1 00:00:01,290 --> 00:00:01,589 All right. 2 00:00:02,009 --> 00:00:05,610 So now we have reviewed. 3 00:00:07,350 --> 00:00:09,180 One, two, three, four, five. 4 00:00:10,690 --> 00:00:11,740 Different methods. 5 00:00:13,870 --> 00:00:19,930 Now, I think there's only one method I can show you for now. 6 00:00:21,340 --> 00:00:26,500 One of the methods that you can use, and that is in this club's menu. 7 00:00:26,500 --> 00:00:34,390 So if I make a mesh or here make it plain or I let's make it cute and go to Scopes menu. 8 00:00:34,870 --> 00:00:35,230 All right. 9 00:00:35,470 --> 00:00:45,460 As I showed you in the brushes, the introduction of these brushes with you, you have the stream that 10 00:00:45,460 --> 00:00:47,920 you can use to treat your objects. 11 00:00:48,190 --> 00:00:49,150 Something like this. 12 00:00:49,990 --> 00:00:50,320 All right. 13 00:00:50,590 --> 00:00:53,110 You can use it to trim the objects. 14 00:00:54,420 --> 00:00:54,720 Okay. 15 00:00:55,290 --> 00:01:02,370 Well, also, if you go to the setting or here if you change a remote to join and. 16 00:01:04,200 --> 00:01:06,510 Use this use cursor for depth. 17 00:01:07,530 --> 00:01:14,880 If you click on anywhere on the through space, you're going to make a mesh around it. 18 00:01:15,930 --> 00:01:21,000 So for example, this actually make you see over here, let's bring it up. 19 00:01:21,000 --> 00:01:25,050 So this is going to be the head of our character. 20 00:01:25,050 --> 00:01:31,440 We can go to Scopes, go to Blockstream, or actually we can do better than books. 21 00:01:32,010 --> 00:01:33,160 We can go to last. 22 00:01:33,270 --> 00:01:39,870 Seems the last two is much better for this kind of think changes to join, change it to surface and 23 00:01:39,870 --> 00:01:41,910 change to use cursor for depth. 24 00:01:41,940 --> 00:01:49,110 Now we are ready to make some basement, so now let's make the neck over here. 25 00:01:49,110 --> 00:01:52,500 We can make a pretty rough neck over here. 26 00:01:52,500 --> 00:01:55,470 Now, as you can see, this is too big. 27 00:01:55,470 --> 00:02:00,840 But don't worry, even if is to pick, you can always go and edit this later. 28 00:02:01,440 --> 00:02:03,660 So let's bring down. 29 00:02:05,110 --> 00:02:07,870 The cursor and let's make this. 30 00:02:09,080 --> 00:02:12,630 Then we can go and make the body something like this. 31 00:02:12,640 --> 00:02:17,230 Then we can go and make the arm something like this. 32 00:02:17,680 --> 00:02:18,340 All right, then. 33 00:02:18,340 --> 00:02:22,780 Let's go and make the leg parts. 34 00:02:23,710 --> 00:02:25,330 Okay, let's turn around now. 35 00:02:25,870 --> 00:02:31,090 Now you see why this method is really critical as you can. 36 00:02:31,660 --> 00:02:35,290 It always be very accurate. 37 00:02:36,340 --> 00:02:40,180 So let's make the foot over here. 38 00:02:43,400 --> 00:02:48,920 Let's go to the side of you and draw something like this. 39 00:02:57,550 --> 00:02:57,780 Okay. 40 00:02:59,110 --> 00:03:01,390 So now we have that. 41 00:03:01,510 --> 00:03:03,130 And now we can go. 42 00:03:03,160 --> 00:03:03,640 And 43 00:03:06,490 --> 00:03:07,510 she might be. 44 00:03:15,360 --> 00:03:26,340 And this move it's forward with the move was this of Cypress etch and ultimate to ban height adjustable 45 00:03:26,340 --> 00:03:28,680 height and of issues on height. 46 00:03:29,160 --> 00:03:29,970 These are the face. 47 00:03:29,970 --> 00:03:33,870 This face sits if you remember them in the last video. 