1 00:00:01,060 --> 00:00:01,359 All right. 2 00:00:01,690 --> 00:00:05,650 So let's go to the other option over here, which is stroke. 3 00:00:06,040 --> 00:00:07,480 We have it over here as well. 4 00:00:07,990 --> 00:00:15,310 So this is the same thing again, we had in the texture of the space, which is the default thing that 5 00:00:15,310 --> 00:00:16,059 you can draw on. 6 00:00:16,870 --> 00:00:18,280 And then we have dots. 7 00:00:18,490 --> 00:00:24,370 It makes very simple dots, shapes that you can use for sculpting. 8 00:00:25,150 --> 00:00:33,670 And then we have drag thought to drag shape, especially with, again, the texture and your texturing 9 00:00:34,090 --> 00:00:35,350 you need. 10 00:00:35,380 --> 00:00:38,770 A lot of you need to change this stroke. 11 00:00:38,770 --> 00:00:41,110 So drag thought is very useful. 12 00:00:41,110 --> 00:00:45,430 It depends on the radius and the radius like this. 13 00:00:45,440 --> 00:00:48,910 And I click with drag that stroke. 14 00:00:49,480 --> 00:00:54,220 As you can see, I have this texture that I can put anywhere I want. 15 00:00:54,490 --> 00:00:54,790 Right? 16 00:00:55,780 --> 00:01:01,000 The other thing that is very useful, the airbrush, you can just it's just a spraying. 17 00:01:01,180 --> 00:01:09,370 Like if you have texture, you're just spraying like it acts like a spring and it has some values over 18 00:01:09,370 --> 00:01:09,550 here. 19 00:01:09,610 --> 00:01:11,290 We're going to discuss these values over here. 20 00:01:11,740 --> 00:01:17,890 The other thing which is very useful is anchor it, especially when you're doing some texturing, adding 21 00:01:17,890 --> 00:01:19,570 some textures to your sculpt. 22 00:01:20,350 --> 00:01:27,460 If you click and drag out, it's going to drag out the texture on the surface, as you can see, for 23 00:01:27,460 --> 00:01:33,030 very big textures and you want to apply to the whole mesh is very useful. 24 00:01:33,040 --> 00:01:39,180 And now the whole thing is applied to my mesh with just one stroke, right? 25 00:01:39,370 --> 00:01:40,480 So very useful. 26 00:01:41,770 --> 00:01:49,180 But increasing these inputs some ways you will increase the resolution of these how these will be added. 27 00:01:49,660 --> 00:01:51,460 So keep that in mind as well. 28 00:01:52,240 --> 00:01:55,000 The line very simple. 29 00:01:55,000 --> 00:01:57,820 So you just press and drag. 30 00:01:59,110 --> 00:02:02,110 This line will be previewed for you. 31 00:02:02,800 --> 00:02:12,490 And if you let go, all right, over here, Blender is going to draw the texture or draw the the thing 32 00:02:12,490 --> 00:02:12,970 over here. 33 00:02:12,980 --> 00:02:17,530 So, yeah, very simple, very useful. 34 00:02:17,680 --> 00:02:26,200 So with other if I go with to other brush that doesn't have a texture and I do something like I change 35 00:02:26,200 --> 00:02:30,430 it to line I do something like this is going to make a very straight line. 36 00:02:30,880 --> 00:02:38,620 So then maybe you can get with a simple space like your hands, like it can make it a straight line. 37 00:02:39,050 --> 00:02:41,380 You can make make it with that stroke. 38 00:02:42,190 --> 00:02:45,130 The last stroke we have here is curves. 39 00:02:45,460 --> 00:02:51,490 So for curves you need to all control and right click to make one. 40 00:02:52,150 --> 00:03:01,930 So let me do that first all the control and right click and drag to make the want first spline and then 41 00:03:01,930 --> 00:03:07,600 to make the second spawn hold all control and right click and drag. 42 00:03:07,960 --> 00:03:12,880 And for the second for a third one, hold control and drag and so on. 43 00:03:12,880 --> 00:03:17,560 You can make as many like spinning you have. 44 00:03:17,680 --> 00:03:21,160 You can also just move around your object like this. 45 00:03:21,160 --> 00:03:22,540 You have made this shape. 46 00:03:23,140 --> 00:03:27,850 So this is the shape you can manipulate the shape of this curve like this. 47 00:03:29,670 --> 00:03:30,030 All right. 