1 00:00:01,569 --> 00:00:01,900 All right. 2 00:00:02,860 --> 00:00:03,750 So that's it. 3 00:00:03,850 --> 00:00:06,070 For all the main brushes. 4 00:00:06,100 --> 00:00:14,110 Now I want to talk about the importance of Susan Boyle in the cold masks and facets. 5 00:00:14,950 --> 00:00:23,890 So again, Mask has the shortcut of M then to unmask. 6 00:00:24,100 --> 00:00:30,420 You have to press ALS and then in red mass, you have to press control. 7 00:00:30,880 --> 00:00:35,370 Then I discussed this later, so I press control of M to unmask this. 8 00:00:35,380 --> 00:00:38,200 We have the first option of masking over here. 9 00:00:38,680 --> 00:00:40,210 It's going to mask and area. 10 00:00:40,240 --> 00:00:44,140 So what does that mean if I draw this area? 11 00:00:44,500 --> 00:00:46,000 Now this area is mask. 12 00:00:46,010 --> 00:00:51,820 So it means if I use, for example, grab brush and go to this area, it's not going to effect this 13 00:00:51,820 --> 00:00:52,210 area. 14 00:00:52,210 --> 00:00:53,620 It's going to just affect the area. 15 00:00:53,620 --> 00:00:56,210 That is a mask that is not black. 16 00:00:56,470 --> 00:00:56,800 All right. 17 00:00:56,800 --> 00:00:57,520 What if I go here? 18 00:00:58,720 --> 00:00:59,770 I will draw brush. 19 00:01:00,070 --> 00:01:01,540 I can't draw in this area. 20 00:01:02,140 --> 00:01:02,410 Okay. 21 00:01:07,790 --> 00:01:10,350 And then I have Fox Mask. 22 00:01:10,940 --> 00:01:12,930 It's gonna give me a boxed mask. 23 00:01:12,930 --> 00:01:16,160 Kind of like, just pretty simple sh. 24 00:01:17,090 --> 00:01:23,930 If I click on it, I have lots of mass to select, to mask and area with the lasso tool. 25 00:01:24,050 --> 00:01:27,680 But this and we have nine mask. 26 00:01:31,020 --> 00:01:32,520 So the area that is. 27 00:01:33,670 --> 00:01:36,120 In the shadow is going to be masks. 28 00:01:37,230 --> 00:01:37,530 All right. 29 00:01:37,920 --> 00:01:44,820 That is all about masking, but it's pretty simple to mask what I'm interested in. 30 00:01:44,820 --> 00:01:49,110 That is in the menu, like this menu here mask. 31 00:01:49,650 --> 00:01:51,210 So we have some menus over here. 32 00:01:51,450 --> 00:01:52,260 Mask. 33 00:01:52,710 --> 00:01:53,760 This is in Scopes. 34 00:01:54,480 --> 00:01:57,750 If I go over here, I have some interesting things over here. 35 00:01:58,560 --> 00:01:59,030 Let's go. 36 00:01:59,730 --> 00:02:01,080 I'm in another brush. 37 00:02:01,080 --> 00:02:02,610 Like, for example, rotate over here. 38 00:02:02,760 --> 00:02:05,040 I press m to switch to mask. 39 00:02:05,430 --> 00:02:06,720 Then I start the mask. 40 00:02:06,900 --> 00:02:07,230 All right. 41 00:02:07,770 --> 00:02:14,430 So let's say, for example, I want to only work on the eye area. 42 00:02:14,790 --> 00:02:17,970 So mask this area, this with. 43 00:02:18,500 --> 00:02:21,690 So on the mask, this area. 44 00:02:22,680 --> 00:02:23,010 All right. 45 00:02:23,160 --> 00:02:26,580 No object is not centralized whatsoever. 46 00:02:27,210 --> 00:02:30,930 So let's mask this area. 47 00:02:32,150 --> 00:02:39,720 And then let's mask this area over here and I'll go to my screen over here. 48 00:02:39,740 --> 00:02:42,140 Now, an optional here invert mask. 49 00:02:42,140 --> 00:02:48,110 But as you can see, the shortcut for this control, ISO press control is going to invert the mask as 50 00:02:48,260 --> 00:02:52,520 as you remember, the area that is black isn't going to be affected by any brush. 51 00:02:52,520 --> 00:02:56,240 And that is why is going to be affected. 52 00:02:56,630 --> 00:02:57,160 All right. 53 00:02:57,170 --> 00:03:02,990 So now I can go for like, for example, clear strips. 54 00:03:03,560 --> 00:03:11,450 I can go to these edges over here and maybe make the sharp edges of the landmark. 55 00:03:11,450 --> 00:03:15,590 The landmark maybe right here. 56 00:03:17,580 --> 00:03:20,250 And if I go here, I can affect this. 57 00:03:20,670 --> 00:03:22,290 That's pretty handy. 58 00:03:22,950 --> 00:03:25,890 That's useful to use, right? 59 00:03:26,550 --> 00:03:27,270 Something like that. 60 00:03:30,130 --> 00:03:31,990 So that is, in a word, mask. 61 00:03:31,990 --> 00:03:36,850 But there's a shortcut for these options over here. 62 00:03:37,210 --> 00:03:37,990 It is. 63 00:03:39,510 --> 00:03:42,180 A pretty simple. 64 00:03:42,630 --> 00:03:46,140 So if you press a you have this pie menu. 65 00:03:46,770 --> 00:03:49,830 I have all the important options you need for masking. 66 00:03:50,340 --> 00:03:55,590 So now the mask and I can clear the mask with going here and let it go. 67 00:03:55,620 --> 00:03:55,950 Okay. 68 00:03:56,310 --> 00:04:05,250 And now the mask is clear that this the for go here I have shot the mask is going to sharpen the area 69 00:04:05,250 --> 00:04:06,000 over here. 70 00:04:07,020 --> 00:04:07,380 All right? 71 00:04:07,380 --> 00:04:08,520 I can do it even more. 72 00:04:08,880 --> 00:04:12,690 And then I have the opposite, which is smooth mask. 73 00:04:13,020 --> 00:04:13,260 All right. 74 00:04:13,260 --> 00:04:15,390 It's going to smooth the mask here. 75 00:04:16,140 --> 00:04:17,670 And this is very useful. 76 00:04:18,140 --> 00:04:24,710 Smoothing the mask, shopping the mask is you need to remember what it is. 77 00:04:24,710 --> 00:04:29,280 So now my mask is smooth like this. 78 00:04:29,280 --> 00:04:29,610 All right? 79 00:04:29,610 --> 00:04:37,020 If I use that grab brush, if I grab this area, all right, it's kind of grabbed a much more smoothly. 