All right.
So let's go to the other option over here, which is stroke.
We have it over here as well.
So this is the same thing again, we had in the texture of the space, which is the default thing that
you can draw on.
And then we have dots.
It makes very simple dots, shapes that you can use for sculpting.
And then we have drag thought to drag shape, especially with, again, the texture and your texturing
you need.
A lot of you need to change this stroke.
So drag thought is very useful.
It depends on the radius and the radius like this.
And I click with drag that stroke.
As you can see, I have this texture that I can put anywhere I want.
Right?
The other thing that is very useful, the airbrush, you can just it's just a spraying.
Like if you have texture, you're just spraying like it acts like a spring and it has some values over
here.
We're going to discuss these values over here.
The other thing which is very useful is anchor it, especially when you're doing some texturing, adding
some textures to your sculpt.
If you click and drag out, it's going to drag out the texture on the surface, as you can see, for
very big textures and you want to apply to the whole mesh is very useful.
And now the whole thing is applied to my mesh with just one stroke, right?
So very useful.
But increasing these inputs some ways you will increase the resolution of these how these will be added.
So keep that in mind as well.
The line very simple.
So you just press and drag.
This line will be previewed for you.
And if you let go, all right, over here, Blender is going to draw the texture or draw the the thing
over here.
So, yeah, very simple, very useful.
So with other if I go with to other brush that doesn't have a texture and I do something like I change
it to line I do something like this is going to make a very straight line.
So then maybe you can get with a simple space like your hands, like it can make it a straight line.
You can make make it with that stroke.
The last stroke we have here is curves.
So for curves you need to all control and right click to make one.
So let me do that first all the control and right click and drag to make the want first spline and then
to make the second spawn hold all control and right click and drag.
And for the second for a third one, hold control and drag and so on.
You can make as many like spinning you have.
You can also just move around your object like this.
You have made this shape.
So this is the shape you can manipulate the shape of this curve like this.
All right.
And you can just even grow an object, place it anywhere you want and press enter to apply the the brush.
So now if you want to.
Now, as you can see, this texture is added along the curve that we have just made.
So for now, daily detection over here now with the simple draw, brush and press enter.
As you can see, this one is added.
Based on this care we have made.
So let's change the brush to something else so we don't see the curves now and pasted.
So we have some options.
Or here or this is the main thing, the main brush that made a stroke a space.
The first thing is the spacing.
The default value is 10% spacing.
It means that every time you press all right, it makes a dot.
And when you are dragging like this, blender is actually making some dots, like continuous dots like
this.
Right?
So then it is making some controls, thoughts.
And this is like, for example, is like 30% of spacing and with 10% of spacing when it is going to
make this shape.
And if you reduce it to the lower, some on like 1% is going to make a very smooth shape like the thoughts
doesn't have don't have any as spacing is always going to make this very smooth shape.
But for example, if you go to high, let's say 70% and if I now try to draw on like hold and draw like
this.
As you can see, there is some spacing between my stroke.
If I go to high like this will make some dots like this and for go all the way up, it will probably
be like doesn't even show that the the dots as you can see just to look for here.
Right.
So that's the spacing.
Usually I keep it at something like 8%, keep it at 8%.
I think it's a very good value for drawing and all that.
All right.
You also changed the change to view, seen the same thing you had the brush to for your radius and all
over this.
I never use that.
So you can play around with these drawings.
Really useful for me to like the length of a dash cycle, you know, I don't know what they do, but
you can play around with the jitter.
One is like look at the edges.
All jitter like randomly selected adds randomness to your strokes.
So with the default 8% of the spacing, if you do it, some jitter is going to make some random dots.
And if you combine this jitter with this spacing, like 40% spacing.
All right, now watch what happens.
It's going to make some very random thoughts, like very random cuts around the object.
Like this is going to be very helpful, for example, where you have a texture and if you are, again,
the texture over here and you want some randomness, make some skin like something scales.
And we do something like this to add randomness to our brush.
So it's very useful for adding randomness.
