1 00:00:01,000 --> 00:00:02,580 Ira Glass will come back. 2 00:00:02,590 --> 00:00:11,260 And this video, we are going to take a look at the workforce that we have in blenders who do our sculpts. 3 00:00:11,920 --> 00:00:15,310 So we have treatment workflows. 4 00:00:15,640 --> 00:00:23,110 I'm going to write the names of the first workflow is mortuaries modifier. 5 00:00:26,890 --> 00:00:30,790 Second one is Ramesh. 6 00:00:33,190 --> 00:00:36,430 And the third one is the 7 00:00:39,400 --> 00:00:41,590 always called the dying syllable. 8 00:00:41,860 --> 00:00:43,540 So it's dying. 9 00:00:44,320 --> 00:00:44,780 So. 10 00:00:45,420 --> 00:00:49,930 So we had these three workflows and one to do the. 11 00:00:51,170 --> 00:01:00,440 Do our sculpts and also combine these workflows together to better utilize what we have in Blender. 12 00:01:00,800 --> 00:01:05,319 So the first one, the monster is modified is over here you go to modify. 13 00:01:05,330 --> 00:01:10,790 It's good to add modify you have multi resolution is made for sculpting. 14 00:01:10,790 --> 00:01:18,080 So if you subdivide the mesh like here you are going to subdivided like we what we do it. 15 00:01:18,320 --> 00:01:27,520 So the interface with one difference is that we can control the level of viewport in sculpt level for 16 00:01:27,530 --> 00:01:28,070 our render. 17 00:01:28,400 --> 00:01:36,350 So if I set my viewport in one and my sculpt is in three, if I go to sculpt molds now I have the geometry 18 00:01:36,350 --> 00:01:38,270 that I have in the sculpting. 19 00:01:38,270 --> 00:01:39,320 Then I can go to. 20 00:01:40,930 --> 00:01:44,180 Like do something sculpts and make changes. 21 00:01:45,370 --> 00:01:50,580 And if I go back to object what I'm going to have my object in the first. 22 00:01:50,650 --> 00:01:51,460 So if there's a little. 23 00:01:54,450 --> 00:02:02,930 That's very handy for a sculptor, especially when you're doing details and it's going to come all at 24 00:02:02,940 --> 00:02:03,180 hand. 25 00:02:03,190 --> 00:02:12,780 Everything resemble if I go here and there's some place to sweep this subdivision over here and do something 26 00:02:12,780 --> 00:02:20,460 like this, maybe even go further to civilization on the sixth and this, something like this, then 27 00:02:20,460 --> 00:02:22,320 I want to smooth this. 28 00:02:24,250 --> 00:02:26,710 Shape or half there may maybe. 29 00:02:28,140 --> 00:02:30,720 I'm small it, but maybe this is enough. 30 00:02:30,720 --> 00:02:31,820 In this case it's not. 31 00:02:31,830 --> 00:02:41,010 But sometimes when you go up to the vision level, then you have to do a lot of the strokes to smooth 32 00:02:41,010 --> 00:02:44,340 your area, but it doesn't smooth it. 33 00:02:44,820 --> 00:02:46,740 Or you want to make some big changes. 34 00:02:46,740 --> 00:02:50,760 Like you use scrub brush to make some big changes, the shape. 35 00:02:51,510 --> 00:02:52,770 But it doesn't happen, right? 36 00:02:52,920 --> 00:03:05,040 So what you can do is go to like select your brush and then decrease the sculpts subdivision so you 37 00:03:05,040 --> 00:03:11,040 can bring it down to something one, two, and you have your subdivision a little in this well and you 38 00:03:11,040 --> 00:03:13,520 can smooth in the lower. 39 00:03:13,540 --> 00:03:17,130 So there's a level or change easily in the lower. 40 00:03:17,130 --> 00:03:24,300 So there's also you can easily change the shape of the objects and then go back and change it back to 41 00:03:24,300 --> 00:03:30,270 the higher level six and then you have all the other things we did in the lower. 42 00:03:30,270 --> 00:03:32,880 So there's a little and it is not applied to the highest. 43 00:03:32,880 --> 00:03:34,760 So there's a little there's pretty useful. 44 00:03:36,500 --> 00:03:41,960 Then they have also the option to do it the higher something. 45 00:03:42,350 --> 00:03:48,800 So we might say like increase or there's a level that is enough for us and the detail is enough for 46 00:03:48,800 --> 00:03:49,090 us. 47 00:03:49,100 --> 00:03:51,270 We can click on the little village. 48 00:03:51,740 --> 00:03:54,770 Also, there's a little above the level viewport. 49 00:03:54,770 --> 00:03:55,310 So there's a level. 50 00:03:55,310 --> 00:03:58,670 So it's going to give it four or five and six as of the regional level. 51 00:03:58,670 --> 00:04:04,220 So if I click on this and now we have only three, so there's a lot less, I can go higher and I have 52 00:04:04,220 --> 00:04:05,210 to subdivide again. 53 00:04:05,510 --> 00:04:08,330 So that's the whole thing of us with fusion level the. 54 00:04:09,580 --> 00:04:16,600 Second option is Ramesh and which is for here. 55 00:04:18,070 --> 00:04:18,430 All right. 56 00:04:18,760 --> 00:04:26,050 And the third option is, don't suppose that this is second option and this is done so well. 57 00:04:26,150 --> 00:04:28,540 I'm going to talk about them in separate with you. 58 00:04:28,580 --> 00:04:37,870 So for now, I should note that we have these main workflows that you need to know and you need to use 59 00:04:37,870 --> 00:04:42,100 them to your advantage to make anything inside blunder.