So the last thing that I want to show you that I use for making best wishes, uh, this record is more
like practicing, doing some more practicing, getting used to sculpting and all that.
We can always go and make a sphere, right?
Then move it up.
Maybe a skeleton control, a scale.
And then you can always, always start with a simple is a simple sphere.
So change it to be like your head, maybe like this.
So this method is the is based on masking or masking relation.
So.
Neville Symmetry always.
So I'm trying to make the hit over here.
All right, then.
Now the I say, okay, that the head proportions are cause.
All right.
I go to the next thing, which is the neck.
So by pressing em like a click, I can switch to masking mirage, and then I can mask this area control.
I emerge this g for us.
The move down this geometry over here.
And then let's go to tree.
And the neck has this kind of angle.
So results.
I removed.
The arbitration law here.
They can go to you and say, pull down notation over here in the station.
So this is the neck.
This was made only by masking.
All right.
And as you can see, it is strict.
Safer press allows them to disable the masking.
As you can see, this part is a.
As I explained to you in other reviews, I think this is a stretch.
You need to go to re mesh and press this and then remeasured again.
So I'm going to just I'm just going to press control after image and then I get a very consistent
mesh topology like this.
And now I can.
Do more changes to my skills.
Right.
Of this I can go and maybe go at it more as a you visit over here but as a user over here.
Now I'm trying to make the body so this that this goes into the nexus and as X this goes in the x axis.
And then that's why that's good in the Y axis.
And then they have this I can go to.
Sculpts molds and manually change the shape like this.
Okay.
Then I can make the arms.
So if I go to Scopes once.
The good thing now is that we have to face it right here.
And we didn't have to manage all this at the faces.
That's the good thing about adding objects as it.
So I'm going to do that also.
So I'm going to add.
An arm over here with just a cylinder, maybe.
Actually, that's just stick to your sphere.
Go here.
Maybe.
Rotated.
Like this.
Scale it up.
So this is going to be the deltoid muscle.
And then duplicated.
And maybe it's true that.
Like this.
Still another extrusion a duplicate is actually.
Make something like this for the former.
Good.
Then again, we can go to.
Now this is only one objects.
Remember we added these objects in the edit.
So this is still part of an object.
And the good thing is that this is now consists of different facets.
So we can always go to arm research.
The harder to do adjustments is also strong height.
We'll go pet go and press shift edge to hide arm and do adjustments just the other parts.
So this was of additional let's go to symmetries as strong as that is.
So we have this as well and we can do the same thing we did over here for the legs.
But I'm going to show you how easy it is just using the masking.
So we go over here with the symmetry and this just.
First.
Let's.
Let's first raemisch remeasured this.
Decrease the works of science like this and then press on control.
Or so we have this mess over here with its rehashing.
You lose your face.
It's so you remember that.
So now the geometry has changed.
If I go over here, this is the remnants of the last geometry for the two wireframe.
Now, you see this geometry over here has changed.
So now let's use the masking brush over here for the legs.
All right.
Then let's press control.
And then I'm going to use the move to over here.
So it won't.
So I go to sculpts, I go to sits, permut sets, pivots and pivots on mask.
Now my pivot has changed over to this area.
Then I can just click and drag on the axis.
There is only.
So this is going to be the new area or in the new area.
And then I can go and maybe say, okay, I'm done with this area.
Press hold and then this mask again.
And then the mask again, this area and this press control.
I always press G this time to bring it out like this.
Let's show it this way.
As you can see, we don't have geology.
So this pest control authority control are to bring my.
So let's do this.
Okay.
So it's on.
Do that.
And.
Let's go here and relish it right now.
And this mask, this area, like this control, I it's good to move to bring it down like this.
All right.
Something like this to make it all right.
And also, you know, the drill console or two, Raemisch.
So a pest control artery image.
Now you see with each control hour, we have a very similar wire from all over the mess.
That's very helpful for your scalp since 10% for my masking brush.
And I'm going to make the fit over here.
Control.
I want to inverted.
Go to move two over here and then let's just move it along the y axis like this.
We can also bring it.
Oh, it's a bit toward the middle points like this.
Laura, the compass console I saw, for example, you see that this area is not correct.
So first console, inherit the mask and then just grab brush because this is mask.
As you can see, I can change the area over here.
Well, I can change the area over here.
And that is very convenient for me to do changes like this.
