1 00:00:02,520 --> 00:00:08,200 Then let's go to make another base smash with another method. 2 00:00:08,220 --> 00:00:10,740 This time I want to make it with a curve. 3 00:00:10,740 --> 00:00:21,120 So as you remember, we can make we can use curves and convert them to meshes. 4 00:00:21,150 --> 00:00:25,760 So let's make a curve press or our Y through the system. 5 00:00:25,770 --> 00:00:31,320 The Y axis are 192 with a rotated 90 degrees. 6 00:00:31,980 --> 00:00:39,630 This press one to go to France for you now we are in France for you now let's press let's go to edit 7 00:00:39,980 --> 00:00:46,990 but going to ah this is kill it down like this then we have these points over here. 8 00:00:47,430 --> 00:00:49,500 This is going to be our body. 9 00:00:49,560 --> 00:00:51,680 This is going to be our. 10 00:00:52,890 --> 00:01:00,180 Or space x or x or x like this. 11 00:01:00,750 --> 00:01:09,600 That's bis e also e s as said s e x x in the x axis. 12 00:01:10,200 --> 00:01:11,370 This was e. 13 00:01:12,780 --> 00:01:20,010 Extrude here as though it's got a side of you with three some inside of we are now. 14 00:01:21,750 --> 00:01:29,690 And as you can see, these need to be more to the fronts like this. 15 00:01:32,500 --> 00:01:38,930 I'm not saying these are the this is like the best option to make the best mesh. 16 00:01:39,310 --> 00:01:39,700 But. 17 00:01:43,090 --> 00:01:43,990 You need to know this. 18 00:01:43,990 --> 00:01:46,670 Maybe just to make your stuff. 19 00:01:48,460 --> 00:01:52,440 The American go and the modifier for. 20 00:01:53,860 --> 00:01:54,610 I don't care. 21 00:01:54,620 --> 00:01:55,510 But it doesn't work. 22 00:01:55,720 --> 00:01:56,080 No. 23 00:01:58,400 --> 00:02:02,030 Because we are in not so or not. 24 00:02:05,160 --> 00:02:05,550 All right. 25 00:02:05,820 --> 00:02:07,320 Desert Access works. 26 00:02:08,250 --> 00:02:12,450 So in Desert Access then supply this. 27 00:02:14,980 --> 00:02:15,270 All right. 28 00:02:15,280 --> 00:02:19,690 We need to transfer some care first to attachments mesh for us. 29 00:02:19,710 --> 00:02:23,050 So right away, convert to convert to mesh. 30 00:02:23,320 --> 00:02:30,050 All right, well, we have this over here and then let's convert again. 31 00:02:31,060 --> 00:02:37,870 We're actually this converted back to curve because I want to add some geometry. 32 00:02:38,830 --> 00:02:45,430 If you remember, we do that by going through the object properties of the curve and then go to geometry, 33 00:02:45,430 --> 00:02:48,220 then go to Bevel in the round option. 34 00:02:48,820 --> 00:02:51,190 We can increase that depth. 35 00:02:51,190 --> 00:02:55,690 So I'm going to hold shift to increase it more accurately. 36 00:02:56,380 --> 00:03:00,730 So I'm going to hold shift and then increase. 37 00:03:00,730 --> 00:03:02,680 It's like this. 38 00:03:06,120 --> 00:03:06,420 Okay. 39 00:03:07,860 --> 00:03:11,790 So when you know we're good, we are happy with the match. 40 00:03:11,790 --> 00:03:18,240 We can even go and maybe extrude that like this to have more. 41 00:03:21,140 --> 00:03:26,240 You can go take these and move those around. 42 00:03:26,250 --> 00:03:34,970 Now we have a lot of vertices because because you convert it from mesh to a curve, but you can do it 43 00:03:34,970 --> 00:03:39,980 as you can get vertices and just manipulate the mesh like that. 44 00:03:40,340 --> 00:03:44,780 So when you are happy, maybe adding more, I mean, we're happy. 45 00:03:44,790 --> 00:03:48,200 Let's just radically convert to convert some mesh. 46 00:03:49,040 --> 00:03:53,030 Now we can add the head maybe over here with a here. 47 00:03:58,500 --> 00:04:00,240 And then something like this. 48 00:04:00,540 --> 00:04:02,610 Let's click on this and join them with control. 49 00:04:02,610 --> 00:04:03,020 Jane. 50 00:04:03,050 --> 00:04:04,380 Now, this is one object. 51 00:04:04,380 --> 00:04:05,900 This concludes this couple. 52 00:04:06,700 --> 00:04:08,220 This to Ramesh. 53 00:04:08,280 --> 00:04:09,150 You know the drill. 54 00:04:09,420 --> 00:04:20,450 I draw up her address on the object, shift r to define the voice, the size, click and control r and 55 00:04:20,459 --> 00:04:21,810 this is the message you would get. 56 00:04:21,839 --> 00:04:26,040 You can always go back and increase the resolution. 57 00:04:26,880 --> 00:04:29,430 Now we get these things over here. 58 00:04:29,820 --> 00:04:35,990 So this is one of the things that you might encounter working with the cares. 59 00:04:35,990 --> 00:04:44,730 So we didn't add enough bevels over here, we don't have enough geometry. 