Then we have a sports.
As I explains in previous videos with s'mores, you can spot the area, but we usually, even if were
discussing or on other brushes, then we hold shift and it shifts.
Now we can smooth.
And actually it's kind of when you're holding shift, you're kind of switching to this one's brush.
But be aware that if you want to adjust the change of a smooth brush, you have to click on the switch
brush or here and adjust it.
And then it will remember this smooth through.
So if you're on other brushes and you hold shift now the surface of the smooth is much lower.
And if you increase this change and you go here now, stretch is too much.
All right.
So we have flatten.
These are some very interesting brushes.
So if I use clear strip and use it, something like this.
All right, then I want to flat maybe maybe do something more, maybe decrease the brightness of the
brush and do something like this.
Then I rotate and I see that I have some uneven surface, right?
I use this for some brush and then I click and drag to flatten this area.
And now this area is flotsam.
Then we change the match up.
So the match up is something else that you need to know when you're sculpting.
So if you go up here in the you are in solid view.
Now, if you go and press on this on this arrow and then something is here as match up, these are some
stored with some stored lighting and stored the colors and all that.
You can use all the materials you want.
Look, something like this is some like presents skin, for example.
I can use many match ups as well.
I like the default one or this one to do.
Like the grey ones, we can definitely use them.
For example, this one, the clip brown is very good when you have sharp edges.
If, for example, you do some very sharp edges like this is much more visible in this matchup than
the regular one for us in this example is a very big.
I will pick a dance or hear what if you have fine details in the forest, for example, is much more
visible in that mask so you can change the matchups and see it for yourself.
So if I change a city, as you can see, there are some differences.
So I use Matthew up for his purposes to have some shadows over here.
All right.
And then we can do some lighting and sculpting and switch it to a material preview or the render to
see with actual lighting.
All right.
But now this up is much better than the city of one.
So.
As we were saying, flatten, do something like this, we can even flatten the edges over here.
So kind of do something like small thing by flat surface.
So if you have even surfaces made by a brush like a clay strip that makes like very uneven surfaces
that we can use flatten to flat area and then we have feel so as it's like the name says that it fills
the area.
So for example in this area we have a dense if I do this rush it's going to feel the dents or fill the
hole or here scrape, scrape and flatten are.
Like the same thing with like but flat and I think it's let me show you Fortum mixed.
So.
Let's use flotsam on this one.
A skip on this flatten flats theory and then it adds smoothness.
Right.
I like it smooth there.
Also, if I do flat the one go with all point flow, you can see it as I'm supposed to scrape.
It kind of doesn't add this smooth kind that tries to keep the edge.
If I'm now with the 0.5.
I try to fight this area with a scrape.
Now, because you can see it's flat.
This area with keeps the edges intact and doesn't smooth it.
Like just like you have some some unevenness over here.
Remains and this is very useful.
So I do really use flats and I usually use scrape when I'm sculpting and I want to flat the area, it
adds much more interesting shape than the flat.
All right.