All right.
So now we have reviewed.
One, two, three, four, five.
Different methods.
Now, I think there's only one method I can show you for now.
One of the methods that you can use, and that is in this club's menu.
So if I make a mesh or here make it plain or I let's make it cute and go to Scopes menu.
All right.
As I showed you in the brushes, the introduction of these brushes with you, you have the stream that
you can use to treat your objects.
Something like this.
All right.
You can use it to trim the objects.
Okay.
Well, also, if you go to the setting or here if you change a remote to join and.
Use this use cursor for depth.
If you click on anywhere on the through space, you're going to make a mesh around it.
So for example, this actually make you see over here, let's bring it up.
So this is going to be the head of our character.
We can go to Scopes, go to Blockstream, or actually we can do better than books.
We can go to last.
Seems the last two is much better for this kind of think changes to join, change it to surface and
change to use cursor for depth.
Now we are ready to make some basement, so now let's make the neck over here.
We can make a pretty rough neck over here.
Now, as you can see, this is too big.
But don't worry, even if is to pick, you can always go and edit this later.
So let's bring down.
The cursor and let's make this.
Then we can go and make the body something like this.
Then we can go and make the arm something like this.
All right, then.
Let's go and make the leg parts.
Okay, let's turn around now.
Now you see why this method is really critical as you can.
It always be very accurate.
So let's make the foot over here.
Let's go to the side of you and draw something like this.
Okay.
So now we have that.
And now we can go.
And
she might be.
And this move it's forward with the move was this of Cypress etch and ultimate to ban height adjustable
height and of issues on height.
These are the face.
This face sits if you remember them in the last video.
So you can just press etch in anywhere you want to hide that and the bristles.
And then we have this mesh over here that we can mirror.
So use mere modifier to mirror it like this, then apply it.
Go to Scotsman.
Neil And now this.
Is this the moment that you are going to apply some changes?
So if you want.
This or measure his to to add something to this mesh maybe grab its look forward something like this.
Get the back.
Seems like there's maybe more to this area where, you know, it's some some some bulging.
Then make the knee maybe forward.
I actually make the.
Let's make the two fingers as well.
It just means that it's super easy to make two fingers so it can just draw like this.
All right.
They don't need to be perfect.
You can always go and use bauxite.
It's.
It's to that we can.
You can go to edit mode.
Select these and move them in the y axis.
So enable X-ray with all z.
Select these move the in the y axis.
Then go to that object mode again and
maybe go to scope smart and go to symmetry and symmetries from plus X minus x.
Now the other symmetries mesh that is ready to do some raemisch, but they can't go over here and we
can easily change the head.
All right, so the head isn't round.
The head is more like this.
Presidents can easily change stuff with the grout bush.
I mean, you're happy.
You go to Raemisch.
This shift are.
Set the resolution controller.
Then you have the mesh, then smoothing.
We lost the fingers again because I use the low resolution.
But if you use higher resolution, you're going to have the fingers as well.
Now, this is the mesh we get.
This is a best mission together.
And then we can start doing the thing, the whole sculpting process.
Like this.
All right.
So that is another option you can use for making up base measures.
And this is called.
So this is with the two.
Last.
So dream is with the last century changing the option to join and you can make much as quickly.