48 00:03:31,330 --> 00:03:41,050 And you can just even grow an object, place it anywhere you want and press enter to apply the the brush. 49 00:03:41,080 --> 00:03:44,470 So now if you want to. 50 00:03:45,280 --> 00:03:51,910 Now, as you can see, this texture is added along the curve that we have just made. 51 00:03:52,330 --> 00:03:58,080 So for now, daily detection over here now with the simple draw, brush and press enter. 52 00:03:58,510 --> 00:04:01,990 As you can see, this one is added. 53 00:04:02,200 --> 00:04:03,940 Based on this care we have made. 54 00:04:04,080 --> 00:04:10,590 So let's change the brush to something else so we don't see the curves now and pasted. 55 00:04:10,750 --> 00:04:12,670 So we have some options. 56 00:04:12,670 --> 00:04:19,600 Or here or this is the main thing, the main brush that made a stroke a space. 57 00:04:20,769 --> 00:04:22,360 The first thing is the spacing. 58 00:04:22,360 --> 00:04:26,500 The default value is 10% spacing. 59 00:04:26,510 --> 00:04:31,810 It means that every time you press all right, it makes a dot. 60 00:04:32,590 --> 00:04:41,140 And when you are dragging like this, blender is actually making some dots, like continuous dots like 61 00:04:41,140 --> 00:04:41,500 this. 62 00:04:41,800 --> 00:04:42,220 Right? 63 00:04:42,730 --> 00:04:44,650 So then it is making some controls, thoughts. 64 00:04:45,100 --> 00:04:51,670 And this is like, for example, is like 30% of spacing and with 10% of spacing when it is going to 65 00:04:51,670 --> 00:04:52,390 make this shape. 66 00:04:52,690 --> 00:04:59,290 And if you reduce it to the lower, some on like 1% is going to make a very smooth shape like the thoughts 67 00:05:00,280 --> 00:05:05,230 doesn't have don't have any as spacing is always going to make this very smooth shape. 68 00:05:06,140 --> 00:05:16,270 But for example, if you go to high, let's say 70% and if I now try to draw on like hold and draw like 69 00:05:16,270 --> 00:05:16,660 this. 70 00:05:17,020 --> 00:05:19,930 As you can see, there is some spacing between my stroke. 71 00:05:20,320 --> 00:05:28,510 If I go to high like this will make some dots like this and for go all the way up, it will probably 72 00:05:28,510 --> 00:05:34,390 be like doesn't even show that the the dots as you can see just to look for here. 73 00:05:34,700 --> 00:05:35,050 Right. 74 00:05:35,440 --> 00:05:36,520 So that's the spacing. 75 00:05:36,520 --> 00:05:43,120 Usually I keep it at something like 8%, keep it at 8%. 76 00:05:43,120 --> 00:05:46,720 I think it's a very good value for drawing and all that. 77 00:05:47,860 --> 00:05:48,250 All right. 78 00:05:48,670 --> 00:05:54,990 You also changed the change to view, seen the same thing you had the brush to for your radius and all 79 00:05:55,020 --> 00:05:57,040 over this. 80 00:05:58,090 --> 00:05:59,140 I never use that. 81 00:05:59,140 --> 00:06:03,310 So you can play around with these drawings. 82 00:06:03,310 --> 00:06:09,430 Really useful for me to like the length of a dash cycle, you know, I don't know what they do, but 83 00:06:09,460 --> 00:06:10,960 you can play around with the jitter. 84 00:06:10,960 --> 00:06:13,380 One is like look at the edges. 85 00:06:13,400 --> 00:06:18,550 All jitter like randomly selected adds randomness to your strokes. 86 00:06:18,550 --> 00:06:24,250 So with the default 8% of the spacing, if you do it, some jitter is going to make some random dots. 87 00:06:24,610 --> 00:06:29,350 And if you combine this jitter with this spacing, like 40% spacing. 88 00:06:29,500 --> 00:06:31,510 All right, now watch what happens. 89 00:06:31,510 --> 00:06:36,700 It's going to make some very random thoughts, like very random cuts around the object. 90 00:06:36,700 --> 00:06:42,370 Like this is going to be very helpful, for example, where you have a texture and if you are, again, 91 00:06:42,370 --> 00:06:49,600 the texture over here and you want some randomness, make some skin like something scales. 92 00:06:49,960 --> 00:06:53,560 And we do something like this to add randomness to our brush. 93 00:06:54,340 --> 00:06:56,620 So it's very useful for adding randomness. 