1 00:00:00,810 --> 00:00:07,040 Hello again in this video, we are going to take a look at all these brochures in this company. 2 00:00:07,050 --> 00:00:16,320 I'm going to explain them all to you so you better understand what each one of these brochures do. 3 00:00:17,070 --> 00:00:20,730 What are the uses before that? 4 00:00:20,730 --> 00:00:29,130 This this best mesh I'm going to use for this purpose, of course, is made by Chris Johns. 5 00:00:29,130 --> 00:00:37,620 So if you're interested, you can go to common roads and go to Chris Jones page and can find his base 6 00:00:37,620 --> 00:00:38,100 measures. 7 00:00:38,550 --> 00:00:47,280 So I wanted to say that before starting the video, use the space finish for like everything I do. 8 00:00:47,280 --> 00:00:49,200 Geometry is really good. 9 00:00:49,440 --> 00:00:57,870 I like how all the things are come together in this space mesh and you can even use the reek that comes 10 00:00:57,870 --> 00:00:58,500 with this space. 11 00:00:58,500 --> 00:01:01,350 Manage to do animations and all that sort of stuff. 12 00:01:01,350 --> 00:01:03,240 All right, let's go to Scott. 13 00:01:03,240 --> 00:01:09,720 Seeing a on on an object go to scope mode and then we have all these brushes over here. 14 00:01:09,720 --> 00:01:20,070 First of all, you need to not get overwhelmed with all these brushes because in your sculpt things, 15 00:01:20,070 --> 00:01:27,600 you only use four or five brushes all the time, or maybe even two or three. 16 00:01:28,320 --> 00:01:34,170 And all the other brushes are just very, very specific. 17 00:01:34,170 --> 00:01:41,550 Like for a very specific situation, we need to do something specific to do. 18 00:01:41,730 --> 00:01:42,060 All right. 19 00:01:42,060 --> 00:01:45,270 So don't get overwhelmed with all these brushes over here. 20 00:01:46,590 --> 00:01:50,790 You're just going to use some very few brushes. 21 00:01:52,030 --> 00:01:52,330 All right. 22 00:01:52,330 --> 00:01:54,580 The first prize is draw. 23 00:01:54,880 --> 00:02:02,410 And as the name implies, it will add geometry, add to the geometry right here. 24 00:02:02,740 --> 00:02:08,620 And again, it is by saying at geometry, it is not going to add any geometry. 25 00:02:09,100 --> 00:02:09,490 All right. 26 00:02:09,490 --> 00:02:15,310 It's just going to make some make the geometry inflate. 27 00:02:15,430 --> 00:02:20,530 If we hold control, it's going to deflate the geometry like this. 28 00:02:22,000 --> 00:02:22,360 All right. 29 00:02:23,110 --> 00:02:27,310 So that's what drawbridge does. 30 00:02:27,760 --> 00:02:30,520 It's going to add to the area, to the surface. 31 00:02:30,520 --> 00:02:35,500 Surface, if you hold control, is going to remove from the surface. 32 00:02:36,920 --> 00:02:37,190 Okay. 33 00:02:37,700 --> 00:02:43,250 Then we have just shop, which is one of the most useful brushes. 34 00:02:43,850 --> 00:02:47,540 And this brush will make a shop. 35 00:02:48,890 --> 00:02:52,490 That shop dents on a shop surface. 36 00:02:53,750 --> 00:02:57,200 So if I click on it like this, like in this area. 37 00:02:59,270 --> 00:03:01,730 Let me let me subdivide this model. 38 00:03:03,040 --> 00:03:05,440 So why subdivision? 39 00:03:06,370 --> 00:03:10,900 Because for the shop to work better, you need more geometry. 40 00:03:11,020 --> 00:03:18,820 And if I do this now, as you can see, there's a very sharp, dense over here in anywhere in the surface. 41 00:03:18,820 --> 00:03:24,520 If I draw, I want to make the sharp edges like this. 42 00:03:25,210 --> 00:03:25,530 All right. 43 00:03:25,540 --> 00:03:26,370 Very useful. 44 00:03:26,380 --> 00:03:30,880 And one of the most useful brushes that you going to use in your sculpts. 45 00:03:31,750 --> 00:03:34,180 And then we have clay again. 46 00:03:34,210 --> 00:03:39,340 These first brushes are most useful brushes over here. 47 00:03:39,370 --> 00:03:44,800 Clay includes strips of the most useful brushes that you're going to use all the time. 48 00:03:45,460 --> 00:03:45,820 All right. 49 00:03:46,090 --> 00:03:57,250 So Clay uses a round oval to make the shape if I make it over here, for example. 50 00:04:00,170 --> 00:04:07,610 As you can see, it is adding volume but in a very smooth way and very round shape. 