80 00:04:37,020 --> 00:04:43,890 It's like these are going to fall along the for press a and sharpen the mask like this. 81 00:04:44,640 --> 00:04:52,020 Now, if I grab this area, as you can see, the edges also shot and this is very important. 82 00:04:52,050 --> 00:04:54,610 So maybe you want to make a shape like this. 83 00:04:54,610 --> 00:05:01,530 So you just use masking and just use with sharpen. 84 00:05:01,980 --> 00:05:05,070 When you're done, you clear the mask and you use most this area. 85 00:05:05,220 --> 00:05:07,320 Let me increase the small stretch. 86 00:05:09,820 --> 00:05:10,150 All right. 87 00:05:10,450 --> 00:05:12,940 So that is pretty useful. 88 00:05:14,980 --> 00:05:19,960 So this idea that that is sharpened on a small thing, then we can shrink the mask. 89 00:05:19,960 --> 00:05:21,600 It's going to just shrink the mass. 90 00:05:21,600 --> 00:05:24,250 So this is the mask assumes shrink. 91 00:05:24,520 --> 00:05:24,850 All right. 92 00:05:25,000 --> 00:05:25,780 This is the mask. 93 00:05:25,780 --> 00:05:26,740 This is not the mask. 94 00:05:26,830 --> 00:05:29,720 This black is the mask. 95 00:05:29,740 --> 00:05:33,220 So if I press this, it's going to shrink like this. 96 00:05:33,550 --> 00:05:34,960 The opposite is grow. 97 00:05:34,960 --> 00:05:37,380 The mask is going to grow it like this. 98 00:05:38,020 --> 00:05:43,240 And we have also, other than control, are the option of inverting over here so we can convert the 99 00:05:43,240 --> 00:05:44,440 mask like this. 100 00:05:45,280 --> 00:05:49,450 So, for example, I'm quickly I'm in another brush, all right. 101 00:05:49,450 --> 00:05:52,750 And I'm quickly doing stuff like this. 102 00:05:52,870 --> 00:05:55,480 I want to quickly invert the mask like this. 103 00:05:56,490 --> 00:06:03,940 It's a it's like that right there. 104 00:06:03,940 --> 00:06:05,290 We have increased contrast. 105 00:06:05,290 --> 00:06:10,210 It's going to make it it's going to increase the contrast between the mask and mask. 106 00:06:10,480 --> 00:06:12,580 We can decrease the contrast over here as well. 107 00:06:12,580 --> 00:06:16,600 So you can see here it's going to decrease the contrast, increase of conscious. 108 00:06:17,500 --> 00:06:18,550 I really use this. 109 00:06:18,550 --> 00:06:24,550 I use only sharpened and this sort of the thing it does just fine for the sculpting purposes. 110 00:06:26,000 --> 00:06:26,390 All right. 111 00:06:27,020 --> 00:06:32,330 These are the options we have here, as well as some extra options that I would expect to smooth my 112 00:06:32,330 --> 00:06:33,220 shopping mask. 113 00:06:33,380 --> 00:06:38,780 Mastery messages, contrast, decrease, contrast and invert mask. 114 00:06:39,200 --> 00:06:40,040 A clear mask. 115 00:06:40,670 --> 00:06:42,710 We have bucks mask as well. 116 00:06:42,720 --> 00:06:44,240 This is the same thing as here. 117 00:06:44,690 --> 00:06:46,150 White box mask. 118 00:06:46,160 --> 00:06:46,670 Mask. 119 00:06:48,050 --> 00:06:50,060 And with the shortcut of B. 120 00:06:50,210 --> 00:06:51,620 So this book starts. 121 00:06:53,180 --> 00:06:53,780 Same thing. 122 00:06:53,810 --> 00:06:54,380 How are you? 123 00:06:56,980 --> 00:06:58,330 We have also film masks. 124 00:06:58,360 --> 00:07:03,670 So any object you have, if you press for your mask, it's going to fill the whole object with masks. 125 00:07:03,670 --> 00:07:07,300 So you may want to know why this is useful. 126 00:07:07,300 --> 00:07:15,760 Maybe you're modelling and using some other options, some other objects for masking all that. 127 00:07:16,240 --> 00:07:20,200 And it combine it with hiding you can use. 128 00:07:20,230 --> 00:07:26,440 That's for example, if I do it this mask and then go for hiding backside thing and then hide the head 129 00:07:26,440 --> 00:07:31,570 and then use box and field mask and then press alt est on hide. 130 00:07:32,130 --> 00:07:40,110 Now as you can see, our head is not mask, so that is pretty useful to use this option for field masks. 131 00:07:40,350 --> 00:07:46,420 So with combined with box height over here I can look box hide here, here, here. 132 00:07:46,900 --> 00:07:47,520 And then also. 133 00:07:49,020 --> 00:07:51,570 To the masks then. 134 00:07:52,050 --> 00:07:53,390 Looks hard here. 135 00:07:53,430 --> 00:08:00,780 So I defined the areas I don't want to be mask and go here, mask and full mask and then piss off. 136 00:08:00,930 --> 00:08:03,990 It's too unhurried and then. 137 00:08:05,190 --> 00:08:14,820 All right, that's I think it didn't work because the hands were already masked, unmasked them. 138 00:08:14,830 --> 00:08:20,710 So this is against all the areas, all masked this box, hygiene areas. 139 00:08:20,730 --> 00:08:24,870 Real quick, though, this good mask, still mask. 140 00:08:25,710 --> 00:08:31,150 We forgot about the head mask, full mask and then also edge. 141 00:08:31,170 --> 00:08:35,400 And now these areas are now not mask. 142 00:08:35,730 --> 00:08:42,240 We can use this very cool, but we can use the move brush to move them all at once. 143 00:08:42,510 --> 00:08:43,830 That's the power of mask. 144 00:08:46,290 --> 00:08:46,650 So. 145 00:08:48,510 --> 00:08:52,340 Then we have here expand my sports apology. 146 00:08:52,590 --> 00:08:56,280 I haven't used this much. 147 00:08:57,510 --> 00:09:03,780 I find that that loss of masking and mental masking much more useful if you press shifts a. 148 00:09:08,100 --> 00:09:09,470 A shift away. 149 00:09:09,470 --> 00:09:11,960 Or maybe it is too much. 150 00:09:12,680 --> 00:09:13,040 All right. 