Let's bring it down to zero and bring it up to 10%.
Also, if you want to reset it, you just right click and reset the default value that's going to reset
into the default and other uses.
And remember, you can use the results over here.
So if you right click the reset options are off, you can only use it in the main focus space over here
to reset the values.
Then you have input sample.
So if you are, for example, doing some drawings like you want some very specific --, like for example
for me with this.
Texture and go to texturing and those here as well.
So if you are doing.
Reset.
The digital value is okay if you're doing some like drawing like this.
All right.
So I'm talking about input samples and it's not very responsive.
Maybe it has a little bit like as you can see, when I'm putting my pressure, I want to do a drawing
or it has a little bit of like so increase the input some until something like this and this like should
be improved and you don't see the lag and you can make maybe a perfect circle.
All right.
Or a perfect line.
And yeah, anytime you are struggling with making like some specific shapes, maybe increase the input
sample to add the resolution to your stroke.
Now, as you can see, the lag is much improved.
It doesn't have much like we have with the with the one sample.
Like we have a little lag before, like before putting pressure on.
If there's a lag, there's no lag.
But if I increase it to like five, the lag is a little bit improved.
So I keep it at four G.
It will take performance.
It will take some maybe we had some lag to the whole scene because it is calculating for you like don't
go to higher thing for the input sample.
You can do this for for and the lack of the brush will be unnoticeable then.
All right, then we have something called stop loss stroke.
So we have also here stroke, somewhat stroke.
So if I enable Sambo's stroke, watch what's happened.
So that is going to add a little line over here.
But what is this line?
So if I the same words when I'm drawing, I want to make very smooth shape.
All right.
Let me add hardness.
I want to add a very smooth direction like this direction or here.
And sometimes maybe I am not doing very good job at making this smooth transition.
All right.
I'm doing like my hand slips a little bit, and then it goes like this.
Then it goes like this.
All right.
I want a very smooth transition.
So some suppose the stroke is going to help you do that with adding.
Oh, it's a bit of lag behind your pressure on your like left clicking or putting your pen right.
Say fine, now click and drag is going to make that line for me.
I is going to calculate the direction and it can just make these hard like angles disappear and make
it very smooth.
And also, if I do this now, now is very smooth and I can just disable it in the end, I have to just
make sure that I'm doing it wrong.
Like I have to be focused to draw, but with an outline I can just draw it very easily and do very easy
like shapes.
If you increase the radius like 100%, then as you can see, the line will be very hard to achieve.
Its will be much more effective if you increase the factor as well is going to make it very hard and
the line will be much bigger and you have to drag it all the way here to make you make your drawings
well.
So let's reset it on this level right here.
So we explained to you all the things in stroke.
Now it's going to fall off.
So as you remember, if you remember in that Titian painting, I explain a little bit about Fall Off,
but fall off in a sculpting is a lot more important than the texturing.
So smoothing is is something like this has a curve like this and what does it mean the like each time
you are doing drawing is making these things over here.
So each time you are making me to draw brush doing this it hardness like 100% doing this.
Let's not make it almost like this is.
It is following this path.
But what does it mean?
It's kind of a little bit hard to explain, but.
But imagine this top for the top parts.
If you go to custom, as you can see, this is the custom and this is the default value.
This is the same thing we have over here.
This is a smooth, a very smooth fall off.
It means that in the center of our brush, this is our center of our brush.
The kid calls attention to the dot, to the middle dot, to the blue dots in the middle.
If I can change it, maybe.
Here.
No.
You can change the color of your cursor, but no.
The middle points.
All right.
This is over here and now.
And this is the stretch of your brush.
This over here.
And when you are press shooting like this.
All right, it's going to make the 100% stretch in the middle point and then it's going to make is going
to decrease the pressure.
The more you get closer to the to the outside area of your radius.
So is the hard to explain but keep close attention like this is the radius.
So if I want to draw it like something like this, this is the radius, right?
So this is the radius.
Okay, let's change the cursor color.
So this is the radius and that's blue radius or there is the falloff.