51 00:04:08,210 --> 00:04:15,620 So if I go maybe somewhere else, maybe here, add something over here with the X of. 52 00:04:16,339 --> 00:04:19,430 As you can see, we have a round shape. 53 00:04:19,640 --> 00:04:26,660 It is adding geometry, but in a very smooth, a smooth way. 54 00:04:26,840 --> 00:04:27,320 All right. 55 00:04:27,920 --> 00:04:32,950 So let me add this area with the clay brush. 56 00:04:33,160 --> 00:04:36,200 Then go to the school to quiz cyclist rates. 57 00:04:37,190 --> 00:04:41,740 On the other hand, it's not going to make it smooth shape. 58 00:04:42,350 --> 00:04:47,930 It's going to make a very actually very sharp edges shape with sharp edges. 59 00:04:48,500 --> 00:04:56,350 And it uses some kind of a square alpha or as that shape is squarish. 60 00:04:56,780 --> 00:04:59,510 So if I click on it now, as you can see. 61 00:05:00,440 --> 00:05:09,970 All right, this is clear strip a very square area and this is quite good. 62 00:05:10,640 --> 00:05:17,750 So he uses the clay brush, uses a very round for a very smooth area. 63 00:05:17,750 --> 00:05:21,350 And the clay strips uses a. 64 00:05:22,740 --> 00:05:27,450 Square often makes sharp edges and is very useful. 65 00:05:27,450 --> 00:05:34,590 For example, if it holds control with clear strips, it's going to make an area like this. 66 00:05:35,460 --> 00:05:41,790 And as you can see, this makes a very interesting shape for work. 67 00:05:41,790 --> 00:05:49,770 Maybe for every sculpts, let's say a clear strip is very useful. 68 00:05:49,770 --> 00:05:51,690 And I love this brush. 69 00:05:51,690 --> 00:05:53,030 This is my main brush. 70 00:05:53,400 --> 00:05:53,790 All right? 71 00:05:53,790 --> 00:05:58,530 This is the brush that I go to for sculpting anything. 72 00:05:58,530 --> 00:06:03,210 So just do some sculpt with this one. 73 00:06:03,690 --> 00:06:10,730 This ad, the just at you is very smooth. 74 00:06:11,100 --> 00:06:14,830 Then go use this or not this smoother. 75 00:06:14,850 --> 00:06:25,260 Actually, I maybe subdivide that to get more geometry and then go to sculpt more and use it any way 76 00:06:25,260 --> 00:06:25,770 you like. 77 00:06:25,770 --> 00:06:28,190 Draw to get how much roll them. 78 00:06:28,350 --> 00:06:38,520 I was speaking of volume with clay with not the clay as you can see how much volume we're adding. 79 00:06:38,520 --> 00:06:43,380 Like if you do this, you're seeing how much volume you're adding while sculpting. 80 00:06:43,380 --> 00:06:52,050 But with other brushes like clay, your other eyes here are correct, but you don't see like how much 81 00:06:52,050 --> 00:06:53,590 all the m now it is added. 82 00:06:53,650 --> 00:07:01,650 Like you have to go around and like make sure that you're not adding too much volume or adding not enough 83 00:07:02,310 --> 00:07:02,790 volume. 84 00:07:02,910 --> 00:07:03,270 All right. 85 00:07:03,270 --> 00:07:05,880 And the same goes for draw, for example. 86 00:07:06,420 --> 00:07:14,610 So Clay Strips solves this for us to give us an idea like how much volume we are adding to the shape. 87 00:07:14,910 --> 00:07:22,620 And this way we can we can add or remove volume very easily, like in this area. 88 00:07:22,620 --> 00:07:28,650 If I hold controlling, I want to remove volume from this area of control. 89 00:07:28,650 --> 00:07:38,430 Click clear strips if I 100 stretch and as you can see, it's very easy to remove volume from these 90 00:07:38,430 --> 00:07:39,060 areas now. 91 00:07:39,180 --> 00:07:39,350 Right. 92 00:07:39,450 --> 00:07:43,470 And then I smooth that shift, then I got this shape. 93 00:07:43,890 --> 00:07:52,890 So it's a very easy and it's actually very fun to to use this brush. 94 00:07:53,460 --> 00:07:59,190 So definitely play around with this brush and draw anything you want. 95 00:08:00,180 --> 00:08:01,680 They have great tone. 96 00:08:02,130 --> 00:08:11,640 I don't use as much, but if you want you can just draw some draw some shapes with Clay's from like 97 00:08:12,260 --> 00:08:12,990 like move. 98 00:08:12,990 --> 00:08:15,990 Just move the geometry around. 99 00:08:15,990 --> 00:08:22,650 If I enable wireframe, it's going to give this effect to the geometry, even you. 100 00:08:24,060 --> 00:08:26,680 Drag your mouse. 