151 00:09:13,460 --> 00:09:15,860 If the press shifts away, it's going to. 152 00:09:17,170 --> 00:09:24,220 Starts to unmask or start to unmask, actually from this area. 153 00:09:25,120 --> 00:09:27,580 And if you move your. 154 00:09:29,090 --> 00:09:32,810 Brush up is going to increase the masks like this. 155 00:09:34,270 --> 00:09:36,790 If you go down, it's going to decrease the mask. 156 00:09:37,660 --> 00:09:42,400 If it click, you have an unmasked area like this, right? 157 00:09:44,450 --> 00:09:46,010 It should do it en masse. 158 00:09:46,040 --> 00:09:47,750 This can shift a. 159 00:09:50,890 --> 00:09:51,280 All right. 160 00:09:52,510 --> 00:10:01,480 So what does the this is this option expand mask what's policy is shift this is expand mask buy normal 161 00:10:02,020 --> 00:10:06,110 and it's going to expand the mask based on the normals of the face. 162 00:10:06,190 --> 00:10:08,650 So for press shifts also a. 163 00:10:11,920 --> 00:10:16,900 Shift of it's going to expand the mask based on notes. 164 00:10:21,890 --> 00:10:26,720 So right now, I think we have one offshoot that is not going to do much. 165 00:10:26,840 --> 00:10:27,130 All right. 166 00:10:27,590 --> 00:10:30,470 These are for some specific things. 167 00:10:30,500 --> 00:10:38,630 I've seen people use this shift A to quickly mask and an will like this shift a. 168 00:10:39,800 --> 00:10:40,460 To this. 169 00:10:40,940 --> 00:10:42,650 But as you can see, it's lacking. 170 00:10:42,650 --> 00:10:50,240 I don't know why is lagging or is lying and they can unmask this area quickly, like do changes. 171 00:10:50,740 --> 00:10:51,020 Right. 172 00:10:52,130 --> 00:10:56,270 But as I say, use this loss on mask or here. 173 00:10:56,270 --> 00:11:06,470 So by shift control or even control shift mask, you can switch to less and less control shift click 174 00:11:06,470 --> 00:11:07,220 Russell Mask. 175 00:11:07,220 --> 00:11:18,380 With this control less than an inverse of the game console shift click to last month in a year to convert 176 00:11:18,740 --> 00:11:24,620 that a to sharp and then g to move the move this year like that. 177 00:11:25,630 --> 00:11:26,000 All right. 178 00:11:27,430 --> 00:11:28,000 So this. 179 00:11:30,080 --> 00:11:31,460 Explain my sports policy. 180 00:11:31,520 --> 00:11:39,500 So the next very, very, very useful option masking is mask is extra. 181 00:11:39,590 --> 00:11:46,640 This is where masking becomes so useful because I mean when you making clothes like. 182 00:11:47,840 --> 00:11:52,400 I'm gonna be close for five single and think about how to make clothes. 183 00:11:52,400 --> 00:11:53,960 Like how we sculpt clothes. 184 00:11:55,260 --> 00:11:58,750 All, it's gotten closer, actually, pretty easy. 185 00:11:58,770 --> 00:12:04,560 You just have to mask any area that you want to close to be like this at once. 186 00:12:04,740 --> 00:12:07,530 Make maybe the T-shirt with that. 187 00:12:07,890 --> 00:12:08,110 Right. 188 00:12:08,870 --> 00:12:17,370 Then you go to maybe a small area like this, or actually you shot the area like this at any you want 189 00:12:17,370 --> 00:12:22,290 these masks area to be like duplicate that, right? 190 00:12:24,040 --> 00:12:27,970 Like for example, we can do the same thing in edit 44. 191 00:12:27,970 --> 00:12:29,620 Go here, go here. 192 00:12:29,620 --> 00:12:37,360 If you remember in our previous videos, if I select an area and then press shifty, I can have another 193 00:12:37,360 --> 00:12:42,010 option over here, another surface that is on top of my software. 194 00:12:42,130 --> 00:12:43,260 It's just shifted. 195 00:12:43,840 --> 00:12:47,230 So the idea is the same thing here with masks. 196 00:12:47,230 --> 00:12:52,590 So we are we can use this mask to define the area that we want. 197 00:12:52,600 --> 00:12:57,790 Have another object in use that is option mask extract. 198 00:12:57,790 --> 00:13:01,620 So far in my mask extract, I have some options here. 199 00:13:03,010 --> 00:13:05,830 First, we need to we have the threshold. 200 00:13:06,130 --> 00:13:08,430 You can change the minimum mask value. 201 00:13:08,690 --> 00:13:12,760 All right, I don't use this. 202 00:13:12,760 --> 00:13:14,140 I didn't change this at all. 203 00:13:14,140 --> 00:13:16,540 So you can just use a different value. 204 00:13:17,410 --> 00:13:20,020 But the boundary loop is going to make a boundary loop. 205 00:13:20,020 --> 00:13:25,960 And for something like this shape that we want, some boundary is useful. 206 00:13:25,960 --> 00:13:29,260 So enable all this situation. 207 00:13:29,260 --> 00:13:33,970 It's going to make the surface smooth after the operation. 208 00:13:34,450 --> 00:13:34,780 All right. 209 00:13:35,680 --> 00:13:40,360 The product to sculpt is going to make the surface start to become a duplicate here. 210 00:13:41,050 --> 00:13:51,070 Two projects on the sculpt is so because we are making a clothes are going to make this optional because 211 00:13:51,070 --> 00:13:54,130 we want this object to be on our object. 212 00:13:54,940 --> 00:14:00,640 I mean, it's a solid if I turn it on, it's going to make a solidify modify modifier over here. 213 00:14:01,120 --> 00:14:01,420 All right. 214 00:14:02,260 --> 00:14:04,510 So it's going to make a solid format for here. 215 00:14:04,540 --> 00:14:05,200 Let's go again. 216 00:14:05,200 --> 00:14:05,860 Mask set. 217 00:14:05,910 --> 00:14:14,410 So if I hit okay now when the is calculated in this area to make a new object, now the new object is 218 00:14:14,410 --> 00:14:15,310 made over here. 219 00:14:15,820 --> 00:14:18,340 So this is in new object. 