So this is the the blue the blue radius and the that that the dots is over here.
Right here.
So when you are drawing you you're pressing your on your mouth or your pen.
This is 100% pressure.
One of the business trends that you have and is going to decrease this trend the more you get close
to the to this area.
So this is 100% stretch.
And then the more you get close to this area over here, this is going to decrease this change as we
offset in our falloff.
So this is zero.
So this area over here, this area in this whole area is going to be 0% because we set it in the fall
off that the center is going to be 100%.
And then it's going to get to the the the edges.
It's going to be 0%.
So we have all these premium options.
For example, Sharp is going to make a thing like this.
So when we are pressuring, it's going to be 100% and a very sharp 0%.
So if I draw on this, as you can see with Mouse, you can see it better if I do some drawing over here
with 100%.
As you can see, this is a very sharp like 100% and very sharp 0%.
Right.
So if I change it to like something like a sphere, a sphere is going to be like this.
Right?
So it's going to move a little bit to 100% and move a very smooth to 0%.
So if I draw over here, as you can see, it's very alec sphere shape and then we have something like
constants that is going to make a constant fall.
So anywhere around that zone, like anywhere around over here, all the way to the to the brush, the
radius is going to be the same amount.
So if I draw over here, as you can see, it has the same amount of a stretch.
So we can manipulate this fall off like this.
If I go to custom now, I can make my own custom follow.
So if I do something like this, I want to start with zero and then go up to like.
15% of the whole stretch.
And in the like these lines like one fourth, like one, two, three, four.
Like one fourth of the brush.
All right.
I want to go down like this.
Okay.
Then I have a dot over here.
I can go here and I want to go up like this to the 100%.
And then I can add another dot over here with clicking on it to go down like this in the 50% of the
stretch.
And then here I can go something crazy like this again.
And then later on it will go to 0%.
So it has like a thing like the, in the one fourth of the of the radius of the brush is going to go
0% and then it's going to again, it's going to make like a heap to 100%.
It's going to go down again and then up again and down again.
And this is where so if I now draw in, it's what I'm expecting is going to be 100%.
Dry shrub like this thing is going to be dense like this because in the one fourth, like around one
fourth of the brush brush, we made it to zero.
Stress is going to be a dense over here and then we're going to it's going to make some strange or here
some drawing over here because we now made it up.
And he's going to have much more strange than the middle, which was trench.
And then it's going to make like us a bit less strange.
And then strange in that when we get to that the brush over here.
So that's wasn't expected.
So let's draw and see what we get.
So now are always a little bit always a little bit wrong about the the value here.
So it's much more than one fourth or it made a very big, very big hole in the down because we made
it from 50% to 0% very quickly.
So let's move it over here and this one over here, and let's try it now.
And now it's making much more like these are in the same in the same direction.
And that strange over here and now is the same.
So always kind of expecting to get a little bit of that oil here.
So I think is because yeah.
Is because the first thought is 0%.
So if I move the first start to 100% and then this value like the same default value then move to 0%
in the one fourth of the whole brush, then I think we're going to get this shape over here.
Let's try out.
Yeah.
As you can see, there is a there's a 100% there's a 100% think on top like here.
And then it's going to make a dent over here, a dance over here, and then a brush and then dance and
then a brush like 50% strange dance over here and 100% chance of us in a dance over here.
So that's how you can use the fall off to your advantage for certain a sculpts making like change.
It's like this and make certain shapes with your fall offs to get certain shapes fits your drawings.
And that's very powerful actually.
But usually you need a good custom thing certain and stuff you're going to make you use.
If it's really you just leave it at the the default value is small or sharp or anything comes along
if you want.
And if you don't remember, like in the I'm in the draw like now right now we don't remember what was.
It's right here.
All right.
You can always go to follow fun writing or research.
Or maybe you made a lot of changes in the brush, like made all these changes.
Like all these over here and you want to research it quickly.
So you go over here and click on it.
And then there's the all these options you have, right?
And then you can just go over here and reset brush and it's going to reset to the defaults.