101 00:08:26,910 --> 00:08:27,270 All right. 102 00:08:28,050 --> 00:08:30,840 And it is going to be helpful in some situation. 103 00:08:32,679 --> 00:08:34,510 But not very. 104 00:08:36,580 --> 00:08:38,919 Not something you're going to use much. 105 00:08:39,530 --> 00:08:41,169 Do we have to use this? 106 00:08:41,409 --> 00:08:44,530 Brush is very useful for hot surface sculpting. 107 00:08:45,040 --> 00:08:47,440 For organic sculpting, not so much. 108 00:08:48,100 --> 00:09:00,720 But what it does is going to add a very a very constant shape, a shape that is very constant in edges. 109 00:09:00,730 --> 00:09:02,160 It has the same angle, all that. 110 00:09:02,170 --> 00:09:07,030 So if I do this, I get this shape over here with one hand. 111 00:09:07,660 --> 00:09:14,590 And if I go to, like, decrease this trench and make another shape, as you can see, it's going to 112 00:09:14,590 --> 00:09:18,610 make this if I go and make something like this. 113 00:09:20,140 --> 00:09:23,370 It's going to make an area like this. 114 00:09:23,810 --> 00:09:30,970 I only try to play around with the fall off, maybe use a constant and then this is very useful for 115 00:09:31,660 --> 00:09:32,770 us of the sculpting. 116 00:09:32,770 --> 00:09:41,920 I can make very interesting shapes like this and then if I want that, I'll get something like this. 117 00:09:42,340 --> 00:09:42,640 All right. 118 00:09:43,390 --> 00:09:46,960 So the next one is inflate for it. 119 00:09:47,950 --> 00:09:50,560 A lot of other very useful brushes. 120 00:09:50,560 --> 00:09:52,510 I see that you're going to use a lot. 121 00:09:53,080 --> 00:10:01,240 So inflate as the name implies, it's going to inflate the geometry. 122 00:10:01,240 --> 00:10:04,320 So for inflate this area, well then drag. 123 00:10:04,480 --> 00:10:11,320 As you can see, it inflates this area so I can use it everywhere I once. 124 00:10:12,360 --> 00:10:15,270 And yeah, so that infers it. 125 00:10:16,140 --> 00:10:19,080 If I enable geometry so you can see better. 126 00:10:20,240 --> 00:10:25,850 It pulls out the geology with this. 127 00:10:28,710 --> 00:10:39,430 And then we blood is kind of the same as in Flint, but is more precise as which area you are inflating. 128 00:10:39,440 --> 00:10:45,380 So if I did this, I am doing I'm inflating this area. 129 00:10:46,490 --> 00:10:55,090 But if I turn around, as you can see, it is keeping this area much deflated like it is more precise 130 00:10:55,100 --> 00:11:00,260 in what you do and maybe a better option in this situation. 131 00:11:01,160 --> 00:11:10,550 Honestly, I use inflate I rather to use inflate and to do it like myself, like you use inflate to 132 00:11:11,630 --> 00:11:13,190 inflate these areas. 133 00:11:13,190 --> 00:11:18,560 But you can in many in some cases, many people be useful. 134 00:11:20,330 --> 00:11:21,710 Then you have crease. 135 00:11:21,710 --> 00:11:27,590 Crease is kind of the same as Russia, but with less strange, let's say. 136 00:11:27,590 --> 00:11:38,750 So as you remember I used draw shot in the corner of the nose in the in this area but if I use crease 137 00:11:38,750 --> 00:11:43,730 as the name implies is going to make a crease in the area that I draw. 138 00:11:43,730 --> 00:11:51,130 And it's much the same, much pinched in compared to Russia. 139 00:11:51,200 --> 00:11:58,310 If I use this, as you can see, it is more wide and this one is much more pinched. 140 00:11:59,160 --> 00:11:59,420 Right? 141 00:12:00,870 --> 00:12:04,890 So that's when we actually increase the subdivisional level. 142 00:12:09,380 --> 00:12:13,130 Now we have 250,000 courses. 143 00:12:14,700 --> 00:12:20,940 And yeah, as I was saying, it's going to make a very something like this increase like this with Russia. 144 00:12:21,330 --> 00:12:25,260 Well, with Chris, you get a very narrow Chris like this. 145 00:12:25,800 --> 00:12:27,960 It is definitely useful. 146 00:12:28,800 --> 00:12:35,280 But, uh, I don't think I do too much. 147 00:12:35,970 --> 00:12:47,220 I don't think I like Russia because it enables me to do very fine details without worrying that or with 148 00:12:47,220 --> 00:12:51,000 Chris, I did too much and I have to smooth it and all the. 149 00:12:51,330 --> 00:12:53,520 All right, so that's that.