220 00:14:18,760 --> 00:14:19,120 All right. 221 00:14:19,600 --> 00:14:24,400 With a solid, if I might say, four, a hot party over here. 222 00:14:24,940 --> 00:14:26,530 This is our objects. 223 00:14:28,320 --> 00:14:32,160 It's sort of a modifier that we can change the thickness over here. 224 00:14:33,310 --> 00:14:33,580 Right. 225 00:14:34,240 --> 00:14:35,050 Pretty simple. 226 00:14:36,130 --> 00:14:37,660 Just taken us over here. 227 00:14:41,330 --> 00:14:42,170 Something like this. 228 00:14:42,650 --> 00:14:45,470 You can't even use only reams of. 229 00:14:46,320 --> 00:14:48,770 So don't have a double. 230 00:14:50,020 --> 00:14:51,140 The professor's. 231 00:14:52,700 --> 00:15:00,020 And in Britain we can apply this modifier and then go to school and then maybe combine it with mesh 232 00:15:00,020 --> 00:15:07,390 filter and go to smooth to smoke this area, this mesh we have. 233 00:15:07,970 --> 00:15:09,250 So we get something like this. 234 00:15:09,260 --> 00:15:13,570 Now it's beginning to look more like floats, right? 235 00:15:14,180 --> 00:15:17,720 That was just with some simple clicks. 236 00:15:17,720 --> 00:15:26,360 And if I enable our buddy now we have this and if I go to edit both physical and press of S to make 237 00:15:26,750 --> 00:15:27,920 some inflection. 238 00:15:28,880 --> 00:15:29,180 All right. 239 00:15:29,210 --> 00:15:37,070 It also s make some information and then close to be unsolved of our caps. 240 00:15:37,430 --> 00:15:38,780 And now we have a simple glue. 241 00:15:38,780 --> 00:15:41,330 We can add more maybe after this. 242 00:15:41,330 --> 00:15:48,890 Well, first we can add another solidify to add more smooth double thickness here. 243 00:15:50,020 --> 00:15:50,950 Something like this. 244 00:15:56,730 --> 00:15:58,590 All right, then. 245 00:15:58,590 --> 00:16:05,100 This is what we should do, that we have a simple clothes on our checks and a very, very fast. 246 00:16:05,110 --> 00:16:10,890 So now you see the the power of masking when it comes to sculpts. 247 00:16:11,610 --> 00:16:11,910 Okay. 248 00:16:12,840 --> 00:16:18,450 So without excluding a solid, it's not going to make the solidifying modifier. 249 00:16:18,900 --> 00:16:21,320 But this is actually useful in some cases. 250 00:16:21,340 --> 00:16:27,690 So, for example, if I go if I go to tap and press a if you remember in previous video, I use all 251 00:16:27,900 --> 00:16:33,900 the extras faces along normals with this option I can see how much thickness I'm adding. 252 00:16:34,350 --> 00:16:37,020 So if I do that and go to the area like here. 253 00:16:38,310 --> 00:16:41,430 All right, now, for example, maybe I can even. 254 00:16:42,900 --> 00:16:52,320 First press office to make the mesh on top of my part of the body, then press healthy, extrude or 255 00:16:52,320 --> 00:16:53,160 not no more. 256 00:16:53,190 --> 00:16:55,830 I have to extrusion now because I undid that. 257 00:16:56,070 --> 00:16:57,450 I pressed right click. 258 00:16:58,260 --> 00:17:03,180 But yeah, so now I have it excluding animals I would sickness. 259 00:17:03,870 --> 00:17:08,640 See my teeth are like I can see better that how much thickness and adding. 260 00:17:09,880 --> 00:17:10,240 All right. 261 00:17:11,200 --> 00:17:19,630 So that is my a strike Shrek both have some options over here so for example mask slice see through 262 00:17:19,630 --> 00:17:24,819 the actually with the you experience so it is not you know take too much time. 263 00:17:24,819 --> 00:17:32,740 So if I lost a mask with control shifts clicking or here if I go here mask and mask personal mask a 264 00:17:32,740 --> 00:17:41,380 slice burner is gonna slice the area that I have masks over here so secure click clicking mask slice 265 00:17:41,380 --> 00:17:42,790 now this these. 266 00:17:43,900 --> 00:17:44,410 Slice. 267 00:17:44,710 --> 00:17:46,930 This area is actually tilted. 268 00:17:47,140 --> 00:17:55,540 All right, but we have a hole over here, so maybe that's what you want, but like, it's based on 269 00:17:55,540 --> 00:17:56,140 the case. 270 00:17:56,140 --> 00:17:58,960 But I really use mascot slice. 271 00:17:59,980 --> 00:18:04,240 I really use it's like I can use if I wanted to. 272 00:18:04,750 --> 00:18:07,300 I use one project and just. 273 00:18:08,780 --> 00:18:09,200 All right. 274 00:18:10,220 --> 00:18:15,350 And I just use one project to do this. 275 00:18:15,390 --> 00:18:18,590 Like it is something like this is much more efficient. 276 00:18:19,480 --> 00:18:19,730 Right. 277 00:18:20,780 --> 00:18:25,490 But the good option over here is mask is close and feel holes. 278 00:18:25,520 --> 00:18:27,050 Now, this is different. 279 00:18:27,050 --> 00:18:30,950 This is going to slice this and then feel the holes. 280 00:18:31,470 --> 00:18:38,280 So if I show you this, this is sliced when it sliced, this area, the mask area and the field, the 281 00:18:38,300 --> 00:18:44,810 holes like this and this is very useful, especially when using the re meshing workflow which we are 282 00:18:44,810 --> 00:18:46,440 going to talk in the next videos. 283 00:18:50,400 --> 00:18:57,280 But there we have another option which is very useful is to slice this object. 284 00:18:57,280 --> 00:19:04,240 So it's going to slice it and make it to make it to new objects if it cohere, assist in the object, 285 00:19:04,240 --> 00:19:06,790 not this is a new object. 