94 00:06:56,620 --> 00:06:59,710 Let's bring it down to zero and bring it up to 10%. 95 00:06:59,740 --> 00:07:05,020 Also, if you want to reset it, you just right click and reset the default value that's going to reset 96 00:07:05,020 --> 00:07:06,640 into the default and other uses. 97 00:07:06,640 --> 00:07:10,360 And remember, you can use the results over here. 98 00:07:10,390 --> 00:07:16,420 So if you right click the reset options are off, you can only use it in the main focus space over here 99 00:07:16,420 --> 00:07:18,040 to reset the values. 100 00:07:19,420 --> 00:07:21,360 Then you have input sample. 101 00:07:21,370 --> 00:07:28,470 So if you are, for example, doing some drawings like you want some very specific --, like for example 102 00:07:28,530 --> 00:07:29,980 for me with this. 103 00:07:31,980 --> 00:07:37,490 Texture and go to texturing and those here as well. 104 00:07:37,500 --> 00:07:39,540 So if you are doing. 105 00:07:41,790 --> 00:07:42,270 Reset. 106 00:07:42,270 --> 00:07:48,210 The digital value is okay if you're doing some like drawing like this. 107 00:07:48,450 --> 00:07:48,870 All right. 108 00:07:49,080 --> 00:07:53,670 So I'm talking about input samples and it's not very responsive. 109 00:07:53,950 --> 00:08:01,350 Maybe it has a little bit like as you can see, when I'm putting my pressure, I want to do a drawing 110 00:08:01,350 --> 00:08:06,990 or it has a little bit of like so increase the input some until something like this and this like should 111 00:08:06,990 --> 00:08:13,130 be improved and you don't see the lag and you can make maybe a perfect circle. 112 00:08:13,590 --> 00:08:13,950 All right. 113 00:08:14,370 --> 00:08:15,270 Or a perfect line. 114 00:08:16,110 --> 00:08:25,320 And yeah, anytime you are struggling with making like some specific shapes, maybe increase the input 115 00:08:25,650 --> 00:08:28,500 sample to add the resolution to your stroke. 116 00:08:28,950 --> 00:08:31,560 Now, as you can see, the lag is much improved. 117 00:08:32,010 --> 00:08:36,510 It doesn't have much like we have with the with the one sample. 118 00:08:36,539 --> 00:08:41,659 Like we have a little lag before, like before putting pressure on. 119 00:08:41,740 --> 00:08:44,340 If there's a lag, there's no lag. 120 00:08:44,340 --> 00:08:49,410 But if I increase it to like five, the lag is a little bit improved. 121 00:08:49,410 --> 00:08:51,410 So I keep it at four G. 122 00:08:52,290 --> 00:08:54,390 It will take performance. 123 00:08:54,390 --> 00:09:03,060 It will take some maybe we had some lag to the whole scene because it is calculating for you like don't 124 00:09:03,060 --> 00:09:05,370 go to higher thing for the input sample. 125 00:09:05,370 --> 00:09:10,980 You can do this for for and the lack of the brush will be unnoticeable then. 126 00:09:11,310 --> 00:09:14,520 All right, then we have something called stop loss stroke. 127 00:09:14,520 --> 00:09:18,300 So we have also here stroke, somewhat stroke. 128 00:09:18,660 --> 00:09:22,890 So if I enable Sambo's stroke, watch what's happened. 129 00:09:22,900 --> 00:09:26,760 So that is going to add a little line over here. 130 00:09:27,360 --> 00:09:28,470 But what is this line? 131 00:09:28,770 --> 00:09:34,440 So if I the same words when I'm drawing, I want to make very smooth shape. 132 00:09:34,800 --> 00:09:35,130 All right. 133 00:09:35,460 --> 00:09:37,050 Let me add hardness. 134 00:09:37,350 --> 00:09:42,240 I want to add a very smooth direction like this direction or here. 135 00:09:42,630 --> 00:09:48,870 And sometimes maybe I am not doing very good job at making this smooth transition. 136 00:09:49,380 --> 00:09:49,800 All right. 137 00:09:49,830 --> 00:09:54,180 I'm doing like my hand slips a little bit, and then it goes like this. 138 00:09:54,220 --> 00:09:55,500 Then it goes like this. 139 00:09:55,500 --> 00:09:55,830 All right. 140 00:09:56,190 --> 00:09:58,140 I want a very smooth transition. 141 00:09:58,560 --> 00:10:02,040 So some suppose the stroke is going to help you do that with adding. 