And then I press console, ah, because this area as you can see, is very stretched.
So if I face control, R is going to give me this good geometry.
Okay.
And now this is the best mission.
I have all the important parts of the body.
Now I know the hands are big.
The proportion is off, but that's just the first part.
So now you have to go and change the proportions.
Maybe use pause more to pauses like this.
To move it maybe to a pause or to pause to your choice, maybe use infrared brush.
It's called in control to deflate these areas that are seeming out of operations.
All right.
Or maybe adding deflation to the areas that you think need more inflation.
All right.
And a step by step.
You're going to add more and more things to your character.
You're going to see that now it is coming to life like this is how to do it.
I think it's time that this kind of artefacts happens.
You just press control.
I know if you smoke this area, it's going to be fixed on this breast control or again, no, this area
is fixed completely.
And yeah, that's all.
Then we can start sculpting the doing the forms, primary forms, secondary forms and all that.
But making the first make in the basement is very important.
All right.
And you need to have this ability to make the best match, because maybe sometimes you want to make
something that the base machine is very complicated and maybe you want to make something like a bird.
Maybe you want to make something like a full length creature.
So you need to know the things that you need to have.
So you need for for the creature, you need the base or the like, this remote control or to revisit.
All right.
Because of the lottery.
Mr. Abbas, whether you like this, I'm not going to put another, sir, but you can combine the methods
as well.
You can just mask this area for the leg work with X symmetry.
Actually, why some mystery in this case?
The voice of mystery on we can mask this and then is actually sinister as this one.
Like this we don't get I could say this because I wanted to quickly add things over here, but.
Those remove this and make a sphere again as it's good to go to here.
And then we can just go to we can just use Ramesh to you.
Ramesh, this is M for these areas I need more resolution.
So shifts are at more resolution over here and then press M with voice image on and over here as well.
So I want to make the lakes.
All right, so console R to console I to invert the mask, use the move for us and then to sculpt such
world view.
It's a masked and then bring them down like this.
Right?
Or you can just maybe combine all these together.
So you can just combine the things we learned here to make the base mesh you want.
So you can just go over here to lasso stream and go to three mode, set it to join shape or initiate
the surface use cursor to depth.
And then just what you have to do is just to make the legs like this and then you just remeasured the
make the head maybe over here and just remeasured the other mar to have a base finish a quick base motion
like this that you can walk on quickly, do changes like this, right?
And then after a while, you know what I like, you know the muscles and you can quickly add primary
forms to your shape and quickly make it come to life.
But first, always at first, like it's something that works, that is something that has integrity,
is always ugly, is like you you you can't expect your model, your sculpt to look good until the last
just like until the last couple of hours that you are putting into your project, into your work.
It's not going to look good.
So you need to practice and remember the is is going to look bad like this.
And then with the knowledge you have, you are going to shape this mesh into things that you you are
into things that you want to make.
All right.
So this is so this is our last placements we made.
This was made with just Raemisch tool re mesh and mask.
So we just masked and re-emerged and make these.
Thing over here and also with the help of adding objects in the edit.
So one, two, three, four, five, six, seven.
So these are seven methods to recap.
Uh, one method is by making adding an object and doing with the help of masking and remission, just
making the shape of your object, of your character.
Does it.
Is it matzo balls over here just duplicating it until you get the shape you want those metals with cubes
out the region.
So it's a cube.
The cube go to subdivision, the South Asian surface and extrude until you get the show you want.
The other method is skin modifier, so you just go to mesh.
Q Make it cube merges in the edit mode and then add a skin modifier over here and then add the substitution
modifier after that.
Make the shape you want.
The other method these are for gently raised this method.
The other method is curves.
So with the curves like make the shape you want and go to object properties, use pool and then we have
greased pencil.
So Griezmann so you just make it blank and go to griezmann so and draw the shape you want and then convert
it to a curve.
And then after that in the object properties make a bevel and then ramus.
The last one is with the lasso train in the sculpt models.
You go to sculpt one last string over here and then set the trimmer to join and just draw the.
Basement freezer.
So these are the seven, seven base mesh like methods you can use.
I was I would recommend to you strongly that he would just practice making your own sculptures, just
for the same reason I discovered over here.
Sometimes you want to make a creature, make something that is very ordinary, right?
Something that is out of your comfort zone.
You have to have the knowledge to make the base mesh as best as you can.