Then let's go to make another base smash with another method.
This time I want to make it with a curve.
So as you remember, we can make we can use curves and convert them to meshes.
So let's make a curve press or our Y through the system.
The Y axis are 192 with a rotated 90 degrees.
This press one to go to France for you now we are in France for you now let's press let's go to edit
but going to ah this is kill it down like this then we have these points over here.
This is going to be our body.
This is going to be our.
Or space x or x or x like this.
That's bis e also e s as said s e x x in the x axis.
This was e.
Extrude here as though it's got a side of you with three some inside of we are now.
And as you can see, these need to be more to the fronts like this.
I'm not saying these are the this is like the best option to make the best mesh.
But.
You need to know this.
Maybe just to make your stuff.
The American go and the modifier for.
I don't care.
But it doesn't work.
No.
Because we are in not so or not.
All right.
Desert Access works.
So in Desert Access then supply this.
All right.
We need to transfer some care first to attachments mesh for us.
So right away, convert to convert to mesh.
All right, well, we have this over here and then let's convert again.
We're actually this converted back to curve because I want to add some geometry.
If you remember, we do that by going through the object properties of the curve and then go to geometry,
then go to Bevel in the round option.
We can increase that depth.
So I'm going to hold shift to increase it more accurately.
So I'm going to hold shift and then increase.
It's like this.
Okay.
So when you know we're good, we are happy with the match.
We can even go and maybe extrude that like this to have more.
You can go take these and move those around.
Now we have a lot of vertices because because you convert it from mesh to a curve, but you can do it
as you can get vertices and just manipulate the mesh like that.
So when you are happy, maybe adding more, I mean, we're happy.
Let's just radically convert to convert some mesh.
Now we can add the head maybe over here with a here.
And then something like this.
Let's click on this and join them with control.
Jane.
Now, this is one object.
This concludes this couple.
This to Ramesh.
You know the drill.
I draw up her address on the object, shift r to define the voice, the size, click and control r and
this is the message you would get.
You can always go back and increase the resolution.
Now we get these things over here.
So this is one of the things that you might encounter working with the cares.
So we didn't add enough bevels over here, we don't have enough geometry.
So now Blender is having a hard time to.
Ramesh, this kind of very, very, let's say, narrow, very thin geometry.
So to fix maybe we can go to the four is as a solid the final modifier add a bit of a skin a bit of
thickness and now we can go to re machine, click on this and then click on this and then control are
as you can see, the problem is fixed
so we can go to symmetry, maybe a semester, is it or not?
My research shows us from the z axis actually.
So it's initialized like that.
And now we can go to the routine of sculpting things over here and then grab the G keyboard and then
maybe go to inflate.
To inflate like this, you want to have a bigger geometry in these areas.
All right, then we can.
We can go to class streams, maybe some more.
Definition to these objects.
Look at something.
And now we got this problem, if you remember, and it's after pervious years, we get this because
when the when the mesh is not really too thick, so it's a fixed sound, you can go to brush and then
quit on front face only.
Now let's see if it's going to fix it.
Now you see that it doesn't affecting this part of the mesh.
All right.
Let's turn that off.
And that's that for this.
Type of for this type of method for this method of converting curves to mesh and then using this method
to make a base mesh, you can.
You can.
The beauty of the rematch, they can always add other things as well.
So if wants maybe a foot or hear a quick walk out of the foot, I can always go here.
This here.
And then maybe add a quick reminder for you person.
These are at the object is not in the Z axis are so we can do this apply the movement four then join
the cubes with the mesh we made and may be good at it mode may be scaled them down, maybe extrude them.
Like this.
If they bring them down like this very quick.
Like we want to make it very quick.
Sure.
Maybe.
Then let's click on control artery mesh.
Now, this is a rematch with the whole object.
Now it gets we get the mesh over here because the distance between these two object where it's like
too much blender with that much geometry, couldn't identify, like make a distance between them.
If you increase the resolution, it's going to fix it.
As I said before, you don't want to increase the resolution in the first stages.
You want the voice resolution as much as possible.
Then let's go.
Pest control.
Now you see that the problem is fixed knife you use small.
So it's something like a very strong, very strong.
Strange.
If you click on it, we get a round shape like this that we can go to inflate and inflate this force
that may be adjusted accordingly.
But maybe this character is sitting on a chair where maybe we are blocking out a character that is sitting
on a chair.
And we can always go make a quick chair like this.
All right.
So let's start.
And let's bring it over here.
So this was made with care givers.