142 00:10:02,040 --> 00:10:12,330 Oh, it's a bit of lag behind your pressure on your like left clicking or putting your pen right. 143 00:10:12,870 --> 00:10:16,980 Say fine, now click and drag is going to make that line for me. 144 00:10:16,980 --> 00:10:26,880 I is going to calculate the direction and it can just make these hard like angles disappear and make 145 00:10:26,880 --> 00:10:27,900 it very smooth. 146 00:10:28,260 --> 00:10:38,670 And also, if I do this now, now is very smooth and I can just disable it in the end, I have to just 147 00:10:40,170 --> 00:10:42,360 make sure that I'm doing it wrong. 148 00:10:42,750 --> 00:10:51,420 Like I have to be focused to draw, but with an outline I can just draw it very easily and do very easy 149 00:10:51,750 --> 00:10:53,430 like shapes. 150 00:10:53,700 --> 00:11:02,310 If you increase the radius like 100%, then as you can see, the line will be very hard to achieve. 151 00:11:02,520 --> 00:11:10,500 Its will be much more effective if you increase the factor as well is going to make it very hard and 152 00:11:10,890 --> 00:11:20,820 the line will be much bigger and you have to drag it all the way here to make you make your drawings 153 00:11:21,540 --> 00:11:21,840 well. 154 00:11:21,840 --> 00:11:24,330 So let's reset it on this level right here. 155 00:11:25,650 --> 00:11:29,540 So we explained to you all the things in stroke. 156 00:11:29,550 --> 00:11:31,260 Now it's going to fall off. 157 00:11:31,260 --> 00:11:36,970 So as you remember, if you remember in that Titian painting, I explain a little bit about Fall Off, 158 00:11:36,990 --> 00:11:42,480 but fall off in a sculpting is a lot more important than the texturing. 159 00:11:43,350 --> 00:11:53,790 So smoothing is is something like this has a curve like this and what does it mean the like each time 160 00:11:53,790 --> 00:11:58,320 you are doing drawing is making these things over here. 161 00:11:58,740 --> 00:12:07,200 So each time you are making me to draw brush doing this it hardness like 100% doing this. 162 00:12:08,130 --> 00:12:10,320 Let's not make it almost like this is. 163 00:12:13,370 --> 00:12:15,360 It is following this path. 164 00:12:15,380 --> 00:12:16,370 But what does it mean? 165 00:12:17,240 --> 00:12:20,090 It's kind of a little bit hard to explain, but. 166 00:12:22,790 --> 00:12:26,930 But imagine this top for the top parts. 167 00:12:27,800 --> 00:12:32,840 If you go to custom, as you can see, this is the custom and this is the default value. 168 00:12:32,870 --> 00:12:34,700 This is the same thing we have over here. 169 00:12:34,700 --> 00:12:39,710 This is a smooth, a very smooth fall off. 170 00:12:40,430 --> 00:12:45,120 It means that in the center of our brush, this is our center of our brush. 171 00:12:45,140 --> 00:12:55,250 The kid calls attention to the dot, to the middle dot, to the blue dots in the middle. 172 00:12:55,460 --> 00:12:56,960 If I can change it, maybe. 173 00:12:56,960 --> 00:12:57,440 Here. 174 00:12:57,650 --> 00:12:57,950 No. 175 00:12:58,410 --> 00:13:02,480 You can change the color of your cursor, but no. 176 00:13:02,990 --> 00:13:04,490 The middle points. 177 00:13:04,640 --> 00:13:05,090 All right. 178 00:13:05,210 --> 00:13:07,580 This is over here and now. 179 00:13:08,060 --> 00:13:11,870 And this is the stretch of your brush. 180 00:13:12,200 --> 00:13:13,340 This over here. 181 00:13:14,090 --> 00:13:17,360 And when you are press shooting like this. 182 00:13:17,600 --> 00:13:26,300 All right, it's going to make the 100% stretch in the middle point and then it's going to make is going 183 00:13:26,300 --> 00:13:27,960 to decrease the pressure. 184 00:13:28,880 --> 00:13:36,320 The more you get closer to the to the outside area of your radius. 185 00:13:36,950 --> 00:13:43,810 So is the hard to explain but keep close attention like this is the radius. 186 00:13:43,820 --> 00:13:48,140 So if I want to draw it like something like this, this is the radius, right? 187 00:13:48,470 --> 00:13:49,760 So this is the radius. 188 00:13:50,390 --> 00:13:53,880 Okay, let's change the cursor color. 