60 00:04:44,920 --> 00:04:48,000 So now Blender is having a hard time to. 61 00:04:50,950 --> 00:05:02,050 Ramesh, this kind of very, very, let's say, narrow, very thin geometry. 62 00:05:02,050 --> 00:05:11,020 So to fix maybe we can go to the four is as a solid the final modifier add a bit of a skin a bit of 63 00:05:11,500 --> 00:05:20,170 thickness and now we can go to re machine, click on this and then click on this and then control are 64 00:05:20,920 --> 00:05:24,670 as you can see, the problem is fixed 65 00:05:27,520 --> 00:05:32,830 so we can go to symmetry, maybe a semester, is it or not? 66 00:05:32,830 --> 00:05:35,530 My research shows us from the z axis actually. 67 00:05:36,520 --> 00:05:38,320 So it's initialized like that. 68 00:05:38,560 --> 00:05:53,140 And now we can go to the routine of sculpting things over here and then grab the G keyboard and then 69 00:05:53,140 --> 00:05:54,640 maybe go to inflate. 70 00:05:55,300 --> 00:06:03,760 To inflate like this, you want to have a bigger geometry in these areas. 71 00:06:07,120 --> 00:06:08,110 All right, then we can. 72 00:06:08,110 --> 00:06:12,490 We can go to class streams, maybe some more. 73 00:06:14,810 --> 00:06:17,090 Definition to these objects. 74 00:06:17,240 --> 00:06:18,230 Look at something. 75 00:06:18,890 --> 00:06:28,220 And now we got this problem, if you remember, and it's after pervious years, we get this because 76 00:06:29,330 --> 00:06:37,490 when the when the mesh is not really too thick, so it's a fixed sound, you can go to brush and then 77 00:06:37,490 --> 00:06:39,320 quit on front face only. 78 00:06:39,320 --> 00:06:41,330 Now let's see if it's going to fix it. 79 00:06:42,200 --> 00:06:47,420 Now you see that it doesn't affecting this part of the mesh. 80 00:06:49,340 --> 00:06:49,730 All right. 81 00:06:53,370 --> 00:06:54,780 Let's turn that off. 82 00:06:57,330 --> 00:06:59,760 And that's that for this. 83 00:07:02,260 --> 00:07:12,430 Type of for this type of method for this method of converting curves to mesh and then using this method 84 00:07:12,430 --> 00:07:15,270 to make a base mesh, you can. 85 00:07:15,320 --> 00:07:15,840 You can. 86 00:07:15,970 --> 00:07:21,580 The beauty of the rematch, they can always add other things as well. 87 00:07:21,580 --> 00:07:29,920 So if wants maybe a foot or hear a quick walk out of the foot, I can always go here. 88 00:07:30,340 --> 00:07:31,000 This here. 89 00:07:32,820 --> 00:07:35,980 And then maybe add a quick reminder for you person. 90 00:07:36,600 --> 00:07:47,550 These are at the object is not in the Z axis are so we can do this apply the movement four then join 91 00:07:47,550 --> 00:07:59,340 the cubes with the mesh we made and may be good at it mode may be scaled them down, maybe extrude them. 92 00:08:01,050 --> 00:08:01,830 Like this. 93 00:08:06,710 --> 00:08:10,490 If they bring them down like this very quick. 94 00:08:10,970 --> 00:08:13,040 Like we want to make it very quick. 95 00:08:13,780 --> 00:08:14,220 Sure. 96 00:08:14,600 --> 00:08:14,720 Maybe. 97 00:08:15,060 --> 00:08:17,900 Then let's click on control artery mesh. 98 00:08:17,930 --> 00:08:22,060 Now, this is a rematch with the whole object. 99 00:08:22,070 --> 00:08:31,280 Now it gets we get the mesh over here because the distance between these two object where it's like 100 00:08:31,280 --> 00:08:38,860 too much blender with that much geometry, couldn't identify, like make a distance between them. 101 00:08:38,870 --> 00:08:41,870 If you increase the resolution, it's going to fix it. 102 00:08:42,799 --> 00:08:47,440 As I said before, you don't want to increase the resolution in the first stages. 103 00:08:47,450 --> 00:08:51,770 You want the voice resolution as much as possible. 104 00:08:52,790 --> 00:08:53,690 Then let's go. 105 00:08:54,650 --> 00:08:55,400 Pest control. 106 00:08:55,400 --> 00:08:58,760 Now you see that the problem is fixed knife you use small. 107 00:08:58,760 --> 00:09:05,300 So it's something like a very strong, very strong. 108 00:09:05,300 --> 00:09:05,870 Strange. 109 00:09:07,150 --> 00:09:16,600 If you click on it, we get a round shape like this that we can go to inflate and inflate this force 110 00:09:18,070 --> 00:09:21,790 that may be adjusted accordingly. 111 00:09:22,850 --> 00:09:33,040 But maybe this character is sitting on a chair where maybe we are blocking out a character that is sitting 112 00:09:33,100 --> 00:09:33,650 on a chair. 113 00:09:33,820 --> 00:09:38,620 And we can always go make a quick chair like this. 114 00:09:53,760 --> 00:09:54,030 All right. 115 00:09:54,780 --> 00:09:55,680 So let's start. 116 00:09:57,490 --> 00:10:00,490 And let's bring it over here. 117 00:10:00,550 --> 00:10:07,750 So this was made with care givers.