Hello again in this video, we are going to take a look at all these brochures in this company.
I'm going to explain them all to you so you better understand what each one of these brochures do.
What are the uses before that?
This this best mesh I'm going to use for this purpose, of course, is made by Chris Johns.
So if you're interested, you can go to common roads and go to Chris Jones page and can find his base
measures.
So I wanted to say that before starting the video, use the space finish for like everything I do.
Geometry is really good.
I like how all the things are come together in this space mesh and you can even use the reek that comes
with this space.
Manage to do animations and all that sort of stuff.
All right, let's go to Scott.
Seeing a on on an object go to scope mode and then we have all these brushes over here.
First of all, you need to not get overwhelmed with all these brushes because in your sculpt things,
you only use four or five brushes all the time, or maybe even two or three.
And all the other brushes are just very, very specific.
Like for a very specific situation, we need to do something specific to do.
All right.
So don't get overwhelmed with all these brushes over here.
You're just going to use some very few brushes.
All right.
The first prize is draw.
And as the name implies, it will add geometry, add to the geometry right here.
And again, it is by saying at geometry, it is not going to add any geometry.
All right.
It's just going to make some make the geometry inflate.
If we hold control, it's going to deflate the geometry like this.
All right.
So that's what drawbridge does.
It's going to add to the area, to the surface.
Surface, if you hold control, is going to remove from the surface.
Okay.
Then we have just shop, which is one of the most useful brushes.
And this brush will make a shop.
That shop dents on a shop surface.
So if I click on it like this, like in this area.
Let me let me subdivide this model.
So why subdivision?
Because for the shop to work better, you need more geometry.
And if I do this now, as you can see, there's a very sharp, dense over here in anywhere in the surface.
If I draw, I want to make the sharp edges like this.
All right.
Very useful.
And one of the most useful brushes that you going to use in your sculpts.
And then we have clay again.
These first brushes are most useful brushes over here.
Clay includes strips of the most useful brushes that you're going to use all the time.
All right.
So Clay uses a round oval to make the shape if I make it over here, for example.
As you can see, it is adding volume but in a very smooth way and very round shape.
So if I go maybe somewhere else, maybe here, add something over here with the X of.
As you can see, we have a round shape.
It is adding geometry, but in a very smooth, a smooth way.
All right.
So let me add this area with the clay brush.
Then go to the school to quiz cyclist rates.
On the other hand, it's not going to make it smooth shape.
It's going to make a very actually very sharp edges shape with sharp edges.
And it uses some kind of a square alpha or as that shape is squarish.
So if I click on it now, as you can see.
All right, this is clear strip a very square area and this is quite good.
So he uses the clay brush, uses a very round for a very smooth area.
And the clay strips uses a.
Square often makes sharp edges and is very useful.
For example, if it holds control with clear strips, it's going to make an area like this.
And as you can see, this makes a very interesting shape for work.
Maybe for every sculpts, let's say a clear strip is very useful.
And I love this brush.
This is my main brush.
All right?
This is the brush that I go to for sculpting anything.
So just do some sculpt with this one.
This ad, the just at you is very smooth.
Then go use this or not this smoother.
Actually, I maybe subdivide that to get more geometry and then go to sculpt more and use it any way
you like.
Draw to get how much roll them.
I was speaking of volume with clay with not the clay as you can see how much volume we're adding.
Like if you do this, you're seeing how much volume you're adding while sculpting.
But with other brushes like clay, your other eyes here are correct, but you don't see like how much
all the m now it is added.
Like you have to go around and like make sure that you're not adding too much volume or adding not enough
volume.
All right.
And the same goes for draw, for example.
So Clay Strips solves this for us to give us an idea like how much volume we are adding to the shape.
And this way we can we can add or remove volume very easily, like in this area.
If I hold controlling, I want to remove volume from this area of control.
Click clear strips if I 100 stretch and as you can see, it's very easy to remove volume from these
areas now.
Right.
And then I smooth that shift, then I got this shape.
So it's a very easy and it's actually very fun to to use this brush.
So definitely play around with this brush and draw anything you want.
They have great tone.
I don't use as much, but if you want you can just draw some draw some shapes with Clay's from like
like move.
Just move the geometry around.
If I enable wireframe, it's going to give this effect to the geometry, even you.
Drag your mouse.
All right.
And it is going to be helpful in some situation.
But not very.
Not something you're going to use much.
Do we have to use this?
Brush is very useful for hot surface sculpting.
For organic sculpting, not so much.
But what it does is going to add a very a very constant shape, a shape that is very constant in edges.
It has the same angle, all that.
So if I do this, I get this shape over here with one hand.
And if I go to, like, decrease this trench and make another shape, as you can see, it's going to
make this if I go and make something like this.
It's going to make an area like this.
I only try to play around with the fall off, maybe use a constant and then this is very useful for
us of the sculpting.
I can make very interesting shapes like this and then if I want that, I'll get something like this.
All right.
So the next one is inflate for it.
A lot of other very useful brushes.
I see that you're going to use a lot.
So inflate as the name implies, it's going to inflate the geometry.
So for inflate this area, well then drag.
As you can see, it inflates this area so I can use it everywhere I once.
And yeah, so that infers it.
If I enable geometry so you can see better.
It pulls out the geology with this.
And then we blood is kind of the same as in Flint, but is more precise as which area you are inflating.
So if I did this, I am doing I'm inflating this area.
But if I turn around, as you can see, it is keeping this area much deflated like it is more precise
in what you do and maybe a better option in this situation.
Honestly, I use inflate I rather to use inflate and to do it like myself, like you use inflate to
inflate these areas.
But you can in many in some cases, many people be useful.
Then you have crease.
Crease is kind of the same as Russia, but with less strange, let's say.
So as you remember I used draw shot in the corner of the nose in the in this area but if I use crease
as the name implies is going to make a crease in the area that I draw.
And it's much the same, much pinched in compared to Russia.
If I use this, as you can see, it is more wide and this one is much more pinched.
Right?
So that's when we actually increase the subdivisional level.
Now we have 250,000 courses.
And yeah, as I was saying, it's going to make a very something like this increase like this with Russia.
Well, with Chris, you get a very narrow Chris like this.
It is definitely useful.
But, uh, I don't think I do too much.
I don't think I like Russia because it enables me to do very fine details without worrying that or with
Chris, I did too much and I have to smooth it and all the.
All right, so that's that.