189 00:13:55,100 --> 00:14:01,520 So this is the radius and that's blue radius or there is the falloff. 190 00:14:02,210 --> 00:14:12,110 So this is the the blue the blue radius and the that that the dots is over here. 191 00:14:12,590 --> 00:14:13,100 Right here. 192 00:14:13,760 --> 00:14:20,450 So when you are drawing you you're pressing your on your mouth or your pen. 193 00:14:21,260 --> 00:14:23,000 This is 100% pressure. 194 00:14:23,090 --> 00:14:30,710 One of the business trends that you have and is going to decrease this trend the more you get close 195 00:14:30,710 --> 00:14:32,360 to the to this area. 196 00:14:32,360 --> 00:14:34,910 So this is 100% stretch. 197 00:14:37,220 --> 00:14:43,160 And then the more you get close to this area over here, this is going to decrease this change as we 198 00:14:43,160 --> 00:14:44,900 offset in our falloff. 199 00:14:44,900 --> 00:14:46,130 So this is zero. 200 00:14:46,440 --> 00:14:57,200 So this area over here, this area in this whole area is going to be 0% because we set it in the fall 201 00:14:57,200 --> 00:14:59,570 off that the center is going to be 100%. 202 00:14:59,570 --> 00:15:03,950 And then it's going to get to the the the edges. 203 00:15:04,220 --> 00:15:05,690 It's going to be 0%. 204 00:15:06,110 --> 00:15:08,600 So we have all these premium options. 205 00:15:08,600 --> 00:15:12,230 For example, Sharp is going to make a thing like this. 206 00:15:12,230 --> 00:15:17,840 So when we are pressuring, it's going to be 100% and a very sharp 0%. 207 00:15:17,850 --> 00:15:24,200 So if I draw on this, as you can see with Mouse, you can see it better if I do some drawing over here 208 00:15:24,210 --> 00:15:25,310 with 100%. 209 00:15:26,820 --> 00:15:32,130 As you can see, this is a very sharp like 100% and very sharp 0%. 210 00:15:32,430 --> 00:15:32,670 Right. 211 00:15:33,060 --> 00:15:39,240 So if I change it to like something like a sphere, a sphere is going to be like this. 212 00:15:39,240 --> 00:15:39,540 Right? 213 00:15:39,840 --> 00:15:47,400 So it's going to move a little bit to 100% and move a very smooth to 0%. 214 00:15:47,580 --> 00:15:54,720 So if I draw over here, as you can see, it's very alec sphere shape and then we have something like 215 00:15:55,050 --> 00:15:58,980 constants that is going to make a constant fall. 216 00:15:59,080 --> 00:16:08,250 So anywhere around that zone, like anywhere around over here, all the way to the to the brush, the 217 00:16:08,250 --> 00:16:10,360 radius is going to be the same amount. 218 00:16:10,380 --> 00:16:15,450 So if I draw over here, as you can see, it has the same amount of a stretch. 219 00:16:15,930 --> 00:16:20,900 So we can manipulate this fall off like this. 220 00:16:20,920 --> 00:16:25,370 If I go to custom now, I can make my own custom follow. 221 00:16:25,390 --> 00:16:32,640 So if I do something like this, I want to start with zero and then go up to like. 222 00:16:33,670 --> 00:16:36,100 15% of the whole stretch. 223 00:16:36,790 --> 00:16:42,280 And in the like these lines like one fourth, like one, two, three, four. 224 00:16:42,640 --> 00:16:45,100 Like one fourth of the brush. 225 00:16:45,730 --> 00:16:46,150 All right. 226 00:16:46,420 --> 00:16:48,280 I want to go down like this. 227 00:16:49,120 --> 00:16:49,390 Okay. 228 00:16:49,780 --> 00:16:51,130 Then I have a dot over here. 229 00:16:51,130 --> 00:16:55,870 I can go here and I want to go up like this to the 100%. 230 00:16:56,440 --> 00:17:03,250 And then I can add another dot over here with clicking on it to go down like this in the 50% of the 231 00:17:03,250 --> 00:17:03,730 stretch. 232 00:17:04,450 --> 00:17:08,220 And then here I can go something crazy like this again. 233 00:17:08,230 --> 00:17:12,099 And then later on it will go to 0%. 234 00:17:12,109 --> 00:17:20,200 So it has like a thing like the, in the one fourth of the of the radius of the brush is going to go 235 00:17:20,200 --> 00:17:26,170 0% and then it's going to again, it's going to make like a heap to 100%. 236 00:17:26,170 --> 00:17:29,200 It's going to go down again and then up again and down again. 