286 00:19:07,060 --> 00:19:10,510 So now I'm an object, not this is a new object. 287 00:19:11,230 --> 00:19:21,880 This can prove to be useful as well, especially when we are maybe in support vehicle here and should 288 00:19:21,880 --> 00:19:24,880 move to move object right here. 289 00:19:25,450 --> 00:19:31,750 So now that I have some object like 1 to 3 objects and remove this. 290 00:19:32,110 --> 00:19:33,790 So I think we're done with the mass. 291 00:19:34,030 --> 00:19:42,220 We can also use randomness to make some random masks based on first set some vertex and based on those 292 00:19:42,220 --> 00:19:47,230 parts that these are the loose parts actually, these are not connected to each other. 293 00:19:47,230 --> 00:19:53,500 So they're not just possible if you have loose parts like an object, meaning this specific, for example, 294 00:19:53,500 --> 00:19:57,310 if you go here and add like a bunch of cubes. 295 00:20:09,940 --> 00:20:12,760 It's something like this. 296 00:20:13,720 --> 00:20:23,190 If I go this cup mode and then press mask and the mask sports is going to first mask this this part. 297 00:20:23,200 --> 00:20:24,790 So this is the first last part. 298 00:20:24,790 --> 00:20:27,880 This is the second lowest part is the third one. 299 00:20:28,450 --> 00:20:33,280 Then if I do it again, it's going to mask another one is going to mask good. 300 00:20:33,490 --> 00:20:36,970 And if I do it again, it's going to randomly choose the mask. 301 00:20:37,060 --> 00:20:40,000 So I don't know how can use this. 302 00:20:40,390 --> 00:20:43,720 I know it isn't, but maybe you find the use for it. 303 00:20:44,860 --> 00:20:47,410 So let me actually delete excuse. 304 00:20:52,540 --> 00:20:52,750 All right. 305 00:20:52,750 --> 00:20:54,220 There's another important. 306 00:20:57,350 --> 00:21:03,040 It means kill these down and maybe add some other up. 307 00:21:03,070 --> 00:21:04,820 So other shapes. 308 00:21:12,280 --> 00:21:17,170 So burned a tree and blew a 2.9 tree. 309 00:21:18,180 --> 00:21:21,380 Uh, there was a, there was thing that was added. 310 00:21:23,450 --> 00:21:32,390 That with the SO before the 2.93, we had to and we are sculpting in multiple objects on this costume. 311 00:21:32,400 --> 00:21:34,040 This object coherence is not over here. 312 00:21:34,580 --> 00:21:41,360 And if I want to go on to sculpt on this object, I had to consult out object mode, clicking on logic, 313 00:21:41,630 --> 00:21:45,110 sculpt mode and then start sculpting. 314 00:21:45,440 --> 00:21:46,910 Well, then boil in 2.93. 315 00:21:46,910 --> 00:21:53,630 It was the option was either to press circle it was D to switch between objects and now is even better. 316 00:21:53,630 --> 00:21:58,270 So the shortcut is channels and it is alt. 317 00:21:59,450 --> 00:22:06,590 Q All right, so if I am now in this object over here, I'm doing some sculpting. 318 00:22:07,220 --> 00:22:14,720 If I want to go to another object here, I have to hover my mouse on the other object and hold Alt and 319 00:22:14,720 --> 00:22:22,820 Q and then it's going to make a red glow to show me that I have now changed the objects. 320 00:22:23,270 --> 00:22:27,050 All right, so if I go here now, I can adjust this. 321 00:22:27,050 --> 00:22:29,750 If I go here of Q, I can just go here. 322 00:22:30,350 --> 00:22:31,810 Just this is. 323 00:22:31,820 --> 00:22:35,210 Q of queue of Q. 324 00:22:36,020 --> 00:22:43,280 Q So, for example, imagine we have made in the case of making clothes made out of accessory clothes, 325 00:22:43,280 --> 00:22:49,040 a pants, shoe, golf hats, maybe you have some exercise of your sculpting. 326 00:22:49,040 --> 00:22:51,740 So this way now important is three points. 327 00:22:51,740 --> 00:22:54,680 Oh, we can use this feature to. 328 00:22:57,070 --> 00:23:00,670 Go between object very fast and sculpts onto. 329 00:23:01,690 --> 00:23:01,930 Right. 330 00:23:02,550 --> 00:23:04,480 That's pretty cool. 331 00:23:07,880 --> 00:23:12,770 So let's still eat this. 332 00:23:13,880 --> 00:23:14,720 We don't need them now. 333 00:23:16,100 --> 00:23:21,470 And let's go and make Susanna with one station. 334 00:23:23,180 --> 00:23:29,540 Or to actually send out the last fourth of this with you is fists. 335 00:23:29,540 --> 00:23:37,100 It's so what our faces, for example, you wants to work on the eyes of your character and then you 336 00:23:37,100 --> 00:23:40,470 have one option to mask it and you have to mask on. 337 00:23:40,730 --> 00:23:48,230 Then you go to a inverted and work on the eyes, but then you have to delete the mask. 338 00:23:48,230 --> 00:23:54,920 It's also you have to mask that mouth area because you want to work on the mouth area. 339 00:23:55,710 --> 00:23:59,930 You have to press control it and go work on it and so on. 340 00:23:59,930 --> 00:24:00,200 Right? 341 00:24:00,980 --> 00:24:06,130 So face, let's make the make this work for easier for you. 342 00:24:06,140 --> 00:24:09,170 Say for go here and go to your face. 343 00:24:09,170 --> 00:24:10,370 It's all right. 344 00:24:11,000 --> 00:24:16,690 And if you click on an area, it's control and let's enable symmetry. 345 00:24:16,700 --> 00:24:22,490 Right now, it's kind of draw a color on your surface. 346 00:24:22,490 --> 00:24:22,820 All right. 347 00:24:22,850 --> 00:24:27,260 If you let go and if you draw again, it's going to make another color. 348 00:24:28,640 --> 00:24:28,940 All right. 349 00:24:29,120 --> 00:24:33,230 And if you could go on your draw and the color and the color. 