1 00:00:00,750 --> 00:00:05,250 So now we have reviewed four methods for Go the other method. 2 00:00:07,680 --> 00:00:11,970 So the next method that I wanted to show you is grease pencil. 3 00:00:12,450 --> 00:00:22,630 So this is a very cool feature that Blender has that you can draw and turn you drawings and such with 4 00:00:22,630 --> 00:00:23,310 the shapes. 5 00:00:23,490 --> 00:00:24,240 Pretty cool, right? 6 00:00:24,660 --> 00:00:33,900 So if right now I press shift, I came to this squeeze pencil menu submenu, then added a blank object. 7 00:00:33,990 --> 00:00:35,730 So now I have this blank object. 8 00:00:35,800 --> 00:00:37,110 Right now I can do anything with it. 9 00:00:37,770 --> 00:00:42,900 If I go over here, I have another option added called Drummond. 10 00:00:42,930 --> 00:00:49,820 Or I can get access to it with control alt and go to Drummond's. 11 00:00:50,160 --> 00:00:57,380 Now I am in a completely new mode that has all these options as well. 12 00:00:57,390 --> 00:01:00,170 I'm not going to go through them like what are they? 13 00:01:00,180 --> 00:01:08,920 But all you need to know that you can draw in these in these, this whole V, right? 14 00:01:08,940 --> 00:01:16,800 So you can also increase and decrease your brush size with F, the same thing you have in other menus 15 00:01:16,800 --> 00:01:18,290 in Finder. 16 00:01:18,690 --> 00:01:19,590 So keep that in mind. 17 00:01:20,190 --> 00:01:28,860 But this process actually matters because it's going to define the kind kind of the thickness of your 18 00:01:29,430 --> 00:01:30,030 of your mesh. 19 00:01:30,450 --> 00:01:34,580 So there are two options over here. 20 00:01:34,680 --> 00:01:41,630 So assert placement is set on origin and the drawing point is set on view. 21 00:01:41,640 --> 00:01:54,210 So it means the blender is gonna put this drawing in the 3D space based on my, my drawings, based 22 00:01:54,510 --> 00:01:55,440 on my viewing. 23 00:01:55,470 --> 00:01:55,860 Okay. 24 00:01:55,890 --> 00:02:01,650 So if I turn around now, you see that this one was based on the viewing that was right here. 25 00:02:01,860 --> 00:02:02,130 Right. 26 00:02:03,450 --> 00:02:11,070 So we have down there also, if you want to change it to through the cursor, change the struct placement. 27 00:02:11,070 --> 00:02:14,940 So always this replacement is going to be on 3D transits. 28 00:02:14,940 --> 00:02:19,650 If I do something like this, it's going to be on the through the cursor. 29 00:02:19,710 --> 00:02:27,540 If I move that, you're just right here, shift right click and then draw like this is going to be on 30 00:02:27,930 --> 00:02:30,480 the right through the cursor like here. 31 00:02:30,960 --> 00:02:31,260 Right. 32 00:02:32,340 --> 00:02:35,610 So that's another thing you can remember for drawing. 33 00:02:35,730 --> 00:02:37,650 But let's quickly draw something. 34 00:02:37,650 --> 00:02:43,620 You have also some of these options drawing, feeling, raising, cutting, all that. 35 00:02:44,610 --> 00:02:46,080 But let's quickly draw something. 36 00:02:46,080 --> 00:02:48,870 Let's go to France for you. 37 00:02:49,110 --> 00:02:51,880 I'm not going to I'm not a really good draw. 38 00:02:51,900 --> 00:02:58,140 I'm just going to do a very quick drawing of a human based shape, maybe. 39 00:03:02,740 --> 00:03:05,380 That's the body that we can go. 40 00:03:05,510 --> 00:03:12,400 And also you have mirror modifier in grease pencil, so you can use that. 41 00:03:12,970 --> 00:03:13,300 All right. 42 00:03:14,680 --> 00:03:24,360 So we have this for the arm, for the hand, and then this is for the neck and this is for the head. 43 00:03:24,700 --> 00:03:26,140 Something very simple. 44 00:03:27,590 --> 00:03:27,920 Okay. 45 00:03:28,220 --> 00:03:30,050 So this is something very simple. 46 00:03:30,080 --> 00:03:31,010 You can also. 47 00:03:32,420 --> 00:03:35,870 All right, let's go back to object what we have also as cops. 48 00:03:35,870 --> 00:03:36,920 What for? 49 00:03:37,460 --> 00:03:39,050 The grease fences in this scuffle. 50 00:03:39,050 --> 00:03:42,110 We have something like a smaller thickness around them on scrap metal. 