237 00:17:29,740 --> 00:17:36,760 And this is where so if I now draw in, it's what I'm expecting is going to be 100%. 238 00:17:37,830 --> 00:17:43,920 Dry shrub like this thing is going to be dense like this because in the one fourth, like around one 239 00:17:43,920 --> 00:17:46,920 fourth of the brush brush, we made it to zero. 240 00:17:47,370 --> 00:17:53,910 Stress is going to be a dense over here and then we're going to it's going to make some strange or here 241 00:17:54,480 --> 00:17:57,420 some drawing over here because we now made it up. 242 00:17:57,420 --> 00:18:02,640 And he's going to have much more strange than the middle, which was trench. 243 00:18:03,300 --> 00:18:07,500 And then it's going to make like us a bit less strange. 244 00:18:07,500 --> 00:18:12,540 And then strange in that when we get to that the brush over here. 245 00:18:12,540 --> 00:18:14,070 So that's wasn't expected. 246 00:18:14,070 --> 00:18:15,720 So let's draw and see what we get. 247 00:18:16,950 --> 00:18:27,300 So now are always a little bit always a little bit wrong about the the value here. 248 00:18:27,300 --> 00:18:38,550 So it's much more than one fourth or it made a very big, very big hole in the down because we made 249 00:18:38,550 --> 00:18:42,690 it from 50% to 0% very quickly. 250 00:18:42,900 --> 00:18:48,720 So let's move it over here and this one over here, and let's try it now. 251 00:18:49,350 --> 00:18:57,570 And now it's making much more like these are in the same in the same direction. 252 00:18:57,570 --> 00:19:00,870 And that strange over here and now is the same. 253 00:19:01,410 --> 00:19:06,060 So always kind of expecting to get a little bit of that oil here. 254 00:19:06,060 --> 00:19:08,640 So I think is because yeah. 255 00:19:08,640 --> 00:19:11,730 Is because the first thought is 0%. 256 00:19:11,730 --> 00:19:21,030 So if I move the first start to 100% and then this value like the same default value then move to 0% 257 00:19:21,030 --> 00:19:27,210 in the one fourth of the whole brush, then I think we're going to get this shape over here. 258 00:19:27,210 --> 00:19:27,930 Let's try out. 259 00:19:29,130 --> 00:19:29,460 Yeah. 260 00:19:29,460 --> 00:19:37,710 As you can see, there is a there's a 100% there's a 100% think on top like here. 261 00:19:38,780 --> 00:19:46,040 And then it's going to make a dent over here, a dance over here, and then a brush and then dance and 262 00:19:46,040 --> 00:19:52,400 then a brush like 50% strange dance over here and 100% chance of us in a dance over here. 263 00:19:52,700 --> 00:19:59,150 So that's how you can use the fall off to your advantage for certain a sculpts making like change. 264 00:19:59,150 --> 00:20:06,740 It's like this and make certain shapes with your fall offs to get certain shapes fits your drawings. 265 00:20:06,740 --> 00:20:08,990 And that's very powerful actually. 266 00:20:09,530 --> 00:20:15,590 But usually you need a good custom thing certain and stuff you're going to make you use. 267 00:20:15,590 --> 00:20:23,360 If it's really you just leave it at the the default value is small or sharp or anything comes along 268 00:20:23,360 --> 00:20:23,870 if you want. 269 00:20:24,350 --> 00:20:31,790 And if you don't remember, like in the I'm in the draw like now right now we don't remember what was. 270 00:20:31,790 --> 00:20:33,320 It's right here. 271 00:20:33,440 --> 00:20:33,710 All right. 272 00:20:33,770 --> 00:20:37,280 You can always go to follow fun writing or research. 273 00:20:37,340 --> 00:20:41,780 Or maybe you made a lot of changes in the brush, like made all these changes. 274 00:20:43,730 --> 00:20:47,900 Like all these over here and you want to research it quickly. 275 00:20:47,900 --> 00:20:51,710 So you go over here and click on it. 276 00:20:52,040 --> 00:20:55,430 And then there's the all these options you have, right? 277 00:20:56,030 --> 00:21:00,860 And then you can just go over here and reset brush and it's going to reset to the defaults. 278 00:21:00,860 --> 00:21:02,240 Well, all right. 