350 00:24:33,650 --> 00:24:44,530 If you want to continue to make this color while you're hovering your mouse on this color shift or no, 351 00:24:44,540 --> 00:24:51,860 I should press control to make more colors somewhat best in control of the shapes you want and smooth 352 00:24:52,280 --> 00:24:52,860 the edges of. 353 00:24:52,880 --> 00:24:53,120 Yes. 354 00:24:53,120 --> 00:24:54,410 I can see the edges of. 355 00:24:57,670 --> 00:25:00,300 Right here is to. 356 00:25:01,570 --> 00:25:01,810 Shut. 357 00:25:02,320 --> 00:25:06,340 You cannot smooth out this. 358 00:25:09,450 --> 00:25:09,720 All right. 359 00:25:10,140 --> 00:25:12,020 So now what is the uses of this? 360 00:25:12,030 --> 00:25:17,280 So, for example, if I go here, I want to work on the nose over here. 361 00:25:18,120 --> 00:25:21,060 Now, I actually hide it with. 362 00:25:22,040 --> 00:25:28,490 Shift at the heart of this sea focus of search, we are at press edge. 363 00:25:28,640 --> 00:25:35,890 I'm going to only show my nose over here and I could start use it just like this. 364 00:25:35,900 --> 00:25:38,750 Our peristaltic to bring back all the other ones. 365 00:25:39,200 --> 00:25:40,340 If we go here now. 366 00:25:40,700 --> 00:25:41,870 Press edge. 367 00:25:42,290 --> 00:25:44,280 I am going to hide all the other things. 368 00:25:44,750 --> 00:25:46,250 I'm going to adjust it like this. 369 00:25:46,250 --> 00:25:47,410 Press all edge. 370 00:25:47,540 --> 00:25:49,070 Let's bring back all the other parts. 371 00:25:49,610 --> 00:25:53,570 So this is going to hide the parts by hovering your mouse. 372 00:25:53,580 --> 00:25:55,880 So if I go here, it's a number. 373 00:25:56,150 --> 00:25:57,140 The shortcut is edge. 374 00:25:57,140 --> 00:25:58,130 To hide the parts. 375 00:25:58,620 --> 00:26:03,680 To hide the parts, it's all edge to hide. 376 00:26:06,530 --> 00:26:08,490 One part is shifted. 377 00:26:08,600 --> 00:26:14,690 So edge is going to hide all the other parts except the part. 378 00:26:14,690 --> 00:26:21,050 Your hovering, your mouse on the shift edge is going to hide the part that you have and get safer. 379 00:26:21,560 --> 00:26:24,140 Well, my mouse is okay if I press shift. 380 00:26:24,140 --> 00:26:27,280 Edge is going to hide this one shift over here. 381 00:26:27,310 --> 00:26:27,770 It's going to hide. 382 00:26:27,770 --> 00:26:30,230 This one is press office. 383 00:26:30,230 --> 00:26:32,960 Remember, this one area is actually the one face. 384 00:26:32,960 --> 00:26:34,760 It's like this is one face. 385 00:26:34,760 --> 00:26:39,560 If a perceived edge over here, it's going to remove that area. 386 00:26:40,340 --> 00:26:42,220 So that's the whole thing about face. 387 00:26:42,260 --> 00:26:43,490 Let's go here. 388 00:26:43,490 --> 00:26:44,660 We have vaccine. 389 00:26:45,320 --> 00:26:51,080 It's going to is the same thing as the masking plexiglass focusing that at all. 390 00:26:51,080 --> 00:27:01,790 Right this is the main thing you need to remember and also control click will continue to make it the 391 00:27:01,790 --> 00:27:04,910 same color that you are holding in my super cool here in control. 392 00:27:04,910 --> 00:27:07,730 Click is going to be ready for go here and control click. 393 00:27:07,730 --> 00:27:10,460 It's going to be yellow for go here and Control Click. 394 00:27:10,460 --> 00:27:12,020 It's going to be this color. 395 00:27:12,950 --> 00:27:15,890 Then we have over here some options for fischnaller we can use. 396 00:27:16,370 --> 00:27:19,310 Let's right. 397 00:27:20,000 --> 00:27:24,050 So there is a pie menu for first as many as well. 398 00:27:24,050 --> 00:27:31,970 So for the mass we had a or at the point of a mass the pie menu for the. 399 00:27:33,980 --> 00:27:40,540 Five sets is W so W is for the primary office. 400 00:27:40,550 --> 00:27:43,250 It's and we have these options, most of them over here. 401 00:27:43,820 --> 00:27:46,010 So we have four options actually over here. 402 00:27:46,010 --> 00:27:53,210 So if I had w we have sure old faces from mask but visible and faces from visible. 403 00:27:53,210 --> 00:27:53,930 So for example. 404 00:27:57,200 --> 00:28:01,190 If I press, I'm sure all is going to show all the hidden parts. 405 00:28:01,190 --> 00:28:08,480 If a heart hide this course or here I'm a bit distorted and press w all it's going to show all the parts 406 00:28:08,570 --> 00:28:11,270 are hidden like the same thing with all edge. 407 00:28:12,710 --> 00:28:20,510 If I go here and maybe hide the sport and hide the sport and no w face it from visible is going to make 408 00:28:20,510 --> 00:28:23,600 a face id from the visible parts. 409 00:28:24,880 --> 00:28:25,210 All right. 410 00:28:25,990 --> 00:28:31,660 So that is useful with combination with the puck slides. 411 00:28:32,170 --> 00:28:40,300 So if I use pucks right and let's actually delete all the fertility, all the faces of all your object 412 00:28:40,300 --> 00:28:43,810 is for inside, but no part is hidden. 413 00:28:44,260 --> 00:28:45,940 Let's go w faces from this. 414 00:28:46,210 --> 00:28:55,300 Now it has one face like I want to have face set from visible a good backside like here and then hide 415 00:28:55,300 --> 00:28:56,830 this and then a good double. 416 00:28:56,830 --> 00:28:58,300 You face this one visible. 