 00:22:36,340 --> 00:22:36,670 Okay. 311 00:22:37,090 --> 00:22:49,630 So in many, very many cases you want to you have a very thin area and you want to move only some vertices 312 00:22:49,900 --> 00:22:50,650 like this. 313 00:22:50,710 --> 00:22:51,100 All right. 314 00:22:51,580 --> 00:22:59,260 Then you enable a topology like this here, and you only move the vertices that are connected. 315 00:22:59,740 --> 00:23:05,680 And so it depends on the radius of my brush. 316 00:23:06,730 --> 00:23:11,380 So if I disabled this policy, the behavior will be different. 317 00:23:11,710 --> 00:23:11,980 All right. 318 00:23:12,610 --> 00:23:17,140 So that is a lot of muscular work. 319 00:23:17,140 --> 00:23:17,480 Yeah. 320 00:23:17,800 --> 00:23:20,960 This explained the other over here for face. 321 00:23:20,960 --> 00:23:24,490 That's always wrong, but these ones are never used. 322 00:23:24,490 --> 00:23:26,620 So you can play around with them. 323 00:23:26,830 --> 00:23:30,190 But the front face is only is very important also. 324 00:23:30,190 --> 00:23:41,410 So if I go and smooth this area like this and if I go and make a sharp edges over here, so don't pay 325 00:23:41,410 --> 00:23:44,740 attention too much, I want to explain the very specific. 326 00:23:48,580 --> 00:23:49,450 Situation. 327 00:23:52,890 --> 00:23:53,260 All right. 328 00:23:53,650 --> 00:24:03,160 So now I have a metal right here that faces like these faces, and the other faces are always a bit 329 00:24:03,160 --> 00:24:03,900 close to each other. 330 00:24:04,030 --> 00:24:11,140 Maybe when I was sculpting or healing among the top, you want to add some geometry over here? 331 00:24:12,890 --> 00:24:16,280 So I add some mesh over here and do something like this. 332 00:24:17,870 --> 00:24:27,040 And maybe sometimes when I do this, this will affect the close geometry below as well as if I turn 333 00:24:27,040 --> 00:24:27,430 around. 334 00:24:27,760 --> 00:24:31,810 As you can see, I think it made some difference over here, save for undo. 335 00:24:31,810 --> 00:24:36,040 As you can see, there was some things that changed over here. 336 00:24:36,370 --> 00:24:39,880 So let me actually do something more exaggerated like this. 337 00:24:39,970 --> 00:24:41,740 So something like this. 338 00:24:41,740 --> 00:24:43,270 And then draw on this. 339 00:24:43,390 --> 00:24:44,650 So face over here. 340 00:24:45,650 --> 00:24:46,630 Let's go around. 341 00:24:46,630 --> 00:24:55,990 And as you can see, there is some very this display on this side of the mesh has changed. 342 00:24:56,200 --> 00:24:57,870 While I was drawing on this. 343 00:24:58,060 --> 00:24:59,680 So let's undo that. 344 00:24:59,680 --> 00:25:06,550 And as you can see, the changes over here to this side was if I go to brush now and then I enable front 345 00:25:06,550 --> 00:25:18,020 faces only, then blender will only affect the faces that are facing the the brush or here say if I 346 00:25:18,100 --> 00:25:21,310 draw now something like this. 347 00:25:23,170 --> 00:25:27,430 Now, if I go around, you can see the measures here is not changed. 348 00:25:28,180 --> 00:25:28,570 All right. 349 00:25:28,780 --> 00:25:35,300 So that's it for the brush setting or here you have also here advanced, which is just the same thing 350 00:25:35,300 --> 00:25:36,310 you have over here. 351 00:25:37,720 --> 00:25:43,110 So the next thing the next thing we have is textures. 352 00:25:43,120 --> 00:25:53,530 So it's the same thing as the thing we had in the in the texture painting or what this painting. 353 00:25:53,890 --> 00:26:02,560 So if I wanted texture in the same thing over here, I knew and I click on this which will transfer 354 00:26:02,560 --> 00:26:07,450 me to this or here, which is the texture properties. 355 00:26:07,520 --> 00:26:14,530 If I click on this, I will go here and then I can open open the textures. 356 00:26:14,540 --> 00:26:19,240 If I click on open, I go to my offers and add an all. 357 00:26:19,510 --> 00:26:23,620 So for example, this all for this is just some dots and all four with dots. 358 00:26:23,620 --> 00:26:26,770 So you need to have offers to work with textures. 359 00:26:27,550 --> 00:26:36,430 Then I go over here and yeah, this just updated that I can now start sculpting with this, just this 360 00:26:36,430 --> 00:26:36,880 brush. 361 00:26:36,880 --> 00:26:38,020 So remember that. 362 00:26:38,620 --> 00:26:42,730 So we add a texture to this brush. 363 00:26:42,790 --> 00:26:45,490 So if I go to this brush, there is no texture. 364 00:26:46,000 --> 00:26:51,270 All right, so this brush now has texture, but this other brush doesn't have texture. 