279 00:21:02,900 --> 00:21:06,530 So that says you can change the cursor color as all these. 280 00:21:07,130 --> 00:21:08,930 I recommend not doing that. 281 00:21:08,930 --> 00:21:09,920 You want to customize it? 282 00:21:09,920 --> 00:21:10,280 You can. 283 00:21:10,280 --> 00:21:14,630 But these colors like these are blue for you. 284 00:21:14,750 --> 00:21:15,140 All right. 285 00:21:16,220 --> 00:21:20,210 The color of the brush if you go here, isn't going to be red. 286 00:21:20,210 --> 00:21:22,790 If you go here, it's going to be yellow. 287 00:21:23,150 --> 00:21:26,810 So this will show you a lot about what brush you're using. 288 00:21:26,810 --> 00:21:33,740 So if you here and you press G for grab, they quickly going to change it to yellow and you are going 289 00:21:33,740 --> 00:21:36,260 to notice that you change your brush. 290 00:21:37,220 --> 00:21:38,620 So that's going to be helpful for you. 291 00:21:38,750 --> 00:21:40,340 If you want more customization. 292 00:21:40,340 --> 00:21:45,920 Like for every brush, you can go to a river and change the color of that brush and but it's going to 293 00:21:45,920 --> 00:21:46,610 save it for you. 294 00:21:47,390 --> 00:21:52,250 But when you use this reset, brush is going to also reset the cursor color. 295 00:21:52,250 --> 00:21:53,210 So remember that. 296 00:21:54,650 --> 00:21:57,110 So down here, we have some other options. 297 00:21:58,940 --> 00:21:59,390 All right. 298 00:21:59,390 --> 00:22:01,910 If you go here, down here, fall off. 299 00:22:01,910 --> 00:22:03,470 So we explained all these. 300 00:22:04,160 --> 00:22:06,830 We have a different option down. 301 00:22:06,830 --> 00:22:13,640 So and Ramesh, we are going to do some separate videos for these two because they're kind of very important. 302 00:22:15,950 --> 00:22:16,370 All right. 303 00:22:16,370 --> 00:22:19,760 I accidently enabled the animation. 304 00:22:21,080 --> 00:22:24,920 This these two are kind of very important for your sculpting workflow. 305 00:22:24,920 --> 00:22:29,450 I'm going to explain to them in the separate video, but let's go to symmetry over here. 306 00:22:29,450 --> 00:22:32,180 So it's same thing as we had in the edit notes. 307 00:22:32,180 --> 00:22:40,610 For example, if you enable X symmetry and less enable the axis like x axis, this is the x axis. 308 00:22:40,610 --> 00:22:46,370 If I hover my pen over here, you can see a line appears in the other side. 309 00:22:46,700 --> 00:22:47,120 All right. 310 00:22:47,480 --> 00:22:51,140 And if I try to sculpts now, like, for example, with draw, right? 311 00:22:51,440 --> 00:22:54,060 That's what it's called now it's going to sculpt the same thing over. 312 00:22:54,080 --> 00:22:55,550 That's what it is very helpful. 313 00:22:55,550 --> 00:23:02,360 For example, for the face, for symmetrical shapes like the face, you need to only sculpt like one 314 00:23:02,360 --> 00:23:05,660 eye over here, and then it's going to be a sculptor for you. 315 00:23:06,050 --> 00:23:06,290 All right? 316 00:23:06,290 --> 00:23:08,180 You need to sculpt, like both. 317 00:23:08,870 --> 00:23:12,590 Like without X symmetry, you need to sculpt oriented a couple here. 318 00:23:12,590 --> 00:23:19,060 But with symmetry arm, you need to you just need to sculpt the one side of the face, for example, 319 00:23:19,060 --> 00:23:22,760 or do one ear, and the other ear will be made. 320 00:23:23,000 --> 00:23:27,260 And the exact same thing we had in there didn't want, if you remember the etymology, because it is 321 00:23:27,260 --> 00:23:30,050 more to mesh and Siemens rise and things rise, both sides. 322 00:23:30,320 --> 00:23:31,520 We have the symmetries over here. 323 00:23:31,520 --> 00:23:39,380 So, for example, if you like working on a face and you're doing the the eyes or here, but you're 324 00:23:39,380 --> 00:23:42,890 not paying attention, just that you're zooming in too much. 325 00:23:42,890 --> 00:23:46,610 And then you zoom out and you realize that your X symmetry wasn't on. 326 00:23:46,610 --> 00:23:48,680 So you don't need to worry. 