And about the faces in the last posts.
And these are for my skin.
Another thing we have is box fights.
And pretty simple, if we click and drag a box, this is a preview of a box for us.
And if we let go, it's going to make this part of the mesh hidden.
But it is only hidden.
It is not deleted.
To get back hidden objects we use all edge.
All right, so if I now again backside this and if I use edge, I'm going to unhide all the hidden parts.
All right.
Let me rephrase this and actually apply this now.
You can apply it in other modes other than object, but.
They may have blockstream and blast stream if they use books is going to treat the objects like this.
All right.
If you wireframe as you can see this is what we get the mesh we had with a flat surface for use last
lettering that's going to all do the same thing with the lasso selection.
Right.
This is what we have.
And if you use one project, it's going to make the line with a shadow.
So everything that is on the shadow is going to get removed.
So if I did this, this is going to be removed.
If it did, this is going to be.
And now notice how much houses you own.
She is much more a cleaner.
Right.
I don't go to the laser treatment blockstream because unfortunately, these are these brushes use bullying
bullying operation.
All right.
And that is why when you are using Plaxo, it actually took longer.
It is using a bullying operation to make a hole in this thing.
When you go to geometry, I am not using that.
Right, but it lacked or now and I think if you go to high above 500,000, it's going like it is going
to take a long time and maybe even blender might crash.
So I recommend to you that you do not use the last of the streams for that specific reason.
But if your message is low poly and now and you're in the process stages of sculpting, you can use
this to do some trims like that.
Okay.
But the thing, the delight project is the ones they use a lot.
I can use it very simply and very fast is very fast to use like this.
Right.
Well, another thing that is very useful as we go to the settings of these last streams, we have three
more.
So three more is such a difference right now.
These are the Poulenc operations.
We set it to union and draw shape over here.
As you can see, it's going to make a shape for us and it's going to actually let me make another object
over here in this sphere.
It's coupled, and that's the train with the union.
If I draw shape over here, it's going to make an object and it's going to actually join these two together.
All right.
Well, what I'm interested in is this.
Join one.
All right, so if I do this, I can see I have another option, mate, in the air.
That is pretty cool.
Like, for example, if I go here and maybe I want to make ears right near symmetry.
Imagine this as the face.
I go here to draw something like this.
All right, I when to have a shape over here.
Right there.
And then I can have a maybe a nose, right?
Maybe an eye and a very cool for this brush over here.
I can sit.
Right now think in default this is off.
Use cursive for depth.
I'm not sure whether if you turn it off.
As you can see, this is too big or is too big.
So make sure that this option is on use cursor for depth.
This one is going to use your rate or the radius for brush for how much depth this one is going to have.
So if I now make one over here, it's going to have less depth, less like thickness if I decrease the
brush more.
It's going to have less than that and it depends under your view as well so that the minds.
Like this can use shape or addition to surface of view.
So actually so it was sort of a surface.
So the shape was based on the surface.
All right.
So if I change the view now, it is based on the field for zooming like that.
If I make it, I make a simple, really tiny shape over here.
But zoom out.
Make something like this.
So it is based on the view.
All right.
So that is all about these two brushes.
And then we can go in.
These are joined together, as you can see.
Let's do it them and let's go back to our character.
Now we have.
Mesh filter is very useful.
But for explain this let me use masking in masking use em.
More about that later on.
But if I want masking and the control are to convert it, if I use mesh filter in many, I can use these
I can use these filters.
So I have filter type over here.
I have a small scale inflate sphere, random relax and all these options look reasonable in some part
of my I'm actually doing this mask release all parts of my colds I like for example here maybe I want
to make my knuckles so many ways to do like prominence particles over here, like using flat brush or
all that.
But I can also use the mesh filter.
So for example the here mask these areas.
And a control.
Artie Burns And then I got too much filter and I go over here and choose what then it is.
You don't have to move your cursor to the area or that is all directions at the direction.
This is zero and this is 100, 100% right.
So from this direction that this direction safer click and drag from left to right, it's going to increase
this trench.
All right.
As it did over here, The Sims.
All right.
So for coalition drag from anywhere from left to right, from anywhere, actually from left to right,
if I drag, it's going to inflate and inflate and inflate.
Or if I go back, I can decrease this change like this.
So with these I can like subtle inflation in the area.
I want you write and if I want to smooth it, I got to here smooth it from left to right.
Smoothing for something like this.
Nice smoothing, I can see.
If I want to scale this area I go and skills like this.
And then, you know, maybe I want to add some sphere effects to this area to make it more sphere shaped.
I used this.
We can use random.
More random effect is kind of useful when you're is more useful and you have more geometry.
For example, when you have, then you're going to mix the, the tertiary shapes of the skin.
I usually use this option thinking relax the geometry with this.
If I enable wireframe, maybe you see.
You know, relax the geology like this.
Then you can shop.
It's slow.
Okay.
So we can enhance the details.
And so this is a very handy and useful option you have.
And I use this a lot.
All right.
And also, you have your local and this is the pivot points.
All right.
So keep that in mind.
The other thing we have is cloth filter is kind of the same thing as the cloth brush, but it kinda
gives us a more uniform effect.
So with a cloth brush, we add an effect in the area we want.
Right.
Whether it's a cloth filter, we're going to add it to the whole mesh.
So if I go here and that again is the same as the mesh filter, we don't have to put it on the object.
You just have to click and drag from left to right.
It's going to have a fake like this, but it's going to be subtle, right?
So this is the strange way.
And into this.
As you can see, still, we don't have enough geology.
So are these cloths, simulations or anything that is.
Kind.
Waste.
Assimilation is really a lot of geology.
So that's what it does.
And there are some options for the service to expand the use and flights, then use the use pinch.
Now, this is much more interesting, right?
This is going to make it a much more interesting effect to the shape.
This point this.
If you use skill.
Not so much for this --.
All right, let's use gravity also.
Venus.
Gravity.
All right.
So it expands.
Maybe it would be too much.
Let's show the strange things, you know.
Or minus one.
Yeah.
Geometry like it explodes.
Can't handle the filter.
The exports are.
The problem is more geometry for this, but I'm not going to subdivide it even more.
I'm afraid it's going to make my company a very, very slow.
So.
That's close filter for you.
And then we have just the last options we have over here are move, rotate and transform.
So these are the same thing as we have over here.
All right.
But with one difference, that is it's sculpts more and you have to use it with some.
But for yeah, like the virtual I have for these options is a mask.
And then we are going to use, for example, move and then I go to sculpt, set, pivot, pivot to mask
and then it's going to move the pivot to the area that is a mask.
And then I can use to move brush over here to move it in the axis.
And that is very useful.
Look, you can use this to move it freely like this.
This is very useful in sculpting.
So as more for you can use it for rotating the area and use it to scale an area like this, I can use
even the transform which has all these elements rotating, moving and IT skill.