Ira Glass will come back.
And this video, we are going to take a look at the workforce that we have in blenders who do our sculpts.
So we have treatment workflows.
I'm going to write the names of the first workflow is mortuaries modifier.
Second one is Ramesh.
And the third one is the
always called the dying syllable.
So it's dying.
So.
So we had these three workflows and one to do the.
Do our sculpts and also combine these workflows together to better utilize what we have in Blender.
So the first one, the monster is modified is over here you go to modify.
It's good to add modify you have multi resolution is made for sculpting.
So if you subdivide the mesh like here you are going to subdivided like we what we do it.
So the interface with one difference is that we can control the level of viewport in sculpt level for
our render.
So if I set my viewport in one and my sculpt is in three, if I go to sculpt molds now I have the geometry
that I have in the sculpting.
Then I can go to.
Like do something sculpts and make changes.
And if I go back to object what I'm going to have my object in the first.
So if there's a little.
That's very handy for a sculptor, especially when you're doing details and it's going to come all at
hand.
Everything resemble if I go here and there's some place to sweep this subdivision over here and do something
like this, maybe even go further to civilization on the sixth and this, something like this, then
I want to smooth this.
Shape or half there may maybe.
I'm small it, but maybe this is enough.
In this case it's not.
But sometimes when you go up to the vision level, then you have to do a lot of the strokes to smooth
your area, but it doesn't smooth it.
Or you want to make some big changes.
Like you use scrub brush to make some big changes, the shape.
But it doesn't happen, right?
So what you can do is go to like select your brush and then decrease the sculpts subdivision so you
can bring it down to something one, two, and you have your subdivision a little in this well and you
can smooth in the lower.
So there's a level or change easily in the lower.
So there's also you can easily change the shape of the objects and then go back and change it back to
the higher level six and then you have all the other things we did in the lower.
So there's a little and it is not applied to the highest.
So there's a little there's pretty useful.
Then they have also the option to do it the higher something.
So we might say like increase or there's a level that is enough for us and the detail is enough for
us.
We can click on the little village.
Also, there's a little above the level viewport.
So there's a level.
So it's going to give it four or five and six as of the regional level.
So if I click on this and now we have only three, so there's a lot less, I can go higher and I have
to subdivide again.
So that's the whole thing of us with fusion level the.
Second option is Ramesh and which is for here.
All right.
And the third option is, don't suppose that this is second option and this is done so well.
I'm going to talk about them in separate with you.
So for now, I should note that we have these main workflows that you need to know and you need to use
them to your advantage to make anything inside blunder.