327 00:23:48,680 --> 00:23:55,610 You just go over here to symmetry or here this is the same option and you choose what direction? 328 00:23:55,610 --> 00:24:04,640 So minus x to plus x or plus x to minus x, and if you do it on the same transponder is going to try 329 00:24:04,640 --> 00:24:07,790 to rise it based on this axis. 330 00:24:07,800 --> 00:24:13,670 If I click on it, based on the geometry that you have, it's going to take a while and it's going to 331 00:24:13,680 --> 00:24:21,110 symmetry that now I have a very similar size shape over here and you have optional re which the same 332 00:24:21,110 --> 00:24:23,510 thing that we have over here. 333 00:24:23,510 --> 00:24:24,020 All right. 334 00:24:24,980 --> 00:24:29,120 And automatic into same thing we have in the brush. 335 00:24:30,380 --> 00:24:37,160 But there are some options over here that you can fast navigation when you have a lot of geometry. 336 00:24:37,160 --> 00:24:43,340 Like right now we have only for 1000 GMT, but maybe you walk in on a very realistic model where he 337 00:24:43,340 --> 00:24:50,670 has 20 million vertices and then he where like you and you're moving around like right now I'm moving 338 00:24:50,690 --> 00:24:58,190 around very easily, like moving around, zooming in, using brushes, but then with a lot of vertices, 339 00:24:58,190 --> 00:25:02,870 it's taking a lot of performance from your computer because we all like it, so you need to. 340 00:25:03,360 --> 00:25:09,440 And so Blender one, the virtual just goes up automatically enables this fast navigation. 341 00:25:10,130 --> 00:25:12,230 Right now we don't have any more details. 342 00:25:12,230 --> 00:25:13,850 So you can see it's models. 343 00:25:13,850 --> 00:25:14,150 All right. 344 00:25:14,150 --> 00:25:22,130 But when we have all the details with this option on our blender is going to mean you are moving around. 345 00:25:22,130 --> 00:25:25,040 Blender is just going to blur these areas. 346 00:25:25,340 --> 00:25:25,690 All right. 347 00:25:25,740 --> 00:25:28,440 Then you are rotating or zooming in or zoom around. 348 00:25:28,790 --> 00:25:32,270 It's going to blur the area so you can fast navigate. 349 00:25:32,780 --> 00:25:37,550 I mean, this option of you may see some will argue with a higher geometry. 350 00:25:37,850 --> 00:25:38,780 So that's it. 351 00:25:38,780 --> 00:25:41,780 So I explain all the options over here for you. 352 00:25:43,030 --> 00:25:47,260 So now you have a better understanding of how all the options that we've worked. 353 00:25:47,280 --> 00:25:51,760 My opinion that you are sculpting bonds is really great. 354 00:25:51,850 --> 00:25:53,260 Like, it's very easy. 355 00:25:53,770 --> 00:26:01,870 Like all the things you need or here are now we are going to I'm going to show you over here. 356 00:26:02,110 --> 00:26:05,110 There are some options or here is called Massachusetts. 357 00:26:05,620 --> 00:26:12,250 I'm going to talk about faces later on and above masking as all very important parts of this sculpting 358 00:26:12,730 --> 00:26:15,540 and this option I'm going to use in my sculpting as well. 359 00:26:15,550 --> 00:26:21,040 But I'm going to just explain them in the process of process of a sculpting. 360 00:26:21,040 --> 00:26:22,190 So you better understand. 361 00:26:22,690 --> 00:26:28,330 But the main thing over here on the main menu that you can use are just here. 362 00:26:28,750 --> 00:26:30,550 And I explain them also. 363 00:26:30,550 --> 00:26:38,020 If you maybe if you're in process of sculpting or maybe from using any of these options, you get confused 364 00:26:38,020 --> 00:26:39,460 like what's these options? 365 00:26:39,460 --> 00:26:41,440 Do you refer to this with you? 366 00:26:41,440 --> 00:26:46,570 And I'll review them in the next videos. 367 00:26:46,580 --> 00:26:53,680 I'm going to show you these options don't upon Ramesh and what they do and how you can use them in your 368 00:26:53,680 --> 00:26:54,220 sculpts. 369 00:26:54,640 --> 00:26:56,230 So what's on next with you? 370 00:26:56,680 --> 00:26:57,070 Goodbye.