So now we have reviewed four methods for Go the other method.
So the next method that I wanted to show you is grease pencil.
So this is a very cool feature that Blender has that you can draw and turn you drawings and such with
the shapes.
Pretty cool, right?
So if right now I press shift, I came to this squeeze pencil menu submenu, then added a blank object.
So now I have this blank object.
Right now I can do anything with it.
If I go over here, I have another option added called Drummond.
Or I can get access to it with control alt and go to Drummond's.
Now I am in a completely new mode that has all these options as well.
I'm not going to go through them like what are they?
But all you need to know that you can draw in these in these, this whole V, right?
So you can also increase and decrease your brush size with F, the same thing you have in other menus
in Finder.
So keep that in mind.
But this process actually matters because it's going to define the kind kind of the thickness of your
of your mesh.
So there are two options over here.
So assert placement is set on origin and the drawing point is set on view.
So it means the blender is gonna put this drawing in the 3D space based on my, my drawings, based
on my viewing.
Okay.
So if I turn around now, you see that this one was based on the viewing that was right here.
Right.
So we have down there also, if you want to change it to through the cursor, change the struct placement.
So always this replacement is going to be on 3D transits.
If I do something like this, it's going to be on the through the cursor.
If I move that, you're just right here, shift right click and then draw like this is going to be on
the right through the cursor like here.
Right.
So that's another thing you can remember for drawing.
But let's quickly draw something.
You have also some of these options drawing, feeling, raising, cutting, all that.
But let's quickly draw something.
Let's go to France for you.
I'm not going to I'm not a really good draw.
I'm just going to do a very quick drawing of a human based shape, maybe.
That's the body that we can go.
And also you have mirror modifier in grease pencil, so you can use that.
All right.
So we have this for the arm, for the hand, and then this is for the neck and this is for the head.
Something very simple.
Okay.
So this is something very simple.
You can also.
All right, let's go back to object what we have also as cops.
What for?
The grease fences in this scuffle.
We have something like a smaller thickness around them on scrap metal.
So if I can just grab this part of the drawing and move it around like this with thickness, I can add
thickness to this area, right?
If I decreases strange.
Let me add some in the thickness to this area.
Or I can.
Remove weakness with control clicking like deflating the real with control and clicking like that.
All right.
You can also do the brush like stretch to stretch the this part of the mesh.
Or you can use smooth to smooth the part of the net, the mesh.
But that drawback.
All right, then let's add also feel like fruits or here's a function shift right to it to bring the
through the case over here.
Then I can draw something like this for the foot.
Then I have this drawing.
All right.
If you're a good driver, you can enjoy this.
But the downside is that you have to do the same thing you did with the curves right here.
Again, the curves are not that good, as you see over here.
It's.
With the curve here.
Maybe you don't get a good mesh, so keep that in mind.
This skill is all with skill with this.
And without these sort of skills to draw out this good eraser, maybe to erase these ones over here.
All right.
Now to raised.
Now let's apply the mirror modifier now.
Okay.
Now what we can do, we can go right click and go to convert to convert it to a curve so we can.
Uh, directly, cause it's a mess.
We have to first convert it to curve.
Now, here, as you can see, we have two object.
Now, another object was created.
There's this grease pencil over here and there's this curve.
So then it is grease present is drawn here.
So I'm just going to wait.
That's not present on the curve that was created with the help of the grease pencil and then go to curve
object properties of the curve.
And now you can go two rounds and.
Increase.
That depth.
Like this.
All right, then.
All right, click convert to convert to mesh.
We get this geometry over here, then you go to sculpting.
Well, you know the drill, Ramesh eyedropper click on the shifts are to set the resolution directly
and control are to remission.
Now that we have registered we can go and do scopes.
Maybe the small strange tune is too much.
We can go on a small area because it's too bulky and it can go and maybe bring out this area and maybe
grab this area.
Maybe.
This area and all that.
Okay.
So this is for making the best schools.
This one was made.
So it was made with grease pencil.