51 00:03:42,740 --> 00:03:51,710 So if I can just grab this part of the drawing and move it around like this with thickness, I can add 52 00:03:51,770 --> 00:03:53,570 thickness to this area, right? 53 00:03:53,570 --> 00:03:55,250 If I decreases strange. 54 00:03:56,210 --> 00:03:59,510 Let me add some in the thickness to this area. 55 00:04:00,020 --> 00:04:00,740 Or I can. 56 00:04:03,770 --> 00:04:14,600 Remove weakness with control clicking like deflating the real with control and clicking like that. 57 00:04:15,200 --> 00:04:15,500 All right. 58 00:04:16,220 --> 00:04:23,620 You can also do the brush like stretch to stretch the this part of the mesh. 59 00:04:23,750 --> 00:04:28,910 Or you can use smooth to smooth the part of the net, the mesh. 60 00:04:28,910 --> 00:04:30,710 But that drawback. 61 00:04:31,400 --> 00:04:42,770 All right, then let's add also feel like fruits or here's a function shift right to it to bring the 62 00:04:43,250 --> 00:04:44,270 through the case over here. 63 00:04:45,080 --> 00:04:48,940 Then I can draw something like this for the foot. 64 00:04:49,460 --> 00:04:51,170 Then I have this drawing. 65 00:04:51,410 --> 00:04:51,860 All right. 66 00:04:53,390 --> 00:04:55,820 If you're a good driver, you can enjoy this. 67 00:04:56,930 --> 00:05:05,660 But the downside is that you have to do the same thing you did with the curves right here. 68 00:05:05,690 --> 00:05:11,540 Again, the curves are not that good, as you see over here. 69 00:05:12,530 --> 00:05:13,100 It's. 70 00:05:14,950 --> 00:05:17,430 With the curve here. 71 00:05:17,440 --> 00:05:22,090 Maybe you don't get a good mesh, so keep that in mind. 72 00:05:22,930 --> 00:05:28,360 This skill is all with skill with this. 73 00:05:31,860 --> 00:05:39,510 And without these sort of skills to draw out this good eraser, maybe to erase these ones over here. 74 00:05:40,530 --> 00:05:40,880 All right. 75 00:05:40,890 --> 00:05:42,110 Now to raised. 76 00:05:42,810 --> 00:05:46,770 Now let's apply the mirror modifier now. 77 00:05:47,280 --> 00:05:47,580 Okay. 78 00:05:48,480 --> 00:05:56,830 Now what we can do, we can go right click and go to convert to convert it to a curve so we can. 79 00:05:58,250 --> 00:06:01,190 Uh, directly, cause it's a mess. 80 00:06:01,190 --> 00:06:03,800 We have to first convert it to curve. 81 00:06:04,310 --> 00:06:08,560 Now, here, as you can see, we have two object. 82 00:06:08,570 --> 00:06:10,340 Now, another object was created. 83 00:06:11,060 --> 00:06:15,560 There's this grease pencil over here and there's this curve. 84 00:06:16,190 --> 00:06:18,670 So then it is grease present is drawn here. 85 00:06:18,680 --> 00:06:19,710 So I'm just going to wait. 86 00:06:19,710 --> 00:06:27,830 That's not present on the curve that was created with the help of the grease pencil and then go to curve 87 00:06:28,220 --> 00:06:29,750 object properties of the curve. 88 00:06:29,750 --> 00:06:32,710 And now you can go two rounds and. 89 00:06:34,110 --> 00:06:34,980 Increase. 90 00:06:35,990 --> 00:06:36,740 That depth. 91 00:06:37,040 --> 00:06:37,790 Like this. 92 00:06:38,450 --> 00:06:39,090 All right, then. 93 00:06:39,090 --> 00:06:41,270 All right, click convert to convert to mesh. 94 00:06:41,700 --> 00:06:45,440 We get this geometry over here, then you go to sculpting. 95 00:06:45,440 --> 00:06:53,510 Well, you know the drill, Ramesh eyedropper click on the shifts are to set the resolution directly 96 00:06:53,840 --> 00:06:56,810 and control are to remission. 97 00:06:57,710 --> 00:07:02,280 Now that we have registered we can go and do scopes. 98 00:07:03,050 --> 00:07:06,080 Maybe the small strange tune is too much. 99 00:07:06,080 --> 00:07:17,930 We can go on a small area because it's too bulky and it can go and maybe bring out this area and maybe 100 00:07:18,110 --> 00:07:19,430 grab this area. 101 00:07:22,080 --> 00:07:22,680 Maybe. 102 00:07:24,790 --> 00:07:26,360 This area and all that. 103 00:07:26,760 --> 00:07:27,050 Okay. 104 00:07:28,250 --> 00:07:31,610 So this is for making the best schools. 105 00:07:38,870 --> 00:07:39,920 This one was made. 106 00:07:40,190 --> 00:07:43,700 So it was made with grease pencil.