48 00:03:34,890 --> 00:03:40,680 So you can just press etch in anywhere you want to hide that and the bristles. 49 00:03:43,230 --> 00:03:46,350 And then we have this mesh over here that we can mirror. 50 00:03:46,590 --> 00:03:54,080 So use mere modifier to mirror it like this, then apply it. 51 00:03:55,350 --> 00:03:56,780 Go to Scotsman. 52 00:03:56,780 --> 00:03:57,750 Neil And now this. 53 00:03:57,750 --> 00:04:02,490 Is this the moment that you are going to apply some changes? 54 00:04:02,490 --> 00:04:03,630 So if you want. 55 00:04:04,700 --> 00:04:12,470 This or measure his to to add something to this mesh maybe grab its look forward something like this. 56 00:04:14,460 --> 00:04:15,390 Get the back. 57 00:04:15,420 --> 00:04:25,110 Seems like there's maybe more to this area where, you know, it's some some some bulging. 58 00:04:32,180 --> 00:04:34,040 Then make the knee maybe forward. 59 00:04:37,330 --> 00:04:41,790 I actually make the. 60 00:04:44,070 --> 00:04:45,930 Let's make the two fingers as well. 61 00:04:46,020 --> 00:04:54,190 It just means that it's super easy to make two fingers so it can just draw like this. 62 00:05:00,520 --> 00:05:00,820 All right. 63 00:05:01,240 --> 00:05:02,830 They don't need to be perfect. 64 00:05:03,820 --> 00:05:06,670 You can always go and use bauxite. 65 00:05:13,830 --> 00:05:14,060 It's. 66 00:05:22,650 --> 00:05:25,580 It's to that we can. 67 00:05:29,940 --> 00:05:30,960 You can go to edit mode. 68 00:05:33,560 --> 00:05:37,880 Select these and move them in the y axis. 69 00:05:38,900 --> 00:05:41,540 So enable X-ray with all z. 70 00:05:43,900 --> 00:05:47,020 Select these move the in the y axis. 71 00:05:51,390 --> 00:05:55,070 Then go to that object mode again and 72 00:05:59,010 --> 00:06:07,710 maybe go to scope smart and go to symmetry and symmetries from plus X minus x. 73 00:06:08,340 --> 00:06:20,310 Now the other symmetries mesh that is ready to do some raemisch, but they can't go over here and we 74 00:06:20,310 --> 00:06:23,790 can easily change the head. 75 00:06:26,040 --> 00:06:28,020 All right, so the head isn't round. 76 00:06:29,130 --> 00:06:34,050 The head is more like this. 77 00:06:37,090 --> 00:06:41,140 Presidents can easily change stuff with the grout bush. 78 00:06:49,170 --> 00:06:50,180 I mean, you're happy. 79 00:06:50,400 --> 00:06:52,230 You go to Raemisch. 80 00:06:52,620 --> 00:06:55,500 This shift are. 81 00:06:56,850 --> 00:06:58,980 Set the resolution controller. 82 00:06:59,880 --> 00:07:04,380 Then you have the mesh, then smoothing. 83 00:07:05,310 --> 00:07:09,840 We lost the fingers again because I use the low resolution. 84 00:07:10,260 --> 00:07:14,130 But if you use higher resolution, you're going to have the fingers as well. 85 00:07:19,080 --> 00:07:20,970 Now, this is the mesh we get. 86 00:07:31,030 --> 00:07:32,380 This is a best mission together. 87 00:07:32,380 --> 00:07:41,230 And then we can start doing the thing, the whole sculpting process. 88 00:07:44,910 --> 00:07:45,600 Like this. 89 00:07:53,040 --> 00:07:53,490 All right. 90 00:07:53,520 --> 00:07:58,300 So that is another option you can use for making up base measures. 91 00:07:59,610 --> 00:08:02,670 And this is called. 92 00:08:04,430 --> 00:08:07,220 So this is with the two. 93 00:08:10,170 --> 00:08:10,580 Last. 94 00:08:10,600 --> 00:08:22,890 So dream is with the last century changing the option to join and you can make much as quickly.