Welcome back, guys.
In this video, want to show you different ways that you can use bonds to make bass measures for your
sculpt.
So as we speak and as we talked in the last with you, we usually start with primary forms for our sculpt
and then go to secondary forms answer to your reforms.
So to make that primary forms, we need a bass mesh.
So the first stage is actually to make a bass mesh of the thing that we're sculpting, the character
that we sculpt a it may be a human, it may be a creature, it may be a for the future.
For example, you may you may be anything.
But first, you need to block out the silhouettes, block out the primary forms, the main forms.
All right.
To do that, there are some various options you can use in Blender.
So the first thing is to simply make it cue and then we can go to edit mode and then in vertex mode
match all of them.
So we have a single.
Bertice, then we can go to modifiers and add a skin modifier.
So now we have this Q or A here, but we can go to subdivision surface and the subdivision surface.
We can have an increase of one more and then go back to it more.
Now we have one more to see with skin and maybe let's try to make a human base shape like a very rough
one.
I don't want to put enough time, puts a lot of time, but let's see what we get with this matter.
So let's press E that takes that apart.
Let's press this right to see a market as roots.
Then let's go up and eat that
and let's do another one, he said.
Let's press all the Z to go to X Ray Moore, and that's maybe make a subdivision or subdivision, and
then let's enable x symmetry and press e x to extruded along the x axis of E x.
So it didn't synergize.
But that's okay.
If you had any problem in this area, just remember that with the vertices, single vertices, there
are some hotkeys which I explained in the first part of the course, but for us this is its control
a to escalate down or else scale it down or up as much as you want to.
Like, for example, like this scale it down over here.
Not too much.
Then e x the x.
So this one is for the elbow.
Maybe bring it.
Well, it's a bit backward.
Then this is the arm, and then we can go for the finger.
They were off.
So, e once I'm over here, the ones I'm not there.
Right here.
So ee e so that's three fingers, four fingers and five.
And then select these fingers over here and press control A to scale them down.
Now we can go move it around like this.
It doesn't have to be perfect.
Remember?
Remember that we fix this stuff in this government.
We can always go here and do something like this.
Maybe.
And the geology is not important for us.
Remember, we are going through Raemisch everything we get here, so it doesn't matter.
How they are connected to each other.
Like.
Like these areas, even.
It doesn't matter to us because we don't remeasure these problems.
We're going to are going to fix itself to get going to fix this stuff.
They can go to end again and then proceed.
And we are going to make an nick.
So let's press control A to scale it down and then press again that console a scale like this.
All right, then between these two point, let's make a subdivision and then let's press control.
It would be smart to make it a little bit more round like a very rough head.
Right.
So you can go here now and we can press on control A, B, or actually we want to mirrored this.
So let's move its.
And the mirror is perfect right now, as you can see.
Then we go to edit mode and the press e to make the links may be.
Something like this.
It doesn't have to be perfect.
Maybe something like this.
Now, he's a slender man, so.
But it depends on what you are creating.
We are just going to.
Just for demonstration.
Just going to.
Do this, but maybe this is some cartoonish stuff.
But you need to always.
Attention to proportions.
All right, now we get something like this.
Okay, then now that we're happy with this one, then we are happy with this.
We can go here and press control, a visual geometry to mesh.
Now all the modifiers is applied, and now we get a mesh like this.
But as I said, we don't care about the mesh because now we are going to sculpt what we're going to
Raemisch Pierson on this eyedropper verse anywhere we want.
And now weather has identified the work so size.
Now we can press shift R and set the boxes, size ourself and then press control R to reach.
Now we get a base mesh like this that we can work on because the fingers prints make it like the
the distance between them will not apply to the image we did.
We can go back and do maybe with more resolution.
That is not otherwise though.
If you do more resolution you will get like these fingers as well.
But usually you have to start with the lowest amount of polygons when you are at the start.
So I'm just going to not that much.
I'm just going to do this that's okay for me.
And then go to smooth, bring down the strange and smooth the geometry like this.
I can enable symmetry as well.
Then I can go and smooth it like this and then I can go around to PSG to foreground and then play around
with the geometry to play around with with anything I have to make.
Major.
Manipulations like major changes.
So it depends on what character you're making.
Can go and do anything you want, actually.
And that's it for this book.
So this is the first book.
The first the very first part of your sculpting.
So we made this with.
Let me bring it down.
Bring it over here.
We met this way.
It's a skin modifier.
With a single verse of Sarah the skin modifier and ask to the second method of thinking.
You can always go make a Q and then go to.
So there's a surface.
I make a softer surface.
One of the easier, easiest methods for modeling.
And then go select this face and press.
E to extrude the press into extrude and then make a loop over here with control r.
And then over here there's this face and pressed the X and S to scale it down.
And then, you know, that's real, like make the arms, maybe something like this.
If you're not happy with the scale, you can always select a press as the scale or press alt as to scale
the vertices alt as versus vertices.
You can also like make moves over here and then bring out the fingers.
I'm not going to do that.
But you can always try do this all the way to make a loop over here.
And I select these face extrude.
It's like this.
It's got it down, maybe.
Sick extra that down there make the cuts.
We're here just trying to make a quick human waste wash just to show you what is the woeful form.
Maybe not the best.
I'm not.
Maybe I'm not gonna make the best base mash, but just to show you how it's done.
All right.
And then we can add a mirror modifier to have this.
Then we can go and extrude over here for the head.
Or we can just maybe just extrude the neck right here.
And then a skeleton with this.
And then just in the edit mode while the face are selected press shifters to select that.
So the cursor is here and then press shifts a and make a UV.
So if you have a US sphere here as G that bring it up.
And yeah, that's probably you can also play around with the proportion right now.
So grab an edge.
Maybe I'll grab the whole edges over here and break it up.
Maybe do whatever you want, like make love cuts in there, maybe.
Maybe the knee area, bring it forward and we'll make it look good in the belly area or bring it forward
or maybe scale it down even for women, for example, or maybe skilled this up and maybe so like these
faces and bring them forward like this for the.
Or it's just the area and all the things you can do.
Like, for example, in the back.
Something like this.
And the lower back to bring it forward like this.
So do some proportions and older.
Or you can always do that in the in the sculpts menu.
All right.
That's a quick base switch now.
Now, I can just go and press control A and then press on Visual Jones.
Now I have to smash over here.
Quite a good.
Quite a good geometry.
So these areas, we want to match anything, so we always use Raemisch.
So this is Raemisch with his eyedropper.
Click on here.
So under identifies the works the size of the mesh and then let's unify the works of size between the
whole mesh with remission.
So I'm going to press control over and now I get this charge.
Now I got to smooth maybe bring up the strange and then I try to smooth various.
Like this.
Maybe it's not bad to put a price on symmetry and symmetry from Force X minus a special central star,
a centralized space machine.
And then you can start your book, your kings and your changes from now from this stage.
All right.
So that's another way to make base wishes.
Let me bring it over here.
And this was sweet.
So this was we.
Let's it here.
So this was with the Cube subdivision.