417 00:28:58,600 --> 00:29:00,940 Now this part face. 418 00:29:01,090 --> 00:29:06,010 Now, if I pressed multiple or double usual, now I have to face. 419 00:29:06,280 --> 00:29:13,330 If I go to backside and do even more like this and double you face it from visible, it's going to make 420 00:29:13,330 --> 00:29:14,350 a face over here. 421 00:29:14,350 --> 00:29:17,080 And if it goes to show, all is going to make face. 422 00:29:17,080 --> 00:29:17,840 It's all here. 423 00:29:17,860 --> 00:29:19,210 So that's combinations. 424 00:29:19,210 --> 00:29:23,530 If you use the backside and the fist, it's the something you should do. 425 00:29:23,530 --> 00:29:25,090 It's a mask looks like. 426 00:29:25,540 --> 00:29:30,550 So you can also so press face from visible to make one face. 427 00:29:30,550 --> 00:29:35,580 It can also if you use masking, you also use masking like this. 428 00:29:35,590 --> 00:29:41,370 And then if we go here face to face from mask, you're going to have a face as from the mask you created. 429 00:29:41,450 --> 00:29:47,340 Also remember that you also has that mask ordered. 430 00:29:47,590 --> 00:29:50,590 So don't forget to ask them to remove the mask. 431 00:29:53,030 --> 00:29:54,500 We have fiserv for physical distancing. 432 00:29:54,500 --> 00:29:55,740 We have it department. 433 00:29:55,760 --> 00:29:59,180 We're here w we have fiserv from id one solution. 434 00:29:59,710 --> 00:30:05,090 For example, go to Elmont and go over here and select this says we're here. 435 00:30:05,510 --> 00:30:08,810 Let's go back to this couple and then press on this. 436 00:30:08,810 --> 00:30:11,630 First of all, it's going to make a fist from the selection. 437 00:30:14,050 --> 00:30:15,550 Do we have all this over here? 438 00:30:15,550 --> 00:30:18,340 The same thing we have in masking with more options. 439 00:30:18,340 --> 00:30:22,900 And, you know, don't use this moss where you can use them like face off from material. 440 00:30:23,470 --> 00:30:30,040 From material you can use face sets from Louis Pass or like for example, in this in this case, we 441 00:30:30,040 --> 00:30:32,290 have the eyes as loose parts and the head. 442 00:30:32,300 --> 00:30:33,800 So you have three spots. 443 00:30:34,120 --> 00:30:39,400 It made three faces, some quick faces like that from the movie seems. 444 00:30:43,670 --> 00:30:48,650 For edge quizzes from fist bumps. 445 00:30:48,650 --> 00:30:53,080 Maybe you all can throw them out to make them look from use. 446 00:30:53,090 --> 00:30:54,980 From loose. 447 00:30:55,250 --> 00:30:59,540 From loose pores is the best thing that seems for the most part for most kids. 448 00:31:01,010 --> 00:31:07,860 Then the same thing we had for the masking with which you press shift h to start the mask from points. 449 00:31:08,180 --> 00:31:08,510 Right. 450 00:31:09,080 --> 00:31:12,110 Then we have the same thing for the face. 451 00:31:12,260 --> 00:31:16,490 So if I press control w I'm going to grow the mask from one area. 452 00:31:17,270 --> 00:31:21,440 So so press control w and draw. 453 00:31:22,580 --> 00:31:25,940 No, actually, it's not the effect of once. 454 00:31:28,630 --> 00:31:32,500 I don't know what's happening, so let me try that yourself. 455 00:31:34,190 --> 00:31:35,030 To see why. 456 00:31:37,040 --> 00:31:39,850 It's not even for me, but definitely it's right for it. 457 00:31:39,860 --> 00:31:50,450 So they because maybe because we have one the one face that's difficult here and console W Yeah, sure. 458 00:31:51,320 --> 00:31:55,220 So yeah, this is only for growing first sets. 459 00:31:55,220 --> 00:32:00,530 So I got it confused with this optional expand facets with which you had your here. 460 00:32:01,340 --> 00:32:06,810 So that's why I was working say is it's just this is just growing and shrinking visits so console level 461 00:32:06,860 --> 00:32:16,040 is going to grow control of the is going to pick this offices we have also I guess if W to grow the 462 00:32:16,040 --> 00:32:25,580 faces like this and then yeah shifts ultimately make stuff like this girl faces from supposed to her 463 00:32:25,630 --> 00:32:28,280 faces excellent active faces. 464 00:32:30,290 --> 00:32:30,590 All right. 465 00:32:30,590 --> 00:32:32,400 The next option is exquisite. 466 00:32:32,420 --> 00:32:36,830 So, for example, now the exact same thing with masking. 467 00:32:36,830 --> 00:32:40,220 We want to make couple of extraction. 468 00:32:40,230 --> 00:32:51,560 So it it is this it is a new go here SFX face and we're gonna choose the face and we also want this 469 00:32:51,560 --> 00:32:53,570 part of my face. 470 00:32:53,570 --> 00:32:57,160 Since I have couple of faces, I want this part to be extracted. 471 00:32:57,190 --> 00:32:58,610 I'm going to select on this. 472 00:32:58,610 --> 00:33:01,780 And this is going to make me another object with. 473 00:33:03,650 --> 00:33:03,930 Started. 474 00:33:03,970 --> 00:33:06,980 The family for the king used to make shapes. 475 00:33:08,310 --> 00:33:08,580 Right. 476 00:33:09,270 --> 00:33:11,340 That is pretty useful as well. 477 00:33:13,480 --> 00:33:14,910 There's a side vested. 478 00:33:15,640 --> 00:33:18,880 The other thing is in worse physical facet. 479 00:33:18,880 --> 00:33:20,950 Jutting is over here. 480 00:33:21,910 --> 00:33:22,180 All right. 481 00:33:22,180 --> 00:33:29,450 So the prison here shifts extra and shifts over here to hide these past and the present doubly inbred 482 00:33:29,500 --> 00:33:30,670 visit visible. 483 00:33:31,030 --> 00:33:33,880 It's going to convert the visible parts. 484 00:33:36,560 --> 00:33:38,150 And then show all it's going to show. 485 00:33:42,320 --> 00:33:46,440 Show all of his stuff is w here show. 486 00:33:46,970 --> 00:33:55,910 So they might maybe have randomize color to make other colors if you're not happy with the colors, 487 00:33:56,120 --> 00:33:56,510 maybe. 