365 00:26:51,640 --> 00:26:55,570 And you can use that to add some different textures to different brushes. 366 00:26:55,570 --> 00:26:57,550 So anyway. 367 00:26:57,760 --> 00:27:00,160 And now if you try to draw. 368 00:27:00,340 --> 00:27:10,420 Now, as you can see on the on the brush, this is now one that is going to try to draw these white. 369 00:27:13,750 --> 00:27:19,480 These white dots over here is going to be showing ammonia, is going to shorten, is going to draw them 370 00:27:19,480 --> 00:27:27,460 on the surface if a click here now when there is drawing these sharp lines and the reason is that we 371 00:27:27,460 --> 00:27:29,880 don't have enough geometry to have more detail. 372 00:27:29,900 --> 00:27:39,340 So usually when you do texture, you use textures in the last step of your sculpting. 373 00:27:39,340 --> 00:27:46,090 So when you're done with the shares, you've done with the like, moving around things and doing the 374 00:27:46,450 --> 00:27:47,260 shapes and all. 375 00:27:47,710 --> 00:27:53,620 The last step is to just use the textures to add some detail. 376 00:27:53,640 --> 00:27:56,380 So texturing is just for adding detail. 377 00:27:56,380 --> 00:27:56,770 All right. 378 00:27:57,130 --> 00:28:04,630 So if I go here now and I had another subdivision surface and apply it and try to sculpt it, and now 379 00:28:04,630 --> 00:28:07,810 as you can see, the geometry, the resolution is much higher. 380 00:28:08,230 --> 00:28:10,210 And let's add another one. 381 00:28:10,210 --> 00:28:17,170 So if you track on the scene, we have 98,000 now. 382 00:28:17,170 --> 00:28:21,910 If we go to subdivisions, maybe not too high school one. 383 00:28:22,950 --> 00:28:24,360 And apply it. 384 00:28:25,290 --> 00:28:27,600 Now we have around 400 then. 385 00:28:27,600 --> 00:28:29,770 Now see what happens like that. 386 00:28:30,120 --> 00:28:32,640 The resolution is much higher. 387 00:28:32,940 --> 00:28:33,240 Right? 388 00:28:33,900 --> 00:28:36,360 So also this. 389 00:28:38,120 --> 00:28:43,070 Texture have some mappings that we discussed in the texturing. 390 00:28:43,070 --> 00:28:49,930 So how all these mapping like for example, this one that can use with right clicking and bring it like 391 00:28:50,630 --> 00:28:57,350 movies around it right click or rotate, rotated to control and right click and then you can just if 392 00:28:57,350 --> 00:29:04,580 you put brush, it will just be applied to this section over here. 393 00:29:05,640 --> 00:29:11,390 But if you want to just use it, just draw it, use viewport. 394 00:29:11,750 --> 00:29:14,360 The best option is we applying to draw the. 395 00:29:15,970 --> 00:29:16,540 The texture. 396 00:29:16,900 --> 00:29:18,400 As you can see, this is a very good option. 397 00:29:18,400 --> 00:29:23,470 For example, if you're doing some humor, altruistic humor, maybe we use some skin textures. 398 00:29:23,470 --> 00:29:29,800 We don't need to just, I don't know, manually draw dots on the skin. 399 00:29:29,800 --> 00:29:37,930 But we do these offers to just add some complexity to our model like this. 400 00:29:38,530 --> 00:29:38,860 All right. 401 00:29:39,730 --> 00:29:44,920 And again, it needs a lot of more genome sequencing, millions of genomes, millions of words. 402 00:29:44,920 --> 00:29:45,790 This is only that. 403 00:29:46,540 --> 00:29:50,350 And that is because this is the last stage of your walk. 404 00:29:50,830 --> 00:29:58,930 And do it don't do it in the first stages because maybe you want to make some changes and you do all 405 00:29:58,930 --> 00:30:04,150 these details and then you are making want to get make some changes and then you will destroy all these 406 00:30:05,260 --> 00:30:06,340 details that you make. 407 00:30:06,640 --> 00:30:07,000 All right. 408 00:30:08,620 --> 00:30:10,450 So that is texturing. 409 00:30:11,020 --> 00:30:14,530 You can also change the size over here or the sample bias. 410 00:30:16,060 --> 00:30:16,930 That's the texturing. 411 00:30:17,230 --> 00:30:25,870 If you're done with texture, you can just press on that button over here to deal with the texture. 412 00:30:26,590 --> 00:30:30,670 And if you want to use a texture again, this texture is now saved. 413 00:30:30,910 --> 00:30:37,390 So you can just go over to the this your properties and go over here and then click on the texture is 414 00:30:37,390 --> 00:30:43,180 now saved and if you click on it, then texture will be applied automatically to your brush area. 415 00:30:44,020 --> 00:30:47,290 So you don't need to add it again if you wanted to use the same texture.