Well, all right.
So that says you can change the cursor color as all these.
I recommend not doing that.
You want to customize it?
You can.
But these colors like these are blue for you.
All right.
The color of the brush if you go here, isn't going to be red.
If you go here, it's going to be yellow.
So this will show you a lot about what brush you're using.
So if you here and you press G for grab, they quickly going to change it to yellow and you are going
to notice that you change your brush.
So that's going to be helpful for you.
If you want more customization.
Like for every brush, you can go to a river and change the color of that brush and but it's going to
save it for you.
But when you use this reset, brush is going to also reset the cursor color.
So remember that.
So down here, we have some other options.
All right.
If you go here, down here, fall off.
So we explained all these.
We have a different option down.
So and Ramesh, we are going to do some separate videos for these two because they're kind of very important.
All right.
I accidently enabled the animation.
This these two are kind of very important for your sculpting workflow.
I'm going to explain to them in the separate video, but let's go to symmetry over here.
So it's same thing as we had in the edit notes.
For example, if you enable X symmetry and less enable the axis like x axis, this is the x axis.
If I hover my pen over here, you can see a line appears in the other side.
All right.
And if I try to sculpts now, like, for example, with draw, right?
That's what it's called now it's going to sculpt the same thing over.
That's what it is very helpful.
For example, for the face, for symmetrical shapes like the face, you need to only sculpt like one
eye over here, and then it's going to be a sculptor for you.
All right?
You need to sculpt, like both.
Like without X symmetry, you need to sculpt oriented a couple here.
But with symmetry arm, you need to you just need to sculpt the one side of the face, for example,
or do one ear, and the other ear will be made.
And the exact same thing we had in there didn't want, if you remember the etymology, because it is
more to mesh and Siemens rise and things rise, both sides.
We have the symmetries over here.
So, for example, if you like working on a face and you're doing the the eyes or here, but you're
not paying attention, just that you're zooming in too much.
And then you zoom out and you realize that your X symmetry wasn't on.
So you don't need to worry.
You just go over here to symmetry or here this is the same option and you choose what direction?
So minus x to plus x or plus x to minus x, and if you do it on the same transponder is going to try
to rise it based on this axis.
If I click on it, based on the geometry that you have, it's going to take a while and it's going to
symmetry that now I have a very similar size shape over here and you have optional re which the same
thing that we have over here.
All right.
And automatic into same thing we have in the brush.
But there are some options over here that you can fast navigation when you have a lot of geometry.
Like right now we have only for 1000 GMT, but maybe you walk in on a very realistic model where he
has 20 million vertices and then he where like you and you're moving around like right now I'm moving
around very easily, like moving around, zooming in, using brushes, but then with a lot of vertices,
it's taking a lot of performance from your computer because we all like it, so you need to.
And so Blender one, the virtual just goes up automatically enables this fast navigation.
Right now we don't have any more details.
So you can see it's models.
All right.
But when we have all the details with this option on our blender is going to mean you are moving around.
Blender is just going to blur these areas.
All right.
Then you are rotating or zooming in or zoom around.
It's going to blur the area so you can fast navigate.
I mean, this option of you may see some will argue with a higher geometry.
So that's it.
So I explain all the options over here for you.
So now you have a better understanding of how all the options that we've worked.
My opinion that you are sculpting bonds is really great.
Like, it's very easy.
Like all the things you need or here are now we are going to I'm going to show you over here.
There are some options or here is called Massachusetts.
I'm going to talk about faces later on and above masking as all very important parts of this sculpting
and this option I'm going to use in my sculpting as well.
But I'm going to just explain them in the process of process of a sculpting.
So you better understand.
But the main thing over here on the main menu that you can use are just here.
And I explain them also.
If you maybe if you're in process of sculpting or maybe from using any of these options, you get confused
like what's these options?
Do you refer to this with you?
And I'll review them in the next videos.
I'm going to show you these options don't upon Ramesh and what they do and how you can use them in your
sculpts.
So what's on next with you?
Goodbye.