488 00:33:57,710 --> 00:34:00,430 So yeah, that's it about face. 489 00:34:01,910 --> 00:34:07,660 So that's all about this sculpturing, you know, you know everything about the scope menu except on 490 00:34:07,670 --> 00:34:08,900 support and reimaging. 491 00:34:09,830 --> 00:34:12,620 I'm going to explain in the next videos, in separate videos. 492 00:34:13,699 --> 00:34:15,110 But there's one thing over here. 493 00:34:15,830 --> 00:34:16,610 Sculpting. 494 00:34:16,909 --> 00:34:26,679 These options are not very these options are not very useful, except the height masked and separate. 495 00:34:26,690 --> 00:34:34,820 So, for example, if you mask an area and you want to quickly hides ethical here and hide mask, so 496 00:34:34,949 --> 00:34:39,110 it's going to have the same effect as deficits but with face. 497 00:34:39,110 --> 00:34:39,980 So it's much. 498 00:34:41,510 --> 00:34:44,300 Much more faster. 499 00:34:44,440 --> 00:34:44,719 Right. 500 00:34:45,500 --> 00:34:51,159 So if I might ask this area control, I there's one option here that I showed you kind of how to use 501 00:34:51,170 --> 00:34:51,230 it. 502 00:34:51,230 --> 00:34:54,980 If I want to move it over here and move it, move this area. 503 00:34:55,880 --> 00:34:57,740 The better one to explain. 504 00:34:57,740 --> 00:35:01,990 Maybe that is if I could go and press them. 505 00:35:04,560 --> 00:35:13,680 To mask this area I should press control shift click to less mask Syria because last the mask is going 506 00:35:13,680 --> 00:35:14,430 to also. 507 00:35:15,560 --> 00:35:17,810 Must area behind. 508 00:35:17,940 --> 00:35:20,810 So remember that also about my laser mask. 509 00:35:21,200 --> 00:35:26,570 So if a laser mask, this area, not only this area that is in the front, is going to get the mask. 510 00:35:26,570 --> 00:35:33,050 The area behind is also is going to make masks to look at it like a like a tunnel, like it's going 511 00:35:33,050 --> 00:35:38,930 to make a tunnel and go through the object and mask everything that is within the radius of the brush. 512 00:35:39,350 --> 00:35:43,550 So I have masked this area and let's just smooth it a little bit. 513 00:35:45,220 --> 00:35:48,300 A sports analyst converted. 514 00:35:48,580 --> 00:35:52,780 So I want to move these two years over here. 515 00:35:52,780 --> 00:35:53,500 I'll go here. 516 00:35:53,500 --> 00:35:58,460 I have to set the pivot for you that I can achieve its origin from my sport. 517 00:35:58,880 --> 00:36:01,660 Like the light advertisement is surface under the cursor. 518 00:36:01,960 --> 00:36:11,470 But I'm interesting of a mask in these situations because I wants to change to move based on the mask. 519 00:36:11,710 --> 00:36:17,590 If you go to change to mask, it's going to move it to the mask area because I have a symmetrical uppercase 520 00:36:17,590 --> 00:36:18,010 over here. 521 00:36:18,040 --> 00:36:20,950 It's going to move to the top of one of these two. 522 00:36:20,950 --> 00:36:22,300 So to go here. 523 00:36:22,450 --> 00:36:29,780 So again, yeah, it's going to go to one of these objects cervical here and then it's a move brush 524 00:36:29,830 --> 00:36:31,180 over here and move it. 525 00:36:31,670 --> 00:36:33,640 You can move it like this. 526 00:36:33,730 --> 00:36:34,060 All right. 527 00:36:34,600 --> 00:36:39,700 So we don't have these effects with selective origin, maybe because the origin of the monkey over here, 528 00:36:40,330 --> 00:36:43,060 I may might not have the same effect. 529 00:36:43,120 --> 00:36:44,260 And it's going to be whole. 530 00:36:45,220 --> 00:36:50,170 And maybe with the Lex, for example, the origin is going to be up here. 531 00:36:50,320 --> 00:36:53,870 You even don't see the points that you can change. 532 00:36:53,890 --> 00:36:58,840 So you can go here to sculpt subjects and pivot to a mask. 533 00:36:59,590 --> 00:37:01,990 So that's all about the Scotsman. 534 00:37:01,990 --> 00:37:02,230 Yeah. 535 00:37:03,280 --> 00:37:06,460 I hope you learned something in this video. 536 00:37:06,460 --> 00:37:14,320 If you know about any options, this company, you can refer to the aquatic of brochures. 537 00:37:14,320 --> 00:37:15,550 You can refer to this with you. 538 00:37:15,850 --> 00:37:21,830 But usually the brushes we're going to use, mostly it's going to be dry brush, it's going to be draw 539 00:37:21,850 --> 00:37:22,270 sharp. 540 00:37:26,330 --> 00:37:29,300 It's going to be clay strips. 541 00:37:32,480 --> 00:37:33,830 It's going to be inflates. 542 00:37:37,830 --> 00:37:46,470 And these are the main brushes with the combination always like with grab brush, grab brush always. 543 00:37:47,250 --> 00:37:54,030 So we only use one, two, three, four, five, these five brushes all the time with this 1/1, like, 544 00:37:54,480 --> 00:37:58,770 can I add it to like it's kind of like holding shifts. 545 00:38:00,870 --> 00:38:04,560 So it's this all the brushes we need to for sculpting. 546 00:38:05,130 --> 00:38:12,570 But these are the other brushes that you have in blender you can use and to use cups. 547 00:38:13,080 --> 00:38:13,440 All right. 548 00:38:13,950 --> 00:38:20,790 So, yeah, in the next video, I'm going to explain to you about the remixing and DOWNSAMPLE, and 549 00:38:20,790 --> 00:38:24,210 then we're going to get to consider sculpting. 550 00:38:25,290 --> 00:38:26,640 So that's the next videos. 551 00:38:26,820 --> 00:38:27,210 Goodbye.